Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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PvP on Ninpocho vote: Electric Boogaloo

What do you think is the best way to handle PVP on NC? Edit


  • Total voters
    33
  • Poll closed .

Metsu

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Ok, so as I said yesterday:

Ninpocho is a site founded on the setting for Naruto. One of the core parts of that setting is Ninja's fighting each other, and the inevitable death that comes from that.

Therefore we want to know what the playerbase feels about death.

Edit: I forgot to say, the voting will stay up til after Christmas, its a very busy time of year and best to allow everyone the opportunity to vote.

Due to some issues with sub account voting, I am putting this up again, but this time public voting so we can make sure no Sub Accounts vote. Setting the voting time for a month, to give everyone a chance. Also, below is a mock up of the "Mix of Old and New option", as without context it means nothing.

THIS IS A DRAFT AND SUBJECT TO CHANGE

Death System

  1. Forced Kills are coming back, but only within Outer Village Zones, and Village Gates
  2. Inner Village Zones do not have a Forced Kill option for modded battles.
  3. The Exception to the above is if you are a Missing Nin/Mercenary. Forced Kill is always an option for you and against you.
  4. Forced Kill within a village gains a 12 hour timer after the mod's end, allowing a Mednin with Battlefield Medicine to join the thread and use their ability to change Forced Kill into Victim's Choice - Live.
  5. Forced Entry/Exit, and Going Missing, no longer have a 2 month cooldown, the cooldown is one week.
  6. Forced Entry/Exit now has a 12 hour timer on the gate, and mods from these have the Gank Protection changed from X +1 to X + 5.
  7. Topics started prior to a Player successfully completing a Forced Entry cannot have a Forced Kill outcome if a Bmod is called if the player joins it.
  8. Topics started prior to a Player entering the same country cannot have a Forced Kill outcome if a Bmod is called if the player joins it.
  9. Going Missing will have a 8 hour timer.

Edit: Turned point 7 into english
Second Edit: Added "Topics started prior to a Player entering the same country cannot have a Forced Kill outcome if a Bmod is called if the player joins it."
 
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