Water Whip said:Water WhipA technique which forms a long tendril of water that is shaped and reinforced with chakra, to the point where this technique is as strong as steel and can cut through many materials. This tendril can be wielded like a long whip to strike opponents.
Rank 1: Strikes with a condensed stream of water that deals 720 damage with a 8% chance of bleeding and suppression.
Master: Strikes with a condensed stream of water that deals 900 damage with a 12% chance of bleeding and suppression.
Special Action - Water Snare: This technique may be used as a called shot, taking on called shot penalties. If successful the tendril wraps around the limb of a target (Arms or legs only) and increases called shot level by 2 ranks. This does not stack, and lasts up to twenty seconds or until dispersed.
Special Action - Water Weapon: The user may maintain this jutsu to create a weapon made out of water. If they do they create a weapon which automatically has the Special Composition: Water augment.
Rank 1 Cost: 240 Cp to initiate, 115 CP/round to maintain.
Master Cost: 300 Cp to initiate, 140 CP/round to maintain.
- May use Melee or Ninjutsu Accuracy.
- Water Snare requires a Nin check at the start of each round, and attacks on the victim have a 40% chance at dispelling this effect. This effect may be escaped for .5 Ap.
- If the Water Weapon Special Action is used then Water Whip is a Weapon Creation Jutsu. The Special Composition: Water augment counts against the maximum number of equipped augments and may not be changed.