Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Depredation

Sand Council

Sand Event NPC
Joined
Mar 16, 2013
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**Terrain is considered to be "little cover" and "dark".
[col]Foxy - Hachi
HP: 96000 [-10380] [-1000 Bleed I] 84620
CP: 43140 [-3940] 39200
AP: 10.75 [-10.75] 0

Inventory: Iron vein (full stack), Heaven's Touch (full stack), Mustard Gas (full stack), Syringe (filled with Heaven's Touch), Ninja Wire (full stack), weapon (strategist pre-placed poison - Iron vein).

Status: Starts every round in stealth (cursed seal); Wrath Seal activated; Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance; Reaper of Faith (Reiko); Bleed I

[spoilername="Stats"]Melee Accuracy 27 + 1 (Cursed Seal)
Ninjutsu Accuracy 23 + 1 (Cursed Seal)
Ranged Accuracy 23 + 1 (Cursed Seal)
Gen DC 23
Gen Save 23
Signature Weapon Gen Save 18
Evasion 27 + 1 (Cursed Seal)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Passives"]1.) Nanjirou: Increased crit range
2.) Nanjirous: A special weapon
3.) Tsukumogami: A signature weapon with an additional augment slot
4.) Hidden Power with Bushido: +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +3 to their secondaries.
5.) Spiritual: Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
6.) Weapon has a +1 critical range that is not effected by caps.
7.) Strategist - pre-poisoned weapon with Iron Vein. Additional Slots are free attacks.
8.) Clarity
9.) Called Shot
10.) Sensor
11.) Poison Mastery
12.) Cursed Seal
13.) Bloody Mess[/spoilername]

[spoilername="Actions"]Starting round in stealth due to cursed seal.
Maintain: Wrath Seal and Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance and Touch of the Accursed
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #1: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs this attack at 3.70 Seconds.
1 AP Hachi casts Uncanny Dodge [Mastered] using a wrath point for Special Action - Razor's Reflex.
2.75 AP Hachi attacks Reiko with Tsubame Gaeshi [Mastered] using Battoujutsu [Mastered] as well as 1 focus points to perform Dancing Blade so that Akkuma can also be targeted.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #2: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs this attack at 5.95 Seconds. Conditional #3 if unable to do the aforementioned, sheath normally for normal cost.
2.25 Seconds Hachi attacks Akkuma with Higuma [Mastered] using Battoujutsu [Mastered] as well as 1 focus points to perform Dancing Blade so that Shiori can also be targeted.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #4: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs this attack at 5.95 Seconds. Conditional #5 if unable to do the aforementioned, sheath normally for normal cost.
2.75 Seconds Hachi attacks Shiori with Zantetsuken [Mastered] using Battoujutsu [Mastered] as well as 1 focus points to perform Dancing Blade so that Reiko can also be targeted.[/spoilername]|Resting Bitch Face - Shi
HP: 96000 [-9901] 86099
CP: 48140 [-8940] 39200
AP: 10.5 [-10.5] 0

Inventory: Weapons, Puppets, Antitoxin (full stack), Ninja Wire (full stack) x2, Explosive Notes (full stack), Energy Drink (full stack)

Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura]; Starts every round in stealth (cursed seal); Reaper of Faith (Reiko); 10% Sneak Chance (2 hearts), +2 dodge (2 Hearts)

[spoilername="Stats"]Ranged Accuracy 27 + 3 (Quickstep)
Ninjutsu Accuracy 23 + 3 (Quickstep)
Melee Accuracy 19 + 3 (Quickstep)
Genjutsu DC 23 + 2 (Slippery Mind) - 2 (Demonic Aura)
Genjutsu Save 23 + 2 (Slippery Mind)
Evasion 23 + 2 (Heart)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Passives"]-20% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) Kinjutsu: Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
2.) Kinjutsu: "Stretched" attacks have a 25% chance to be a Sneak Attack.
3.) Kinjutsu: After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.
4.) Called Shot
5.) Cursed Seal
6.) Upkeep Maintenance
7.) Trap Fanatic
8.) Deflection modified by Enhanced Counter: The Deflection ability now applies to Jutsu up to A rank, gains an additional +5% chance of activating, and no longer has an Accuracy penalty when using the special action. Additionally, If the special action is used upon an attack using Ranged accuracy successfully, the user is able to deflect it towards a different target at -3 Accuracy and 70% damage.
9.) Stalker
10.) Puppet Master: +5% Puppet Damage and -10% Puppet CP Cost
11.) Sneak Attack: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
12.) Shadow Step: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
13.) Counterattack: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
14.) Sniper: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
15.) Flash Counter [Mastered]
16.) Quickstep x3
17.) Slippery Mind[/spoilername]

[spoilername="Actions"]0 Maintains puppets, cursed seal, activated hearts
Conditional #1: Use counterattack on any missed melee attacks as called shot arms using it as a stretched attack.
Conditional #2: Use counterattack on any missed melee attacks as called shot legs using it as a stretched attack.
Conditional #3: If attacked by an attack that takes more than 2 seconds to perform Flash Counter [Mastered] and use stretched [Ranged Accuracy] basic strikes x6 with her armed puppet using called shots with each of these attacks. 1 - called shot arms, 2 - called shot legs, 3 - called shot head, 4 - called shot hands, 5 - called shot feet, 6 - called shot heart using her sniper ability if she is in stealth at the time [Reminder as this is not a conditional].
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on a random target (Reiko). Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Flame Thrower Stream [Mastered] targeting Akkuma and random targets with her Offensive Puppet. She is also using her supportive puppet to apply her Overflow Augment from her supportive puppet (x3 buff) as well as the special action Scorching Hellfire. Shi will use her opportunist skill feint for this.
2.5 AP Casts Machine One Shot: Iron Maiden [Mastered] targeting Shiori with her Offensive Puppet as well as her Support Puppet to perform the Special Action - Machine Two Shot.
1.5 AP Using her upkeep maintenance Shi repairs Magic Cylinder.[/spoilername][/col]



[col]Miroku Akkuma
HP: 27132 (+1080 Healing Factor) [+6498 => 4950 (15% max)] 33162 [+1800 Fevre de Pitch] 34962 [-1773][-720 Bleed II] 32469
CP: 32325 (+990 Hyperactive) 33000 [cap] [-4740] 28260
Corrupted Energy: 14850 [+6498 => 4950 (15% max)] 19800 [-2000] 17800
AP: 10.5 [-9] 1.5

Inventory: 2x Syringes filled with Botulinum Toxin, 2x Syringes filled with Strainweed, 2x Syringes filled with Serpant's Blood, 2x Syringes filled with Heaven's Touch, 2x Syringes filled with Heaven's Touch , Demon Soul Scythe -- Type: Slashing Sub-Type: Bleeding , Modifier: +2 Accuracy / -10% damage. Razor Strike, Chakra Drain, and Vampiric; Sprained Arms

Status: -10% damage and they receive -1 Genjutsu DC (Demonic Aura); Hasted Steps; Mask Summon; Corpse Soil (500 CP/round); Cyclone Movement: Non-melee attacks against the user have a 21% chance of being 'Deflected'; Defensive stance: 10% DR; Bleed II, Ninja Wire Legs

[spoilername="Stats"]Ninjutsu Accuracy 27 - 4 (Defensive Stance) - 1 (Sprained Arms) - 1 (Wired Arms)
Melee Accuracy 27 - 4 (Defensive Stance) - 1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Difficulty 23 - 1
Ranged Accuracy 23 - 4 (Defensive Stance) - 1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Save 23 + 2 [Fevre de Pitch]
Evasion 23 + 3 (Walk of the Aeons) + 4 (Defensive Stance) + 2 [Fevre de Pitch] - 1 (Ninja Wire Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
0:) Instructor
1:) Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
2:) Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
3:) Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
4:) Hyperactive: Regain 3% CP/round
5:) Defensive Technique: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode
6:) Summoner: A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
7:) Contract Master
8:) Clarity: always know when under the effect of a genjutsu. Able to resist the genjutsu the next round after it is cast.
9:) Healing Factor: Regain 3% HP/round
10:) Ripple Effect
11:) Delayed Action
12:) Danger Sense: +10% Auto-Dodge
13:) Fatetwisting
14:) Secondary Echo
15:) Hasted Steps
16:) Walk The Aeons
17:) Renewal
18:) Temporal Strike: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
19:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
20:) Kinjutsu: +1 towards their limit of active Creation in battle.
21:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
22:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
23:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]|Akkuma's Nara IWR

Status: To be able to act next round[/col]



[col]Takahashi Shiori - Rioshi
HP: 28286 [-2469][-1638 Bleed III] 24179 [+5527][+2100 Fevre de Pitch] 31806
CP: 26000 [-4970][-900 Poison] 20130
Corrupted Energy: 4075 [+5527] 9602
AP: 10 [-10 due to suppression] 0

Inventory: Headset, Antidote (full stack), Ninja Wire (full stack), 2 weapons, Iron Vein (Full Stack), Explosive notes (Full Stack)

Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura], Bleed III, Iron Vein (Poisoning) -2 Accuracy; Summoned a Youkai; Infectious; Sprained Legs

[spoilername="Stats"]Ninjutsu 27 - 2 (Iron Vein) - 2 (Higuma) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu DC 23 - 1 (Demonic Aura)
Ranged Taijutsu 23 - 2 (Iron Vein) - 2 (Higuma) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Melee Taijutsu 23 - 2 (Iron Vein) - 2 (Higuma) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu Resistance 23
Evasion 23 - 2 (Higuma) + 2 [Fevre de Pitch] - 1 (Sprained legs) - 1 (Wired Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) +5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
2.) Sentinel (ANBU Branch)
3.) Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
4.) Sonar: Not affected by Sight-based Debuffs or Visual Genjutsu.
5.) Sonar: All non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
6.) Enthralling Voice: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
7.) Elemental Illusion
8.) Mind Overflow
9.) Duelist
10.) Shattered Reality
11.) Willpower
12.) Elementalist
13.) Jutsu Expanionist
14.) Sixth Sense
15.) Tracker
16.) +15% Sound Ninjutsu damage
17.) May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
18:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
19:) Kinjutsu: +1 towards their limit of active Creation in battle.
20:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
21:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
22:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]

[spoilername="Attacks"]0 AP attempt to resist infection.
0 AP Shiori maintains Corpse Soil, Invisibility, Night and fevre de pitch.
0 AP Shiori uses Dark Invitation
Shiori removes all wires (arms and legs).
2 AP - Shiori casts Medical Assistant [Mastered] using the special action to create an additional clone and AE special move overcharge to make these clones more durable.
2 AP - Shiori casts Earthbound to bring forth her Steadfast corpse.
2 AP - Shiori casts Medical Ward [Mastered] on Reiko using AE special move spread to also include Akkuma using the special action.
2 AP - Shiori casts Medical Ward [Rank 1] on herself using the special action.
2 AP - Shiori casts Rasengan [Mastered] on Shi and Hachi using using AE special move spread as well as feint (due to elementalist) turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique.
3 AP Shiori's Youkai Summon casts Venomous Bite on Hachi.
3 AP Shiori's Youkai Summon casts Venomous Bite on Shi.
1 AP All of Shiori's zombies attack Shi.
1 AP All of Shiori's zombies attack Shi.
0.5 AP Shiori's steadfast summon uses human shield to protect Shiori from any attacks done by Hachi or Shi. (Condition #1)
3 AP If stuck with an attack, Shiori's steadfast summon casts reciprocate if he has the AP to do so. (Condition #2)
1.5 AP Shiori's steadfast summon casts immolation armor [Mastered]
1 AP Shiori's steadfast summon casts transformation [mastered] to appear as Shiori.
0.5 AP If Shiori's steadfast summon lacks the AP to cast reciprocate, use Conditional #3 to use human shield against one attack that targets Reiko.
0.5 AP If Shiori's steadfast summon lacks the AP to cast reciprocate, use Conditional #4 to use human shield against one attack that targets Akkma.
1.5 AP - Shiori's Medical Assistant (1 of 2) casts Skeletal Fortification [Rank 1] on Shiori.
1.5 AP Shiori's Medical Assistant (2 of 2) casts Skeletal Fortification [Mastered] on Akkuma.|Reiko
HP: 38170 [+1170 Healing Factor] 39000 [cap] [+1950 Fevre de Pitch] --- [-5995] 34955
CP: 30199 [-9051] 21148
AP: 11 [-9.75] 1.25

Inventory:

Status: Reaper of Faith (Hachi and Shi)

[spoilername="Stats"]Genjutsu DC 27
Ninjutsu Accuracy 27 - 1 (Wired Arms)
Genjutsu Save 23 + 2 + 2 [Fevre de Pitch]
Dodge 23 + 2 [Fevre de Pitch] - 1 (Wired legs)
Melee Accuracy 19 - 1 (Wired Arms)
Ranged Accuracy 19 - 1 (Wired Arms)
Awareness 15 + 2
Stealth 15 + 2 (Third Eye) + 2 (Moderate Cover) + 3 (Pitch Black) + 2 (Active Camo) - 1 (Stealth)
Poison Resistance 25[/spoilername]

