B-Rank Jutsu

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Great Wind Scythe said:
Great Wind Scythe
A wind technique that launches two large vortexes in whichever direction the user chooses to send them. Useful when fighting off multiple opponents...or when intent on ravaging a single one.

Information
Prerequisites: B Rank, 5 Mastered Wind Jutsu

Rank 1: The user slices the air, creating a pair of wind currents that deal 1000 damage with a 10% chance to cause bleeding each. Misses have a 21% chance of being rerolled.
Master Rank: The user slices the air, creating a pair of wind currents that deal 1185 damage at +1 Accuracy with a 14% chance to cause bleeding each. Misses have a 28% chance of being re-rolled.

Special Action: By paying +10% CP, the user may reduce the chance of bleeding by 4% to give this jutsu a 12%/16% chance of automatically dispersing clones. This may stack twice.

Rank 1 Cost: 730 CP
Master Rank Cost: 820 CP

Notes:
- The user may split this technique to separate targets.
- Missed attacks, if attempting to re-strike the target, suffer -3 accuracy and -40% Damage. Any secondary effect chances are halved for the re-roll.
 

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Wind Scar said:
Wind Scar
A wind technique which involves the user channeling their chakra into the air, slicing at the air to create multiple currents of razor sharp wind, Each homing in on their opponent and shredding them apart before they knew what hit them. This technique leaves its victims as a Bloody Mess.

Information
Prerequisites: B Rank, 5 Mastered Wind Jutsu

Rank 1: Creates 3 Currents of Wind. Each Current strikes 4 Times at +1 Accuracy. Each strike deals 190 damage with a 21% chance of activating the 'Wind Shred' effect.
Master: Creates 3 Currents of Wind. Each Current strikes 4 Times at +1 Accuracy. Each strike deals 235 damage with a 28% chance of activating the 'Wind Shred' effect.

Special Action: By paying +20% Cp, the user may condense the attack into a single massive blast of wind, dealing 90% of the combined damage, however bypassing Damage Reduction/Barriers.

Special Action: By paying +20% Cp, the currents may be used as a called shot. This takes on all called shot penalties, and each current has a 7%/9%/11% chance of success; this is only checked once per current. Only two may be successful.

Rank 1 Cost: 655 Cp
Master Cost: 820 Cp

Notes:
- This jutsu may be used once per round.
- Only 10 hits may effect a target.
- The 'Wind Shred' effect causes the attack to deal +5% base damage. Should at least 5 strikes activate 'Wind Shred', the victim`s bleed rank is increased.
 

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Vacuum Sphere said:
Vacuum Sphere
A simple, but powerful technique that is performed by the user infusing a breath with chakra. During the exhale, they bend the air through shape manipulation to alter the technique`s form into a pressurized dome of air that acts as a barrier

Information
Prerequisites: B Rank, 5 Mastered Wind Jutsu

Rank 1: Creates a Barrier that has 2,200 HP and DR against Elemental and Physical Damage against a single attack. Attacking the barrier with Taijutsu gives the attacker a 21% of suffering the 'Gaspless' effect.
Master: Creates a Barrier that has 2,750 HP and DR against Elemental And Physical Damage against a single attack. Attacking the barrier with Taijutsu gives the attacker a 28% of suffering the 'Gaspless' effect.

Special Action: By paying +.5 Ap, the user may prepare the barrier to detonate. This deals 80% of the remaining damage after blocking damage.

Rank 1 Cost: 730 Cp
Master Cost: 910 Cp

Notes:
- This technique does not use handseals, and may be performed reflexively.
- This technique cannot be maintained.
- The 'Gaspless' effect inflicts suppression and causes the victim to pay +10% Ap to their next Action. This may only happen once per use.
 

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Cyclone Movement said:
Cyclone Movement
A technique that creates a rapid vortex around the user, with wind strong enough to deflect most projectile attacks and even protect the user from other chakra based techniques.

Information
Prerequisites: B Rank, 5 Mastered Wind Jutsu

Rank 1: Non-melee attacks against the user have a 14% chance of being 'Deflected'.
Master: Non-melee attacks against the user have a 21% chance of being 'Deflected'.

Rank 1 Cost: 880 CP to initiate, 420 per round maintained.
Master Cost: 1200 CP to initiate, 580 per round maintained.

Notes:
- This jutsu is a considered a 'Chakra Armor'.
- This lasts up to thirty seconds.
- The Deflection chance cannot surpass 35%.
- The Deflected effect causes a Jutsu to lose -3 Accuracy. If it misses the user, it then targets the original attacker at -3 Accuracy and 60% of the damage it was used with.
- Critical hits will not be deflected normally. Instead, they become normal hits.