C-Rank Jutsu

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Outcry said:
Outcry
A powerful technique developed for the specific purpose of breaking through some of the most powerful armor. When used properly, it can pierce through even the thickest of the bunch.

Information
Prerequisites: C-rank, a weapon with the Piercing Damage Type

Rank 1: 1 Strike at normal Accuracy dealing 1010 Damage and a 12% chance to activate the Pierced effect.
Master Rank: 1 Strike at normal Accuracy dealing 1265 Damage and a 18% chance to activate the Pierced effect..

Rank 1 Cost: 335 CP
Master Rank Cost: 420 CP

Notes:
- Pierced Effect causes the jutsu to bypass up to half of the targets Damage reduction.
 

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Iron Point Prison said:
Iron Point Prison
Using a strategically placed stab the user immobilizes their enemies body for a short time through the use of a pressure point. Once stopped they are free to attack relentlessly.

Information
Prerequisites: C-rank, a weapon with the Piercing Damage Type

Rank 1: Attempts to bind a single target at -5 Accuracy dealing 405 Damage.
Master Rank: Attempts to bind a single target at -4 Accuracy dealing 505 Damage.

Rank 1 Cost: 500 CP, 250 CP/Rnd.
Master Rank Cost: 575 CP, 290 CP/Rnd.

Notes:
- The initial damage does not break the bind.
- Bound victim has a 15% chance to escape per 1.5 AP spent.
- When bound, the victim cannot perform handseals or move. (Only handseal-less Ninjutsu/Genjutsu or actions not involving movement may be performed by the victim.)
- If the user takes more then 10% of their Max HP in a single round, the bind is broken.
- The bind is broken once the victim takes outside damage.
 

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Clip Downpour said:
Clip Downpour
A truly frightening barrage of pointed thrust rain down on several opponents. Those unlucky enough to be hit by these attacks usually find themselves in a world of pain.

Information
Prerequisites: C-rank, a weapon with the Piercing Damage Type
Rank 1: The user strikes at two targets, dealing 1,010 Damage at Normal Accuracy.
Master Rank: The user strikes at two targets, dealing 1,265 Damage at Normal Accuracy.


Rank 1 Cost: 335 CP
Master Rank Cost: 420 CP

Notes:
- This may only be used once per round.
 

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Spiked Shield said:
Spiked Shield
A protective barrier jutsu that has the added benefit of being completely spike covered. Those who are unfortunate enough to find themselves on the wrong side of this defensive technique are often pierced without regard for life and limb.

Information
Prerequisites: C-rank, a weapon with the Piercing Damage Type

Rank 1: Creates a barrier to protect the user for up to 1,110 Damage.
Master Rank: Creates a barrier to protect the user for up to 1,390 Damage.

Rank 1 Cost: 335 CP
Master Rank Cost: 420 CP

Notes:
- This may used as a Reactionary.
- Protects against a single Taijutsu, Non-Elemental, or Elemental Attack of B-Rank or lower.
- If destroyed, surplus damage may hit the user at -1 Accuracy
 

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Feint Spike said:
Feint Spike
The user attacks once to test the waters. If the strike hits its mark then they quickly follow up with another strong swipe of their piercing weapon, using the first attack as cover for the second.

Information
Prerequisites: C-rank, a weapon with the Piercing Damage Type

Rank 1: 1 Strike at normal accuracy dealing 300 Damage. If successful, the user follows up with a second strike at +1 Accuracy dealing 660 Damage, this strike has a +6% chance to cause bleeding.
Master Rank: 1 Strike at normal Accuracy dealing 300 Damage. If successful, the user follows up with a second strike at +1 Accuracy dealing 910 Damage, this strike has a +7% chance to cause bleeding.

Rank 1 Cost: 320 CP
Master Rank Cost: 400 CP
 

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Pressure Pierce said:
Pressure Pierce
When fighting there are many techniques used to stun victims. One form is attacking pressure points. Now imagine skewering pressure points with shallow pokes. If you've done that then you've imagined this technique.

Information
Prerequisites: C-rank, a weapon with the Piercing Damage Type.

Rank 1: A single strike at Normal Accuracy dealing 1,010 Damage. This strike has a 18% chance of inflict Delayed Response.
Master Rank: A single strike at Normal Accuracy dealing 1,265 Damage. This strike has a 24% chance of inflict Delayed Response.

Rank 1 Cost: 335 CP
Master Rank Cost: 420 CP

Notes:
- The Delayed Response effect causes the victim's next action to suffer a -1 Accuracy. This may only stack up to twice on a single target.
 

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Outer Rim Breaker said:
Outer Rim Breaker
Striking the opponent isn't good enough. This technique employs the tactic of continuously striking the opponent, however each cut is not deep and dedicated to creating the chinks in the armor.

Information
Prerequisites: C-rank, a weapon with the Piercing Damage Type.

Rank 1: The user strikes 3 times, dealing 305 Damage at +2 Accuracy. Each strike has a 8% chance of inflicting the Broken Shell effect.
Master Rank: The user strikes 3 times, dealing 390 Damage at +2 Accuracy. Each strike has a 10% chance of inflicting the Broken Shell effect.

Special Action: By paying an additional +20% CP and lowering the base damage of this technique, each strike gains a 5% chance of activating the Broken Shell effect.

Rank 1 Cost: 300 CP
Master Rank Cost: 385 CP

Notes:
- The Broken Shell effect causes the victim to take 5% more damage for the remainder of the round from all sources. This effect does not stack upon a single target.