[spoilername="Skillz"]Class: +5% Chance of inflicting Secondary Effects
0. Journeyman - Main Branch: Jutsu cost -5% Chakra.
0. Shinobi 101: Unarmed Taijutsu with Ninjutsu Accuracy
The user gains +10% Damage Reduction
- All Bleeding / Called Shot Penalty chances are reduced by -10%. Bleeding/Called Shot penalties are treated as one rank lower. (Lowest this can go down to is Bleeding Rank 1/Sprained)
- The user cannot be knocked out by Bleeding or Poisons. (This does not include Poison Jutsu)
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
1. Healing Factor
2. Duelist
3. Willpower
4. Mind Overflow: Targets effected with the user's Genjutsu take +10% damage from all damage types.
5. Elemental Illusion
6. Heavy Handed
7. Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
8. Tracker: When making Awareness Checks, the visibility/Terrain effect is treated as two ranks higher in the user's favor.
9. Mechanized Weapon [Fangs of the Red Prince]
10. Demonic Aura (3 Points): Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.
11. Third Eye (3 Points)
12. Smite Foe (3 Points)
13. Fell Drain (2 Points)
14. Daunting Presence x2 (2 Points): Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.
15. Fell Vengeance (3 Points)
16. Death Touch (2 Points)
17. Form of the Demon (Master Rank) - (2 Points)[/spoilername][/col]

[col]Shiori's Youkai S Rank Summon
HP: 34500
CP: 25000 [-6050] 18950
AP: 6 [-6] 0

Inventory: Brief Despair

Status: Fine
[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]

[spoilername="Actions"]3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.
3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.[/spoilername]|[/col]

What Happened?
0.00 seconds | Shiori rolls for Poison Resistance against Iron Vein.
  • Poison Strength 18 Success
    Poison Resistance 15
    • Roll for effect: 1 - Inflicts -3% max HP damage. 2 - Inflicts -3% max CP damage. 3 - Inflicts -2 Accuracy. 4 - Inflicts -2 Dodge. Roll: 2 (Inflicts -3% max CP damage.)
0.00 Seconds | Reiko releases his Demonic Aura.
  • Gen Check (Reiko) 12 Failed
    Gen Check (Hachi) 20
    Gen Check (Reiko) 13 Success
    Gen Check (Shi) 14
    Gen Check (Reiko) 2 Failure
    Gen Check (Akkuma) 8
    Gen Check (Reiko) 10 Failure (must exceed)
    Gen Check (Shiori) 10
    • -10% damage and they receive -1 Genjutsu DC
0.00 Seconds | Shiori uses Dark Invitation.
  • Nin Check (Shiori) 11 Failure
    Nin Check (Hachi) 17
    Nin Check (Shiori) 5 Success
    Nin Check (Shi) 4
    Nin Check (Shiori) 6 Failure
    Nin Check (Akkuma) 6
    Nin Check (Shiori) 15 Success
    Nin Check (Reiko) 6
0.00 Seconds | Akkuma uses Dark Invitation.
  • Nin Check (Akkuma) 4 Failure
    Nin Check (Hachi) 8
    Nin Check (Akkuma) 18 Success
    Nin Check (Shi) 9
    Nin Check (Akkuma) 20 Success
    Nin Check (Shiori) 10
    Nin Check (Akkuma) 15 Success
    Nin Check (Reiko) 11
0.00 Seconds | Akkuma maintains Ring of Fire, Hasted Steps Style, Mask Summon, Corpse Soil, Ring of Fire, Cyclone Movement, Defensive Stance w/ Defensive Technique.
0.00 Seconds | Shi maintains her cursed seal. Starts each round in stealth and +1 accuracy. +5% [Offensive Puppet] Damage. Shi maintains Active Camo. Shi maintains activated hearts (+15% sneak attack, +2 dodge).
  • Shi starts the round in stealth.
    25% chance that Akkuma auto-detects Shi. 24 Success, Akkuma is aware of where Shi is
0.00 Seconds | Hachi maintains his cursed seal. Starts each round in stealth (would start next round) and +1 accuracy.
  • Hachi starts the round in stealth.
    25% chance that Akkuma auto-detects Hachi. 97 Failure
0.00 Seconds | Reiko maintains Divine Judgement (Master Rank).
0.00 Seconds | Hachi uses quickdraw to sheath his weapon/
0.45 Seconds | Reiko equips Fangs of the Red Prince.
  • Damage Type: Unarmed Weapon. Accuracy/Damage Modifiers: +2 / -10% Augments: Great Weapon [Free], Blood Rack (Attacks with equipped weapon which successfully raise a target's Bleeding Rank cause the victim to suffer Bleeding Damage at the new Rank instantly), Razor Strike (User's weapon can now inflict Bleeding) and Mirage (One attack with equipped weapon which misses may have its attack roll re-rolled using the user's Genjutsu DC in place of the user's Melee or Ranged Accuracy against the target's Melee or Ranged Dodge). Traps: Cylinder of Magic [B-Rank Trap - Mechanized Weapon], Vanquishing Light [B-Rank Trap - Mechanized Weapon] and Watchlight [E-Rank Trap - Mechanized Weapon]. Special: Mechanized Weapon and can use hand seals while equipped.
0.45 Seconds | Reiko's clones for the Waxing Moon start here.
  • Stealth (Reiko) 12 Success, Hachi does not know who the real Reiko is.
    Awareness (Hachi) 19
    Stealth (Reiko) 4 Success, Shiori does not know who the real Reiko is.
    Awareness (Shiori) 10
    Stealth (Reiko) 8 Success, Shi does not know who the real Reiko is.
    Awareness (Shi) 14
0.47 Seconds | Shi draws a supportive puppet.
  • -10% damage, +2 accuracy. Overflow, Primal, and Chakra Drain.
0.93 Seconds | Hachi attempts to leave Ring of Fire if Ring of Fire.
  • Roll for escape. 14 Success
0.93 Seconds | Akkuma dispels Ring of Fire.
0.95 Seconds | Akkuma uses Transformation Mastered to transform into Hachi.
  • Stealth (Akkuma) 12 Failed
    Awareness (Shi) 10
    Stealth (Akkuma) 11 Failed
    Awareness (Shiori) 19
    Stealth (Akkuma) 2 Failed
    Awareness (Reiko) 14
0.95 Seconds | Akkuma cast IWR to summon my S-Rank Nara - Using Corrupted Energy & 2x Hasted Steps.
2.38 Seconds | Akkuma casts Earth Flow River Mastered at Hachi using Affinity Move Debilitate (increases secondary effect chance by half).
  • Attack (Akkuma) 9 Miss
    Evasion (Hachi) 6
2.86 Seconds | Using her support puppet Shi casts Puppet String Seal [Mastered] as a hidden action from stealth on a random target (Reiko, Akkuma or Shiori).
  • Random target 1 - Reiko, 2 - Akkuma, 3 - Shiori. Roll: 1 (Reiko)
    Target random clone or real Reiko. 1 - Reiko, 2-6 Clones. Roll: 2 (Clone)
    Attack (Shi) 19 Success
    Evasion 15
    • Shi is no longer under stealth
2.95 Seconds | Reiko cast Dance of the Waxing Moon (Master Rank) targeting Hachi using Shinobi 101 to change accuracy type to Ninjutsu Accuracy, Heavy Handed ability's Special Action "Cleave" to target Shi as well, Blood Magic ability to increase damage by 15% and he activates the Mirage augment to re-roll with Genjutsu DC.
  • Awareness (Hachi) 19 Success, may target
    Stealth (Reiko) 17
    Attack (Reiko) 4 Hit
    Evasion (Hachi) 1
    Attack (Reiko) 12 Hit
    Evasion (Hachi) 6
    Attack (Reiko) 19 Hit
    Evasion (Hachi) 15
    Attack (Reiko) 19 Hit
    Evasion (Hachi) 16
    Attack (Reiko) 7 25% Hit
    Evasion (Hachi) 8
    Attack (Reiko) 14 Hit
    Evasion (Hachi) 12
    • Bleed Chance: 19 Bleed I
    Attack (Reiko) 19 50% Hit
    Evasion (Shi) 20
    Attack (Reiko) 9 Hit
    Evasion (Shi) 3
    Attack (Reiko) 18 Hit
    Evasion (Shi) 3
    Attack (Reiko) 12 Hit
    Evasion (Shi) 5
    Attack (Reiko) 1 Miss
    Evasion (Shi) 5
    Attack (Reiko) 6 Miss
    Evasion (Shi) 11
    • Bleed Chance: 63 Failed
3.00 Seconds | Shiori uses her Enthralling voice to cast Fevre De Pitch - Song Genjutsu [Mastered] on herself, Reiko and Akkuma.
  • Gen DC (Shiori) 20 Success
    Gen Resist (Akkuma) 2
    Reiko declared no resistance to Shiori's buffs so it automatically his.
    Akkuma is no longer transformed
    • The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar. Allies receive +2 dodge, and +2 Gen Save. The Hashigaki and nearby allies recover 5% Max Hp per round.
3.20 Seconds | Hachi's quickdraw skill allows him to sheath his weapon before he casts Toxic Curse [Mastered] on Reiko [Hidden Action] using AE special move spread to include an additional target to include Akkuma using melee accuracy.
  • Attack (Hachi) 16 Success
    Evasion (Reiko) 1
    • +20% Cp costs and has two 21% chances to suffer the 'Disruption' effect. Roll: 93 (Failed) 17 (Success). Divine Judgement has been disrupted.
    Attack (Hachi) 2 Miss
    Evasion (Akkuma) 8
3.20 Seconds | Using quickdraw Hachi draws a stack of ninja wire.
3.20 Seconds | Using quickdraw Hachi draws his weapon.
3.20 Seconds | Using quickdraw Hachi draws a vial of Iron Vein.
3.86 Seconds | Reiko attempts to enter stealth.
  • Stealth (Reiko) 11 Success
    Awareness (Hachi) 12
    Stealth (Reiko) 10 Success
    Awareness (Shi) 5
    Stealth (Reiko) 7 Success
    Awareness (Shiori) 7
    Stealth (Reiko) 14 Success
    Awareness (Akkuma) 17
5.00 Seconds | Akkuma's zombies perform basic strike attacks on Hachi.
  • Roll for accuracy. 1- Melee 2 - Ninjutsu. Roll: 1 Melee
    Attack (Zombie) 11 Miss
    Evasion (Hachi) 10
    Attack (Zombie) 11 Miss
    Evasion (Hachi) 5
5.00 Seconds | Akkuma's zombies perform basic strike attacks on Shi.
  • Roll for accuracy. 1- Melee 2 - Ninjutsu. Roll: 2 Ninjutsu
    Attack (Zombie) 14 Miss
    Evasion (Shi) 6
    • 15% chance of being deflected to a different target. Roll: 96 Failed
    Attack (Zombie) 9 Miss
    Evasion (Shi) 10
    • 15% chance of being deflected to a different target. Roll: 65 Failed
5.00 Seconds | Shiori's zombies attack Shi using her ninjutsu accuracy.
  • Attack (Zombies) 12 Hit
    Evasion (Shi) 1
    • 15% chance of being deflected to a different target. Roll: 35 Failure
    Attack (Zombies) 10 Miss
    Evasion (Shi) 18
    • 15% chance of being deflected to a different target. Roll: 33 Failure
    Attack (Zombies) 20 Crit
    Evasion (Shi) 6
    • 15% chance of being deflected to a different target. Roll: 24 Failure
    Attack (Zombies) 4 Miss
    Evasion (Shi) 10
    • 15% chance of being deflected to a different target. Roll: 42 Failure
    Attack (Zombies) 7 Miss
    Evasion (Shi) 14
    • 15% chance of being deflected to a different target. Roll: 25 Failure
5.00 Seconds | Shiori's Youki Contract S Rank summon casts Utter Chaos on Shi.
  • Gen DC (Youkai) 12 Failed
    Gen Resist (Shi) 19
5.24 Seconds | Akkuma Cast Physical Seal of Imprisonment Mastered into the next round using TS move Delayed Action (+3 acc to move).
  • Will happen at the start of the next round.
    The seal reduces a targets Dodge and Melee/Ranged Accuracy by -3. Additionally, all Taijutsu have a a 42% chance of being treated one rank lower.
    Will it hit?
    Random target: 1- Shi, 2- Hachi, 3- Shiori, 4-Reiko. Roll: 1 (Shi)
    Attack (Akkuma) 12 Miss
    Evasion 15
5.68 Seconds | Reiko casts Active Camo (Master Rank).
  • User gains +2 Stealth. Each time the user makes an attack, they have a 5% chance of being placed into Stealth after their attack.
5.71 Seconds | Akkuma draws Syringe of Heaven Touch.
6.00 Seconds | Shiori uses her Enthralling voice and shinobi 101 to cast Night [Mastered] on Shi and Hachi using Gen Knowledge Move De'ja Vu. Use Elemental Illusion Fire.
  • Gen DC (Shiori) 19 25% hit, Shi is aware that she is under the influence of a Genjutsu.
    Gen Resist (Shi) 19
    Gen DC (Shiori) 12 Miss
    Gen Resist (Hachi) 17
6.19 Seconds | Akkuma attempts to inject Hachi with Heaven's Touch.
  • Melee or Ranged Accuracy. 1- Melee 2 - Ranged. Roll: 2 (Ranged)
    Attack (Akkuma) 14 Miss
    Evasion (Hachi) 8
6.67 Seconds | Akkuma puts his syringe away.
6.97 Seconds | Hachi casts Touch of the Accursed [Mastered] on Shiori using AE special move Debilitate (uses melee accuracy).
  • Attack (Hachi) 4 Hit
    Evasion (Shiori) 4
    • +30% Bleeding Damage, and have their Bleed level increased by 1 each round effected. Those effected also have a 28% chance to 'infect' others in battle. A victim remains 'Infected' with this poison for two full rounds.
      Bleed II
7.44 Seconds | Using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Reiko's legs using the ninja wire.
  • Attack (Hachi) 4 Miss
    Evasion (Reiko) 14
7.62 Seconds | Shi casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on a random target (Reiko, Akkuma or Shiori). Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
  • Random Target: 1- Reiko, 2 - Akkuma, 3 - Shiori. Roll: 1 (Reiko)
    Attack (Shi) 1 50% Hit
    Evasion (Reiko) 9
7.90 Seconds | Using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Akkuma's legs using the ninja wire.
  • Attack (Hachi) 7 Success
    Evasion (Akkuma) 1
    • Bleed Chance 20 Bleed I
      Suppression Chance 65 Failed
      Called Shot Chance 71 Failed
8.36 Seconds | using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Shiori's legs using the ninja wire.
  • Attack (Hachi) 16 Hit
    Evasion (Shiori) 20
    • Bleed Chance 4 Success Bleed II
      Suppression Chance 24 Failure
      Called Shot Chance 17 Success Sprained legs
8.41 Seconds | Reiko casts as a hidden action due to stealth Drain Claw (Master Rank) targeting Hachi using spread to also include Shi.
  • Attack (Reiko) 6 75% hit
    Evasion (Hachi) 9
    Attack (Reiko) 2 Miss
    Evasion (Shi) 15
    • Reiko is no longer in stealth
      5% chance to return to stealth (Active Camo): 15 Failed
8.83 Seconds | Using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on random target that called shot was not effective on (Reiko or Akkuma) legs using the ninja wire.
  • Target: 1 - Reiko, 2 - Akkuma. Roll: 2 (Akkuma)
    Attack (Hachi) 2 Miss
    Evasion (Akkuma) 20
9.00 Seconds | Shiori uses her Enthralling voice and shinobi 101 to cast Invisibility [Mastered] on Shi and Hachi (due to Hashigaki skill both targets) and Gen Mastry Skill Sensory Switch to switch the sense slot of this genjutsu to Kinetic. Use Elemental Illusion Fire.
  • Gen DC (Shiori) 4 25% hit
    Gen Resist (Shi) 6
    Gen DC (Shiori) 13 Hit
    Gen Resist (Hachi) 12
    • Shiori is considered to be in Stealth against these two targets.
      9.00 Seconds | Hachi's weapon attempts a Genjutsu Save.
      Genjutsu DC (Shiori) 5 Success, Hachi's weapon failed to overcome this genjutsu.
      Genjutsu Save (Hachi's Weapon) 3
9.29 Seconds | using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Reiko's arms using the ninja wire.
  • Attack (Hachi) 17 Hit
    Evasion (Reiko) 17
    • Bleed Chance 31 Failure
      Suppression Chance 16 Success
      Called Shot Chance 61 Failure
9.76 seconds | using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Akkuma's arms using the ninja wire.
  • Attack (Hachi) 15 Hit
    Evasion (Akkuma) 4
    • Bleed Chance 41
      Suppression Chance 44
      Called Shot Chance 17 Success Sprained Arms
10.0 Seconds | Akkuma's zombies perform basic strike attacks on Hachi.
  • Roll for accuracy. 1- Melee 2 - Ninjutsu. Roll: 2 Ninjutsu
    Attack (Zombie) 14 Hit
    Evasion (Hachi) 3
    Attack (Zombie) 16 Miss
    Evasion (Hachi) 12
10.0 Seconds | Akkuma's zombies perform basic strike attacks on Shi.
  • Roll for accuracy. 1- Melee 2 - Ninjutsu. Roll: 1 Melee
    Attack (Zombie) 18 Miss
    Evasion (Shi) 20
    • 15% chance of being deflected to a different target. Roll: 52 Failed
      10.0 Seconds | Shi counterattacks using called shot arms.
      • Attack (Shi) 19 Success
        Evasion (Akkuma) 8
        • Non-melee attacks against the user have a 21% chance of being 'Deflected' (Cyclone Movement). Roll: 37 Failed
          25% chance to be a Sneak Attack. 22 Success, sneak attack
          Called Shot Roll 45 Failure
          Suppression Roll 10 Success
          Bleed Roll 64 Failure
    Attack (Zombie) 6 Miss
    Evasion (Shi) 2
    • 15% chance of being deflected to a different target. Roll: 20 Failed
      10.0 Seconds | Shi counterattacks using called shot legs.
      • Attack (Shi) 16 Success
        Evasion (Akkuma) 3
        • Non-melee attacks against the user have a 21% chance of being 'Deflected' (Cyclone Movement). Roll: 12 Success.
          25% chance to be a Sneak Attack. 79 Failed
          Called Shot Roll 92 Failed
          Suppression Roll 1 Success
          Bleed Roll 8 Success Bleed II
10.0 Seconds | Shiori's zombies attack Shi using her ninjutsu accuracy.
  • Attack (Zombies) 13 Hit
    Evasion (Shi) 2
    • 15% chance of being deflected to a different target. Roll: 41 Failed
    Attack (Zombies) 15 Miss
    Evasion (Shi) 19
    • 15% chance of being deflected to a different target. Roll: 4 Success
      Random target: 1 - Shiori, 2 - Akkuma, 3 - Reiko, 4 - Hachi, 5 - Shiori's Youkai, 6 - Shiori's Zombie, 7 - Shiori's Zombie, 8 - Shiori's Zombie, 9 - Shiori's Zombie, 10 - Shiori's Zombie, 11 - Akkuma's Zombie, 12 - Akkuma's Zombie, 13 - Akkuma's Zombie, 14 - Akkuma's Zombie, 15 - akkuma's IWR. Shiori's zombie.
      • Attack (Shi) 15 HIT
        Evasion (Zombie) 3
    Attack (Zombies) 3 25% hit
    Evasion (Shi) 3
    • 15% chance of being deflected to a different target. Roll: 40 Failed
    Attack (Zombies) 5 Miss
    Evasion (Shi) 13
    • 15% chance of being deflected to a different target. Roll: 89 Failed
    Attack (Zombies) 16 Hit
    Evasion (Shi) 6
    • 15% chance of being deflected to a different target. Roll: 82 Failed
[/list]
10.0 Seconds | Shiori's Youki Contract S Rank summon casts Utter Chaos on Hachi.
  • Gen DC (Youkai) 3 Failed
    Gen Resist (Hachi) 18
10.0 Seconds | Shi casts Flame Thrower Stream [Mastered] targeting Shiori, Akkuma and Reiko with her Offensive Puppet. She is also using her supportive puppet to apply her Overflow Augment from her supportive puppet (x3 buff) as well as the special action Scorching Hellfire. Shi will use her opportunist skill feint for this.
  • Attack (Shi) 13 Hit
    Evasion (Shiori) 1
    Attack (Shi) 11 Hit
    Evasion (Akkuma) 5
    Attack (Shi) 8 Miss
    Evasion (Reiko) 20
10.0 Seconds | using his Primal Augment for a faster basic strike Hachi uses his ninja wire to assist with his called strike attack. Hachi attempts a called strike attack on Shiori's arms using the ninja wire.
  • Attack (Hachi) 13 Hit
    Evasion (Shiori) 19
    • Bleed Chance 56 Failed
      Suppression Chance 53 Failed
      Called Shot Chance 89 Failed
10.0 Seconds | Using her upkeep maintenance Shi repairs Magic Cylinder.

