Core Ability Key Terms

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Core Ability Glossary
  • Passives:
    • Give you character an ongoing bonus, such as enhanced damage or a damage immunity.
  • Boost:
    • Gives a boost to either your secondary stats, Hp or Cp, or damage.
  • Modifications:
    • Modify a preexisting jutsu or ability in the shops into a new, more powerful technique.
  • Styles:
    • Much like the abilities found in the shop, and work the same way.
  • Special Moves:
    • Are certain non-jutsu actions that a CA user may perform. Special moves cannot be combined. Unless they specified otherwise.
      • Dependent Special Moves: Have no activation cost and may be used freely.
      • Independent Special Moves: Cost 1 Ap to initiate.