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 Additing a little more Naruto into NC View next topic
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Poll :: After reading the relation from Naruto to NC, should Looting be back in the game?

Yes.
48%
 48%  [ 14 ]
No.
51%
 51%  [ 15 ]
Total Votes : 29


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Takayama Damashi
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PostPosted: Thu Jul 29, 2010 8:01 pm Reply with quoteBack to top

I like the base mechanics and flavors, but not the numbers.

Perhaps something like the following?

Looting Rules wrote:

Whenever you kill an opposing player of similar or higher power level, you can perform a 500 WC autopsy learning the secrets of the dead shinobi. Based on your PL and the deceased's PL, you'll recieve a different amount of yen if it is approved.

If opponent's PL is less than 50% of your PL, you get nothing.
If opponent's PL is greater than 50% of your PL, but less than 90%, you get your rank's job pay.
If opponent's PL is greater than 90% of your PL, but less than 110% of your PL, you get two times your rank's job pay.
If opponent's PL is greater than 110% of your PL, but less than 150% of your PL, you get four times your rank's job pay.
If opponent's PL is greater than 150% of your PL, you get eight times your rank's job pay.


I admit the numbers I've suggested may not be balanced at all.

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Kusajishi Kinbarii
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PostPosted: Thu Jul 29, 2010 8:40 pm Reply with quoteBack to top

I'm against Looting in general since it gives benefits to killing, but if it were to be readded I don't think it should be an ability nor be some high bonus. I also don't think it should be based on on-hand yen, or Pl since those get messed up with banks or fights with multiple people, I think it would be better if it were based on Ooc Rank.
Spoiler:

Based on multipliers and job pay...
E-Rank - 2,250 (x1.5 Job Pay)
D-Rank - 5,000 (x2 Job Pay)
C-Rank - 8,750 (x2.5 Job Pay)
B-Rank - 13,500 (x3 Job Pay)
A-Rank - 19,250 (x3.5 Job Pay)
S-Rank - 24,000 (x4 Job Pay)

Based on scaling intervals of 5k, aside from E rank...
E-Rank - 2,000
D-Rank - 5,000
C-Rank - 10,000
B-Rank - 15,000
A-Rank - 20,000
S-Rank - 25,000

Based on scaling additions of yen...
E-Rank - 2,000
D-Rank - 5,000 (+3k Yen from previous rank)
C-Rank - 9,000 (+4k Yen from previous rank)
B-Rank - 14,000 (+5k Yen from previous rank)
A-Rank - 20,000 (+6k Yen from previous rank)
S-Rank - 27,000 (+7k Yen from previous rank)


Pretty much three random ideas that came to mind, but they all gave similar numbers.

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Last edited by Kusajishi Kinbarii on Thu Jul 29, 2010 8:41 pm; edited 1 time in total
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Senkaku
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PostPosted: Thu Jul 29, 2010 8:41 pm Reply with quoteBack to top

I will never support something that encourages killing.  There isn't supposed to be a reward for killing.  Your reward is the kill, the RP experience.  You can turn killing someone into something incredibly important, or you can just focus on the OOC looting and modded battles.  There is simply no reason, no reason at all, to give someone a bonus for killing someone.  And then creating the system is also impossible.  You either make it too small of a benefit that it makes no difference and it's just a useless addition, or it's too large of a benefit that it makes an incentive to kill for no IC reason.

The reasoning stated at the beginning of this thread doesn't help convince me at all.  That just brings up the issue as to why missing nin were hunted down by ANBU in the series, and why it doesn't really make sense on NC because our villages aren't so secretive.

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Madoka Raijin
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PostPosted: Thu Jul 29, 2010 8:45 pm Reply with quoteBack to top

Sure we can't loot stuff that correlates to battle system junks. But I got a question about all this.

In terms of RP, if I kill some guy who loves his sword, I can still take it and say I have it right? I assume its a yes but I don't feel like being wrong about it later.

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Hayata Shin
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PostPosted: Thu Jul 29, 2010 8:50 pm Reply with quoteBack to top

Madoka Raijin wrote:
Sure we can't loot stuff that correlates to battle system junks. But I got a question about all this.

