Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B Rank

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Centralized said:
A disturbing illusion that blocks all noises from other people, causing them to focus on a single target regardless of how flashy their technique is.

Information
Requirements: B-Rank

Rank 1: Cast at normal DC dealing 600 Illusionary Damage per round. Area of Effect Ninjutsu cast by the affected has a 36% chance to hit only 1 target
Rank 2: Cast at normal DC dealing 750 Illusionary Damage per round. Area of Effect Ninjutsu cast by the affected has a 44% chance to hit only 1 target at -1 Accuracy

Cost Rank 1: 480 Chakra, 240 Chakra per round
Cost Rank 2: 600 Chakra, 300 Chakra per round
 

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Death Chime said:
Causes an ear-bleeding ringing against the performer's victim.

Information
Requirements: B-Rank

Rank 1: Cast at -2 DC causes 450 Illusionary Damage per round.
Rank 2: Cast at -2 DC causes 560 Illusionary Damage per round.

Cost Rank 1: 530 Chakra, 265 Chakra per round
Cost Rank 2: 660 Chakra, 330 Chakra per round

Notes:
- May inflict Bleeding.
- May be maintained up to 30 seconds.
 

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Prolong said:
Through an intricate illusion, the performer can trick his opponents into performing jutsu before letting them set in place, greatly reducing it's effectiveness before it even hits.

Information
Requirements: B-Rank

Rank 1: Cast at normal DC dealing 300 Illusionary Damage per round and -10% Chance for Ninjutsu Secondary effect to take place. Ninjutsu are modded as costing +1 additional AP.
Rank 2: Cast at normal DC dealing 375 Illusionary Damage per round and -15% Chance for Ninjutsu Secondary effect to take place. Ninjutsu are modded as costing +1 additional AP.

Cost Rank 1: 480 Chakra, 240 Chakra per round
Cost Rank 2: 600 Chakra, 300 Chakra per round

Notes:
- Lasts up to 30 seconds.
- This only affects the timing of Ninjutsu, not the cost.
 

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Leak said:
An advance illusion that temporarily releases the limits of the victim's chakra system, causing them to perform jutsus on a weaker scale as well as costing them more than they paid for.

Information
Requirements: B-Rank

Rank 1: Cast at normal DC dealing 300 Illusionary Damage per round and +10% Ninjutsu Chakra Cost, -10% Ninjutsu Damage caused
Rank 2: Cast at normal DC dealing 375 Illusionary Damage per round and +15% Ninjutsu Chakra Cost, -10% Ninjutsu Damage caused

Cost Rank 1: 480 Chakra, 240 Chakra per round
Cost Rank 2: 600 Chakra, 300 Chakra per round

Notes:
- Lasts up to 30 seconds.
 
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Wither said:
Weakens the victim's chakra system through an intricate illusion, rendering them vulnerable against ninjutsu of nature.

Information
Requirements: B-Rank

Rank 1: Cast at +2 DC causes 270 Illusionary Damage per round and +10% Chance to be auto-hit by Ninjutsu, +10% Ninjutsu Damage taken.
Rank 2: Cast at +2 DC causes 340 Illusionary Damage per round and +10% Chance to be auto-hit by Ninjutsu, +15% Ninjutsu Damage taken.

Cost Rank 1: 430 Chakra, 215 Chakra per round
Cost Rank 2: 540 Chakra, 270 Chakra per round

Notes:
- Lasts up to 30 seconds.
 

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Bass Drop said:
That moment when...

Information
Prerequisites: B Rank

Rank 1/2: Cast at normal DC dealing 600/750 Damage. Upon a successful check, the user may Combo this Technique with a Ninjutsu Technique of C/B Rank or below.

Special Action - Dubstep: For +20% CP cost, if the Comboed Ninjutsu Technique is a Full hit, the Ninjutsu Technique can combo with a Taijutsu Technique.

Notes:
  • This Technique cannot Combo with Barrier or Binding Techniques.
  • This Technique may be used once per round
  • This technique follows all the normal Combo rules, with the exception of being able to combo 3 techniques in one round.
  • The User cannot use this and Combo Master in the same round.

Rank 1/2 cost: 480/600CP,
 

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