A battle was unavoidable. Hachi and Shi had returned to the passages in the Obsidian for the purpose of exterminating the secretary and the stranger before their activities were revealed in a public manner. The swordsman and the marionette manipulator were stronger than they looked. Their expressions smug, they knew that their 'mess' had been discovered. Neither truly had the empathy to understand what was likely going through their minds. Neither of them had the compassion to care. They had entered to take care of this duo before they raised the alarm, however they were not alone. Behind them two more came, a reckless pair that joined the fray. Were they simply ANBU overlooked when they broken into the Obsidian or were they followed in? "Did you lock the door?" Shi bitched.

"Nope. A couple of novices with ninja powers giving you a run for your money?" Hachi replied as he walked through the flames. "Thought you got off on this shit like some sick fuck."

"Yeah, but these guys look like weirdos. A ginger vampire with a blindfold, a blonde bimbo, and an old guy with a young face... you try getting off looking at that," she complained.

There were things about her that would remind many of Shouki. How sexuality and violence were somehow intermingled but she had made no mention or display of her Jashinist faith. Perhaps she was not a Jashinist. Perhaps she merely shared in his interests. Perhaps they were friends.

"You going to ask them?" he grunted as Reiko's bladed assault sliced into him.

"Fine," she muttered. She was fast, more powerful than one would expect of such a small woman as she shifted out of the way of Reiko's attack. With a tug of invisible strings her puppet reacted and the razor-like hands of the the mannequin attempted to slice into one of the ginger. Puppeteering was indeed an unusual skill, the complexity of their application and use made them rare. Her fingers seemed to dance impossibly, bending the wrong way as she manipulated her weapon from afar. She would have made a useful shinobi, but rather she seemed to be allied with those of ill-intent. She would also make a powerful and dangerous criminal if she sought to fulfill her needs. What compelled her? That was a true curiosity. She did not have fear. Few Soverign did, fear was replaced with a new vice -- anger and hate. It was a part of their condition, how pain became lust or an expression of love. They were all broken people and she was no exception. Was she broken beyond repair? Likely. Nothing is every truly impossible but there are a great many things that were improbable. She enjoyed what she did. She was good at what she did. She did not know of another way to be. She did not care if there was another way. Perhaps that was what made her so dangerous, the fact that she was hollow.

Hachi landed a blow against Reiko, as a matter of fact statement he would announce to his partner, "Jashinist like the general." The swordsman was familiar with the general's tactics. Every Soverign was.

A zombie hoard would attempt to overwhelm Shi and Hachi.

"Where is the Oracle?" Shi would demand an answer as she shoved the zombies away and one of her puppets swung around and attempted to drag their claws against the Sunans.

"Be best if you knew something... Gives us a reason to end this quick," Hachi reasoned. Hachi was fast, he started drawing various items that he stored on his person. His blade moved almost too fast to notice, the whistle of his swift motion the only certainly that it was there before the cut was felt. A thin wire would threaten to wrap around limbs and cut into his victims painfully. Hachi always liked pointy things, well pointy things and poisons. They were a curiosity to him ever since he was a young lad. He never knew that his natural skill in poison was a link to his mother. In fact he never cared to know her beyond idle childish curiosity. Like any youth that did not know, he had questions but he had all the answers he ever cared to know. She was a two-cent whore from a small town in the badlands that was probably wrecked years ago in the maelstrom. He also knew the type, he has paid two cents before to spend a few hours in the company of a toothless hag well past their prime not that he would admit it. He did not have daddy issues, otherwise he would be asking every middle-aged ginger if they were his daddy. He heard a rumor from Shouki that his mother was still alive, Shouki was a dick like that. He made a few additional, lewd claims. The asshole was looking for a fight, he never got one. Hachi did appear different from Shi, he was younger. His attacks were more basic. Between the two, he was the weaker but that did not mean that he was not dangerous. "Trust me, you do not want to suffer like they did," he reasoned. That was the closest impression to a 'good-cop' they would find on this day among the Soverign.

"Don't encourage them," Shi complained as darkness stole her sight. A parlor trick. "They know the routine... And I prefer the hard way. Even if they suck."
 

Michi

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</B><i></i>

The cold, stale air in the deep seemed to stand still. The hairs on the back of her neck stood on end as a dire, primal sense crept into the back of her mind. A low, rattling growl came from her throat that she did not even notice until the sound had been made. It was not at them, that is the duo who posed as ANBU at the door whom seemingly followed them into the depths. No, it was not them. She felt anger and confusion towards them and they did not give off the same threatening aura as the pair immediately behind. Akkuma's dark presence and Reiko's monstrous aura heralded their approach. The air quickly smelled of blood as the fray resulted in bloodshed.

She was uncertain... she did not know who to trust beyond the vagrant mercenary she had escorted here and there was ultimately no trust to be had there. Anatsu told her to run but there was no place to run to, the deeper she ran the weaker she would become as the voracious hunger of Orochi consumed them. "Anatsu, look out!" Shiori shouted as one of Shi's puppets rebounded after its claws sliced through an imaginary image of Reiko. She could only describe these strange, humanoid weapons Shi wielded as formless men. Her fingers bent in the wrong direction, tiny sinewy threads sometimes would peer through the cracks in her flesh as she beckoned her mannequin back. As it did so, sparks would erupt from where its metal shoulder met the rough, far stone wall that showered the floor with light. The puppet hurled towards Anatsu and barely missed the stranger but that was not why she cried out to warn him, it was the seal carved into the wall that the puppet temporarily broke.

