**Terrain is considered to be "little cover" and "dark".
[col]
Foxy - Hachi
HP: 100,000
[-4000] 96000
CP: 50,000
[6860] 43140
AP: 10
[-9.25] 0.75
Inventory: Iron vein (full stack), Heaven's Touch (full stack), Mustard Gas (full stack), Syringe (filled with Heaven's Touch), Ninja Wire (full stack), weapon (strategist pre-placed poison - Iron vein).
Status: Starts every round in stealth (cursed seal); Wrath Seal activated; Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance; Reaper of Faith (Reiko)
[spoilername="Stats"]Melee Accuracy 27 + 1 (Cursed Seal)
Ninjutsu Accuracy 23 + 1 (Cursed Seal)
Ranged Accuracy 23 + 1 (Cursed Seal)
Gen DC 23
Gen Save 23
Signature Weapon Gen Save 18
Evasion 27 + 1 (Cursed Seal)[/spoilername]
[spoilername="Passives"]1.) Nanjirou: Increased crit range
2.) Nanjirous: A special weapon
3.) Tsukumogami: A signature weapon with an additional augment slot
4.) Hidden Power with Bushido: +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +3 to their secondaries.
5.) Spiritual: Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
6.) Weapon has a +1 critical range that is not effected by caps.
7.) Strategist - pre-poisoned weapon with Iron Vein. Additional Slots are free attacks.
8.) Clarity
9.) Called Shot
10.) Sensor
11.) Poison Mastery
12.) Cursed Seal
13.) Bloody Mess[/spoilername]
[spoilername="Actions"]Starting round in stealth due to cursed seal.
Maintain: Wrath Seal and Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance
0 AP Hachi uses quickdraw to sheath his weapon
1 AP attempts to leave Ring of Fire if Ring of Fire is still up.
Conditional #1, repeat attempt to leave if Hachi fails to leave Ring of Fire.
Conditional #2, repeat attempt to leave if Hachi fails to leave Ring of Fire.
2.5 AP Cast Toxic Curse [Mastered] on Reiko using AE special move spread to include an additional target to include Akkuma using melee accuracy. This would be considered a Hidden Action if done from stealth.
0 AP using quickdraw Hachi draws a stack of ninja wire.
0 AP using quickdraw Hachi draws a vial of Iron Vein
1 AP Hachi applies Iron Vein to his weapon.
3 AP Cast Touch of the Accursed [Mastered] on Shiori using AE special move Debilitate (uses melee accuracy).
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Reiko's legs using the ninja wire.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Akkuma's legs using the ninja wire.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Shiori's legs using the ninja wire.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on random target that called shot was not effective on (Reiko, Akkuma or Shiori) legs using the ninja wire. Conditional #3 if the called shot was effective on all three, then skip this attack.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Reiko's arms using the ninja wire.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Akkuma's arms using the ninja wire.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Shiori's arms using the ninja wire.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on random target that called shot was not effective on (Reiko, Akkuma or Shiori) arms using the ninja wire. Conditional #4 if the called shot was effective on all three, then skip this attack.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on random target's (Reiko, Akkuma or Shiori) feet using the ninja wire.
0.5 AP using his Primal Augment for a faster basic strike Hachi uses his last ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on random target's (Reiko, Akkuma or Shiori) feet using the ninja wire.
Condition #5: drop Touch of the Accursed if suppressed/bound.[/spoilername]|
Resting Bitch Face - Shi
HP: 100,000
CP: 50,000
[1860] 48140
AP: 10
[-9.5] 0.5
Inventory: Weapons, Puppets, Antitoxin (full stack), Ninja Wire (full stack) x2, Explosive Notes (full stack), Energy Drink (full stack)
Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura]; Starts every round in stealth (cursed seal); Reaper of Faith (Reiko); 10% Sneak Chance (2 hearts), +2 dodge (2 Hearts)
[spoilername="Stats"]Ranged Accuracy 27 + 3 (Quickstep)
Ninjutsu Accuracy 23 + 3 (Quickstep)
Melee Accuracy 19 + 3 (Quickstep)
Genjutsu DC 23 + 2 (Slippery Mind) - 1
Genjutsu Save 23 + 2 (Slippery Mind)
Evasion 23 + 2 (Heart)[/spoilername]
[spoilername="Passives"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) Kinjutsu: Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
2.) Kinjutsu: "Stretched" attacks have a 25% chance to be a Sneak Attack.
