Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

OMPF #0773246867 - Homura, Akuma; Anbu Division, Anbu-in-Training

Homura Akuma

New Ninja
Joined
Oct 28, 2012
Messages
116
Yen
16,000
ASP
0
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Appearance said:
With a measurable of 6' 1" and 175lbs. He sits at an above average height and weight when compared to the typical male. Due to his rugged groundwork, Akuma is developing solid muscle into his athletic frame, as he takes his physical training as serious as his jutsu training due to his dedication to the sword. Sometimes a battle is not always about the fancy moves, so he works hard to be sound in both body and mind.

His clothes as a civilian is not normal as he opts to take a more Japanese samurai traditional approach with each set coming in varying colors that includes a kimono jacket, kimono, hakama, and geta. His long dark black hair is unruly and unkempt with buzz cut sides, its resemblance is more akin to wild than anything else. Yet in perfect contrast to his hairstyle, Akuma facial features are handsome as the blend of his overall looks give way to a roguishly attractive specimen. As an AiT he wears the typical Anbu gear, except his mask, which is characterless in its features and is just a blank white mask. When in his AiT gear Akuma trades his unkempt hairstyle for a slicked back greaser style, and persona wise he alters into someone who is much more serious in nature, and his attitude takes on a much more darker no nonsense tone and he is more detached from his usual empathy.
Vitals said:
Basic Data
  • Name: Homura Akuma
  • Title: Kagu-Tsutchi, Hinokami(Anbu Call sign), Pyro, The Devil of Hellfire
  • Rank: ANBU-in-Training
  • Status: Active
  • Gender: Male
  • Eye Colour: Brown
  • Hair Colour: Dark black(buzz cut sides)
  • Height: 6' 1"
  • Weight: 175 lbs
  • Age: 18
  • Birthday: August 9
Personality said:
Akuma carries the common traits found in your typical male breaking into the threshold of adulthood. He's searching for his independence, he's emotional even though he hates to admit it, and he has rebellious moments. He doesn't always gauge the risk involved in some of his decisions, but that comes with a passionate energetic and adventurous nature with one who will reflects the element of fire. It is at this point of his life he is experiencing some of his biggest leaps in intellectual growth, mainly due to the external influence of Ittosai and Makie, as they tell him, "Strive to be a warrior and a scholar. Be forged by fire and tempered by knowledge. If not , you will lack the courage to fight for your ideals, or lack the ideals worth fighting for." It is a philosophy/comparable to a nindo that he tries to live by, however impulse can sometimes cloud his long-term thinking. When it comes to ethics and morals, Akuma is particular in his philosophy. He believes, that the perfectly moral person is the person who is fully sensitive to the moral reasons present in the case. For him morality and ethics don't come in definitive structure and that morality, principles, and ethics be distinguished by the subject matter at hand.
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Stats
  • Agility:
  • 335/525
  • Stamina: 304/525
  • Taijutsu: 302/525
  • Ninjutsu: 303/525
  • Genjutsu: 311/525
  • Chakra Control: 305/525
  • PL: 1,858
  • Level: 8
  • AP: 8
  • HP: 16,112
  • CP: 21,350
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Class
Kagutsuchi[Veteran]HP: (40+5)+lvl) x stamina[lb]CP:[/B] (65+5)+lvl) x chakra control
Class Bonus: +1 to all secondaries; this does not apply to any caps
High: None
Average: Ninjutsu Acc, Melee Acc. Genjutsu DC, Genjutsu Save, & Evasion
Low: Puppet Acc. & Ranged Acc.
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Abilities
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Equipment
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  • Damage: +0
  • Accuracy: +0
  • Special: -
  • Augments: -

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Pyromaniac
Pyromaniacs are quite possibly the craziest of all elemental specialists. Their bond with fire has driven them to be partially insane, and sometimes even suicidal in their way of fighting.

Explosive Chakra - Passive (3 points)

Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening.

Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.

Hellfire Blaze - Independent Special Move (2 points)

One truly possessed by flames is able to extend their burning soul into their very weapons, shrouding them in a huge mass of flames. This burning passion often engulfs them just as much as any foes, however.

Effect: For two rounds, attacks made with any of the user's weapons are considered Fire Element and have a 10% of "burning" any Hp damage it deals. The user takes 1.5% Max Hp each round this is active, and cannot reactivate it until a full round after it has ended.
Note: The lost HP is considered 'burned' and cannot be recovered during the battle. This applies to the user's HP cost, as well as the weapon (if the chance succeeds).

Fire Blast - Dependent Special Move (3 points)

By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.

Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Wildfire - Passive (3 points)

Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind.

Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.

Flow of Fire - Independent Special Move (2 points)

Some call it a heat shield, others an air lance, but what it really is is protection from your enemies with a veil of flames. Everything else is irrelevant.

Effect: For 3% their Max Hp a round, the user can activate a shield of flame that encases them, granting a +2 dodge against any attack that use Ninjutsu or Ranged Accuracy.

Pyrokinetic Touch - Modification (2 points)

Restriction- Requires Combustive Seal
Having no need for hiding and laying traps around a battlefield, why would a Pyromaniac waste time setting up for a battle when they could be fighting? Rather than taking a tactile approach, a Pyromaniac is able to unleash a blast of fire that seems to have the strength of multiple jutsu condensed, all with a single touch...

Effect: Allows a Pyromaniac to use Combustive Seal directly on a target, at -2 Melee Accuracy. This has the same effect and costs as a normal Combustive Seal, but detonates all stored jutsu automatically at the end of the round.

Fire Boost - Boost (x3)

Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.

Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user.

Mantle of Fire - Jutsu (Rank 2)

By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.

Effect: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 40%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.

Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain

Notes: This counts as a Chakra Armor.
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Techniques

Kinjutsu Abilities:
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Lightning Ninjutsu
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Slashing Taijutsu
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Audial Genjutsu
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Visual Genjutsu
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Kinetic Genjutsu
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ASP Purchases & Affinities
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  • Fire - Major
  • Water - N/a
  • Earth - Minor
  • Lightning - N/a
  • Wind - Minor
  • Non-Elemental - N/a
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them[lb][/lb]
  • Kinesis (Free Major and Minor @ D & C Ranks)
  • Explosion (Free Major @ C-Rank & Half the Earth-jutsu table @ master rank)
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credit for profile layout goes to @Tonkon Maki[/TD][/TR][/TABLE]
 
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