The seal did not glow but it rumbled and the markings would start to turn. She had no idea what the seal did, how could she? She was not the one that made that marking. It was not runic nor was it her native script but rather something else entirely. "Anatsu, get down!" She screamed as she raised her arm to shield her face as she started to sing a song. "Listen!" she yelled as the song started. She did not have the time to explain, the time to explain that her words had power. That there was a time when she could speak and breathe new existence. A time so different from now. It was a melody she sang to the blackness. A melody she sang to against the ANBU pair, at least for the time. Alliances are swiftly made in the heat of battle out of necessity. She could feel a revitalizing force invigorate her, her nature was diametrically opposed onto itself. She, like most Ancients were avatars of their element and as such they are representatives of birth and death and she was no exception to this fact.

Her song would not reach Anatsu, perhaps it would not have made a difference even if it had as the seal stopped mid rotation with an audible click that seemed to pierce through the clatter of blades and the aria that escaped her lips. It happened quick. So quickly that she could not be entirely certain of what transpired. It happened all in the blink of an eye but she was not even certain that she blinked at all. He was there and then he was gone.
  • For the sake of RP and because I find it not only rude but inappropriate to beat on someone when they are not here to receive the beating I am letting Anatsu leave the immediate topic. He has been transported to a cell (that he can break out of at his leisure. If he wishes to participate in this thread, he can simply break out of the cell he is in and join us again.

"Rioshi, you must leave here immediately. Inform the Kazekage of what is taking place."

The masked stranger with an ominous presence announced but Shiori shook her head. "I can't!" She yelled in reply as her song increased in complexity. She did not sound like a singular woman but like several speaking and singing at once in an unnatural manner. She did not ask how he knew her name, she did not know that he was the sleazy demon that married into the Toraono family. If she knew, her song never would have nested in his mind. There was no time to explain, no time to argue. She could not explain the fact that there was a room of dead adjacent. That she would have to push through two assailants that seemed more than capable of overpowering the party if ignored. That Sousuke was far away. That Sousuke might not even care. That there was a chance that she was known for who she was so if she left she would not be seeking Sousuke's door.

She fell back as Hachi struck her with his tainted touch. She felt sickly, dizzy. Her palm clapped the cold stone wall and she watched a trickle of deep red, almost maroon grainy blood trickle down the wall. She was bleeding but she was not... not like this before. Small nicks, the sort that had been scabbed over and were unnoticed were now open and raw. She let out a cough and she could taste the earth in the back of her throat. A drop of blood escaped her left nare that she wiped away with her forearm. "Something is wrong," she announced, dizzy. <B>"There's blood...?" Yes, she was infected, not that she knew or understood the concept. She had seen human illness but she had never experienced it.

She just knew that sickness spreads, especially when it is something created with human-magics.

So she would have to do what she could to resist the poison. To recover. At this rate, whoever or whatever these people were, they were stronger than they should be. Hurling powerful attacks recklessly at them would not be effective whilst they were making a conceited effort to disable each of them. "I might be able to..." To what keep them alive? To bring them back if they fall? "Recover some of what you lose," she coughed, "by leaving my seal."

Actions:
0 AP attempt to resist infection.
0 AP Shiori maintains Corpse Soil, Invisibility, Night and fevre de pitch.
0 AP Shiori uses Dark Invitation
Shiori removes all wires (arms and legs).
2 AP - Shiori casts Medical Assistant [Mastered] using the special action to create an additional clone and AE special move overcharge to make these clones more durable.
2 AP - Shiori casts Earthbound to bring forth her Steadfast corpse.
2 AP - Shiori casts Medical Ward [Mastered] on Reiko using AE special move spread to also include Akkuma using the special action.
2 AP - Shiori casts Medical Ward [Rank 1] on herself using the special action.
2 AP - Shiori casts Rasengan [Mastered] on Shi and Hachi using using AE special move spread as well as feint (due to elementalist) turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique.
3 AP Shiori's Youkai Summon casts Venomous Bite on Hachi.
3 AP Shiori's Youkai Summon casts Venomous Bite on Shi.
1 AP All of Shiori's zombies attack Shi with nin accuracy.
1 AP All of Shiori's zombies attack Shi with nin accuracy.
0.5 AP Shiori's steadfast summon uses human shield to protect Shiori from any attacks done by Hachi or Shi. (Condition #1)
3 AP If stuck with an attack, Shiori's steadfast summon casts reciprocate if he has the AP to do so. (Condition #2)
1.5 AP Shiori's steadfast summon casts immolation armor [Mastered]
1 AP Shiori's steadfast summon casts transformation [mastered] to appear as Shiori.
0.5 AP If Shiori's steadfast summon lacks the AP to cast reciprocate, use Conditional #3 to use human shield against one attack that targets Reiko.
0.5 AP If Shiori's steadfast summon lacks the AP to cast reciprocate, use Conditional #4 to use human shield against one attack that targets Akkma.
1.5 AP - Shiori's Medical Assistant (1 of 2) casts Skeletal Fortification [Rank 1] on Shiori.
1.5 AP Shiori's Medical Assistant (2 of 2) casts Skeletal Fortification [Mastered] on Akkuma.
 

Mikaboshi

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[col]
LQuKe8s.gif
From out of the shadows burst a small crowd of tangible reflections of Reiko, the hungry blackness of the Palace given form and function, and converged upon both Shi and Hachi like a pack of wolves. The claws of their right hands flashing in the little light that existed, the group moved in perfect synchronicity as Shi swiped one of her puppets through one of the shadowy reflections causing it to disperse into ash and smoke. Even as that image was destroyed however the moment belonged to the pack as their steel claws found purchase in both Shi and Hachi's body leaving the latter with blood pouring from a number of his wounds. Sliding to a stop a few feet away from the two Sovereign as his assault came to an end, Reiko halted his egress in a three point crouch with his left hand on the ground and the black steel of his prosthetic arm out to the side and then his form wavered before melting away into the shadows of their chosen battlefield.

Standing back up, Reiko brought the claws of his right hand to his mouth to once more sample the glistening crimson blood that dripped from them and once more felt the rush of ancient cravings redouble. They tasted divine. Different, certainly. There was something about the blood of these two that was foreign to Reiko but then again... all together familiar. Like a childhood snack that had somehow escaped his memory into the mists of his past. He had to have more than that. There was just nothing else to it.

Of the two so far the woman seemed the most capable. Hachi had narrowly avoided his last strike but Shi had all together evaded the attack and even then had managed to fight off a number of his reflections when he'd swarmed them going so far as to even destroy one. Hachi had identified Reiko as a Jashinist and even though their blood curses were similar, there was a world of difference between Reiko and Shouki. Even though Reiko did not know the Sovereign General, their fighting styles could not have been more different. Shouki had been an arrogant fighter full of bravado and mockery which was backed up by his unearthly vitality where as Reiko was a cautious hunter using the shadows and limited cover in the corridor to his advantage as he appeared from odd angles and unexpected vectors to deliver his attacks.
|[legend="[[b][u]OOC Notes[/u][/b]] - [[url=https://www.youtube.com/watch?v=Tr6BMiHMPtI]BGM[/url]]"]
X5oJ64k.png

Actions
  • Demonic Aura triggers. [0 AP / 0 CP]
  • Make no attempt to avoid or resist beneficial actions from Shiori or Akkuma. [0 AP / 0 CP]
  • Maintain Divine Judgement (Master Rank) and Active Camo (Master Rank) [1,480 CP + 400 HP]
  • Cast Form of the Demon (Master Rank). [3 AP / 2.400 HP + 1,140 HP/rnd]
  • Cast Contract Summoning (Master Rank) to summon Sesshousuna-Oh (Zangyaku). [4.5 AP / 4,000 CP]
  • Cast Black Mist (Master Rank) targeting Shi and Hachi. [3 AP / 2,700 CP + 1350 CP/rnd]
    • Use Affinity Move Focus to grant +2 Accuracy and +1 Critical Range.
    • This attack is a Sneak Attack which grants +3 Accuracy, +10% damage and +1 Critical Range. It also cannot be reflexively reacted to.
    • Form of the Demon, Focus and Sneak Attack make this attack's Accuracy Bonus a total of +7 before penalties.
    • Activate Active Camo (Master Rank)'s Special Action to remain in Stealth after this attack by paying the maintain cost and dropping effect to Rank 1 (or dropping dispelling the jutsu if already at Rank 1).
  • Conditional #1: If I am hit by an attack which removes me from Stealth Mode then use Active Camo's Special Action to remain in Stealth afterwards by paying the maintain cost and dropping effect to Rank 1 (or dispelling the jutsu if already at Rank 1).
[/legend][/col]
 

Miroku Akkuma

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OOC Rank
☆☆☆☆☆
The battle raged on & to the Sages astonishment this mysterious ally revealed some rather interesting techniques. Akkuma would be sure to learn more about the man who appeared to be one of the followers of Jashin with his ingesting of blood. Unfortunately he would have to focus on these two unknown assailants for now. While the battle raged on it appeared one of the defensive seals around the structure had been triggered by a stray blow. The resulting blast happening so quickly the shinobi who had hurled a massive fireball at his face had been removed from the battle. At least it was one less unknown variable to deal with he didn't all these extra additions. For now things were going fine but he knew the tides of both battle & man could be easily shifted.

'Rioshi' denied his order even as she produced an unearthly choir of song. He could feel her chakra flowing through his mind aiding his reflexes, he wondered if the women was a Hashigaki or if her powers had come from another origin. His mind too focused on his foes to realize the highly improbable chances of both Neophyte & 'Rioshi' being two separate kunoichi with that knowledge alone. Still silently their monstrous ally battled on, demonstrating his prowess in combat was not to be taken lightly. It seemed his intended foe had not fallen for his disguise. However that would only last for a brief amount of time before failing he would sigh thinking perhaps it had been for the best.

Those two impostor Anbu talked among themselves he couldn't believe the dialogue exchanged between them. But it seemed one the male shinobi had realized some of the newcomers dark gifts. They taunts & attempts at offered 'mercy' made the Sage laugh a dark & deadly sound. His voice would cut through the noise of battle like a cold dagger as he shout his next words out at them. "If you mean 'I am the Oracle Fuu last of the Oracles.' you've come too late...I deemed it necessary to conduct a more...thorough interrogation regarding the information she gave us." that masked gaze of his would turn to meet Hachi. "Those lucky guys down there...dead on the floor after a bit of rough fun? No child...that's incomparable to what I did to her. She wasn't lucky enough to have that much of herself left by the time I was done....her soul though seeing the horror in her eyes when I denied her even that peace." he would say with a sinister laugh afterwards.

"If that's your mission I'm afraid to say you've failed." he would call out to the two shinobi hoping to make them believe their mission was over. Although who knew if that was in fact the Oracle they had been looking for, she was however the only Oracle he knew. Also the only one who had documented the Cabal "Truthfully she told me everything when I first asked...it was just fun to finally break that proud facade she wore. By the end she was nothing but an old broken woman..." if he was wrong well they would think he was just a monstrous anbu. Though if he was right they would do one of two things; leave to inform their Master or bring him the shinobi who killed the Oracle. Either way had high probability for achieving what he needed. This was of course all deductions based on her merely being an objective, how was he to know that the woman had shared family ties to the shinobi they fought.

The greatest part about this lie was he truly he had no idea where she was, although any signs of that deception wouldn't be apparent. Akkuma was a certain proclivity for lies. He'd built the foundation for the beginnings of a dynasty based upon deceit & unorthodox means. Such things came naturally to him for the former demon had never been a friend of the truth. Knowledge was indeed power but he believed it foolish to offer all knowledge so freely. It was precious to be guarded & protected. Traded only for something of greater worth. They had traded the information of what they were searching for with nothing known about those before them. A foolish mistake to underestimate the Sage, perhaps when he had been fueled by his demonic chaos he'd have once been less strategic.

However this war was far from done & this battle was only just getting started...

[Actions]
Conditional: Make no attempts to resist buffing effects from any Allies
Maintains: Hasted Steps Style, Mask Summon, Corpse Soil, Cyclone Movement, Defensive Stance w/ Defensive Technique, IWR (Satoshi), Contract Summon S-Rank, Inner Earth reflection Lure (Active Camo as well if the Conditional for Action 6 happens)
1: Remove any ninja wire from Akkuma using required ap
2: Cast Contract Summoning Mastered to Summon S-Rank Bikou using Ability Contract Mastery Bear +3 to Bikou's Melee Acc along with other ability buffs Also cast with Corrupted Energy
3: Use Inner Earth Reflection Lure Mastered cast with 2xHasted Step points
4: Cast Transformation Mastered to Transform into Fuu
5: Cast Skeletal Fortification Mastered[/b] on self to heal Arms (Conditional; Use the Special Action to heal All limbs by 1 rank if there is more then 1 limb with a called shot) do not used if damaged limbs have been healed by Shiori
6/Conditional; Use [url=https://ninpocho.com/viewtopic.php?f=316&t=488]Coagulation Mastered
while Underground if still bleeding

Zombies: Use all Ap to attempt to grab Hachi

Satoshi: Cast Shadow Threads Rank 3 at both Hachi & Shi split the attacks evenly

Bikou: 1: Summon his Fur Coat of the Fallen on Akkuma 2: Cast Arctic Roar cast using Hasted Steps Twice to reduce modded timing
Maintain; Fur Coat of the Fallen, Arctic Roar

Edited to fix Action, once more to fix last line of rp
 

Sand Council

Sand Event NPC
Joined
Mar 16, 2013
Messages
1,511
Yen
400
ASP
0
Deaths
0
**Terrain is considered to be "little cover" and "dark".
[col]Foxy - Hachi
HP: 84620 [-1000 Bleed I][-8428] 75192
CP: 39200 [-8270] 30930
AP: 10 [-9.25] 0.75

Inventory: Iron vein (full stack), Heaven's Touch (full stack), Mustard Gas (full stack), Syringe (filled with Heaven's Touch), Ninja Wire (full stack), weapon (strategist pre-placed poison - Iron vein).