3.) Kinjutsu: After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.
4.) Called Shot
5.) Cursed Seal
6.) Upkeep Maintenance
7.) Trap Fanatic
8.) Deflection modified by Enhanced Counter: The Deflection ability now applies to Jutsu up to A rank, gains an additional +5% chance of activating, and no longer has an Accuracy penalty when using the special action. Additionally, If the special action is used upon an attack using Ranged accuracy successfully, the user is able to deflect it towards a different target at -3 Accuracy and 70% damage.
9.) Stalker
10.) Puppet Master: +5% Puppet Damage and -10% Puppet CP Cost
11.) Sneak Attack: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
12.) Shadow Step: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
13.) Counterattack: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
14.) Sniper: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
15.) Flash Counter [Mastered]
16.) Quickstep x3
17.) Slippery Mind[/spoilername]
[spoilername="Actions"]0 Maintains puppets, cursed seal, activated hearts
Conditional #1: Use counterattack Akkuma any missed melee attacks as called shot arms using it as a stretched attack.
Conditional #2: Use counterattack Akkuma any missed melee attacks as called shot legs using it as a stretched attack.
Using her opportunist skill feint (to make an attack into a sneak attack possibly)
Conditional #3: If attacked by an attack that takes more than 2 seconds to perform Flash Counter [Mastered] and use stretched [Ranged Accuracy] basic strikes x6 with her armed puppet using called shots with each of these attacks. 1 - called shot arms, 2 - called shot legs, 3 - called shot head, 4 - called shot hands, 5 - called shot feet, 6 - called shot heart using her sniper ability if she is in stealth at the time [Reminder as this is not a conditional].
0.5 Draws a supportive puppet. -10% damage, +2 accuracy. Overflow, Primal, and Chakra Drain
2.5 AP using her support puppet Shi casts Puppet String Seal [Mastered] on a random target (Reiko, Akkuma or Shiori).
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on a random target (Reiko, Akkuma or Shiori). Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Flame Thrower Stream [Mastered] targeting Shiori, Akkuma and Reiko with her Offensive Puppet. She is also using her supportive puppet to apply her Overflow Augment from her supportive puppet (x3 buff) as well as the special action Scorching Hellfire. Shi will use her opportunist skill feint for this.
1.5 AP Using her upkeep maintenance Shi repairs Magic Cylinder.[/spoilername]
0.5 AP Using her support puppet Shi attacks a random target (Akkuma, Shiori or Reiko) in the head with a basic strike called shot head using feint from her opportunist skill set.[/col]
[col]
Miroku Akkuma
HP: 36,000
(+1080 Healing Factor) [+6952 => 4950 (15% max)] 36,000 [max] [-8868] 27132
CP: 33,000
(+990 Hyperactive) 33,000 [max] [-3675] 32325
Corrupted Energy: 9900
[+6952 => 4950 (15% max)] 14850
AP: 10
[-9.5] 0.5
Inventory: 2x Syringes filled with Botulinum Toxin, 2x Syringes filled with Strainweed, 2x Syringes filled with Serpant's Blood, 2x Syringes filled with Heaven's Touch, 2x Syringes filled with Heaven's Touch , Demon Soul Scythe -- Type: Slashing Sub-Type: Bleeding , Modifier: +2 Accuracy / -10% damage. Razor Strike, Chakra Drain, and Vampiric.
