A-Rank Jutsu

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Fist of Gaia said:
Fist of GaiaBy encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while simultaneously being protected from actual direct contact with their target. Useful in striking enemies encased with some type of chakra armor.

Information
Prerequisites: - A-rank, 7 mastered Earth jutsu

Rank 1: Strikes at -2 Accuracy to deal 4840 damage. This Jutsu has a 20% chance to crush the targe.
Master: Strikes at -2 Accuracy to deal 5780 damage. This Jutsu has a 28% chance to crush the target.

Special Action: By paying +20% Cp, the user may use the Inner Earth Reflection Lure Special Action upon the target of this attack; this would be modded instantly after this attack, with all costs paid normally (The user does not have to be underground). This action may only be used upon a target once per battle.

Rank 1 Cost: 1980 CP to initiate
Master Cost: 2480 CP to initiate

Notes:
- Uses Melee Accuracy
- If the target has any effects that effect the user upon being hit (Such as causing backlash or debuffs when attacked), they do not apply to this attack.
- The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
 

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Re: A-Rank

Earthen Magnitude said:
Earthen MagnitudeA powerful earth jutsu that creates a powerful earthquakes, destroying the targeted area in a large upheaval of earth and debris. The ground cracks and shakes, easily throwing enemies off balance and in many cases, crushing their legs due to fissures and chunks of stray debris.

Information
Prerequisites: - A-rank, 7 mastered Earth jutsu

Rank 1: Creates a powerful earthquake that deals 3870 damage at -2 accuracy to three targets. This has a 28% chance to cause the 'Fissure' effect.
Master: Creates a powerful earthquake that deals 4620 damage at -1 accuracy to three targets. This has a 36% chance to cause the 'Fissure' effect.

Rank 1 Cost: 2640 Cp
Master Cost: 3030 Cp

Notes:
- The 'Fissure' effect causes the victim to lose -1 Ap, and have the called shot level of both legs increased by 1. This effect may only effect a target once per round.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals)
 

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Earthslide Wall said:
Earthslide WallA Jutsu which conjures up a large, sturdy wall built of all types of compressed earth to shield the user or their allies from harm. The wall is incredibly resilient to attacks and makes for an excellent defense, and may be spread to create a much longer wall to surround a wider area at the cost of weakening its density.

Information
Prerequisites: - A-rank, 7 mastered Earth Jutsu

Rank 1: Creates a barrier with 3960 Hp. Attacks to this barrier have a 28% chance of activating the 'Density' effect.
Master: Creates a barrier with 4950 Hp. Attacks to this barrier have a 36% chance of activating the 'Density' effect.

Special Action: By paying +10% Cp, the user may have this Jutsu protect an additional target at the cost of lowering the barrier's Hp by -10%. This may be done twice.

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
MAster Cost: 2750 Cp, 1380 Cp/Rnd

Notes:
- Lasts up to thirty seconds or until destroyed
- Barrier Hp may be increased with Earth buffs
- Defends against physical, non-elemental, and elemental attacks
- Those protected by this barrier cannot use melee accuracy without sacrificing this Jutsus protection
- The 'Density' effect lowers all damage taken by half. This overwrites any other DR. This does not apply to Lightning-based damage.
 

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Petrification said:
PetrificationA powerful and fearsome earth ninjutsu that allows the user to concentrate and infuse chakra within the body of a victim; rapidly causing the outer layer of their skin to solidify and harden into stone, encasing them in their own statue. Though powerful, this technique requires an immense amount of concentration to perform upon living creatures with a high degree of chakra control.

Information
Prerequisites: - A-rank, 7 mastered Earth jutsu, Earthen Magnitude Mastered.

Rank 1: Binds the target at -1 Accuracy.
Master: Binds the target at normal accuracy. Once dispelled, the victims actions cost +10% AP for ten seconds.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd
Master Cost: 2030 Cp, 1010 Cp/Rnd

Notes:
- While bound, the victim cannot perform any action other than attempt to escape.
- The victim has a 15% chance to escape per 2.5 Ap spent.
- The bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.