Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Atomic Blast said:
Atomic Blast
A technique that condenses the users chakra upon a specific point and rapidly detonates it into a sudden explosion spontaneously at the point of their fingers. This explosions is both fast and powerful, and can easily catch a target off guard. This technique can even be channeled into anything the user touches, detonating violently upon impact.

Information
Prerequisites: - Explosion Affinity, B Rank, 2 Mastered Explosion Techniques

Rank 1: Creates a spontaneous explosion that deals 2000 Damage to a single target. This has a 7% chance of being treated as a sneak attack, and a 14% chance of activating the 'Blast' effect.
Master: Creates a spontaneous explosion that deals 2500 Damage to a single target. This has a 14% chance of being treated as a sneak attack, and a 21% chance of activating the 'Blast' effect.

Special Action - Chain Reaction: By paying +20% Cp, this jutsu may be modded directly after the user's previous jutsu, as a combo. The attack this is modded after must have used the same accuracy-type as this jutsu. Using this action reduces the sneak attack and Blast chance by -7%.

Rank 1 Cost: 730 Cp
Master Cost: 910 Cp

Notes:
- This jutsu may use Ninjutsu or Melee Accuracy.
- The 'Blast' effect causes this jutsu to target an additional enemy (Random if not stated), and partial hits to be treated one level higher.
 

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Volatile Fireworks said:
Volatile Fireworks
A technique that injects explosive chakra directly into a person, where it temporarily remains in secret. During this time the explosive chakra mixes with the victims own, unknowingly spreading the volatile energy into their own jutsu creations, such as clones. After a short time, the chakra will detonate into an explosion; harming the victim and anything the chakra was spread to.

Information
Prerequisites: - Explosion Affinity, B Rank, 2 Mastered Explosion Techniques

Rank 1: The user touches the target at -2 Accuracy to infuse explosive chakra that deals 2200 damage at the end of the following round. Clones/Barriers/Creation jutsu used during this time have a 21% chance to become 'explosive' upon creation.
Master: The user touches the target at -2 Accuracy to infuse explosive chakra that deals 2750 damage at the end of the following round. Clones/Barriers/Creation jutsu used during this time have a 28% chance to become 'explosive' upon creation.

Special Action: The user may pay 30% of the initiation cost to detonate this jutsu before the timer expires. This may be done reflexivly if one of the victim's jutsu becomes 'explosive'.

Rank 1 Cost: 875 Cp
Master Cost: 1095 Cp

Notes:
- This uses melee accuracy.
- This jutsu does not stack; if it is used on a target already effected by it, the previous use is overwritten.
- This jutsu is modded as a hidden action (Including anything becoming explosive), and does not deal damage until the end of the following round.
- The user will be Pm'ed once a mod is posted, if any Jutsu become explosive.
- Anything that becomes 'Explosive' is dispersed when this jutsu detonates. Only 1 jutsu may become explosive per round, and Level A+ Jutsu cannot become explosive.
 

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Starlight Nova said:
Starlight Nova
A powerful technique that allows the user to carpetbomb an area. This spreads explosive chakra quickly over the point of the user's focus, before detonating it and causing a series of multiple explosions to occur in a chain-like reaction. Each explosion is roughly akin to an Explosive Note, however the amount of explosions quickly add up to create a devastating technique.

Information
Prerequisites: - Explosion Affinity, B Rank, 2 Mastered Explosion Techniques

Rank 1: Detonates a series of explosions that attempt to strike two targets. Each target makes checks against 6 explosions, each dealing 350 damage at -2 Accuracy. Only 5 may damage the targets. Each strike has a 14% chance to activate the 'Blast' effect and a 5% chance to cause the 'Sear' effect.
Master: Detonates a series of explosions that attempt to strike two targets. Each target makes checks against 7 explosions, each dealing 365 damage at -2 Accuracy. Only 6 may damage the targets. Each strike has a 21% chance to activate the 'Blast' effect and a 6% chance to cause the 'Sear' effect.

Rank 1 Cost: 875 Cp
Master Cost: 1095 Cp

Notes:
- The 'Blast' effect causes the strike to target an additional enemy (Random if not stated), and partial hits to be treated one level higher.
- When 'Seared' the target has a 10% chance of taking critical damage to the next attack to hit them. If this is not successful, then they only take +10% damage from the attack. This does not stack.
 

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Minefield said:
Minefield
Similar to other explosion jutsu that involve channeling explosive chakra into a specific target; this jutsu focuses upon infusing the very ground with volatile energy to transform it into a figurative 'Minefield'. The result? Every step upon the battlefield becomes a dangerous gamble, with one wrong misstep acting as a catalyst for a an explosion. The chakra used in this jutsu is unstable, and as such even the user is at risk while they keep this jutsu active.

Information
Prerequisites: - Explosion Affinity, B Rank, 2 Mastered Explosion Techniques, Landmine Mastered

Rank 1: Channels explosive chakra into the battlefield, effecting all in battle including the user. Each action used by those in battle has a 14% chance of setting off an explosion. Explosions deal 2% Max Hp damage with a 14% chance of suppression.
Master: Channels explosive chakra into the battlefield, effecting all in battle including the user. Each action used by those in battle has a 17% chance of setting off an explosion. Explosions deal 2.5% Max Hp damage with a 21% chance of suppression.

Rank 1 Cost: 730 CP, 370 CP/Rnd
Master Cost: 910 CP, 460 CP/Rnd

Notes:
- This is considered a Terrain jutsu.
- Lasts up to three rounds.
- The user has a -7% chance of suffering the effects.
- This jutsu may only cause suppression once per round. If the user has 40%+ Explosion buffs, this may cause suppression twice.
- A specific target may only be effected by this jutsu 3 times per round.
- At all ranks, other combatants must pass a Ninjutsu Check against the user at -2 in order to cast an Arena jutsu, or their own Terrain jutsu. If the opponent successfully casts their own Terrain jutsu, this one is dispelled.
 

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