Status: Starts every round in stealth (cursed seal); Wrath Seal activated; Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance; Reaper of Faith (Reiko); Bleed I; 1.25% HP and CP lost each round up to 3 rounds with a nin check.

[spoilername="Stats"]Melee Accuracy 27 + 1 (Cursed Seal)
Ninjutsu Accuracy 23 + 1 (Cursed Seal)
Ranged Accuracy 23 + 1 (Cursed Seal)
Gen DC 23
Gen Save 23
Signature Weapon Gen Save 18
Evasion 27 + 1 (Cursed Seal)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Passives"]1.) Nanjirou: Increased crit range
2.) Nanjirous: A special weapon
3.) Tsukumogami: A signature weapon with an additional augment slot
4.) Hidden Power with Bushido: +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +3 to their secondaries.
5.) Spiritual: Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
6.) Weapon has a +1 critical range that is not effected by caps.
7.) Strategist - pre-poisoned weapon with Iron Vein. Additional Slots are free attacks.
8.) Clarity
9.) Called Shot
10.) Sensor
11.) Poison Mastery
12.) Cursed Seal
13.) Bloody Mess[/spoilername]

[spoilername="Actions"]Starting round in stealth due to cursed seal.
Maintain: Wrath Seal and Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance and Touch of the Accursed
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #1: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs his first attack.
1 AP Hachi casts Uncanny Dodge [Mastered] using a wrath point for Special Action - Razor's Reflex.
2.75 AP Hachi attacks Reiko with Tsubame Gaeshi [Mastered] using Battoujutsu [Mastered] as well as 1 focus points to perform Dancing Blade so that Akkuma/Fuu can also be targeted.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #2: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs this attack at 5.95 Seconds. Conditional #3 if unable to do the aforementioned, sheath normally for normal cost.
2.25 Seconds Hachi attacks Akkuma/Fuu with Higuma [Mastered] using Battoujutsu [Mastered] as well as 2 focus points to perform Dancing Blade so that Shiori and Reiko can also be targeted.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #4: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs this attack at 5.95 Seconds. Conditional #5 if unable to do the aforementioned, sheath normally for normal cost.
2.75 Seconds Hachi attacks Shiori with Zantetsuken [Mastered] using Battoujutsu [Mastered] as well as 2 focus points to perform Dancing Blade so that Reiko and Akkuma can also be targeted.
0.5 AP Basic Strike Akkuma/Fuu with remaining AP called shot legs.[/spoilername]|Resting Bitch Face - Shi
HP: 86099 [-16708] 69391
CP: 39200 [-6790] 32410
AP: 10 [-9] 1

Inventory: Weapons, Puppets, Antitoxin (full stack), Ninja Wire (full stack) x2, Explosive Notes (full stack), Energy Drink (full stack)

Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura]; Starts every round in stealth (cursed seal); Reaper of Faith (Reiko); 10% Sneak Chance (2 hearts), +2 dodge (2 Hearts); Black Mist: up top 3 rounds with nin checks drains away 5% HP and CP and she has a 36% chance of failing any Hp/cp recovery attempts, regardless of the method used.

[spoilername="Stats"]Ranged Accuracy 27 + 3 (Quickstep) - 1.5 (Shadows)
Ninjutsu Accuracy 23 + 3 (Quickstep) - 1.5 (Shadows)
Melee Accuracy 19 + 3 (Quickstep) - 1.5 (Shadows)
Genjutsu DC 23 + 2 (Slippery Mind) - 2 (Demonic Aura)
Genjutsu Save 23 + 2 (Slippery Mind)
Evasion 23 + 2 (Heart) - 1.5 (Shadows)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Passives"]-20% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) Kinjutsu: Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
2.) Kinjutsu: "Stretched" attacks have a 25% chance to be a Sneak Attack.
3.) Kinjutsu: After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.
4.) Called Shot
5.) Cursed Seal
6.) Upkeep Maintenance
7.) Trap Fanatic
8.) Deflection modified by Enhanced Counter: The Deflection ability now applies to Jutsu up to A rank, gains an additional +5% chance of activating, and no longer has an Accuracy penalty when using the special action. Additionally, If the special action is used upon an attack using Ranged accuracy successfully, the user is able to deflect it towards a different target at -3 Accuracy and 70% damage.
9.) Stalker
10.) Puppet Master: +5% Puppet Damage and -10% Puppet CP Cost
11.) Sneak Attack: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
12.) Shadow Step: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
13.) Counterattack: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
14.) Sniper: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
15.) Flash Counter [Mastered]
16.) Quickstep x3
17.) Slippery Mind[/spoilername]

[spoilername="Actions"]0 Maintains puppets, cursed seal, activated hearts
Conditional #1: Use counterattack on any missed melee attacks as called shot arms using it as a stretched attack.
Conditional #2: Use counterattack on any missed melee attacks as called shot legs using it as a stretched attack.
Conditional #3: If attacked by an attack that takes more than 2 seconds to perform Flash Counter [Mastered] and use stretched [Ranged Accuracy] basic strikes x6 with her armed puppet using called shots with each of these attacks. 1 - called shot arms, 2 - called shot legs, 3 - called shot head, 4 - called shot hands, 5 - called shot feet, 6 - called shot heart using her sniper ability if she is in stealth at the time [Reminder as this is not a conditional].
1.5 AP Shi equips magic Cylinder.
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Reiko. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Flame Thrower Stream [Mastered] targeting Akkuma/Fuu, Shiori and Reiko with her Offensive Puppet. She is also using her supportive puppet to apply her Overflow Augment from her supportive puppet (x3 buff) as well as the special action Scorching Hellfire. Shi will use her opportunist skill feint for this.
2.5 AP Casts Machine One Shot: Iron Maiden [Mastered] targeting Shiori with her Offensive Puppet as well as her Support Puppet to perform the Special Action - Machine Two Shot.
2 AP Casts Atomic Core at Reiko, Shiori and Akkuma/Fuu.[/spoilername][/col]



[col]Miroku Akkuma
HP: 32469 (+1080 Healing Factor) [+4716] 36000 max [+1800 Fevre de Pitch] 36000 max [-660][-720 Bleed II] 32469
CP: 28260 (+990 Hyperactive) 29250 [-3917] 25333
Corrupted Energy: 17800 [+4716] 22516 [-4800] 17950
AP: 11 [-11] 0

Inventory: 2x Syringes filled with Botulinum Toxin, 2x Syringes filled with Strainweed, 2x Syringes filled with Serpent's Blood, 2x Syringes filled with Heaven's Touch, 2x Syringes filled with Heaven's Touch , Demon Soul Scythe -- Type: Slashing Sub-Type: Bleeding , Modifier: +2 Accuracy / -10% damage. Razor Strike, Chakra Drain, and Vampiric;

Status: -10% damage and they receive -1 Genjutsu DC (Demonic Aura); Hasted Steps; Mask Summon; Corpse Soil (500 CP/round); Cyclone Movement: Non-melee attacks against the user have a 21% chance of being 'Deflected'; Defensive stance: 10% DR; Bleed II, Wearing: Fur Coat of the Fallen (+20% Resistance to Ice jutsu damage and a 20% chance to resist debuffs from ice based techniques. The user is not affected by the dodge, accuracy and awareness penalties of Bikou's Arctic Roar Technique); Sprained Arms.

[spoilername="Stats"]Ninjutsu Accuracy 27 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Melee Accuracy 27 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Difficulty 23 - 2 (Demonic Aura)
Ranged Accuracy 23 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Save 23 + 2 [Fevre de Pitch]
Evasion 23 + 3 (Walk of the Aeons) + 4 (Defensive Stance) + 2 [Fevre de Pitch] -1 (Ninja Wire Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
0:) Instructor
1:) Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
2:) Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
3:) Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
4:) Hyperactive: Regain 3% CP/round
5:) Defensive Technique: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode
6:) Summoner: A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
7:) Contract Master
8:) Clarity: always know when under the effect of a genjutsu. Able to resist the genjutsu the next round after it is cast.
9:) Healing Factor: Regain 3% HP/round
10:) Ripple Effect
11:) Delayed Action
12:) Danger Sense: +10% Auto-Dodge
13:) Fatetwisting
14:) Secondary Echo
15:) Hasted Steps
16:) Walk The Aeons
17:) Renewal
18:) Temporal Strike: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
19:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
20:) Kinjutsu: +1 towards their limit of active Creation in battle.
21:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
22:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
23:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]|Akkuma's Nara IWR Satoshi
HP: 18900 [-4301] 14599
CP: 14400 [-960] 13440
AP: 3.5 [-2.5] 1

Status: Fine

[spoilername="Stats"]Ninjutsu Accuracy 21
Evasion: 18
Genjutsu Resistance 18
Melee Accuracy 15
Ranged Accuracy 15
Genjutsu Difficulty 15
Stealth 12
Awareness 12[/spoilername]

[spoilername=Passives"]Bloodline: Nara
Abilities:
1: Willpower
2: Jutsu Expansion
3: Tracker
4: Stalker
5: Initiative
6: Concentrated Focus
7: Insight
(Free Ability) 8: Strategy

Jutsu:
Chakra Blast - B-Rank {R1} -4pts
Underworld Prison - B-Rank {R2} -5pts
Rasengan - B-Rank {R2} -5pts
Perfected Rasengan - A-Rank {R2} -8pts
Infernal Hellfire - B-Rank {R2} -5pts
Firestorm - B-Rank {R2} -5pts
Sol Fire Tempest - A-Rank {R2} -8pts
Stardust Nova - A-Rank {R2} -8pts
Gate of Enma - A-Rank {R2} -8pts
Stunt Double - C-Rank {R2} -4pts
All 70pts Used~[/spoilername][/col]



[col]Takahashi Shiori - Rioshi
HP: 31806 [+6300 (15% max HP)][+2100 Fevre de Pitch] 40206 [-4202][-2184 Bleed IV] 33820
CP: 20130 [-2945][-1800 Poison] 15385
Corrupted Energy: 9602 [+6300 (15% max HP)] 15902 [-2000] 13902
AP: 10 [-10] 0

Inventory: Headset, Antidote (full stack), Ninja Wire (full stack), 2 weapons, Iron Vein (Full Stack), Explosive notes (Full Stack)

Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura], Bleed IV, Iron Vein (Poisoning) -2 Accuracy; Summoned a Youkai; Infectious; Sprained Legs; Medical Clone x2; Earthbound; Zombies.

[spoilername="Stats"]Ninjutsu 27 - 2 (Iron Vein) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu DC 23 - 2 (Demonic Aura)
Ranged Taijutsu 23 - 2 (Iron Vein) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Melee Taijutsu 23 - 2 (Iron Vein) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu Resistance 23
Evasion 23 + 2 [Fevre de Pitch] - 1 (Sprained legs) - 1 (Wired Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) +5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
2.) Sentinel (ANBU Branch)
3.) Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
4.) Sonar: Not affected by Sight-based Debuffs or Visual Genjutsu.
5.) Sonar: All non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
6.) Enthralling Voice: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
7.) Elemental Illusion
8.) Mind Overflow
9.) Duelist
10.) Shattered Reality
11.) Willpower
12.) Elementalist
13.) Jutsu Expanionist
14.) Sixth Sense
15.) Tracker
16.) +15% Sound Ninjutsu damage
17.) May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
18:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
19:) Kinjutsu: +1 towards their limit of active Creation in battle.
20:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
21:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
22:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]

[spoilername="Attacks"]0 AP attempt to resist infection.
0 AP Shiori maintains Corpse Soil, Night and fevre de pitch.
0 AP Shiori uses Dark Invitation
1.5 AP both of Shiori's Medical Clones use Mystical Hand on Reiko.
2 AP - Shiori casts Medical Ward [Mastered] on Reiko using AE special move spread to also include Akkuma using the special action.
2 AP - Shiori casts Medical Ward [Rank 1] on herself using the special action.
3 AP - Shiori casts Rasengan [Mastered] with jutsu expansion on Shi and Hachi using using AE special move spread turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique.
3 AP Shiori casts Perfected Rasengan on Shi and Hachi using AE special move spread, keeping this attack a non-elemental ninjutsu. Using the sound crystallization ability Shiori transforms this jutsu into a Sound ninjutsu.
3 AP Shiori's Youkai Summon casts Venomous Bite on Hachi.
3 AP Shiori's Youkai Summon casts Venomous Bite on Shi.
1 AP All of Shiori's zombies attack Shi.
1 AP All of Shiori's zombies attack Shi.
0.5 AP Shiori's steadfast summon uses human shield to protect Shiori from any attacks done by Hachi or Shi. (Condition #1)
3 AP If stuck with an attack, Shiori's steadfast summon casts reciprocate if he has the AP to do so. (Condition #2)
1.5 AP Shiori's steadfast summon casts immolation armor [Mastered]
1 AP Shiori's steadfast summon casts transformation [mastered] to appear as Shiori.
0.5 AP If Shiori's steadfast summon lacks the AP to cast reciprocate, use Conditional #3 to use human shield against one attack that targets Reiko.
0.5 AP If Shiori's steadfast summon lacks the AP to cast reciprocate, use Conditional #4 to use human shield against one attack that targets Akkma.[/spoilername]|Reiko
HP: 34955 [+1170 Healing Factor] 36125 [+1950 Fevre de Pitch] 38075 [-11739] 26336
CP: 21148 [-11553] 9595 [+1006] 10601
AP: 11 [-10.5] 0.5

Inventory:

Status: Reaper of Faith (Hachi and Shi); Form of the Demon (+2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.).