Status: -10% damage and they receive -1 Genjutsu DC (Demonic Aura); Hasted Steps; Mask Summon; Corpse Soil (500 CP/round); Cyclone Movement: Non-melee attacks against the user have a 21% chance of being 'Deflected'; Defensive stance: 10% DR
[spoilername="Stats"]Ninjutsu Accuracy 27 - 4 (Defensive Stance)
Melee Accuracy 27 - 4 (Defensive Stance)
Genjutsu Difficulty 23 - 1
Ranged Accuracy 23 - 4 (Defensive Stance)
Genjutsu Save 23 - 4 (Defensive Stance)
Evasion 23 + 3 (Walk of the Aeons) + 4 (Defensive Stance)[/list][/spoilername]
[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
0
Instructor
1
Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
2
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
3
Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
4
Hyperactive: Regain 3% CP/round
5
Defensive Technique: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode
6
Summoner: A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
7
Contract Master
8
Clarity: always know when under the effect of a genjutsu. Able to resist the genjutsu the next round after it is cast.
9
Healing Factor: Regain 3% HP/round
10
Ripple Effect
11
Delayed Action
12
Danger Sense: +10% Auto-Dodge
13
Fatetwisting
14
Secondary Echo
15
Hasted Steps
16
Walk The Aeons
17
Renewal
18
Temporal Strike: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
19
Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
20
Kinjutsu: +1 towards their limit of active Creation in battle.
21
Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
22
Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
23
Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23
Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]|
Uchiha Anatsu
HP: 31800
(+954 Healing Factor) 31800 [max]
[-5128] 26672
CP: 37200
Inventory: Oil Flask x 2, Kawarimi Target, Health Pill, Energy Drink, Smoke Bomb.
Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura]; Hachi has
Sensor trained on him; Removing Anatsu from battle
[spoilername="Stats"]Ninjutsu Accuracy 27 + 1.5 (Kinjutsu Sharingan)
Genjutsu Difficulty 27 + 2 (Insidious Gaze)
Dodge 23 + 1.5 (Kinjutsu Sharingan)
Gen Save 23
Melee Accuracy 23 + 1.5 (Kinjutsu Sharingan)
Ranged Accuracy 19 + 1.5 (Kinjutsu Sharingan)[/spoilername]
[spoilername="Skillz"]
-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
1. Healing Factor
2. Sentinel 5% DR (non-illusion)
3. Onyx Guard
4. Supercharge When the user is hit with a Ninjutsu attack, any damage taken by it is reduced by 5%. This reduced damage is then added to their next Ninjutsu attack as bonus damage that cannot be buffed through any source (it can still be reduced). The user can be charged with the bonus damage of up to three attacks at a time. If this ability activates any further, then the newest damage will overwrite the oldest bonus damage. Effects which cut through, bypass, or otherwise negate Damage Reduction do not apply to this ability.
5. Acrobatics capable of performing one additional Activated Auto-Dodge per round.
6. Release Restraint All Bind-escape chances are increased by +5%. Additionally, escape attempts cost -0.5 AP than usual. Once per round, the user's first escape attempt costs no AP.
