Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A Rank

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Torment of the Physical Plane said:
An illusion cast upon the target's mind that causes them to bring forth what they perceive as a physical manifestation of their fears.

Information
Prerequisites: A Rank

Rank 1: Cast at normal DC, the target sees a physical manifestation of their worst fears with 5280Hp.
Rank 2: Cast at normal DC, the target sees a physical manifestation of their worst fears with 6600Hp.

Special Action: By lowering the DC of this technique by 1 per target, the user may cast this technique on multiple targets at once.

Notes:
- When using the special action, all targets effected see one monster between them with shared HP.
- All targets uneffected by this technique cannot see/harm the creation. Uneffected targets may willingly be effected by this technique by paying .5ap
- This is a creation jutsu.
- At all ranks the creation has -3 of the user's secondaries.
- The created monster has 4ap and may deal basic strikes for 1ap 880/1100 Damage each. Damage is considered illusionary.
- Damage and HP of the creation may be increased by the user's Genjutsu Damage buffs.
- Targets effected by this technique have a 36/44% chance to be afraid to attack the creation causing their attacks towards the creation to have a +10% chakra cost and -1 Accuracy.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd.
Rank 2 Cost: 3025 Cp, 1510 Cp/Rnd.
 

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Corruption of the Earthly Plain said:
A tricky technique that combines qualities of a clone and transformation jutsu to effectively confuse targets.

Information
Prerequisites: A Rank

Rank 1: Cast at normal DC dealing 1320 Damage. Upon a Full hit, the target sees 3 other bodies appear. The target sees the user and the bodies randomly transform into other targets in battle at 5 second intervals.
Rank 2: Cast at normal DC dealing 1650 Damage. Upon a Full hit, the target sees 4 other bodies appear. The target sees the user and the bodies randomly transform into other targets in battle at 5 second intervals.

Notes:
- This is considered a Clone jutsu.
- This technique may be maintained for up to 30 seconds, but the damage done only happens once.
- The target receives an awareness check against the user and every created body individually (Uses the User's stats) to check if they are fooled by the transformations at every interval.
- Bodies do not dodge or attack. Once hit, the body disperses until the next interval for it to appear as someone else.

Rank 1 Cost: 1100Cp, 550Cp/Rnd
Master Rank Cost: 1375Cp, 690Cp/Rnd
 

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Chaos of the Mental Plain said:
A hectic technique that, when used on an unsuspecting target causes their mind to be unable to process correctly, causing their chakra flow to contort wildly.

Information
Prerequisites: A Rank

Rank 1: Cast at -3 DC dealing 1520 Damage. The target has a 36% chance to have all their Buffs reversed for a full round.
Rank 2: Cast at -3 DC dealing 950 Damage per round. The target has a 44% chance to have all their Buffs reversed. May use the Special Action.

Special Action: By paying +20% of the cost, the user may have this technique's effect happen automatically upon a target but only last until the end of the round.

Notes:
- This technique may not be converted into an AoE by any means.
- This technique requires 20 seconds of cool down after it is over.
- Rank 2 of this technique may be maintained.

Rank 1 Cost: 1265Cp
Rank 2 Cost: 1580Cp, 790Cp/rnd
 

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Mind's Eye Chaos said:
An absurdly unique and effective illusion that allows the one to infiltrate their target's mind, influencing and to a degree, controlling their train of thought to the point where their movements becomes questionable even to themselves.

Information
Prerequisites: A Rank

Rank 1: Deals 1120 Illusionary Damage at +2 Difficulty. Allows the user to swap the positions of two of the target's actions for the following round.
Master Rank: Deals 1400 Illusionary Damage at +2 Difficulty. Allows the user to swap the positions of three of the target's actions for the following round.

Notes:
- Does not affect Conditionals.
- The user simply needs to state during their cast on which Action # needs to be swapped to another #. The user may only choose between Actions 1 to 6.
  • If the target's would perform more than 6 actions for the following round, the later actions is immune to being swapped.
  • An example would be like the user states they want to swap Action 1 with Action 3 and the target's Action for the following round is to Attack (1), Use an Item (2) then Enter Stealth (3).
    • Then target's action for the next round would be Enter Stealth, Use an Item then Attack.
  • If an Action were to be swapped beyond the number of actions the target will perform the following round, it will instead be placed at last.
    • An example would be like the user states they want to swap Action 1 with Action 5 and the target's Action is only to Attack (1), Use an Item (2), Enter Stealth (3) then Attack (4).
      • Then the target's action for the next round would be Use an Item, Enter Stealth, Attack then Attack.
- May only be used once every other round.
- This is treated as a Hidden Action.


Rank 1 Cost: 1210 Chakra.
Master Rank Cost: 1510 Chakra
 

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Temple of Nirvana said:
A powerful illusion giving the target the sense of being asleep when they are actually awake.

Information
Prerequisites: A Rank

Rank 1: Casts an illusion at -1 DC dealing 1385 Damage. Upon a successful hit, the target falls asleep (Bound)
Master Rank: Casts an illusion at normal DC dealing 1650 Damage. Upon a successful hit, the target falls asleep (Bound)

Notes:
- This is a Full Bind. This Bind restricts any kind of action from the target while its maintained.
- The user may not move/dodge while maintaining this technique.
- This technique may only be maintained up to 30 seconds.
- This bind is broken if the victim takes damage.
- If the user attacks the victim, the bound target is released from the bind prior to the attack landing. The target has a -3 Dodge penalty to the attack.
- If the user uses more than 10% of their Max Cp during a round, this bind is dispelled.
- Target has a 15% chance to escape per 2.5 Ap.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd
Master Rank Cost: 2025 Cp, 1010 Cp/Rbd
 

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Repetition said:
Causing a mental tick in the target's mind, they are compelled to repeat actions that they have done before.

Information
Prerequisites: A Rank

Rank 1: Cast at -2 DC dealing 1450 Damage. The target has a 36% chance per action to repeat an action from the previous round.
Master Rank: Cast at -2 DC dealing 910 Damage per round. The target has an 44% chance per action to repeat an action from the previous round. This may only effect a target twice per round.

Notes:
- The user may only have this technique active once at a time.
- This technique may be maintained at Master Rank up to 30 seconds.

Rank 1 Cost: 1210 Cp.
Master Rank Cost: 1510 Cp, 755Cp/Rnd
 

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