A-Rank Jutsu

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Ultimate Counter Measure said:
Ultimate Counter Measure
Many underestimate the value of a pointed weapon. While they don`t attain the highest levels of devastation that some other weapons do; they certainly can be effective when redirecting an opponents attack. With minimal force they can quickly turn a bad situation into a positive one!

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type

Rank 1: The user may attempt to parry a single E-B Ranked Taijutsu with a +1 Melee Check in the user's favor. Upon a successful check, the user negates the technique and causes the target to take damage equal to 30% of what the technique would have dealt.
Master Rank: The user may attempt to parry a single E-B Ranked Taijutsu with a +2 Melee Check in the user's favor. Upon a successful check, the user negates the technique and causes the target to take damage equal to 40% of what the technique would have dealt.

Special Action: By paying +20% CP, the technique parried can be redirected to a different target of the user's choice. This cost is only applied if the technique is parried successfully.

Rank 1 Cost: 1,570 CP
Master Rank Cost: 1,900 CP

Notes:
- This technique is considered reflexive.
- This technique can only be used once per round.
- This technique can only be used three times per battle.
 

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Piercing Pinholder said:
Piercing Pinholder
This technique can be performed a number of ways. But it requires the user to bind the target with some part of their body, usually an arm with a dagger digging in to get a firm grip, before they can decide what to do from that point.

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type

Rank 1: Attempts to bind a single target at -1 Accuracy. Upon the target being successfully bound, each round there is a 36% chance for the target to take 4% of their Max HP.
Master Rank: Attempts to bind a single target at the Normal Accuracy. Upon the target being successfully bound, each round there is a 44% chance for the target to take 5% of their Max HP.

Rank 1 Cost: 1,760 CP, 880 CP/Rnd.
Master Rank Cost: 2,025 CP, 1,010 CP/Rnd.

Notes:
- This may last up to thirty seconds.
- Bound victim has a 15% chance to escape per 2.5 AP used.
- When bound, the victim cannot perform handseals or move. (Only handseal-less Ninjutsu/Genjutsu or actions not involving movement may be performed by the victim.).
- If the user takes more than 10% of their Max HP in damage during a round, this bind is dispelled.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though.)
 

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Hyper Thrust said:
Hyper Thrust
Hyping themselves up with a combination of chakra and adrenaline the user wildly, and accurately, attacks either a single target or multiple. Designed to be a feint within a feint. While it seems they are simply thrashing through the crowd, they are actually carefully gauging their opponents strength while landing valuable hits to soften them up.

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type

Rank 1: The user strikes 11 times, dealing 605 Damage each at -2 Accuracy at a single target.
Master Rank: The user strikes 11 times, dealing 745 Damage each at -2 Accuracy at a single target.

Special Action: By paying an additional +20% CP, the user may divide the strikes among any number of targets. A single target may only bit hit by six strikes. If a clone is successfully hit, this technique has a 36%/44% chance of inflicting the Immobilized status.

Rank 1 Cost: 1,815 CP
Master Rank Cost: 2,230 CP

Notes:
- Only 6 strikes can successfully hit a target.
- The Immobilized status causes the clone to be unable to perform any actions for the remainder of the round.
- Immobilization also reveals if a clone is real or fake.
- The special action may only be performed once per round and twice per battle.
 

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Trashin said:
Trashin
From above a rain of piercing attacks seem to hit a whole group of shinobi. With speed and precision the user seems to be everywhere and no where at once. When all is said and done, the enemies are left in a pretty shaky condition.

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type

Rank 1: The user strikes at a single target, dealing 3,330 Damage at Normal Accuracy. This strike has a 36% chance to inflict Perforated.
Master Rank: The user strikes at a single target, 4,125 Damage. This strike has a 44% chance to inflict Perforated.

Rank 1 Cost: 1,650 CP
Master Rank Cost: 2,065 CP

Notes:
- This may by used once per round.
- This technique/jutsu may automatically target up to 2 targets.
- Perforated lowers the target's Melee Dodge by -2 for ten seconds. Bleeding Damage taken at the start of the next round is increased by +15%. This does not stack. The bleeding effect may only be inflicted on the same target once per battle.
 

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Giga Star Breaker said:
Giga Star Breaker
The ultimate piercing technique meant to pierce the the heavens themselves. It's composed of multiple strikes each leading the next. It leaves a trail of shimmering star dust in its wake. This technique is meant to destroy the target completely.

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type.

Rank 1: The user strikes 4 times at a single target, dealing 825 damage per strike. If two consecutive strikes are successful, the next strike of this technique deals +5% damage.
Master Rank: The user strikes 4 times at a single target, dealing 1,030 damage per strike. If two consecutive strikes are successful, the next strike of this technique deals +10% damage.

Special Action: By paying +25% CP, each strike has a 22%/26% chance to apply a Shimmer Mark. If two strikes are consecutive, the next strike has a 26%/31% chance to apply a Shimmer Mark. Only two Shimmer Marks can be applied per use.

Rank 1 Cost: 1,650 CP
Master Rank Cost: 2,065 CP

Notes:
- A maximum of four Shimmer Marks can be placed upon a target at any time.
- Shimmer Marks can be targeted with any Piercing Technique, excluding this technique, at an additional -2 Accuracy. Successful strikes on the Shimmer Marks deal +10% Damage and are removed upon being hit. The Shimmer Mark is removed at the end of a Multi-Hit technique.
- Shimmer Marks last for twenty seconds.