7. Barrier Mastery May use Barrier jutsu without handseals. Barrier HP is 10% stronger.
8. Jutsu Expansion
9. Youkai Contract
10. Will of Fire: Fire Jutsu damage is increased by 15%.
11. Precognition: +10% Auto Hit to all attacks.
12. All Sharingan Implant Techniques used by an Uchiha cost -10% Chakra.
13. Sharingan is constantly active (due to kinjutsu).
14. Insidious Gaze: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +2 DC[/spoilername][/col]
[col]
Takahashi Shiori - Rioshi
HP: 42000
[-13714] 28286
CP: 30000
[-4000] 26000
Corrupted Energy: 9000
[-4025] 4075
AP: 10
[-10 due to suppression] 0
Inventory: Headset, Antidote (full stack), Ninja Wire (full stack), 2 weapons, Iron Vein (Full Stack), Explosive notes (Full Stack)
Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura],
Bleed I, Iron Vein (Poisoning) -2 Accuracy; Summoned a Youkai
[spoilername="Stats"]Ninjutsu 27 - 2 (Iron Vein) - 2 (Higuma)
Genjutsu DC 23 - 1 (Demonic Aura)
Ranged Taijutsu 23 - 2 (Iron Vein) - 2 (Higuma)
Melee Taijutsu 23 - 2 (Iron Vein) - 2 (Higuma)
Genjutsu Resistance 23
Evasion 23 - 2 (Higuma)[/spoilername]
[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) +5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
2.)
Sentinel (ANBU Branch)
3.)
Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
4.) Sonar: Not affected by Sight-based Debuffs or Visual Genjutsu.
5.) Sonar: All non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
6.) Enthralling Voice: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
7.)
Elemental Illusion
8.)
Mind Overflow
9.)
Duelist
10.)
Shattered Reality
11.)
Willpower
12.)
Elementalist
13.)
Jutsu Expanionist
14.)
Sixth Sense
15.)
Tracker
16.) +15% Sound Ninjutsu damage
17.) May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
18
Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
19
Kinjutsu: +1 towards their limit of active Creation in battle.
20
Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
21
Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
22
Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23
Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]
[spoilername="Attacks"]0 AP Shiori maintains Corpse Soil to bring back 2 of her lost zombies.
0 AP Shiori uses Dark Invitation
3 AP Shiori uses her Enthralling voice to cast Fevre De Pitch - Song Genjutsu [Mastered] on herself, Reiko and Akkuma.
3 AP Shiori uses her Enthralling voice and shinobi 101 to cast Night [Mastered] on Shi and Hachi using Gen Knowledge Move De'ja Vu. Use Elemental Illusion Fire.
3 AP Shiori uses her Enthralling voice and shinobi 101 to cast Invisibility [Mastered] on Shi and Hachi (due to Hashigaki skill both targets) and Gen Mastry Skill Sensory Switch to switch the sense slot of this genjutsu to Kinetic. Use Elemental Illusion Fire.
Zombies all attack for all AP with nin accuracy Shi.
Contract summon performs Utter Chaos on Shi, then on Hachi.[/spoilername]|
Reiko
HP: 39000
[+1170 Healing Factor] 39000 [max]
[-830] 38170
CP: 33000
[-38170] 30199
AP: 10
[7.5] 2.5
Inventory:
Status: Reaper of Faith (Hachi and Shi)
[spoilername="Stats"]Genjutsu DC 27
Ninjutsu Accuracy 27
Genjutsu Save 23 + 2
Dodge 23
Melee Accuracy 19
Ranged Accuracy 19
Awareness 15 + 2
Stealth 15 + 2
Poison Resistance 25[/spoilername]
[spoilername="Skillz"]Class: +5% Chance of inflicting Secondary Effects
0. Journeyman - Main Branch: Jutsu cost -5% Chakra.
0. Shinobi 101: Unarmed Taijutsu with Ninjutsu Accuracy
The user gains +10% Damage Reduction
- All Bleeding / Called Shot Penalty chances are reduced by -10%. Bleeding/Called Shot penalties are treated as one rank lower. (Lowest this can go down to is Bleeding Rank 1/Sprained)
- The user cannot be knocked out by Bleeding or Poisons. (This does not include Poison Jutsu)
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
1. Healing Factor
2. Duelist
3. Willpower
4. Mind Overflow: Targets effected with the user's Genjutsu take +10% damage from all damage types.
5. Elemental Illusion
6. Heavy Handed
7. Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
8. Tracker: When making Awareness Checks, the visibility/Terrain effect is treated as two ranks higher in the user's favor.
