Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B Rank

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Advanced Clone said:
A more advanced version of the Basic Clone technique. This technique causes the target to see multiple copies of the user.

Information
Prerequsites: B Rank

Rank 1: Deals 300 Damage per round. Causes the target to see 3 copies of the user.
Master Rank Cost: Cast at -1 DC dealing 395 Damage per round. Causes the target to see 5 copies of the user.

Special Action: By paying an additional +20% Chakra Cost, the user may condense this technique into forcing 2 targets to see only 2 copies of the user. If this is done, the technique may only be maintained for 20 seconds.

Notes:
- The target gains a +1 to their check against this technique every time its used against the same target. This resets after 20 seconds of not being affected.
- Using the special action lowers the initial damage of this technique by 20%.
- Target(s) effected by this technique are automatically confused by the clones. Target(s) who identify clones are re-confused at the end of the round.
- This technique may be maintained up to 30 seconds.
- Damage done is automatic so long as the target is affected by the genjutsu.

Rank 1 Cost: 480 CP, 240 CP per round
Master Rank Cost: 630 CP, 315 CP per round
 

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Perception Filter said:
A handy genjutsu used on those when the user doesn't want their presence to be detected. This causes the target to subtly ignore people or objects that the user desires.

Information
Prerequisites: B Rank

Rank 1: Cast at normal DC dealing 300 Damage per round. The target has a 21% chance to Auto-Miss the user with Melee or Ranged attacks.
Master Rank: Cast at normal DC dealing 375 Damage per round. The target has a 28% chance to Auto-Miss the user with Melee or Ranged attacks.

Special Action: By paying +20% of the cost, the user may have this technique benefit an alternate target instead of themselves.

Notes:
- Does not stack with any other Auto-Miss effects.
- Must choose between Melee or Ranged.

Rank 1 Cost: 480 CP, 240 CP per round
Master Rank Cost: 600 CP, 300 CP per round
 

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Depth Barrier said:
Depth Barrier
An illusion that causes the target to be unable to accurately judge the distance between them and the user.

Information
Prerequisites: B Rank

Rank 1: Cast at normal DC. Creates a Barrier that has 1188 HP and DR against Physical or Elemental damage.
Master Rank: Cast at normal DC to up to 3 targets. Creates a Barrier that has 1485 HP and DR against Physical or Elemental damage.

Notes:
- RPly the targets believe they are missing their target. Systematically this is a barrier technique blocking the attacks.
- May not have multiple casts of this technique at the same time.
- If cast on several targets at once, there is only 1 barrier HP between all the targets.
- This technique does not require a maintenance Genjutsu check.

Rank 1 Cost: 480Cp, 240Cp per round
Master Rank Cost: 600Cp, 300Cp per round
 

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Night Mare said:
A frightful technique that causes the target to believe they are seeing a demonic horse-like creature attacking them.

Information
Prerequisites: B Rank

Rank 1: Cast at normal DC. The target sees a monster with 2600 HP, 5AP and -3 Secondaries of the user. Basic Strikes from the creature deal 320 Damage.
Master Rank: Cast at normal DC to up to 3 targets. The target(s) see a monster with 3250 HP, 5AP and -3 Secondaries of the user. Basic Strikes from the creature deal 400 Damage.

Notes:
- This technique is considered a Creation jutsu.
- The creature may use Basic Strikes that deal 320/400 damage for 1ap. Damage may be increased by the user's Illusionary Damage buffs.
- If used on multiple targets at once, there is only 1 creation between the targets.
- This technique cannot be cast/maintained multiple times separately
- Damage done from the creature is considered illusionary.
- HP and Basic Strike Damage may be increased by the user's Illusionary damage buffs.
- This technique does not receive a resistance check normally. Illusion ends when the user stops maintaining or the creation is destroyed.

Rank 1 Cost: 800Cp, 400CP per round
Master Rank Cost: 1000CP, 500CP per round.
 

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Solar Flare said:
A painful genjutsu that causes those who see it to experience pain from what they would perceive as a blinding light flashing in their eyes.

Information
Prerequisites: B Rank

Rank 1: Cast at -3 DC dealing 690 Damage. The target suffers -2 Melee and Ranged accuracy for 10 seconds.
Master Rank: Cast at -3 DC dealing 860 Damage. The target suffers -2 Melee and Ranged accuracy for 10 seconds and their next taijutsu will cost +.5ap.

Special Action: By paying an additional +20% of the cost the user may choose one of the following:
- This technique may be used reflexively if attacked.
- By lowering the damage by 20% this technique may attempt to effect an additional target.

Notes:
- Reflexive action cannot be used again for 10 seconds after use.

Rank 1 Cost: 550 CP
Master Rank Cost: 690 CP
 

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Mime Box said:
A tricky jutsu that tricks the target into seeing themselves trapped inside of a box. The box itself doesn't actually exist...

Information
Prerequisites: B Rank

Rank 1: Cast at -1 DC, the target is trapped and cannot move. The bind may also be broken if the target takes damage equal to 1320 or more while bound.
Master Rank: Cast at normal DC, the target is trapped and cannot move. The bind may also be broken if the target takes damage equal to 1650 or more while bound.

Notes:
- The target has a 15% chance per 2.5ap to escape.
- The bind is broken if the user attempts to attack their bound victim giving the victim -3 Dodge to that attack.
- If the user takes more then 10% of their Max HP in a single round after use, the bind is dispelled.
- If the user uses more then 10% of their Max CP in a single round after use, the bind is dispelled.
- This technique can only be used once per round.
- Bind may last up to 30 seconds.

Rank 1 Cost: 1760 CP, 880 CP per round.
Master Rank Cost: 2025 CP, 1012 CP per round.
 

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