Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Negative pH said:
Negative pHA powerful acidic Jutsu that coats a target with a debilitating, longer lasting acid. This corrosive chakra steadily burns away at the victim, painfully weakening their bodies and exploiting them for further damage.

Information
Prerequisites: - Acid Affinity, A-rank, 4 mastered Acid Jutsu

Rank 1: Coats a target with acid. While active, the victim suffers the 'Burn' effect and all actions made against them have a 16% of activating the 'Meltdown' effect. At the start of each round maintained, this has a 20% chance of inflicting an additional 'Burn' level and actions have a +6% chance of activating the 'Meltdown' effect.
Rank 2: Coats a target with acid. While active, the victim suffers the 'Burn' effect and all actions made against them have a 24% of activating the 'Meltdown' effect. At the start of each round maintained, this has a 28% chance of inflicting an additional 'Burn' level and actions have a +8% chance of activating the 'Meltdown' effect.

Rank 1 Cost: 1980 Cp, 990 Cp/Rnd
Rank 2 Cost: 2480 Cp, 1240 Cp/Rnd

Notes:
- Lasts up to 30 seconds, and requires a Ninjutsu check at the start of each round active.
- The 'Burn' effect causes the target to take +5% damage for 10 seconds. 'Burn' stacks up to three times.
- The 'Meltdown' effect allows this jutsu to ignore up to 15% of Damage Reduction and deal +15% Damage to Barriers. Unused percentages are treated as an equal percentage damage buff, up to +10% Damage.
 
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Royal Water said:
Royal Water
A rush of acidic water is sent out to cover the field; this tidal flood of acid is unique in that it has special properties when used around chakra based substances; it seems to be guided by some unknown force to seek out and strike and chakra-constructs.

Information
Prerequisites: - Acid Affinity, A-rank, 4 mastered Acid Jutsu

Rank 1: Upon initiation, a wave of Acid deals 2620 dmg to all Clones/Creations/Barriers on the field at +2 accuracy. At the start of each round maintained, all Barrier/Clones/Creations on the field have a 12% chance of being dispelled.
Rank 2: Upon initiation, a wave of Acid deals 3270 dmg to all Clones/Creations/Barriers on the field at +2 accuracy. At the start of each round maintained, all Barrier/Clones/Creations on the field have a 20% chance of being dispelled.

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2750 Cp, 1350 Cp/Rnd

Notes:
- Lasts up to 20 seconds.
- May only be used once per battle.
- Does not identify Clones for the user.
- This jutsu ONLY harms clones/Creations/Barriers, but does not effect the 'Acid Clone' Jutsu.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
 

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Heartburn Disorder said:
Heartburn Disorder
The user strikes a target and attempts to cause internal damage to their stomach through the manipulation of the acids inside. If successful it can cause quite a mess of their insides...A very, very painful and gruesome mess.

Information
Prerequisites: - Acid Affinity, A-rank, 4 mastered Acid Jutsu

Rank 1: Ruptures a target's stomach, allowing the hydrochloric acid to flow dealing 3% Max Hp damage upon hit and the start of each round effected. Each time the target performs an action, they have a 12% chance to 'Vomit'.
Rank 2: Ruptures a target's stomach, allowing the hydrochloric acid to flow dealing 5% Max Hp damage upon hit and the start of each round effected. Each time the target performs an action, they have a 20% chance to 'Vomit'.

Special Action: By paying +20% Cp, this Jutsu's initial check may use Melee Accuracy.

Rank 1 Cost: 1980 Cp, 990 Cp/Rnd
Rank 2 Cost: 2480 Cp, 1240 Cp/Rnd

Notes:
- This jutsu lasts up to 30 seconds, and requires a Nin check each round active.
- This does not stack, nor does re-using this jutsu reset the time.
- A Target may only be effected by this Jutsu once per battle.
- the 'Vomit' effect causes a target to autofail their current action and suffer a -2 Secondary penalty for 10 seconds. Once a target Vomits, this Jutsu is dispelled.
 

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Lure of the Flytrap said:
Lure of the Flytrap
The user summons forth large venus flytraps that are not only filled with acid, but also have a sick desire to eat the opponents of the user. It is said a user of this technique can exhibit such control over his creations that they can be fired directly upwards in order to buy more time.

Information
Prerequisites: - Acid Affinity, A-rank, 4 mastered Acid Jutsu

Rank 1: A large Flytrap sprouts from the ground, encasing up to 3 targets within at -4 accuracy. The Flytrap has 5280 HP. For every 2Ap a victim uses, they take 1% Max Hp damage due to the acid building up in the flytrap's maw.
Rank 2: A large Flytrap sprouts from the ground, encasing up to 3 targets within at -3 accuracy. The Flytrap has 6600 HP. For every 1.5 Ap a victim uses, they take 1% Max Hp damage due to the acid building up in the flytrap's maw.

Special Action - Gush: By paying the maintain cost and 1.5 Ap, the user may have the flytrap gush out all the victims into the air. This deals no damage, but allows the flytrap to regain its Hp. A full round after this is done, the flytrap may once again attempt to swallow up to three targets.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd
Rank 2 Cost: 3030 Cp, 1510 Cp/Rnd

Note:
- This is a 'Creation' Jutsu
- This may only be used once per battle.
- Flytrap Hp may be increased with Acid Buffs.
- The Flytrap acts as a barrier separating those withing and those not; those within cannot target those outside the flytrap, and vice-versa.
- Once the Flytrap's HP has been depleted, the group is immediately let out of the prison.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
 

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