9. Mechanized Weapon [Fangs of the Red Prince]
10. Demonic Aura (3 Points): Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.
11. Third Eye (3 Points)
12. Smite Foe (3 Points)
13. Fell Drain (2 Points)
14. Daunting Presence x2 (2 Points): Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.
15. Fell Vengeance (3 Points)
16. Death Touch (2 Points)
17. Form of the Demon (Master Rank) - (2 Points)[/spoilername][/col]
What Happened?
0.00 Seconds | Reiko releases his Demonic Aura.
- Gen Check (Reiko) 3 Failed
Gen Check (Hachi) 19
Gen Check (Reiko) 19 Success
Gen Check (Shi) 6
Gen Check (Reiko) 17 Success
Gen Check (Akkuma) 3
Gen Check (Reiko) 18 Success
Gen Check (Anatsu) 18
Gen Check (Reiko) 17 Success
Gen Check (Shiori) 5
-10% damage and they receive -1 Genjutsu DC
0.00 Seconds | Shiori uses Dark Invitation.
- Nin Check (Shiori) 4 Failed
Nin Check (Hachi) 9
Nin Check (Shiori) 5 Failed
Nin Check (Shi) 16
Nin Check (Shiori) 2 Failed
Nin Check (Akkuma) 5
Nin Check (Shiori) 2 Failed
Nin Check (Anatsu) 2
Nin Check (Shiori) 7 Failed
Nin Check (Reiko) 13
0.00 Seconds | Akkuma uses Dark Invitation.
- Nin Check (Akkuma) 7 Success
Nin Check (Hachi) 3
Nin Check (Akkuma) 6 Failure
Nin Check (Shi) 20
Nin Check (Akkuma) 9 Success
Nin Check (Shiori) 8
Nin Check (Akkuma) 12 Success
Nin Check (Anatsu) 1
Nin Check (Akkuma) 6 Failure
Nin Check (Reiko) 19
0.00 Seconds | Shi activates her cursed seal. Starts each round in stealth and +1 accuracy. +5% [Offensive Puppet] Damage.
- This is the start of the round and this is declaration of use. This does not take effect for 2 more AP.
Akkuma 25% chance to auto-detect. 93 Failed
0.00 Seconds | Hachi focuses on (pick a random target between Shiori, Anatsu and Akkuma) for Sensor Ability.
0.00 Seconds | Hachi activates his cursed seal. Starts each round in stealth (would start next round) and +1 accuracy.
- This is the start of the round and this is declaration of use. This does not take effect for 2 more AP.
Akkuma 15% chance to auto-detect. 59 Failed
0.50 Seconds | Akkuma enters Hasted Step Chakra Style.
- - Effect: While in this style up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP.
Note: "Acceleration" may be applied twice to a single attack to cause it to be modded as being 2 AP faster but this spends both of the user's "accelerated" actions for the round.
0.50 Seconds | Shi equips an Offensive [Suppression] puppet.
- +2 accuracy, -10% damage. Augments: Vengeance (When successfully struck by an attack the user becomes "Vengeful" until the remainder of the round. While "Vengeful" they deal 10% increased damage against the target which hit them), Wired (The user may entangle an opponent with a hidden wire from the weapon using Melee or Ranged Accuracy at -2 Accuracy for 0.5 AP. This inflicts a -3 Dodge penalty on victims. An entangled opponent may un-entangle themselves for 1 AP), and Silencer (The first Sneak Attack that the user makes with the equipped weapon each round does not remove them from Stealth Mode). Traps: Tornado Duster [B Rank], Cylinder of Magic [B Rank], Compulsory Evacuation Machine [B Rank].</B></B></B>
0.50 Seconds | Anatsu enters Defensive Stance.
1.00 Seconds | Hachi activates his Wrath Seal.
- Grants the user 3 Focus points upon activation and each round active. The user may now perform the Lethality option.
1.50 Seconds | Hachi enters Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance. The user takes +15% Damage from all sources, however their class Evasion stat is considered High.