In terms of RP, if I kill some guy who loves his sword, I can still take it and say I have it right? I assume its a yes but I don't feel like being wrong about it later.


Yeah you can but to use the sword it battle you have to actually have the item that is it must be in your inventory.

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Senkaku
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PostPosted: Thu Jul 29, 2010 9:32 pm Reply with quoteBack to top

You can RP using it/having it, no problem.  Though, you'd have to have a shop item that's a sword if you wanted to use it in a modded battle.  You can RP many things as you want them to be (like the worst sword in the shop can be RP'd as your families sword and when you buy a better sword you can still RP it as the same sword you had before.  Alternatively, you can choose to RP your sword as the sword you have bought from the shops.  We try to avoid limiting your creative freedom wherever possible.  So you can still loot/gain knowledge/do whatever you want (within reason) with a corpse that you killed IC, but you can't get any OOC benefit for it.

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PostPosted: Thu Jul 29, 2010 10:14 pm Reply with quoteBack to top

@People making systems:

Why? We're talking about an ooc item being stolen icly. Why not keep it like that and allow people to steal only the cash they have on hand? If they oocly have 1mil yen on hand and get whooped and looted, well, they should have put their cash in the bank.

If your worried about people depositing their yen before/mid/after battle, thats a simple fix too.

Ex:

Post blah blah blah blah

ooc: Calling B mod, as of XX:XX you have XXXX this much yen on hand.

submit.

Meaning have anyone planning on looting, look at ones profile profile to make sure they had said amount of yen on hand.

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PostPosted: Thu Jul 29, 2010 10:15 pm Reply with quoteBack to top

Senkaku wrote:
You can RP using it/having it, no problem.  Though, you'd have to have a shop item that's a sword if you wanted to use it in a modded battle.  You can RP many things as you want them to be (like the worst sword in the shop can be RP'd as your families sword and when you buy a better sword you can still RP it as the same sword you had before.  Alternatively, you can choose to RP your sword as the sword you have bought from the shops.  We try to avoid limiting your creative freedom wherever possible.  So you can still loot/gain knowledge/do whatever you want (within reason) with a corpse that you killed IC, but you can't get any OOC benefit for it.


See, that makes no sense to me. If you kill and steal someones sword.....shouldn't you get that sword ( or any item from the shop ) for free?? It makes absolutely no sense for you to have to still buy something after you just took it from somebody. O.o

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Hayata Shin
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PostPosted: Thu Jul 29, 2010 10:23 pm Reply with quoteBack to top

It prevents people from being tempted to kill someone for his/her weapon for OCC reasons. It is the same issue that we are having now with the looting. There is nothing we can do when it comes to OCC but we can at least control some IC stuff.

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Shindou
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PostPosted: Fri Jul 30, 2010 2:16 am Reply with quoteBack to top

I don't think looting will raise battle or fights. If people kill for looting purposes and don't have IC reason you can ban them. Also no one will have their yen on hand. They will just put it in the bank. Which means no money for you guys either way. How about they lose one days pay? Low amount a money but something is better then nothing.

That won't encourage battles because it isn't enough to make a dent in your bank.

The only people I see that will kill for intentions to loot and have an IC reason for doing so is missing nins because they don't have any rules. They are wild. If they kill someone for no reason then that sucks. There reason can be simple but valid. My character went crazy which is why he went missing and started killing people.

My suggestion:
If someone enters a battle and had intentions to loot. They must state they intend to loot when they enter.

If they intend to loot and dies they receive 15% stat decrease instead of a 10% stat decrease. I find that fair.

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Enishi
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PostPosted: Fri Jul 30, 2010 3:26 am Reply with quoteBack to top

Looting is looting.

No special stipulations and all that other crap.

You kill a victim, you get to loot them and take their cash.

Either it's the old rule or it's nothing for me.

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Tanaka Kazuko
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PostPosted: Fri Jul 30, 2010 4:49 am Reply with quoteBack to top

Hmmm [Spur of the moment solution]

Ok A) I don't understand when people say they won't support something that encourages killing.  This is a NINJA RP, not Barney.  Ninja kill, and they steal things.  Now, I understand there are OOC issues with the idea of looting, but please let's not throw it out entirely just because some people might die.

