C-Rank Jutsu

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Critical Shot said:
Critical Shot
A technique that takes advantage of the Archers aim, The user shoots their target, and through skill or luck, generally ends up hitting a weak spot in their targets defense.

Information
Prerequisites: C Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes at a single target dealing 1,010 Damage at +1 Critical.
Rank 2: The user strikes at a single target dealing 1,210 Damage at +1 Accuracy and +1 Critical.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 385 Cp
 

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Snipe said:
Snipe
A Common technique in all forms of archery, this skill is a technique in which the archer focuses intently, viewing the opponent not as a single entity, but multiple, and chooses where to strike precisely. Because of the concentration involved, the user moves with minimal motions, and opens themselves up as a target if not properly hidden, but the accuracy of this technique is second to none.

Information
Prerequisites: C Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes at a single target dealing 910 Damage at +2 Accuracy. This technique has a 18% chance to be treated as a Sneak Attack.
Rank 2: The user strikes at a single target dealing 1,160 Damage at +2 Accuracy. This technique has a 24% chance to be treated as a Sneak Attack.

Rank 1 Cost: 300 Cp
Rank 2 Cost: 385 Cp

Notes:
- This can only successful be performed as a Sneak Attack once per round.
 

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Scatter Shot said:
Scatter Shot
An area effecting skill that allows the user to pepper a small area with wild, inaccurate shots. Often used in cases where quantity is more effective than quality.

Information
Prerequisites: C Rank, Can only be used with a Weapon that has the Projectile Damage Type and Quickshot Mastered

Rank 1: The user strikes 9 times dealing 190 Damage at +1 Accuracy each.
Rank 2: The user strikes 9 times dealing 245 Damage at +1 Accuracy each.

Rank 1 Cost: 320 Cp
Rank 2 Cost: 400 Cp

Notes:
- This technique can be divided among three targets.
- A single target can only be hit 5 times.
- This may only be used once per round.
 

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Counter Shot said:
Counter Shot
By focusing a great deal of chakra into a blow, a ranged user is able to counter even the most powerful of jutsu. It is said the chakra force behind the blow has been none to pierce through the most violent of tempests as if the skies were perfectly blue and winds soft as a mere whisper.

Information
Prerequisites: C Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes at a single target dealing 1,060 Damage at -1 Accuracy.
Rank 2: The user strikes at a single target dealing 1,265 Damage.

Rank 1 Cost: 350 Cp
Rank 2 Cost: 420 Cp

Notes:
- This may be used reflexively/reactionary against a Rank C or less Taijutsu.
- By using this technique reflexively, this technique damage reduces the oncoming damage by the same amount. Should this technique deal more damage than the opposing technique, the damage is dealt at the opponent at -2 Accuracy.
- This may only be used reflexively once per round.
 

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Tracking Beacon said:
Tracking Beacon
This particular technique places a minute portion of the users chakra on focal point of the shot. It is said that this upon impact and a successful impale that the users Chakra attaches to the opponents for a short period of time. The sudden removal of chakra often makes this particular technique difficult to perform.

Information
Prerequisites: C Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes at single target dealing 1,110 damage at -2 Accuracy. Upon a successful hit, the user gains +1 Awareness on the target for ten seconds.
Rank 2: The user strikes at a single target dealing 1,315 damage at -1 Accuracy. Upon a successful hit, the user gains +2 Awareness on the target for ten seconds.

Rank 1 Cost: 370 Cp
Rank 2 Cost: 435 Cp

Notes:
- This does not stack.
- Recasting this upon a target and successfully hitting once more resets the timer.
 

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Catapult Discharge said:
Catapult Discharge
Mimicking the projectile path of a Catapult, the area of impact is often more devastating than a regular blow. Due to the angle of the shot, this particular technique is often avoided in battle by an opponent.

Information
Prerequisites: C Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes at a single target dealing 1,160 at -3 Accuracy.
Rank 2: The user strikes at a single target dealing 1,365 at -2 Accuracy.

Special Action: At the cost of +20% Cp, the user may target an additional target. This can only be used once per round.

Special Action 2: At the cost of +20% Cp, the user gains +1 Critical to this technique.

Rank 1 Cost: 385 Cp
Rank 2 Cost: 450 Cp

Notes:
- Only a single special action may be used at a time.
 

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Detonation Tip said:
Detonation Tip
Sometimes a Shinobi and Kunoichi can't really on the brute force of their strength to bring down an opponent. This particular technique uses a steel tip that upon impact releases shredding shard of metal.

Information
Prerequisites: C Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes at a single target dealing 610 damage at normal accuracy. At the end of the round the target makes a Taijutsu Check against four shards dealing 100 damage each. Each shard has a +6% chance to cause bleeding.
Rank 2: The user strikes at a single target 815 damage at +1 Accuracy. At the end of the round the target makes a Taijutsu Check against four shards dealing 100 damage each. Each shard has a +8% chance to cause bleeding.

Special Action: By paying an additional +15% Cp, the user may choose to have the arrow explode at the beginning of the next round. By doing so increases the bleeding chance to +8%/+10%. This may only be used once per round.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 400 Cp

Notes:
- Bleeding may only occur once per use of this technique.
- This does not stack.