A high level water jutsu that creates a massive tidal wave that rises up from the ground. The wave spreads far and reaches nearly 40 feet high, and crushes all those caught within the vast water supply. This pressurized wave can not only be used to crush victims with its sheer weight, but can also be used defensively to create a formation of water around the user to protect them from harm.
Prerequisites: A-rank, 7 Mastered Water jutsu
Rank 1: The user creates a giant tidal wave, crushing three targets for 3170 damage at +2 accuracy. This has a 28% chance of causing the 'Crush' effect.
Rank 2: The user creates a giant tidal wave, crushing three targets for 3960 damage at +2 accuracy. This has a 36% chance of causing the 'Crush' effect.
Special Action - Tidal Wall: This jutsu may instead be used defensibly to create a wall of water around the user and up to three allies with Hp equal to is damage. This may be maintained, and any protected by this jutsu cannot use Melee Accuracy; doing so puts them outside the barrier. Defends against physical, non-elemental, and elemental damage.
Special Action - Water Cage: This jutsu may be used to entrap a single target within a vortex of water. This is considered a physical bind. The target may spend 2.5 AP for a 15% chance to escape and the bind breaks upon being attacked, giving the target -3 to the attack in question.
Rank 1 Cost: 1760 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2200 Cp, 1380 Cp/Rnd
- Special Action Hp may be increased with water buffs.
- The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
- If used with either special action, the 'Crush' effect has a chance of activating upon any melee contact with the barrier (Melee Accuracy used against it).