B) [meat and potatoes of the post] Skip to the bottom line if you absolutely don't want to read my ramblings

Now, I see where Daichi is coming from with staying true to cannon, and I'm liking it, but I'm not sure Yen is the way to go about it.  If you think of looting from a cannon perspective, it wasn't so much that the hunter nin were going around stealing information for themselves, but I'm fairly sure (forgive me if I'm wrong) that the information went to benefit the entire village.

So, my solution is actually much more involved (in concept, but not so much in the details I can provide.  I'm a big picture guy lol)  and will probably get more heat, but I think it would work more from both a logical and functional standpoint.  Ok so, I'm sure that anyone who hangs around the suggestions boards with any frequency has seen posts from people who want missions to actually mean something and to have more inter-village missions.  If a looting system were implemented, I would want to see it as a sort of side-effect to missions which involve the killing of another village's shinobi.  Here's how I see it happening:

A team of 3 cloud shinobi are sent on a mission to kill a leafie (not fair, but remember... we're ninja.)  Said leafie is caught outside the village and gets his butt whooped. (That is unless the 48 hour rule allows him to gather 10 of his friends.  But that's another post)  So now the cloudies have to RP bringing the body back to Cloud with them.  Maybe this causes in increase in return time, or maybe a higher RP requirement.  Maybe both.  When they arrive back in Cloud, they hand over the body to the med-nin who then have to meet an RP requirement as they examine the body.  Once they're done, the benefits kick in, and maybe everyone gets an extra roll.  Maybe they get a free jutsu rank, maybe you have to have the same jutsus as the captured body in order to get a rank up (probably my favorite idea).  Since (I believe) one of the goals in cannon is to increase knowledge of a bloodline, maybe everyone with the same bloodline gets  Captured body's BLC x .05.  

So: Bottom Line

Make looting conditional.  It can't be done willy nilly, but has to be a result of a mission, which would probably require the implementation of an inter-village mission system.  The entire village (maybe there's a rank minimum) gets benefits from the captured body, but the process takes time. (OOC month?)  Essentially, my solution is to make looting a village-wide affair.  The missioners have to be in on it to actually get the body, and the med-nin have to take the time to actually get the information from the body.  It can't be done frequently, and as has already been pointed out, it is actually quite difficult to kill a high-level ninja which would probably be the only kind worth killing if the jutsu rank reward system or BLC system is used.

[/my 2 cents]

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Sato Torii
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PostPosted: Fri Jul 30, 2010 5:58 am Reply with quoteBack to top

^Going on the above . . . looting could also be unconditionally given to Missing Ninja . . . I mean, it's not like people actually view them as anything other than scum ICly anyway. :/ Might as well give folks a perk for all the BS they have to go through to go missing.

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Wanizame Raiken
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PostPosted: Fri Jul 30, 2010 6:39 am Reply with quoteBack to top

Well, I obviously hold no scruples of killing/abducting folks for cold hard $$$. That being said,

Why would I go after somebody, for literally 4 days worth of $? I mean honestly, as a guy who gets proposed many jobs for varying amounts of cash, I will not go out and hunt a man down for less than 50k. You know why? Because it wouldn't be worth my time for anything less. And 50k is the bare bottom minimum. It better be a **** good reason for 50k. Now in the event I am fighting somebody, somebody on my level who I respect in a way that I won't feel the need to kill them. You know what? A measly 25-odd-K is not going to convince me otherwise.

Thats my piece.

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PostPosted: Fri Jul 30, 2010 7:04 am Reply with quoteBack to top

Kazuko had the best point. >.< You beat me to it lol.

Seriously looting for money is just worthless. I say if you want money take a bounty, mission or something but killing then looting is a waste for a measly 5000 yen or whatever. It might be realistic but its just pointless and Icly just seems IDK a waste of time. I believe as I said before Kazuko had the best idea. You take the body back. In an RP agreement you and a mednin(or if you are a mednin) research the body. I think this is cool but maybe it should definitely be limited to what you get. I think people with the kinjutsu's who require medical bases could benefit from this. I think it should be considered for a free roll or something. Idk about the bloodline control thats my opinion.

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