Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Lava Storm said:
Lava Storm
The magma user manipulates their deadly element to wreak havoc on their foe in a show of speed that is generally unseen in other Lava techniques. This technique utilizes multiple streams of Lava to barrage the opponent.

Information:
Prequisites: Lava Affinity, 200, B-rank, 2 Mastered Lava Techniques

Rank 1: Flurries of magma strike a target 5 times, each dealing 400 damage with a 14% chance of activating the 'Meltdown' effect and a 6% chance of inflicting the 'Burn' effect. (Only 5 may hit a single target)
Master: Flurries of magma strike a target 6 times, each dealing 500 damage with a 21% chance of activating the 'Meltdown' effect and a 7% chance of inflicting the 'Burn' effect. (Only 5 may hit a single target)

Rank 1 Cost: 730 Cp
Master Cost: 910 Cp

Notes:
- These hits may be split among targets.
- This jutsu may cause Burns once per use.
- The 'Burn' effect causes the target to take +5% damage for ten seconds. 'Burn' stacks up to three times.
- The 'Meltdown' effect allows a strike to ignore up to 15% of Damage Reduction and deal +15% Damage to Barriers. Unused percentages are treated as an equal percentage damage buff, up to +10% Damage.
 

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Magma Cannon said:
Magma Cannon
A Jutsu that utilizes chakra to craft the earth into seemingly ordinary stone in the shape of a large cannon. Within this stone superheated chakra mixes with earth, erupting violently into a blast of scorching lava.

Information:
Prequisites: Lava Affinity, B-rank, 2 Mastered Lava Techniques

Rank 1: Molds the ground into a cannon that fires a condensed blast of molten rock dealing 2200 damage at -2 Accuracy. This has a 21% chance of activating the 'Meltdown' effect.
Master: Molds the ground into a cannon that fires a condensed blast of molten rock dealing 2750 damage at -2 Accuracy. This has a 28% chance of activating the 'Meltdown' effect.

Special Action: The blast fired from this cannon may be delayed up to thirty seconds. Each ten seconds delayed costs +15% Cp, but gives the shot +1 Accuracy, +5% Damage, and a 10% chance of being a sneak attack.

Rank 1 Cost: 870 Cp
Master Cost: 1090 Cp

Notes:
- Only one cannon may be active at a time; firing costs no Ap and is instantaneous.
- The 'Meltdown' effect allows a strike to ignore up to 15% of Damage Reduction and deal +15% Damage to Barriers. Unused percentages are treated as an equal percentage damage buff, up to +10% Damage.
 

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Ashfall Tendrils said:
Ashfall Tendrils
The user entangles a foe with tendrils constructed from fiery ashes. The binds deal continuous damage to those ensnared by them, restraining and burning their flesh. Anyone unlucky enough to have felt this technique can attest to the suffering it inflicts.

Information:
Prequisites: Lava Affinity, B-rank, 2 Mastered Lava Techniques

Rank 1: Creates tendrils of burning ash that bind a target at -4 Accuracy. Failed attempts at escaping deal 300 damage to the victim, with the 'Meltdown' effect active.
Master: Creates tendrils of burning ash that bind a target at -3 Accuracy. Failed attempts at escaping deal 380 damage to the victim, with the 'Meltdown' effect active.

Special Action: By paying +20% Cp, this technique has a 20% chance of being a sneak attack when initiated. This can only be used if the user performed a Fire/Earth/Magma jutsu earlier in the round.

Rank 1 Cost: 800 Cp, 400 Cp/Rnd
Rank 2 Cost: 1000 Cp, 500 Cp/Rnd

Notes:
- When bound, the victim cannot perform handseals or move.
- For every 2 Ap spent, the target has a 15% chance of escaping this bind.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though).
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
- The 'Meltdown' effect allows a strike to ignore up to 15% of Damage Reduction and deal +15% Damage to Barriers. Unused percentages are treated as an equal percentage damage buff, up to +10% Damage.
 

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Volcanic Sinkhole said:
Volcanic Sinkhole
A technique that condenses molten chakra in a small area just below the foot of their target; almost instantly melting that point to a small pit of lava...Giving the victim a nasty surprise.

Information:
Prequisites: Lava Affinity, B-rank, 2 Mastered Lava Techniques

Rank 1: Creates a trap that causes the victim to lose -2 Dodge and take 2% Max Hp damage each round effected. This technique has a 20% chance of being a sneak attack.
Master: Creates a trap that causes the victim to lose -2.5 Dodge and take 2.5% Max Hp damage each round effected. This technique has a 20% chance of being a sneak attack.

Cost: 1090 Cp, 550 Cp/Rnd

Notes:
- This technique lasts up to thirty seconds, or the victim escapes.
- If used while in stealth, the user suffers no Stealth penalty.
- A Nin check is made between the user and the victim at the start of each round to determine if they escape.
- The victim may make additional attempts to escape for 1 Ap. Each attempt has a 30% chance of success.
 

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