1.50 Seconds | Akkuma casts Mask Summon D-Rank Anbu - Master: The user may summon their mask to conceal their identify. The mask may block 2 Called Shots to their Head before breaking.
2.5 Seconds | Shi casts Active Camo [Mastered].
2.50 Seconds | Reiko uses Stunt Double (Master Rank) to cast Basic Clone (Master Rank) targeting Hachi and using Sensory Knowledge: Mental Spread to target Shi as well at -2 Gen DC.
- Stealth
- Stealth Check (Reiko) 4 Success, Reiko has entered stealth
Awareness Check (Hachi) 3
Stealth Check (Reiko) 11 Success, Reiko has entered stealth
Awareness Check (Shi) 4
Stealth Check (Reiko) 18 Success, Reiko has entered stealth
Awareness Check (Shiori) 20
Stealth Check (Reiko) 12 Success, Reiko has entered stealth
Awareness Check (Akkuma) 16
- 25% chance to be auto-aware. 25 Success. Reiko can be seen by Akkuma
Clone Awareness
- Gen DC (Reiko) 5 Failed
Gen Save (Hachi) 17
Gen DC (Reiko) 3 Failed
Gen Save (Shi) 6
3.00 Seconds | Akkuma casts Corpse Soil B-Rank - Mastered with the Special Action "Grasp of the Unliving" targeting Shi, Hachi & Anatsu (3 zombies used) cast using Corrupted Energy and Hasted Steps.
- Awareness (Akkuma) 9 Failed, unable to target Shi
Stealth (Shi) 8
Stealth Check (Akkuma) 15 Failed
Awareness Check (Hachi) 20
Stealth Check (Akkuma) 6 Success
Awareness Check (Anatsu) 4
- Anatsu is bound
25% chance to break free from the Zombie for every 1.5 AP spent. Each failed attempt causes the target to receive 200 damage. Roll: 5 Success
Anatsu is no longer bound.
- With Hasted Steps you would need to state if you are using multiple instances of Acceleration, otherwise it would default to 1.
3.00 Seconds | Shiori casts Graveyard Amalgamation [Mastered] to create a Bone Behemoth.
3.50 Seconds | Reiko uses Reaper of Faith to ingest the blood of Hachi.
3.75 Seconds | Shi arms Compulsory Evacuation Machine.
- Trigger condition: Any target using a Clone, Creation, or Summoning jutsu.
- Trigger condition for Compulsory Evacuation Machine has been met.
Random Roll to determine creation to be removed. 1 - Shiori's Graveyard Amalgamation, 2 - Akkuma's Corpse Soil. Roll: 1
Ranged Accuracy 15 Success
Ninjutsu Dodge 8
The Graveyard Amalgamation have been removed from the battle.
4.25 Seconds | Hachi uses Battoujutsu to draw his Ancestral (Spiritual) Signature (Tsukumogami) Weapon. Slashing Weapon (Bleed) +0 acc 0% damage modifier; augments -- pressure (can inflict suppression also), primal (basic strikes cost 0.5 AP), blood rack (suffer bleed damages instantly upon having their bleed level increased), vengeance (+10% damage against a target that has struck them that round) and attacks Shiori, Anatsu and Akkuma with Tsubame Gaeshi [Mastered] using 2 wrath points to extend this attack.[/b]
- <B>Attack (Hachi) 9 Hit
Evasion (Shiori) 9
- <B>Suppression Chance. 99 Failed
Bleed Chance. 30 Success
Poison Roll (Iron Vein): 1 Failed
Poison Resistance Roll: 18
Attack (Hachi) 11 Hit
Evasion (Anatsu) 9
- Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus. 80 Failed
Suppression Chance. 87 Failed
Bleed Chance. 91 Failed
Poison Roll (Iron Vein): 1 Failed
Poison Resistance Roll: 14
Attack (Hachi) 18 Hit CRIT
Evasion (Akkuma) 5
- Suppression Chance. 98 Failed
Bleed Chance. 61 Failed
Poison Roll (Iron Vein): 9 Failed
Poison Resistance Roll: 15
4.25 Seconds | Using Quickdraw Hachi resheaths his weapon.
4.50 Seconds | Reiko uses Reaper of Faith to ingest the blood of Hachi.
4.75 Seconds | Shi arms Cylinder of Magic to redirect an attack aimed at her to be aimed at (roll for random target between Shiori, Akkuma and Anatsu).
