A jutsu that allows one to turn the area beneath them into a large body of water, and all except for the user fall into it. This water is infused with the user's chakra and normally prevents anyone from walking upon the surface, while at the same time making the water lighter. Because of its light state, the human body's natural buoyancy is negated, and anyone caught in it must be making a constant effort to keep their head above water, or risk sinking like a pile of bricks and drowning. This jutsu is excellent for crowd control restraint, though the user must constantly maintain this technique, or it becomes a pond of normal water.
Prerequisites: B-rank, 4 Mastered Water jutsu
Rank 1: This technique creates a lake beneath the user that causes up to two targets to fall within at -3 Accuracy. While submerged, the victims have a 14% chance of suffering the 'Suffocation' effect every action they perform. Additionally, all targets have a 14% chance to lose 1 Ap each round.
Master: This technique creates a lake beneath the user that causes up to two targets to fall within at -2 Accuracy. While submerged, the victims have a 14% chance of suffering the 'Suffocation' effect every action they perform. Additionally, all targets have a 21% chance to lose 1 Ap each round.
Special Action: The user may increase the CP cost of this jutsu by +20%. Doing so allows them to target one additional target, however, it gives this jutsu an additional -2 Accuracy against all targets.
Rank 1 Cost: 865 Cp to initiate, 420 CP/rnd
Master Cost: 1080 Cp to initiate, 540 CP/rnd
- This jutsu may be maintained up to thirty seconds.
- All must make a Ninjutsu check against the user at the start of each round to determine whether they can surface above the water or are still affected. Additional escape attempts may be made for 1.5 Ap.
- Ap lost by this jutsu is treated as suppression.
- The 'Suffocation' effect increases a jutsu's Cp cost by +20% and lowers its accuracy by -2. Each time suffocation takes effect after the first during the same round, the victim take 1% Max Hp damage.
- If the user uses more that 15% of their max Cp during a round, this jutsu is dispelled.