The following section has been removed from the travel rules, alert levels are officially no longer a thing.
Village Alert Levels
[spoilername="Village Alert Levels in Detail"]Important:<i></i>
Basic Rules
Village Alert Levels
[spoilername="Village Alert Levels in Detail"]Important:<i></i>
- It is the responsibility of the Village Councils to keep an alert level thread up to date within their gate forum.
Basic Rules
- Each Successful Missing/Force Entry/Force Exit attempt would increase the village's alert level by 1, making all future attempts have an increased runtime.
- Each individual alert level would only last 3 weeks regardless of other alert levels. (If a player went missing May 5th the village alert level would raise by 1, and another went missing on the 10th it would rise to 2. Three weeks from may 5th it would lower by 1 level, and 3 weeks from the tenth it would lower once more.)
- Force Entry/Exits do not increase the alert level if the person is a part of the village. Force Entry/Exits only raise the alert level if it is done to a village a person does not belong to.
[/spoilername]Alert Levels said:Alert lvl 1: Run time + 30 mins
Alert lvl 2: Run time + 1 hour (60 Minutes)
Alert lvl 3: Run time + 1.5 hours (90 Minutes)
Alert lvl 4: Run time + 2 hours (120 Minutes)
Alert lvl 5: Run time + 3 hours (180 Minutes)
Alert lvl 6: Run time + 4 hours (240 Minutes)
Note: Alert Level is determined by the number of successful topics that occur, not by the number of people who enter/exit in a topic.