Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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White Mist said:
White Mist
A protective veil that covers and shields the user and their allies from being affected negatively. It seems to give a healthy vitality to those protected by it. It greatly resembles a white cloud obscuring those it protects.

Information
Prerequisites: Vapor Affinity, B-rank, 2 Mastered Vapor jutsu

Rank 1: Creates a veil of mist that protects 2 targets. Attacks which do not deal damage made against those protected by this Jutsu receive -2 Accuracy/Gen DC. All negative 'Secondary Effects' have their chance of activating reduced by 1/4.
Master: Creates a veil of mist that protects 2 targets. Attacks which do not deal damage made against those protected by this Jutsu receive -3 Accuracy/Gen DC. All negative 'Secondary Effects' have their chance of activating reduced by 1/4.

Special Action - Silver Mist: By paying 1 Ap and twice the maintain cost, the user may convert this jutsu into a healing pulse that has a 28%/35% chance at removing all penalties applied during the last 10 seconds from when this action is used. Doing so dispels White Mist, and it cannot be used again for 20 seconds.

Rank 1 Cost: 730 Cp to initiate, 365 Cp/round to maintain
Master Cost: 910 Cp to initiate, 455 Cp/round to maintain

Notes:
- Lasts up to 30 seconds.
- This jutsu may shield two allies, or the user and an ally.
- This Jutsu is always treated as Rank 1 shielding against a level A+ jutsu.
- Effects inflicted by Vapor Ninjutsu are not protected against.
- This jutsu may be blown away temporarily by a Wind or Wind-based jutsu Level C+ used on or by those effected, however it will return at the beginning of the next round. Level B+ Wind based Jutsu dispel this jutsu completely.
 

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Burning Mist said:
Burning Mist
A scalding cloud of vapor that sears flesh to the touch, covering a large area in white steam. Those hit by this will find their eyes start to water, their skin to burn and become more sensitive to the touch, and their ability to hit properly reduced drastically.

Information
Prerequisites: Vapor Affinity, B-rank, 2 Mastered Vapor jutsu

Rank 1: Deals 1440 damage at +2 accuracy to 2 targets. This jutsu has a 14% chance of causing the 'Burn' and 'Fog' effect.
Master: Deals 1800 damage at +2 accuracy to 2 targets. This jutsu has a 21% chance of causing the 'Burn' and 'Fog' effect.

Special Action: The user may pay +30% Cp to lower this Accuracy by -2 to target a single target, and deal +40% base damage.

Special Action: The user may remove the chance of activating the Fog effect, to increase the burning effect of the mist. This causes the victim to deal -5% Taijutsu damage for each time 'Burn' is stacked upon them. This lasts 20 seconds, and only while the victim is Burned.

Rank 1 Cost: 655 Cp
Master Cost: 730 Cp

Notes:
- The 'Burn' effect causes the target to take +5% damage for 10 seconds. 'Burn' stacks up to three times.
- The 'Fog' effect lowers the accuracy of those effected by -1 and increases Cp costs by +5% for 10 seconds. This stacks up to 3 times.
 

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Rolling Fog said:
Rolling Fog
It only seems to come in slowly, because really it comes in quite fast. Rolling patches of solid mist that impact the target seemingly more than a dozen times, knocking the wind and concentration out of them and sapping their strength as they go.

Information
Prerequisites: Vapor Affinity, B-rank, 2 Mastered Vapor jutsu

Rank 1: Hits 6 times at 500 damage each. Target may only be hit by 4 checks. Each hit has a 7% chance to cause the 'Fog' effect.
Master: Hits 8 times at 415 damage each. Target may only be hit by 6 checks. Each hit has a 6% chance to cause the 'Fog' effect.

Special Action: By paying +20% Cp, the user may replace the 'Fog' effect with a 9%/8% chance to deal 2% Max Cp damage. This may be successful up to 4 times. This may only be done once per round.

Rank 1 Cost: 730 Cp
Master Cost: 910 Cp

Notes:
- This jutsu may only cause Fog twice per use; any other successful attempts instead deal 1% Max Cp damage.
- The 'Fog' effect lowers the accuracy of those effected by -1 and increases Cp costs by +5% for 10 seconds. This stacks up to 3 times.
 

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Vapor Punch said:
Vapor Punch
This giant vaporous punch seems to be a solid right hook from out of nowhere, and it packs a strong punch to anyone in its path. Manifesting as a silvery-white fist that forms rapidly by the target and strikes just as quickly, the effects can be quite...breathtaking.

Information
Prerequisites: Vapor Affinity, B-rank, 2 Mastered Vapor jutsu

Rank 1: Deals 2400 damage at -2 accuracy with a 21% chance of causing the 'Vapor Stun' effect.
Master: Deals 3000 damage at -2 accuracy with a 28% chance of causing the 'Vapor Stun' effect.

Special Action - Justice Punch: For an additional +20% CP cost, this jutsu may break through 20% damage reduction; though this lowers the Vapor Stun chance by -7%.

Special Action: By paying +20% Cp, this jutsu may be used with Melee Accuracy.

Rank 1 Cost: 875 Cp
Master Cost: 1095 Cp

Notes:
- The 'Vapor Stun' effect causes suppression and Cp damage equal to 30% of the normal damage. Vapor Stun may only effect a target once per round.
 

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