Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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C-Rank Jutsu

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Hidden Smoke Bomb
An unusual and seemingly harmless technique that practically unleashes a thick fog from the puppet, covering the battlefield and obscuring their vision momentarily.

Information
Prerequisites: C-Rank, a weapon with the Puppet damage type

Rank 1: Attempts to affect two targets at normal accuracy. Targets who are hit by this have their next two non-Genjutsu attacks treated as Blind Shots.
Rank 2: Attempts to affect two targets at normal accuracy. Targets who are hit by this have their next three non-Genjutsu attack treated as Blind Shots.

Special Action: By paying +20% CP, this Taijutsu may be armed as a Trap item; the AP/CP cost of this jutsu replace the usual trap costs, but otherwise, follows other Trap rules. This counts as both a Puppet Taijutsu and Trap Item. The puppet itself is considered the Trap for targeting purposes.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Note
- May only be used once every other round.
- Lasts ten seconds, or until the maximum number of attacks have been performed.
- This does not stack with any other effect which would cause an attack to be a blind shots.
 

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Puppet Clone
A jutsu that causes the user's puppets to appear as the user in an attempt to disorient the target.

Information
Prerequisites: C-Rank, a weapon with the Puppet damage type

Rank 1: Transforms up to 2 unequipped puppet weapons into clones of the user.
Rank 2: Transforms up to 3 unequipped puppet weapons into clones of the user. May use the special action.

Special Action - Mimicry: The user may channel an offensive Jutsu through an existing Puppet Clone for +10% Cp. Jutsu performed this way only deals 70% of the base damage. Maintainable Jutsu last ten seconds shorter. Using this action rerolls this jutsu's Awareness check against the channeled jutsu's target. Cannot channel puppet taijutsu through a puppet clone.

Rank 1 Cost: 335 Cp, 165 Cp/Rnd per clone
Rank 2 Cost: 420 Cp, 210 Cp/Rnd per clone

Note
- Lasts up to thirty seconds.
- Does not require a weapon to be equipped to be performed. Cannot be used with Broken weapons.
- Upon initiation, there is an Awareness check per clone to all in battle to see if the clones are seen through.
- While active, these puppet weapons are valid targets in battle, having the user's secondary stats. Puppet clones have no AP, and do not make actions unless a jutsu is channeled through them. If a Puppet Clone is hit with an attack, a Called Shot - Weapon chance is rolled against it. This may inflict the Broken rank.
- If a Puppet Clone is attacked, an Awareness Check is made, if the attacker succeeds the check, it dispels Puppet Clone's effect for that Puppet and the attack is redirected at -2 Accuracy/DC to another Puppet Clone or the user at random. This only applies once per attack.
 
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Puppet Switch
A handy puppet based variation of the Body Switch technique. This allows the user to trade places with one of their puppets if attacked, however requires priming their puppet beforehand.

Information
Prerequisites: C-Rank, a weapon with the Puppet damage type

Rank 1: Instantly Auto-Dodges the next incoming attack aimed at the user; however after dodging, actions performed with their equipped weapon cost an additional +0.5 AP for the remainder of the round.
Rank 2: Instantly Auto-Dodges the next incoming attack aimed at the user; however after dodging, actions performed with their equipped weapon cost an additional +0.25 AP for the remainder of the round.

Special Action: May be used with an unequipped puppet weapon in the user's inventory. If this is used, the chosen weapon has its called shot level raised (this may raise it to the Broken rank). Using this action does not required a weapon to be equipped.

Rank 1 Cost: CP of dodged technique +20%
Rank 2 Cost: CP of dodged technique.

Note
- This is considered an Activated Auto-Dodge.
- Does not apply to any A-Rank and above attacks.
- If the user unequipped their weapon after performing this technique, but before this jutsu being triggered, this jutsu is dispelled and will not activate. This does not apply to the special action.
- Cannot be used with a Broken weapon.
 

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Channel Puppet
A useful technique that allows the user to control an object with chakra threads without being armed with it. The connection is slightly weaker this way but the user doesn't have to worry about giving away their position while using this technique.

Information
Prerequisites: C-Rank, a weapon with the Puppet damage type

Rank 1: The user may control 1 weapon without having it equipped. All actions used with this weapon cost an additional +30% CP and lose any damage buffs.
Rank 2: The user may control 1 weapon without having it equipped. All actions used with this weapon cost an additional +25% CP.

Rank 1 Cost: 335 Cp, 170 Cp/Rnd
Rank 2 Cost: 420 Cp, 210 Cp/Rnd

Note
- Does not require a weapon equipped to be performed.
- This technique may only be maintained for thirty seconds. Has ten seconds cool down once the technique has been stopped or has reached the thirty second duration.
- While using this technique, the chosen weapon is considered separate from the user and will not pull them out of stealth if the weapon attacks. If user is in stealth, the weapon affected by Channel Puppet does not benefit from Sneak Attacks.
- While this is active, any called shot attempts that hit the weapon are automatically successful, and may inflict the Broken rank on the weapon.
- Cannot be used with a Broken weapon, but otherwise may be used with weapons of any type (not just puppets)
 

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Needle Shower
Hidden within the puppet's limb is a canister full of sharp, deadly needles. Releasing that canister, the puppet shoots out a barrage of needles that are next to impossible to dodge.

Information
Prerequisites: C-Rank, a weapon with the Puppet damage type

Rank 1: Strikes nine times at +3 Accuracy, dealing 90 damage each. The user may split these strikes between up to three targets.
Rank 2: Strikes twelve times at +3 Accuracy, dealing 90 damage each. The user may split these strikes between up to four targets.

Special Action: By paying +20% CP, this Taijutsu may be armed as a Trap item; the AP/CP cost of this jutsu replace the usual trap costs, but otherwise, follows other Trap rules. This counts as both a Puppet Taijutsu and Trap Item. The puppet itself is considered the Trap for targeting purposes.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Note
- May only be used once per round
 

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Gas Warfare
Puppet shoots a cloud of noxious gases at the opponent, which can cause the target to become very easily poisoned. While they can't see, a second puppet shoots a volley of senbon at them.

Information
Prerequisites: C-Rank, a weapon with the Puppet damage type

Rank 1: Dispenses a poisonous fog, dealing 1020 damage and causing the target to lose -1 Accuracy until the end of the round.
Rank 2: Dispenses a poisonous fog, dealing 1260 damage and causing the target to lose -2 Accuracy until the end of the round.

Special Action: By paying an additional +20% of the cost, the user may use an Inhaled poison in their inventory (consuming that use of the poison). This also applies the chosen poison upon a full hit.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp
 

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Magnet Missile
Utilizing a puppet with a built in railgun, the puppeteer shoots a hunk of metal. The strike lands with such force as to cause an explosion at the point of impact.

Information
Prerequisites: C-Rank, a weapon with the Puppet damage type

Rank 1: Strikes up to two targets, dealing 820 damage. The user's next Puppet attack against a target who was hit by this attack has a 15% chance of gaining a +2 Bonus (whichever applies).
Rank 2: Strikes up to two targets, dealing 1020 damage. The user's next Puppet attack against a target who was hit by this attack has a 30% chance of gaining a +2 Bonus (whichever applies).

Rank 1 Cost: 320 Cp
Rank 2 Cost: 400 Cp
 

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