- Trigger Condition: Having been attacked by a target at least once during the current round prior to this trap being set.
5.00 Seconds | Shiori casts Corpse Soil, using the special action Grasp of the Unliving with two of the corpses. These two corpses attempt to bind both Shi and Hachi.
- Awareness (Shiori) 20 Success, may target Shi
Stealth (Shi) 1
Stealth (Shiori) 8 Failure
Awareness (Shi) 11
Stealth (Shiori) 15 Failure
Awareness (Hachi) 17
Two zombies have been destroyed
This is a sneak attack so it does not trip the Cylinder of Magic.
5.25 Seconds | Shi activates one of her stored hearts. +5% Sneak Attack Chance.
5.50 Seconds | Akkuma casts Ring of Fire - Mastered attempting to trap Shi & Hachi.
- Shi's Cylinder of Magic Trigger Condition has been met.
- Random target 1- Shiori, 2 - Akkuma, 3 - Anatsu. Roll: 3 (Anatsu)
28% chance of being treated as a Sneak Attack. Roll: 1 Success, sneak attack
Attack (Ring of Fire) 7 Partial Hit, success
Evasion (Anatsu) 10
Attack (Akkuma) 20 Critical Success
Evasion (Hachi) 9
5.75 Seconds | Shi activates one of her stored hearts. +5% Sneak Attack Chance.
6.25 Seconds | Shi activates one of her stored hearts. +5% Sneak Attack Chance.
6.50 Seconds | Hachi uses Battoujutsu to draws his Ancestral (Spiritual) Signature (Tsukumogami) Weapon. Slashing Weapon (Bleed) +0 acc 0% damage modifier; augments -- pressure (can inflict suppression also), primal (basic strikes cost 0.5 AP), blood rack (suffer bleed damages instantly upon having their bleed level increased), vengeance (+10% damage against a target that has struck them that round) and attacks [random roll for 2 targets between Anatsu, Shiori and Akkuma] with Higuma [Mastered] using a Wrath point to increase the number of targets by 1.
- Roll: 2, 3. Shiori and Akkuma
Blind Shot due to Ring of Fire
- Awareness (Hachi) 15 Success, may target
Stealth (Shiori) 10
Attack (Hachi) 12 Hit
Evasion (Shiori) 9
Attack (Hachi) 20 Crit
Evasion (Shiori) 20
Attack (Hachi) 20 Crit
Evasion (Shiori) 7
- Poison (Iron Vein) DC 13 Success
Poison Resistance (Shiori) 13
- <B>Roll for effect: (1) Inflicts -3% max HP damage. (2) Inflicts -3% max CP damage. (3) Inflicts -2 Accuracy. (4) Inflicts -2 Dodge. Roll: 3 [Inflicts -2 Accuracy]
Suppression Chance. 24 Success
Bleed Chance. 19 Success Bleed I
- Awareness (Hachi) 4 + 4 + 2 Failure, unable to target Akkuma
Stealth (Akkuma) 16
Attack (Hachi) 20 Crit
Evasion (Akkuma) 15
6.75 Seconds | Shi activates one of her stored hearts. +1 dodge.
7.00 Seconds | Hachi sheaths his weapon.
7.25 Seconds | Shi activates one of her stored hearts. +1 dodge.
7.50 Seconds | Reiko casts Divine Judgement (Master Rank).
8.00 Seconds | Akkuma casts Cyclone Movement - Mastered.
- Non-melee attacks against the user have a 21% chance of being 'Deflected'.
