C-Rank Jutsu

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Inner Earth Reflection Lure said:
Inner Earth Reflection LureA skill which allows the user to merge with the earth around them, sinking beneath the surface by using their chakra to hide themselves. This is useful in helping the user escape notice and avoid detection, and can be an excellent tactic to use with clones. Though the user is able to sneak away from sight by the target, they must reveal themselves in order to attack.

Information
Prerequisites: - C-rank

Rank 1: The user sinks into the ground, placing themselves into Stealth Mode upon using this Jutsu. While below ground, an attack must deal more than 1080 damage in a single action to expose them.
Master: The user sinks into the ground, placing themselves into Stealth Mode upon using this Jutsu. While below ground, an attack must deal more than 1350 damage in a single action to expose them.

Special Action - Double Decapitation: While underground, the user may pay 2 Ap and the initiation cost to attempt to pull a target below ground to bind them. This check is made at -5/4 Accuracy, and uses melee accuracy. When bound, the victim cannot perform handseals or move. This action is treated as a barrier to the bound target with Hp equal to this Jutsu's rank, and shields them from harm until the grounds HP is reduced to 0 (This damage does not have to be done by a single attack, unlike the normal use). This effect lasts ten seconds or until the victim is damaged.

Rank 1 Cost: 500 Cp, 250 CP/rnd
Master Cost: 630 Cp, 320 CP/rnd

Notes:
- Lasts up to thirty seconds, and requires a stealth check each round active.
- The amount of damage the ground may withstand may be increased with Earth buffs.
- Environment modifiers do not apply to the user while this Jutsu is active, unless it is beneficial to them.
- Any actions performed by the user while this is active causes a stealth check between the user and others in battle.
- The user may not target anyone other than themselves while this Jutsu is active; doing so dispels this Jutsu, but allows the user's action to be treated as a sneak attack.
- This jutsu is modded as if costing 4 AP (If successful, the user gets 2 AP's worth of time added to the end of his/her round). If the user takes damage equal to 10% of the Max Hp during this time, this jutsu fails.
 

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Earth Flow Wave said:
Earth Flow WaveAn Earth technique that creates a ripple in the ground almost as if the surface of a lake, before a wave of stone and gravel rises from the ground. This wave then rushes towards the target, crushing them under the pressure of debris.

Information
Prerequisites: - C-rank

Rank 1: Creates a wave of debris that strikes a target, dealing 1415 damage at -1 Accuracy. This has a 12% chance of activating the 'Crush' effect.
Master: Creates a wave of debris that strikes a target, dealing 1770 damage at -1 Accuracy. This has a 18% chance of activating the 'Crush' effect.

Special Action: By paying +20% Cp, the user may choose to ride atop the wave. This delays the strike for ten seconds, and the user gains +2 Dodge during this time. Attacks directed towards them have a 18%/24% chance of hitting the wave instead, lowering its damage. If the user takes damage equal to 5% of their max Hp, they are knocked off the wave and this Jutsu attempts to strike at that point with a -3 Accuracy penalty and will not cause the Crush effect.

Rank 1 Cost: 500 Cp
Master Cost: 630 Cp

Notes:
- This does not stack, and only one may be active at once.
- The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
 

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Rock Golem
This technique allows the user to create an animated creature composed of rock, created either from within the user's own body and expelled through their mouth or from a nearby source. Though the shape and size differ between user's, this creation always has a sufficient amount of physical strength and durability, making it useful both as a fighter or as a mobile shield.

Information
Prerequisites: C-rank

Rank 1: Creates a golem with 2110 Hp. Golem attacks deal 540 with a 6% chance of suppression.
Master: Creates a golem with 2630 Hp. Golem attacks deal 675 with a 8% chance of suppression.

Special Action - Stone Guard: For the cost of 2 AP the Golem may act as a barrier for the user. The Golem disperses upon blocking a single technique. This may be used reflexively.

Special Action - Golem Crush: For the cost of 2 AP, the Golem's, this deals 860/1080 damage to two targets, with a 12%18% chance of activating the 'Crush' effect.

Rank 1 Cost: 500 Cp, 250 CP/rnd
Master Cost: 630 Cp, 320 CP/rnd

Notes:

- This is a Creation Jutsu.
- The golem has secondaries equal to -5 of the users.
- Golem Hp and Damage may be increased with Earth buffs.
- This Golem has 2 Ap, and strikes with it cost 1 Ap and may use Melee/Ranged/Nin Acc.
- The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
 

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Earthen Coating said:
Earthen CoatingAn Earth Technique in which the user absorbs the hardest minerals in the ground, hardening their skin to steel-like quality which grants protection from most attacks...though this has a weakpoint against lightning techniques. The absorption of minerals causes the user's skin to darken to an earthy color while this is active.

Information
Prerequisites: - C-rank

Rank 1: The user takes -10% damage. Attacks against the user have a 6% chance of activating the 'Density' effect.
Master: The user takes -10% damage. Attacks against the user have a 12% chance of activating the 'Density' effect.

Rank 1 Cost: 450 CP to initiate, 230 Cp/Rnd.
Master Cost: 560 CP to initiate, 280 Cp/Rnd.

Notes:
- Lasts up to thirty seconds.
- This Jutsu is 'Chakra Armor'
- While active, the user suffers -2 Dodge and cannot auto-dodge.
- Lightning-based damage is uneffected by this Jutsu.
- The 'Density' effect lowers all damage taken by half. This overwrites any other DR. This does not apply to Lightning-based damage.