Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Ultimate Counter Measure said:
Ultimate Counter Measure
Many underestimate the value of a pointed weapon. While they don`t attain the highest levels of devastation that some other weapons do; they certainly can be effective when redirecting an opponents attack. With minimal force they can quickly turn a bad situation into a positive one!

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type

Rank 1: The user may attempt to parry a single E-B Ranked Taijutsu with a +1 Melee Check in the user's favor. Upon a successful check, the user negates the technique and causes the target to take damage equal to 30% of what the technique would have dealt.
Master Rank: The user may attempt to parry a single E-B Ranked Taijutsu with a +2 Melee Check in the user's favor. Upon a successful check, the user negates the technique and causes the target to take damage equal to 40% of what the technique would have dealt.

Special Action: By paying +20% CP, the technique parried can be redirected to a different target of the user's choice. This cost is only applied if the technique is parried successfully.

Rank 1 Cost: 1,570 CP
Master Rank Cost: 1,900 CP

Notes:
- This technique is considered reflexive.
- This technique can only be used once per round.
- This technique can only be used three times per battle.
 

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Piercing Pinholder said:
Piercing Pinholder
This technique can be performed a number of ways. But it requires the user to bind the target with some part of their body, usually an arm with a dagger digging in to get a firm grip, before they can decide what to do from that point.

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type

Rank 1: Attempts to bind a single target at -1 Accuracy. Upon the target being successfully bound, each round there is a 36% chance for the target to take 4% of their Max HP.
Master Rank: Attempts to bind a single target at the Normal Accuracy. Upon the target being successfully bound, each round there is a 44% chance for the target to take 5% of their Max HP.

Rank 1 Cost: 1,760 CP, 880 CP/Rnd.
Master Rank Cost: 2,025 CP, 1,010 CP/Rnd.

Notes:
- This may last up to thirty seconds.
- Bound victim has a 15% chance to escape per 2.5 AP used.
- When bound, the victim cannot perform handseals or move. (Only handseal-less Ninjutsu/Genjutsu or actions not involving movement may be performed by the victim.).
- If the user takes more than 10% of their Max HP in damage during a round, this bind is dispelled.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though.)
 

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Hyper Thrust said:
Hyper Thrust
Hyping themselves up with a combination of chakra and adrenaline the user wildly, and accurately, attacks either a single target or multiple. Designed to be a feint within a feint. While it seems they are simply thrashing through the crowd, they are actually carefully gauging their opponents strength while landing valuable hits to soften them up.

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type

Rank 1: The user strikes 11 times, dealing 605 Damage each at -2 Accuracy at a single target.
Master Rank: The user strikes 11 times, dealing 745 Damage each at -2 Accuracy at a single target.

Special Action: By paying an additional +20% CP, the user may divide the strikes among any number of targets. A single target may only bit hit by six strikes. If a clone is successfully hit, this technique has a 36%/44% chance of inflicting the Immobilized status.

Rank 1 Cost: 1,815 CP
Master Rank Cost: 2,230 CP

Notes:
- Only 6 strikes can successfully hit a target.
- The Immobilized status causes the clone to be unable to perform any actions for the remainder of the round.
- Immobilization also reveals if a clone is real or fake.
- The special action may only be performed once per round and twice per battle.
 

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Trashin said:
Trashin
From above a rain of piercing attacks seem to hit a whole group of shinobi. With speed and precision the user seems to be everywhere and no where at once. When all is said and done, the enemies are left in a pretty shaky condition.

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type

Rank 1: The user strikes at a single target, dealing 3,330 Damage at Normal Accuracy. This strike has a 36% chance to inflict Perforated.
Master Rank: The user strikes at a single target, 4,125 Damage. This strike has a 44% chance to inflict Perforated.

Rank 1 Cost: 1,650 CP
Master Rank Cost: 2,065 CP

Notes:
- This may by used once per round.
- This technique/jutsu may automatically target up to 2 targets.
- Perforated lowers the target's Melee Dodge by -2 for ten seconds. Bleeding Damage taken at the start of the next round is increased by +15%. This does not stack. The bleeding effect may only be inflicted on the same target once per battle.
 

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Giga Star Breaker said:
Giga Star Breaker
The ultimate piercing technique meant to pierce the the heavens themselves. It's composed of multiple strikes each leading the next. It leaves a trail of shimmering star dust in its wake. This technique is meant to destroy the target completely.

Information
Prerequisites: A-rank, a weapon with the Piercing Damage Type.

Rank 1: The user strikes 4 times at a single target, dealing 825 damage per strike. If two consecutive strikes are successful, the next strike of this technique deals +5% damage.
Master Rank: The user strikes 4 times at a single target, dealing 1,030 damage per strike. If two consecutive strikes are successful, the next strike of this technique deals +10% damage.

Special Action: By paying +25% CP, each strike has a 22%/26% chance to apply a Shimmer Mark. If two strikes are consecutive, the next strike has a 26%/31% chance to apply a Shimmer Mark. Only two Shimmer Marks can be applied per use.

Rank 1 Cost: 1,650 CP
Master Rank Cost: 2,065 CP

Notes:
- A maximum of four Shimmer Marks can be placed upon a target at any time.
- Shimmer Marks can be targeted with any Piercing Technique, excluding this technique, at an additional -2 Accuracy. Successful strikes on the Shimmer Marks deal +10% Damage and are removed upon being hit. The Shimmer Mark is removed at the end of a Multi-Hit technique.
- Shimmer Marks last for twenty seconds.
 

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