Howdy Ninpocho!
We've taken a good long look at the forced death, and killswitch part of the battle system and found it to be less than ideal. So here's what we're going to do:
- Kitsune
Resident Codefox
We've taken a good long look at the forced death, and killswitch part of the battle system and found it to be less than ideal. So here's what we're going to do:
- The killswitch is going away. Entirely.
- Forced Kills are going away. Entirely.
- The harshest thing that can happen to you in a modded battle is a 10% stat loss. (Or, if you choose to - and only if you choose to - death)
- The 10% value is always rounded to nearest whole number.
- The stat loss can be negated by starting a recovery thread within 7 days of the bmod situation ending.
- This recovery thread must have a total word count of at least 1500 words, and must show actual rehabilitation towards the characters normal state.
- The Immortality ASP card will now allow a player to instantly negate the stat loss, instead of doing the recovery thread.
- Being taken to -100% HP in a battle, will merely take you out of the ongoing combat, preventing further hits to you.
- Approvals for the recovery thread are handled by the Councils, in their respective Request areas.
- If you decide to be a disruptive element and invade threads to annoy players, actions will be taken to bring that to heel. Remember: There's rules against griefing.
- Forced Entry/Exit, and Going Missing, now both have a 2 month timer in case your attempt is foiled. This is the same timer for both events.
- Kitsune
Resident Codefox