8.50 Seconds | Akkuma enters Defensive Stance (w/ Defensive Technique) [-4acc for +4 dodge]
9.25 Seconds | Hachi uses Battoujutsu to draws his Ancestral (Spiritual) Signature (Tsukumogami) Weapon. Slashing Weapon (Bleed) +0 acc 0% damage modifier; augments -- pressure (can inflict suppression also), primal (basic strikes cost 0.5 AP), blood rack (suffer bleed damages instantly upon having their bleed level increased), vengeance (+10% damage against a target that has struck them that round) and attacks the target he did not attack with the previous Higuma (Akkuma or Anatsu).
- Roll for target. 1 - Akkuma, 2 - Anatsu. Roll: 2 (Anatsu)
Attack (Hachi) 5 Miss
Evasion (Anatsu) 12
9.25 Seconds | Hachi uses his free basic strike from his strategist slot to perform a called shot attack on a random target (Shiori, Akkuma or Anatsu) aiming for their legs.
- Roll for random target. 1 - Shiori, 2 - Akkuma, 3 - Anatsu. Roll: 2 (Akkuma)
Blind Shot due to Ring of Fire:
- Awareness (Hachi) 19 Success, may target Akkuma
Stealth (Akkuma) 14
Attack (Hachi) 3 Miss
Evasion (Akkuma) 15
- Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus. 65 Failed
10% Chance to redirect. 24 failed
9.25 Seconds | Hachi uses his free basic strike from his strategist slot to perform a called shot attack on a random target (Shiori, Akkuma or Anatsu) aiming for their legs.
- Roll for random target. 1 - Shiori, 2 - Akkuma, 3 - Anatsu. Roll: 2 (Akkuma)
Blind Shot due to Ring of Fire:
- Awareness (Hachi) 7 Failure, unable to target
Stealth (Akkuma) 10
9.25 Seconds | Hachi uses his free basic strike from his strategist slot to perform a called shot attack on a random target (Shiori, Akkuma or Anatsu) aiming for their legs.
- Roll for random target. 1 - Shiori, 2 - Akkuma, 3 - Anatsu. Roll: 3 (Anatsu)
- Attack (Hachi) 7 Miss
Evasion (Anatsu) 18
9.25 Seconds | Hachi uses his free basic strike from his strategist slot to perform a called shot attack on a random target (Shiori, Akkuma or Anatsu) aiming for their arms.
- Roll for random target. 1 - Shiori, 2 - Akkuma, 3 - Anatsu. Roll: 3 (Anatsu)
- Attack (Hachi) 2 Hit
Evasion (Anatsu) 1
- Poison (Iron Vein) DC 9 Failure
Poison Resistance 19
Bleed Chance 37 Failure
Suppression Chance 57 Failure
9.50 Seconds | Shiori uses contract summoning to summon the S Rank Youkai Contract Summon.
9.50 Seconds | Shi casts (stretched) Atomic Core [Mastered] at Shiori, Anatsu, and Akkuma.
- Attack (Shi) 3 Hit
Evasion (Shiori) 6
- 28% chance to suffer -3% Max HP per round, for three rounds. 44 Failed
Attack (Shi) 3 25% Hit
Evasion (Anatsu) 6
Attack (Shi) 8 Miss
Evasion (Akkuma) 14
- 10% chance to redirect. 33 failed
21% chance to redirect. 65 Failed
!
| Notes:
- Reiko lacked the AP for Drain Claw - each Reaper of Faith costs 1 AP.
- had to update this mod due to the mismodding of stealth for Shi and Hachi with the cursed seal.
- Shiori was suppressed for 0.5 AP
- Anatsu will be removed from the battle this round as he is not participating and it is rude to kill someone or beat them senseless because they are not around, so he fell through the floor.
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