[spoilername="Stats"]Genjutsu DC 27 + 2 (Form of the Demon)
Ninjutsu Accuracy 27 - 1 (Wired Arms) + 2 (Form of the Demon)
Genjutsu Save 23 + 2 + 2 [Fevre de Pitch] + 2 (Form of the Demon)
Dodge 23 + 2 [Fevre de Pitch] - 1 (Wired legs) + 2 (Form of the Demon)
Melee Accuracy 19 - 1 (Wired Arms) + 2 (Form of the Demon)
Ranged Accuracy 19 - 1 (Wired Arms) + 2 (Form of the Demon)
Awareness 15 + 2 + 2 (Form of the Demon)
Stealth 15 + 2 (Third Eye) + 2 (Moderate Cover) + 3 (Pitch Black) + 2 (Active Camo) - 1 (Stealth) + 2 (Form of the Demon)
Poison Resistance 25 + 2 (Form of the Demon)[/spoilername]

[spoilername="Skillz"]Class: +5% Chance of inflicting Secondary Effects
0. Journeyman - Main Branch: Jutsu cost -5% Chakra.
0. Shinobi 101: Unarmed Taijutsu with Ninjutsu Accuracy
The user gains +10% Damage Reduction
- All Bleeding / Called Shot Penalty chances are reduced by -10%. Bleeding/Called Shot penalties are treated as one rank lower. (Lowest this can go down to is Bleeding Rank 1/Sprained)
- The user cannot be knocked out by Bleeding or Poisons. (This does not include Poison Jutsu)
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
1. Healing Factor
2. Duelist
3. Willpower
4. Mind Overflow: Targets effected with the user's Genjutsu take +10% damage from all damage types.
5. Elemental Illusion
6. Heavy Handed
7. Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
8. Tracker: When making Awareness Checks, the visibility/Terrain effect is treated as two ranks higher in the user's favor.
9. Mechanized Weapon [Fangs of the Red Prince]
10. Demonic Aura (3 Points): Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.
11. Third Eye (3 Points)
12. Smite Foe (3 Points)
13. Fell Drain (2 Points)
14. Daunting Presence x2 (2 Points): Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.
15. Fell Vengeance (3 Points)
16. Death Touch (2 Points)
17. Form of the Demon (Master Rank) - (2 Points)[/spoilername][/col]



[col]Shiori's Youkai S Rank Summon
HP: 34500 [-1320] 33180
CP: 18950 [-4600] 14350
AP: 6 [-6] 0

Inventory: Brief Despair

Status: Fine

[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class) - 1 (Demonic Aura)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]

[spoilername="Actions"]3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.
3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.[/spoilername]|Akkuma's Bear Summon Bikou
HP: 27,000
CP: 21,500 [-300]
AP: 6

Inventory: Claw (Slashing). Damage: -10%. Accuracy: +2

Status: Created with Corrupted Energy (10% modifier)

[spoilername="Stats"]Melee Accuracy 22 + 3 (Contract Mastery)
Ninjutsu Accuracy 19
Genjutsu Save 18
Evasion 18
Ranged Accuracy 15
Genjutsu DC 15
Awareness 13
Stealth 13[/spoilername]

[spoilername="Passives"]Class Bonus: +1 Accuracy, +15% Melee Damage
Brave the Cold: Takes -15% damage from all attacks. This does not apply against Fire-based damage.
Bikou can use any Slashing Taijutsu from the shop at master rank - All Taijutsu used this way have a +10% CP cost.[/spoilername][/col]



[col]Reiko's Youkai S Rank Summon Sesshousuna-Oh
HP: 34500
CP: 25000
AP: 6

Inventory: Brief Despair

Status: Fine

[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]|Shiori's Medical Clone #1
HP: 3795
CP: 3795 [-560] 3235
AP: 2.5

[spoilername="Stats"]Creates a clone with -6 of the user's Secondaries[/spoilername]

[spoilername="Passives"]This Clone may perform Medical Jutsu up to Level C at Rank 2. The Clone has a Medical Buff equal to 1/2 of the users.[/spoilername][/col]



[col]Shiori's Medical Clone #2
HP: 3795 [-1320] 2475
CP: 3795 [-560] 3235
AP: 2.5
[spoilername="Stats"]Creates a clone with -6 of the user's Secondaries[/spoilername]

[spoilername="Passives"]This Clone may perform Medical Jutsu up to Level C at Rank 2. The Clone has a Medical Buff equal to 1/2 of the users.[/spoilername]|[/col]

What Happened?

0.00 Seconds | Hachi starts the round in stealth due to cursed seal.
  • Akkuma's auto-detect chance. Roll: 40 Failed
0.00 Seconds | Shi starts the round in stealth due to cursed seal.
  • Akkuma's auto-detect chance. Roll: 98 Failed
0.00 Seconds | Shiori attempts to resist the infection/poison.
  • Poison 18 Infection remains. Bleed IV
    Resist 10
0.00 Seconds | Shiori attempts to resist the Iron Vein Poison.
  • Poison 19
    Resist 8
    • Roll for effect: 1 - Inflicts -3% max HP damage. 2 - Inflicts -3% max CP damage. 3 - Inflicts -2 Accuracy. 4 - Inflicts -2 Dodge. Roll: 2 (Inflicts -3% max CP damage.)
0.00 Seconds | Hachi maintains: Wrath Seal and Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance and Touch of the Accursed.
0.00 Seconds | Shi maintains: puppets, cursed seal and activated hearts.
0.00 Seconds | Akkuma maintains Hasted Steps Style, Mask Summon, Corpse Soil, Cyclone Movement, Defensive Stance w/ Defensive Technique, IWR (Satoshi).
0.00 Seconds | Reiko maintains Divine Judgement (Master Rank) and Active Camo (Master Rank).
0.00 Seconds | Shiori maintains Corpse Soil, Invisibility, Night and Fevre de Pitch.
0.00 Seconds | Akkuma casts Dark Invitation.
Nin Check (Akkuma) 5 Failed
Nin Check (Hachi) 8
Nin Check (Akkuma) 20 Success
Nin Check (Shi) 8
Nin Check (Akkuma) 17 Success
Nin Check (Shiori) 2
Nin Check (Akkuma) 1 Failed
Nin Check (Reiko) 12
Nin Check (Akkuma) 3 Failed
Nin Check (Shiori's Youkai Summon) 9[/list]
0.00 Seconds | Reiko's Demonic Aura triggers.
  • Gen Check (Reiko) 10 Failed
    Gen Check (Hachi) 15
    Gen Check (Reiko) 6 Success
    Gen Check (Shi) 5
    Gen Check (Reiko) 7 Success
    Gen Check (Akkuma) 2
    Gen Check (Reiko) 11 Success
    Gen Check (Shiori) 13
    Gen Check (Reiko) 4 Success
    Gen Check (Shiori's Youkai) 1
0.00 Seconds | Shiori casts Dark Invitation.
  • Nin Check (Shiori) 17 Success
    Nin Check (Hachi) 16
    Nin Check (Shiori) 15 Success
    Nin Check (Shi) 8
    Nin Check (Shiori) 4 Failure
    Nin Check (Akkuma) 12
    Nin Check (Shiori) 13 Failure
    Nin Check (Reiko) 15
    Nin Check (Shiori) 11 Success
    Nin Check (Akkuma's IWR) 8
0.91 Seconds | Akkuma removes the ninja wire on his legs.
1.00 Seconds | Shiori removes the ninja wire from her legs.
1.00 Seconds | Hachi casts Uncanny Dodge [Mastered] using a wrath point for Special Action - Razor's Reflex.
1.82 Seconds | Akkuma removes the ninja wire from his arms.
2.00 Seconds | Shiori removes the ninja wire from her arms.
2.50 Seconds | Shi casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Reiko. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
  • Awareness (Shi) 12 Failed, unable to target.
    Stealth (Reiko) 19
2.72 Seconds | Reiko cast Form of the Demon (Master Rank).
3.70 Seconds | Hachi uses his quickdraw ability to sheath his weapon.
3.75 Seconds | Hachi attacks Reiko with Tsubame Gaeshi [Mastered] using Battoujutsu [Mastered] as well as 1 focus points to perform Dancing Blade so that Akkuma can also be targeted.
  • Awareness is irrelevant.
    Attack (Hachi) 18 (Crit due to expanded crit range)
    Evasion (Reiko) 14 Reiko remains in stealth.
    • Bleed Chance 30 Failed
      Suppression Chance 91 Failed
      Jashinism:
      Ninjutsu Check (Reiko) 3 Success
      Ninjutsu Check (Hachi) 3
      Ninjutsu Check (Reiko) 18 Success
      Ninjutsu Check (Shi) 2
    Attack (Hachi) 12 Hit
    Evasion (Akkuma) 13
    • Auto-dodge Chance. Roll: 46 Failed
      Bleed Chance 55 Failed
      Suppression Chance 88 Failed
4.00 Seconds | Shiori casts Medical Assistant [Mastered] using the special action to create an additional clone and AE special move overcharge to make these clones more durable.
5.00 Seconds | Shiori's Youkai Summon casts Venomous Bite on Hachi.
  • Attack (Youaki) 11 Miss
    Evasion (Hachi) 10
5.00 Seconds | Shi casts Flame Thrower Stream [Mastered] targeting Akkuma and random targets with her Offensive Puppet. She is also using her supportive puppet to apply her Overflow Augment from her supportive puppet (x3 buff) as well as the special action Scorching Hellfire. Shi will use her opportunist skill feint for this.
  • Attack (Shi) 10 50% Hit
    Evasion (Akkuma) 12
    Random Targets: 1 - Akkuma's IWR, 2 - Shiori, 3 - Reiko, 4 - Shiori's Youkai, 5 - Shiori's Medical Assistant #1, 6 - Shiori's Medical Assistant #2. Roll: 4 (Shiori's Youkai), 6 (Medical Clone #2).
    Attack (Shi) 8 Miss
    Evasion (Shiori's Youkai) 20
    • Reroll Attack (Shi) 8 Hit
      Evasion (Shiori's Youkai) 6
    Attack (Shi) 10 Hit
    Evasion (Shiori's Medical Clone #2) 1
4.25 Seconds | Hachi sheaths his weapon.
5.00 Seconds | Shiori's zombies all attack Shi.
  • Attack (Zombie) 8 Hit
    Evasion (Shi) 1
    Attack (Zombie) 11 Miss
    Evasion (Shi) 17
    Attack (Zombie) 10 Miss
    Evasion (Shi) 18
    Attack (Zombie) 1 Miss
    Evasion (Shi) 6
    Attack (Zombie) 13 Miss
    Evasion (Shi) 12
5.46 Seconds | Akkuma casts Contract Summoning Mastered to Summon S-Rank Bikou using Ability Contract Mastery [Bear] +3 to Bikou's Melee Acc cast with Corrupted Energy.
5.46 Seconds | Akkuma uses Inner Earth Reflection Lure Mastered cast with 2x Hasted Step points.
6.00 Seconds | Shiori transforms one of her zombies into her Steadfast Earthbound.
6.37 Seconds | As a Hidden Action Akkuma cast Transformation Mastered to Transform into Fuu.
  • OC Question: Have you met Fuu? Did not think you had.
    Awareness (Shi) 11 Cannot tell Akkuma apart from Fuu
    Stealth (Akkuma) 20
    Awareness (Hachi) 2 cannot tell Akkuma apart from Fuu
    Stealth (Akkuma) 1
    Awareness (Shiori) 14 Can tell Akkuma apart from Fuu
    Stealth (Akkuma) 8
6.50 Seconds | Hachi attacks Akkuma with Higuma [Mastered] using Battoujutsu [Mastered] as well as 1 focus points to perform Dancing Blade so that Shiori can also be targeted.
  • Awareness (Hachi) 6 Failed
    Stealth (Akkuma) 10 Remains in stealth and transformed.
    Awareness (Hachi) 10 Failed
    Stealth (Shiori) 10 Remains in stealth.
6.82 Seconds | As a hidden action Reiko casts Contract Summoning (Master Rank) to summon Sesshousuna-Oh (Zangyaku).
7.14 Seconds | Akkuma's IWR (Satoshi) casts shadow Threads Rank 3 at both Hachi and Shi, split evenly.
  • Attack (Satoshi) 12 Miss
    Evasion (Hachi) 16
    Attack (Satoshi) 11 Miss
    Evasion (Hachi) 15
    Attack (Satoshi) 7 Miss
    Evasion (Hachi) 14
    Attack (Satoshi) 6 Miss
    Evasion (Hachi) 8
    Attack (Satoshi) 9 Miss
    Evasion (Shi) 5
    Attack (Satoshi) 13 Hit
    Evasion (Shi) 1
    Attack (Satoshi) 1 Miss
    Evasion (Shi) 18
    Attack (Satoshi) 12 Hit
    Evasion (Shi) 7
7.50 Seconds | Shi casts Machine One Shot: Iron Maiden [Mastered] targeting Shiori with her Offensive Puppet as well as her Support Puppet to perform the Special Action - Machine Two Shot.
  • Awareness (Shi) 18 Success, may target
    Stealth (Shiori) 5
    Attack (Shi) 1 75% Hit
    Evasion (Shiori) 6
    • Shiori is no longer in stealth
      Shiori is Bound
      15% Chance to escape. Roll: 68 Failed
7.73 Seconds | Akkuma cast Skeletal Fortification Mastered on himself to heal his Arms (Conditional; Use the Special Action to heal All limbs by 1 rank if there is more then 1 limb with a called shot) do not used if damaged limbs have been healed by Shiori.
  • Roll: 16
7.96 Seconds | Akkuma's Bear Summon Bikou gives Akkuma -- Fur Coat of the Fallen Comrade.
9.00 Seconds | Using her upkeep maintenance Shi repairs Magic Cylinder.
9.00 Seconds | Shiori attempts to escape the Iron Maiden.
  • 25% Chance. Roll: 1 Success, Shiori is no longer bound.
9.25 Seconds | Hachi attacks Shiori with Zantetsuken [Mastered] using Battoujutsu [Mastered] as well as 1 focus points to perform Dancing Blade so that Reiko can also be targeted.
  • Awareness (Hachi) 14 Failed
    Stealth (Reiko) 15
    Attack (Hachi) 10 Hit
    Evasion (Shiori) 9
    • Bleed Roll 60 Failed
      Suppression Roll 55 Failed
9.55 Seconds | Reiko cast Black Mist (Master Rank) from stealth as a hidden action (+3 Accuracy, +10% damage and +1 Critical Range) targeting Shi and Hachi using Affinity Move Focus to grant +2 Accuracy and +1 Critical Range. Reiko also activates Active Camo (Master Rank)'s Special Action to remain in Stealth after this attack by paying the maintain cost and dropping effect to Rank 1 (or dropping dispelling the jutsu if already at Rank 1).
  • Attack (Reiko) 8 25% hit
    Evasion (Hachi) 14
    • 9.55 Seconds | Hachi uses his Uncanny Dodge - Razor Reflex to perform a basic strike attack against Reiko.
      Awareness (Hachi) 18 Success, may target
      Stealth (Reiko) 2
      Attack (Hachi) 19 Critical Hit
      Evasion (Reiko) 6
      • Bleed Roll 85 Failed
        Suppression Roll 66 Failed
    Attack (Reiko) 7 Hit
    Evasion (Shi) 11
10.0 Seconds | Shiori's Youkai Summon casts Venomous Bite on Shi.
  • Attack (Youaki) 12 Hit
    Evasion (Shi) 1
10.0 Seconds | Shiori's zombies all attack Shi.
  • Attack (Zombie) 3 Miss
    Evasion (Shi) 6
    Attack (Zombie) 7 Hit
    Evasion (Shi) 6
    Attack (Zombie) 5 Miss
    Evasion (Shi) 18
    Attack (Zombie) 16 Hit
    Evasion (Shi) 11
10.0 Seconds | Shiori's Medical Assistant (1 of 2) casts Skeletal Fortification [Rank 1] on Shiori.
  • Roll for crit. 12
10.0 Seconds | Shiori's Medical Assistant (2 of 2) casts Skeletal Fortification [Mastered] on Akkuma.
  • Roll for crit. 3

