Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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C-Rank Jutsu

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Poison Extraction
A technique that allows the user to infuse their chakra into another at which point it "absorbs" the effects of a poison. From there, the chakra/poison may be extracted from the body in the form of a gaseous poison encased in a thin solid layer of chakra.

Information
Prerequisites: Poison Affinity, C-rank

Rank 1: Removes a single poison affecting a target.
Master: Removes a single poison affecting a target. The target gains immunity to this poison for the remainder of battle unless otherwise stated.

Special Action: For an additional 1 Ap, the user may retain the poison (this takes up a special bonus equipment slot unique to this jutsu). The user has a single usage of the extracted poison. May only hold a single poison at a time through this action.

Rank 1 Cost: 450 Cp
Master Cost: 680 Cp

Notes:
- May only be used once per round.
- If multiple poisons are affecting a target, one is chosen at random.
- This Jutsu uses melee accuracy on the effected target (Unless it is themself or an ally)
- The user retains any extracted poison as an item for the rest of the battle. Extracted poison may be used with the special action.
 

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Toxic Channeling
The Poison affinity allows the user to corrupt their chakra to the point where it has dangerous effects upon the body; this technique is no different. Using a weapon as a medium, this coats an object with thick chakra to the point where the chakra manifests as a seeping poison dripping from the weapon.

Information
Prerequisites: Poison Affinity, C-rank

Rank 1: Applies an Injury poison to the user's weapon; while this jutsu is active, this poison will not 'disperse' from the weapon and the weapon inflicts +5% Damage. Lasts two rounds.
Master: Applies an Injury poison to the user's weapon; while this jutsu is active, this poison will not 'disperse' from the weapon and the weapon inflicts +5%. Lasts three rounds.

Rank 1 Cost: 500 Cp, 250 Cp/Rnd
Master Cost: 620 Cp, 310 Cp/Rnd

Notes:
- This must be used with a weapon, and may only apply to one weapon at a time.
- The user must choose any Injury poison in their inventory with uses remaining. Performing this jutsu consumes that usage.
- The poison used with this weapon is removed from the weapon once this jutsu is dropped.
 

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Immunity Break
A technique that creates a cloud of chakra, which, though not poisonous in itself, is absorbed into the body of the victim and weakens their immunities to other poisonous effects.

Information
Prerequisites: Poison Affinity, C-rank

Rank 1: Effects two targets at +1 Accuracy. Those effected suffer a -1 penalty to any poisoned attacks (poison jutsu, poison items, poisoned weapons, etc), and have any 'immunities' to poison temporarily ignored during this time.
Master: Effects two targets at +1 Accuracy. Those effected suffer a -2 penalty to any poisoned attacks (poison jutsu, poison items, poisoned weapons, etc), and have any 'immunities' to poison temporarily ignored during this time.

Rank 1 Cost: 450 Cp, 230 Cp/Rnd
Master Cost: 560 Cp, 280 Cp/Rnd

Notes:
- Lasts up to three rounds. Does not require a check the round following the one it was used in, but if maintained beyond that it requires a Nin check.
- This does not stack, even from multiple sources. Reusing it upon a target resets the timer.
- Once the jutsu is dropped, the victim regains any previous poison immunities.
- Does not affect poison immunity acquired through Abilities, BL/CA skills, or Kinjutsu.
 

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Venom Needle
A technique that infuses chakra into poison; this breaks down said poison into a liquid and reshapes it through chakra into thin senbon; creating weapons out of poison itself. Like normal Senbon, these may throw and pierce into a target...and from that point are absorbed directly into the body.

Information
Prerequisites: Poison Affinity, C-rank

Rank 1: Converts a poison into a projectile. This deals 850 damage at +2 Accuracy.
Master: Converts a poison into a projectile. This deals 1060 damage at +2 Accuracy.

Special Action: The user may create up to three needles from the poison, however doing so splits the damage between needles and each additional needle created lowers the Accuracy by -2. Each needle may be thrown at different targets.

Rank 1 Cost: 450 Cp
Master Cost: 560 Cp

Notes:
- Uses Ranged or Ninjutsu Accuracy.
- This jutsu requires the user to have some type of poison in their equipment slots. Using this jutsu uses up that use of poison.
 

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