C-Rank Jutsu

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Important:<i></i> A friendly reminder, B-Rank and above require a player to be an ANBU to acquire.

Snapshot said:
A surveillance technique used by the Anbu to 'record' an event down to the tiniest detail. When stored, the user is able to clearly recall their recording as if looking at a picture/video, and is able to share these memories with others. This is often done through creating a projection made of chakra, or by tapping their target to share their recorded memory directly into the mind of the target through genjutsu. Images (but not videos) even record the chakra signature of a target, which can be stored for later use, such as helping to detect a target known for physical disguise.

Information
Prerequisites: C Rank

Rank 1: Records a mental video of the thread; this only records what the user witnesses during a thread (it is their memory). Requires awareness of the target.
Master: The user may now retain up to 3 Snap Shot memories.

Cost 1 AP, 450 CP

Notes:
- This Jutsu does not require handseals, and is always a hidden action.
- This Jutsu is primarily for IC purposes, can be used in battle to thoroughly record the details of the battle.
- The user may only have a single Snapshot memory saved at a time (this remains until removed). Reusing the technique deletes the previous memory. This is increased to 3 memories when mastered.
- Rank 1 records the targets appearance at the time of use, and their chakra signature. Each characters chakra signature is unique, and will never change under any circumstances. All paths of a Rikudo Sennin share the same chakra, and have a single Chakra Signature (the 'original' RS user).
- At all ranks, the user may choose to share the memories recorded by this jutsu with others. This simply allows them to view the recording.
- At all ranks, the user may choose to transfer a recording to another, filling one of their memory slots but removing it from their own.
- If someone is dead or KO'd, their snapshot memories may be viewed/transferred/removed regardless of whether they give permission or not (cannot be done in battle).
 

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Chakra Sense said:
A jutsu known for making the Anbu fierce trackers, this technique allows the user to sense the presence of a target by tuning into their chakra signature. There is two methods to this technique, one in which the user attunes their chakra to another nearby target, and another in which the user is in possession of an object previously owned by the target. The former has a reduced range of only the general area, but the later has a range capable of tracking throughout an entire region. In either case, only the general location of the target is known to the Anbu.

Information
Prerequisites: C Rank

Rank 1: The user locks onto a single target, gaining +1 Awareness against them. The user has a 10% chance to Auto-detect the target.
Master: The user locks onto a single target, gaining +2 Awareness against them. The user has a 15% chance to Auto-detect the target.

Special Action: Once per round, the user may swap the current lock-on target to anyone they currently have a Snap Shot memory of (Rank 1), as a free action.

Rank 1 Cost: 450 Cp, 230 Cp/Rnd
Master Cost: 560 Cp, 280 Cp/Rnd

Notes:
- Lasts up to thirty seconds.
- This uses Nin Accuracy to 'lock-on' to a target.
- The user may only have Chakra Sense activated on one person at a time.
- The auto-detect chance allows the user to automatically succeed an Awareness roll, such as when the victim creates a clone or enters stealth. If the user already has this effect they only gain half the bonus.
- This technique may be used outside of battle to track a target to their Village/IV Zone/Area. The user must ICly obtain a possession of the target through Rp to use this effect; this must have council approval to have a valid 'possession'.
- This possession must be relevant to their character somehow; such as a blood sample, a headband, a melee weapon (Projectile weapons are discarded and not particularly relevant). It cannot be something like a used tissue or stray strands of hair.
- A Snapshot (Rank 1) memory of the target may count as a possession.
 

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Active Camo said:
A stealth technique taught to the Anbu that cloaks the user in chakra that prevents the user from making background noise such as footsteps, breaking twigs, or even the fluttering of their clothing, and causes their clothing to blend into their environment by matching the surroundings.

Information
Prerequisites: C Rank

Rank 1: While active, the user gains +2 Stealth.
Master: While active, the user gains +2 Stealth. Each time the user makes an attack, they have a 5% chance of being placed into Stealth after their attack.

Special Action: By paying +20% of the initiation cost, the user may overcharge the camouflage to treat them as in being in stealth. However, using this action, the user may not move or attack without dispelling this effect. This lasts for ten seconds, or until the user is removed from stealth. This requires ten seconds of cool down after use.

Special Action: If this Jutsu is active when an effect would remove the user from Stealth (Such as them making a sneak attack or being hit with a Blind Shot), the user may choose to pay the maintain cost and reduce this Jutsu's rank to Rank 1 for the remainder of its duration instead of being removed from stealth. This effect may be used again when this Jutsu is rank 1, in which case this Jutsu will be dispelled and cannot be recast for ten seconds from that point.

Rank 1 Cost: 450 Cp, 230 Cp/Rnd
Master Cost: 560 Cp, 280 Cp/Rnd

Notes:
- Lasts up to thirty seconds.
- While active, the users attempts to enter stealth can not be auto-detected.
- While active, the user will not give others in battle the +1 Awareness bonus from leaving Stealth mode.
 

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Mental Infiltration said:
Originally an interrogation technique designed to make suspects relive questionable alibi's, the ANBU have learned to utilize this technique in the midst of combat to put their opponents in a trance of reverse hypnosis. This causes the victim's mind to recall past actions and events, and can interfere with their train of thought, easily causing them to believe they are at a previous point in time.

Information
Prerequisites: C Rank

Rank 1: Deals 1090 damage at -3 Accuracy/DC. For ten seconds, the target has a 6% chance of repeating an action from the previous round.
Master: Deals 1360 damage at -3 Accuracy/DC. For ten seconds, the target has a 12% chance of repeating an action from the previous round.

Rank 1 Cost: 590 Cp
Master Cost: 730 Cp

Notes:
- May use Melee Accuracy or Gen DC.
- This technique does not require handseals.
- This Jutsu may only be used once per round successfully, and a target may only be effected by this every-other round.
- The user may choose any action the victim used in the previous round, otherwise a random action will be chosen. The user must have been aware of an action to choose it.
- This chance is checked individually each time a target performs an action, but may only be successful once.