!
Notes:
  • The Zombies cannot grab a target unless it is the round that they are being cast.
  • Skeletal Fortification can only be used as Rank 1 because it is being used on oneself.
  • Did not have the AP to cast Coagulation.
  • Unable to cast Arctic Roar on Akkuma using hasted Steps because the hasted step points for the round were already used.
  • Corrupted energy does not alter a summon's HP pool, that only effects creations.
  • Shortchanged some of Hachi's CP costs, took it from his CP this round.
 

Mikaboshi

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[col]https://www.youtube.com/watch?v=asi2TW6zobE&list=PLy1RoYlej6xWqRRci7K_OuQWa-7UgG0uo&index=55
Hachi's strike was fast. Faster than Reiko had ever seen or dealt with in the past. His blade seemingly came from all angles simultaneously without any avenues for escape and sought his flesh with unerring accuracy. The darkness of the Obsidian Palace did nothing to impede the biting steel of Hachi's sword as it drank deep of his blood and sent Reiko sailing backwards through the air trailing crimson. Falling to the floor in the wake of the Sovereign's brutal blow, Reiko struggled to find his feet again as the tremendous gash in his chest openly wept blood all over the floor in front of him and in that moment the pain of his situation pushed back the Hunger and lifted the blood-crazed haze that had fallen about his faculties. Where there had been unreasoning brutality and fierce instinct previously, now a seed of doubt and fear sprouted in the void left behind as the Hunger waned in the wake of Hachi's attack. Reiko had no way of knowing that he was engaged in battle with Sovereign agents but he knew that he was finding them to be the strongest and most dangerous foes he'd ever faced. No youkai or monster had ever challenged him the way that they were and in the moment where the Hunger had decided that Shi was the more dangerous of the two Hachi had dealt him a blow that would have reminded even the most fierce of dragons that it too was a living creature that could be defeated and die.

Spitting a gob of blood and spittle to the ground, Reiko lifted his gaze as he wrestled his labored breathing back under his control. He could feel the wound in his chest already beginning to knit itself closed, an eerie benefit of the blood spring that he'd inherited the Hunger from and that meant he still had a chance in this fight. He wasn't dead or even mortally wounded yet... but he certainly could not afford to take another blow like that. He could feel the Hunger scratching at the back of his mind to be let back in as it recovered from the shock of Hachi's attack but this time Reiko pushed back with the weight of his survival instincts behind him. He couldn't lose himself to his bloodlust a second time or else he'd just run headlong into another one of... whatever it was that Hachi had done to him. Playing it back in his mind for a moment, Reiko still found it hard to grasp exactly how Hachi had done what he'd done but the bloody furrow in his chest was proof enough that Hachi had, at the very least, struck him with his blade.

Wiping up a handful of his blood that had pooled beneath him, Reiko closed his eyes for a moment and channeled his chakra into it before forming a fist and slamming his knuckles into the pool causing it to rapidly rearrange itself into an array of circular seals and scripts that glowed with an ominous light as it finished it's arrangement. There was stillness for a moment before the seal pulsed with life and then with a rush of black and purple vapor which erupted upwards seemingly out of the stone upon which the seal was scribed she arrived.

bsqy9Ik.png
Wearing a long dress of snow white and midnight indigo made from the finest materials, Sesshousuna-Oh stepped forth out of the vapor and beheld the scene before her with her hands on her hips in amusement, scanning the room with her eyes looking for the man that had summoned her. Realizing that Reiko was kneeling on the ground with a rather large wound in his chest, Sesshousuna-Oh's delicate features twisted into the type of well-meaning smile that one might expect to find on the face of a pet owner who had just found their beloved pet in a trivial situation that was none the less upsetting the creature terribly.

"You always bring Us to the most exquisite of places." She sighed as she crouched and brought her face to an even level with Reiko's visored countenance, touching him on the chin with her curled forefinger and guiding his eyes to hers. "What is your desire, Master?"

Reiko thought for a moment about the question before uttering two words to her quietly; "Kill them."

It was all he could think to say in response to her question. For a moment, Sesshousuna-Oh's pretense of detached amusement dropped as she blinked in surprise at that he would issue her such a specific and lethal order but that momentary lapse in her persona seemed to rapidly give way to a sense of excitement and satisfaction. After all, Katsuo would never have given her an order like that. She enjoyed fighting in the service of both of the mortal men that she considered interesting enough to sign contracts with but this was the first time either of them had summoned her explicitly for the purpose of slaying another human. In truth she only called them 'Master' because she knew it made both of them uncomfortable but in this moment it seemed as though Reiko was perfectly at ease with giving her the order to terminate his enemies. It was a change that suited him and his lineage, in her opinion.

"Right away, Our Master."

She said nothing else she she rose back to her feet and with a flick of her wrist called to her a tremendous black straight sword that glowed ominously with red runes down the flat of each side of it. The shadows coalesced around her form and hardened quickly into a carapace of threatening-looking armor that mirrored the dark indigo of her dress before she dove head first into the battle with her sword ready to taste blood. Getting to his own feet with a slight stagger, Reiko took a deep breath and centered his thinking. He was starting to run low on energy. He could feel that his movements were more sluggish than they had been when the fight had started and not because he was suppressing the killer instinct of the Hunger now. The Hunger had recklessly spent a great deal of his chakra by not taking the Sovereign seriously and expecting that they would fall like wheat before his claws. At the current point in time it wasn't a matter of if he was going to run out of chakra, it was a matter of when but as that realization fell over him a part of his mind lurched and once more the Hunger's words bubbled up from within.

Drink and be fulfilled. Drink and be complete.
His first thought was to push back against the instinct that gripped him but this time it was different. It was not a harsh desire to rend and tear the bodies of his enemies but a more... subtle approach. He was more aware now than ever of their life forces that pulsed with each beat of their living hearts and in that moment he knew that he could use the darkness that surrounded them to sink his proverbial fangs into their chakra reserves and take some for his own. He didn't understand how he knew that but the Hunger understood it well enough. The shadows all around them were ravenous like he was and as he placed his hand on the wall next to him to steady himself and connect a bit more with the enigmatic building that they were battling within he found a strange sensation there staring back at him which was eerily not unlike the Hunger...
|[legend="[[b][u]OOC Notes[/u][/b]] - [[url=https://www.youtube.com/watch?v=Tr6BMiHMPtI]BGM[/url]]"]
X5oJ64k.png

Actions
  • Demonic Aura triggers. [0 AP / 0 CP]
  • Make no attempt to avoid or resist beneficial actions from Shiori or Akkuma. [0 AP / 0 CP]
  • Maintain Active Camo (Rank 1), Black Mist (Master Rank) and Form of the Demon (Master Rank). [1,580 CP + 1,140 HP]
  • Cast Energy Transfer (Master Rank) targeting Hachi. [2.5 AP / 0 CP]
    • Use Affinity Move Spread to include Shi as a target as well.
    • Use Blood Magic Kinjutsu Ability to increase damage by 15%. [Total Damage Modifier: 25%]
    • Use Akuton Dependent Special Move to increase damage by 20%. [Total Damage Modifier: 45%]
    • This attack is a Sneak Attack which grants +3 Accuracy, +10% damage and +1 Critical Range. It also cannot be reflexively reacted to. [Total Damage Modifier: 55%]
    • Form of the Demon, Focus and Sneak Attack make this attack's Accuracy Bonus a total of +5 before penalties.
    • Activate Stalker Ability to remain in Stealth Mode after the attack.
  • Conditional #1: If Energy Transfer (Master Rank) misses both targets then cast it again targeting Hachi [2.5 AP / 0 CP]
    • Use Affinity Move Focus to grant +2 Accuracy and +1 Critical Range.
    • Use Blood Magic Kinjutsu Ability to increase damage by 15%. [Total Damage Modifier: 25%]
    • This attack is a Sneak Attack which grants +3 Accuracy, +10% damage and +1 Critical Range. It also cannot be reflexively reacted to. [Total Damage Modifier: 35%]
    • Form of the Demon, Focus and Sneak Attack make this attack's Accuracy Bonus a total of +5 before penalties.
    • Activate Active Camo's Special Action to drop Active Camo and remain in Stealth Mode after the attack.
  • Conditional #2: If Energy Transfer (Master Rank) misses Hachi a second time then cast it again targeting Hachi [2.5 AP / 0 CP]
    • Use Affinity Move Overcharge to grant +15% Damage.
    • Use Blood Magic Kinjutsu Ability to increase damage by 15%. [Total Damage Modifier: 40%]
    • This attack is a Sneak Attack which grants +3 Accuracy, +10% damage and +1 Critical Range. It also cannot be reflexively reacted to. [Total Damage Modifier: 50%]
    • Form of the Demon, Focus and Sneak Attack make this attack's Accuracy Bonus a total of +5 before penalties.
  • Spend all available remaining AP using Energy Transfer (Master Rank)'s Special Action to continue draining CP. [1 AP per use]

Sesshousuna-Oh's Actions
  • Sesshousuna-Oh's/Zangyaku's Statistics
  • Equip Brief Despair [0.5 AP / 0 CP]
  • Target Hachi with a Basic Strike [0.75 AP / 0 CP]
  • Target Hachi with a Basic Strike [0.75 AP / 0 CP]
  • Target Shi with a Basic Strike [0.75 AP / 0 CP]
  • Target Shi with a Basic Strike [0.75 AP / 0 CP]
  • Target Hachi with Utter Chaos [3 AP / 3,025 CP + 1,515 CP/rnd]
[/legend][/col]
 

Michi

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Among the shambling corpses and youkai summons, Shiori's song rose to a crescendo. Her soprano would fortify her present allies but allies swiftly changed in the shinobi world, especially in the depths among these cells. Her presence, in spite of her melody would sap away the life and essence of those around her. It was a consequence of her very existence and it would only become worse. Her hands ran through a complex array of handseals and a pair of clones stepped out from the darkness. They said nothing but they shared her unusual choice in garb and flaxen tresses stood out in the blackness. Her goal was to keep Reiko and Akkuma up as long as she could, not that she knew either of their names or who they were. If she had, she would have killed them herself and sided with the Soverign pair. She had no compunction for right or wrong, only for survival. Ethic was a concern for those with the resources to care.

