C-Rank Jutsu

Ninpocho Admin

Administrator
Staff member
Jan 15, 2013
1,963
Yen
62,382,595
ASP
32,440
System Shock said:
A medical technique which converts chakra into small currents of electricity, infused to break down toxins within the body Though this technique can help resist poisoning, the electricity can prove harmful through repeated uses.

Information
Prerequisites: C-Rank

Rank 1: The target of this jutsu makes a d20 roll; if the result is between 1-15, a single poison is dispersed. If it is 16-19, two poisons are dispersed. If it is a 20, all poisons are dispersed.
Master: The target of this jutsu makes a d20 roll; if the result is between 1-12, a single poison is dispersed. If it is 13-17, two poisons are dispersed. 18-19, three poisons are dispersed. If it is a 20, all poisons are dispersed.

Cost: 560 CP from the caster; 0.5% Max Hp per poison affecting the target to be paid by the target.

Notes:
- Requires ten seconds of cooldown.
- Uses Melee Accuracy.
- A target may only be effected by this jutsu once per round.
- The effects of this jutsu are treated one rank lower if the user performs this on themselves.
 

Ninpocho Admin

Administrator
Staff member
Jan 15, 2013
1,963
Yen
62,382,595
ASP
32,440
Skeletal Fortification said:
Skeletal Fortification
This technique was created to significantly enhance the skeletal structure of the target. By carefully infusing chakra into the body of the victim, this chakra forms a protective coating that seeps into bone and strengthens its durability as well as healing process to the point where it is capable of mending broken limbs very quickly.

Information
Prerequisites: - C-Rank

Rank 1: Reduces a Limb's Called Shot Level by 2.
Rank 2: Reduces a Limb's Called Shot Level by 3.

Special Action - Full Body Treatment: By paying +30% Cp, the user may apply this to all of the target's limbs. This may only be used when mastered, and treats removes only a single penalty per limb. This cannot critical, and the user's Medical Buff becomes a % chance to heal an additional Called shot level; this is checked individually per limb. This may only be used upon a target once per battle.

Rank 1 Cost: 450 Cp
Rank 2 Cost: 560 Cp

Notes:
- Uses Melee Accuracy
- A limb may only be effected by this Jutsu once every other round.
- This Jutsu has a chance of rolling a Critical hit. In which case, any Called Shots used on the limb for the next ten seconds will have a % chance of failing equal to the user's Medical Buffs.
- This effects of this Jutsu are treated one rank lower if the user performs this on themselves. The special action cannot be used on themselves.
 

Ninpocho Admin

Administrator
Staff member
Jan 15, 2013
1,963
Yen
62,382,595
ASP
32,440
Anesthetic Infusion said:
A Jutsu that serves as a convenient painkiller for on-the-go treatment. This technique is used by medics to numb their patient's sensitivity to pain. Depending on the strength of chakra infused into the target, this can make them oblivious to even serious wounds inflicted upon them.

Information
Prerequisites: - C-Rank

Rank 1: Infuses chakra using Melee Accuracy, causing the mod to show only 85% of the target's damage taken during a round.
Master: Infuses chakra using Melee Accuracy, causing the mod to show only 75% of the target's damage taken during a round.

Rank 1 Cost: 1.5 Ap, 500 Cp, 250 Cp/Rnd
Master Cost: 1.5 Ap, 630 Cp, 320 Cp/Rnd

Notes:
- This Jutsu uses Melee Accuracy for the initial check. Lasts twenty seconds.
- This Jutsu is always modded as a hidden action.
- Cannot be used on self, and does not effect victim's below 40% of their Max Hp.
- While effected, the mod will not post the exact Hp or damage taken of the target during a round; a false Hp value will be shown. The actual mod information will be pm'd to the user. Actual mod information will be revealed when the victim is no longer effected.
- This has a % chance to prevent the victim from knowing if they are effected by any called shots. This chance is equal to 1/3 the user's Medical Buff.
 

Ninpocho Admin

Administrator
Staff member
Jan 15, 2013
1,963
Yen
62,382,595
ASP
32,440
System Restoration said:
A rather advanced medical technique, this technique focuses more on combating the many different things that may go wrong with a body. Leftover burn marks, acidic residue, internal bruising, etc...This technique was developed as a simple cure-all treatment to bring a body back to a more favorable operating condition. Though useful, don't expect complete miracles.

Information
Prerequisites: - C-Rank

Rank 1: Dispels 2 of the most recent debuffs to effect the target.
Master: Dispels 2 of the most recent debuffs to effect the target. This has a chance equal to 1/3 of the user's Medical Buff at removing an additional effect.

Rank 1 Cost: 450 Cp
Master Cost: 560 Cp

Notes:
- Uses Melee Accuracy.
- A target may only be effected by this Jutsu once per round.
- This removes the most recent debuffs applied to the user.
- This only applies to temporary secondary effects such as 'burns', increased Bleed damage, or Dodge penalties that wear off after time; this does not apply to permanent effects such as bleeding or Called Shots nor does it apply to any Jutsu effects that are being maintained, or Poison.
- If an effect has multiple stacks, the entire stack is removed if possible; not just one level. This still only counts as 1 effect being removed.
- This Jutsu has a chance of rolling a Critical hit. In which case, two additional debuffs are removed.
- This effects of this Jutsu are treated one rank lower if the user performs this on themselves.