The poisons still tainted her, causing her body to ache and her eyes to blur. It was as if a curtain was half drawn over her eyes. She coughed and blood erupted in a spray from her mouth as she braced herself with the cold stony wall. A queen rarely fights her own battles, even if they were capable. She clenched her fist and as she did so one of her corpses fell to their knees and started to twist and contort. "Rise again father..." she muttered as she resurrected the dead. The former Takahashi was a relative unknown, dead for decades but his visage represented one of the upper echelon for years and his name graced her documents as she lived a human life. Some might consider his existence an abomination, his continual tethering to her a cruelty but she was far too pragmatic for either. He... or rather it... was simply a victim. He was in the wrong place at the wrong time, just like they all were. She needed to eat and she did not choose her meals on the virtue of who they were, but she had spared some on this same virtue. She needed him, even if he was dead. Her hand rotated and her index finger extended as she pointed towards Hachi and Shi. "Protect us," she commanded. Her voice small in spite of the grand aria that escaped her pale painted lips.

Zangyaku rumbled with a deep, gravel-like baritone laughter as venom dripped from his fangs. "Protect?" He repeated, ironic humor seemed to lace those words. "Against a marionette manipulator and a swordsman," the demon-like creature announced with an eerie calmness despite the bloody battle in progress. "Fear... it looks good on you. It looks good on anyone in fact," the avatar of corruption continued. This contract with the Ancient Queen would indeed be honored but in truth he did not care for her life or the life of her allies, he only wanted one thing from their agreement and his sum would be paid in full.

Akkuma sunk into the earth, taking the role of coward in this instance. While assaults were exchanged he again altered his countenance obscured from their sight. He took Fuu's appearance whilst also declaring her untimely end at his hands. In truth Shiori had only crossed paths with the Oracle once, she found the woman to be an unrepentant bitch so she did not mourn her fate. She had no idea Fuu was so widely known. Her link to the Cabal was rumored, many of the former Cabalists were either pardoned or executed if she was to believe the stories. She did not know that Urufu's fate was more complex than that or that Magnetica suffered a terminal failure in the desert. She did know that Naganisa became a high-ranking Sunan's lover although she did not know who. She did not know that Kaito was dying of cancer. Shouki's death was widely publicized by the Sennin, Saiga and Akio's fates respectively were unknown. She was mentioned more in passing, not as a threat or even a target of importance which was odd considering the resources she had. Perhaps they could not catch her. Perhaps they refused to catch her. Or... maybe she was dead as Akkuma had said.

Actions:
  • 0 AP attempt to resist infection.
    0 AP Shiori maintains Corpse Soil, Night and fevre de pitch.
    0 AP Shiori uses Dark Invitation
    1.5 AP both of Shiori's Medical Clones use Mystical Hand on Reiko.
    2 AP - Shiori casts Medical Ward [Mastered] on Reiko using AE special move spread to also include Akkuma using the special action.
    2 AP - Shiori casts Medical Ward [Rank 1] on herself using the special action.
    3 AP - Shiori casts Rasengan [Mastered] with jutsu expansion on Shi and Hachi using using AE special move spread turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique.
    3 AP Shiori casts Perfected Rasengan on Shi and Hachi using AE special move spread, keeping this attack a non-elemental ninjutsu. Using the sound crystallization ability Shiori transforms this jutsu into a Sound ninjutsu.
    3 AP Shiori's Youkai Summon casts Venomous Bite on Hachi.
    3 AP Shiori's Youkai Summon casts Venomous Bite on Shi.
    1 AP All of Shiori's zombies attack Shi.
    1 AP All of Shiori's zombies attack Shi.
    0.5 AP Shiori's steadfast summon uses human shield to protect Shiori from any attacks done by Hachi or Shi. (Condition #1)
    3 AP If stuck with an attack, Shiori's steadfast summon casts reciprocate if he has the AP to do so. (Condition #2)
    1.5 AP Shiori's steadfast summon casts immolation armor [Mastered]
    1 AP Shiori's steadfast summon casts transformation [mastered] to appear as Shiori.
    0.5 AP If Shiori's steadfast summon lacks the AP to cast reciprocate, use Conditional #3 to use human shield against one attack that targets Reiko.
    0.5 AP If Shiori's steadfast summon lacks the AP to cast reciprocate, use Conditional #4 to use human shield against one attack that targets Akkma.
 

Sand Council

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These three were harder to subdue than the others. They were softballing them, Hachi did not want to splatter then against a wall. Shi would spend the rest of the day bitching about the 'fun' she missed out on. It was worse than having a wife, he could kill one of those. This bitch refused to die. It was not like he did not try. "I am going to have to squash them if this keeps going on," Hachi complained. "This is getting embarrassing."

"You have never been one for sport," Shi cooed. "You know I have a thing for young... unsullied men." Yes, that meant something terrible and perverted.

Hachi wrinkled his nose and could not help but shudder. He might be a brainwashed son of a whore who has spent his life mindlessly following and even learning to love the destructive habits he has honed over the past few decades but some people were just sick. "Yeah... yeah... I am totally sure that it is absolutely necessary." The sarcasm seemed to drip from his words.

The number of enemies seemed to multiply. Three became nine. One of the sages sunk into the floor out of sight. They would not see Akkuma transform, but they would hear him prattle on about her. What he felt he would gain was unknown. "Disappointing," Shi announced. That was the extent of her heartbreak or concern for the late Oracle. The Diamyo wanted her brought back in or dead. Dead worked for her. She looked over to Hachi, "you liked the Oracle. You can have the runner," Shi announced with an uncharacteristic benevolence.

Hachi nodded. There was no way that Akkuma would be able to successfully run away, even if he hid. Even if he hid successfully, his Tsubame Geishi always found its intended target. "So be it, I will play a little longer, but they will bleed."

Reiko was harder to get ahold of than either Hachi or Shi had anticipated. A wave of pain rebounded back at them as a consequence of their assault. Of the three, he was the greatest threat. The woman, vanity was her weakness and she appeared to be a caster primarily. She shared some attributes that they likened to Nao, as time would wear on she would weaken because there would be less for her to take. She, like the hidden one, were mere parasites and they were only as strong as their prey. As they tired, so would they. In the end it would be a test of endurance and if there was anything they had intimate knowledge of it would be their own uncanny endurance. "I want the ginger boy, he is so... love-ly"
 

Miroku Akkuma

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It seemed his foes had no intention of taking them seriously. A serious misjudgment on their behalf, for they had given him the time needed to once more refocus himself. Removing most of the injuries placed upon him by his foes, the battle would rage around the Sage as he slid into the earth making his preparations. Bikou who usually stood at a massive 40ft had chosen to restrict his form to retain his battle prowess during battle. Instead he was no bigger then one of Lord Kuro's forms. That extravagant fur coat appeared around his form beneath the Earth. Soon when they found themselves exposed to extremes not known of these lands they too would come to know his power.

While his flesh mended from his chakra & his minions waged battle above. There was still the unmistakable sound of banter between the two above him. 'Enough of their foolishness end this.' he would silently command his subordinates. Chakra molded around his form replicating that of the Oracle. Was it the woman or the information she no doubt had that they wanted. That much would next be easiest to determine now that he knew she was indeed the Oracle they had been sent for. Preparations had been made & his foes would not know what had hit them. A sinister smile slid across his face beneath that mask that was hidden by his transformation.

Satoshi stepped towards the two foes as his shadows lashed out across the field at them. "It seems we can actually begin now..." he would say with those shadow filled eyes of his holding them in his gaze. "For those who seem to enjoy inflicting cruelty upon others I wonder how much you can withstand...shall we find out?" for the shadowy servant knew all too well the depravity & cruelty that was in the depths of his Lord. For those that often thought they knew just how far the Sage would go, often found themselves realization they were incapable of comprehending what he would do.

Akkuma was human now, this was an immutable truth. Although he was now more monstrous than he had ever been, for only humans could hunt monsters. In this moment he would show them that he would not be underestimated, that he would not have his foes doubt the capabilities of his power.

[Actions:]
Akkuma:
1: Cast Fatetwisting Rank 2 using 2xHasted Steps Points
2: Cast Reaper's Court Mastered Hachi & Shi along with any Creations of theirs designated as enemies. Along with using Fatetwisting rolls for Hachi & Shi hit chance
3: Cast Coagulation Mastered on self
Conditional: 1: When attacked by Hachi use Body Switch Mastered using the Modification Wait Reaction to cast Defiled Touch Mastered on Hachi's Weapon
2: Use remaining Fatetwisting rolls for any Evasion/Awareness checks for Akkuma's defence/hit
Maintains; Hasted Steps Style, Mask Summon, Corpse Soil, Cyclone Movement, Defensive Stance w/ Defensive Technique, IWR (Satoshi), Contract Summon S-Rank (Bikou), Inner Earth reflection Lure, Transformation (Fuu), Crystal Eye, Fatetwisting(?), Reapers Court(?), Defiled Touch

Zombies: Use all Ap to perform basic attacks against Hachi

Bikou:
1: Cast Arctic Roar
2: Use Zantetsuken Mastered at Hachi
Maintains: Fur Coat of the Fallen Comrade, Arctic Roar

Satoshi:
1: Cast Shadow Possession Mastered at Hachi & Shi
2: Use Negative Space Mastered
Maintains: Shadow Possession, Negative Space
 

Michi

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**Terrain is considered to be "little cover" and "dark".
[col]Foxy - Hachi
HP: 75192 [-1000 Bleed I][-15655] 58537
CP: 30930 [-5165] 25765
AP: 10.75 [-9.25] 1.25 => 1

Inventory: Iron vein (full stack), Heaven's Touch (full stack), Mustard Gas (full stack), Syringe (filled with Heaven's Touch), Ninja Wire (partial stack), weapon (strategist pre-placed poison - Iron vein).

Status: Starts every round in stealth (cursed seal); Wrath Seal activated; Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance; Reaper of Faith (Reiko); Bleed I; 1.25% HP and CP lost each round up to 3 rounds with a nin check.

[spoilername="Stats"]Melee Accuracy 27 + 1 (Cursed Seal)
Ninjutsu Accuracy 23 + 1 (Cursed Seal)
Ranged Accuracy 23 + 1 (Cursed Seal)
Gen DC 23 - 1 (Demonic Aura)
Gen Save 23
Signature Weapon Gen Save 18
Evasion 27 + 1 (Cursed Seal)
Awareness 15
Stealth 15 - 1 (Previous Stealth)[/spoilername]

[spoilername="Passives"]1.) Nanjirou: Increased crit range
2.) Nanjirous: A special weapon
3.) Tsukumogami: A signature weapon with an additional augment slot
4.) Hidden Power with Bushido: +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +3 to their secondaries.
5.) Spiritual: Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
6.) Weapon has a +1 critical range that is not effected by caps.
7.) Strategist - pre-poisoned weapon with Iron Vein. Additional Slots are free attacks.
8.) Clarity
9.) Called Shot
10.) Sensor
11.) Poison Mastery
12.) Cursed Seal
13.) Bloody Mess[/spoilername]

[spoilername="Actions"]Starting round in stealth due to cursed seal.
Maintain: Wrath Seal and Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #1: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs his first attack.
3.5 Seconds Using Omni-Flash [Mastered] Hachi combines a nin and a tai to attack a random target (Shiori, Reiko or Akkuma) with Zantetsuken [Mastered] using Battoujutsu [Mastered] combined with Chibaku Tensei [Mastered] using AE special move Spread to include a second random target (Shiori, Reiko or Akkuma). Priority target whomever is on the same side of Reaper's Court, if one or less targets available, full randomize all targets less Shi.
1 AP Hachi casts Uncanny Dodge [Mastered] using a wrath point for Special Action - Razor's Reflex.
2.75 AP Hachi attacks Reiko with Tsubame Gaeshi [Mastered] using Battoujutsu [Mastered] as well as 2 focus points to perform Dancing Blade so that Akkuma and Shiori can also be targeted. Priority target whomever is on the same side of Reaper's Court as Hachi, do not bother with Wrath points if one of these targets is on the other side of Reaper's Court and instead target a random contract summon with these wrath points.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon or resheaths his weapon.
2.75 Seconds Hachi attacks Akkuma with Higuma [Mastered] using Battoujutsu [Mastered] as well as 2 focus points to perform Dancing Blade so that Shiori and Reiko can also be targeted.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon.[/spoilername]|Resting Bitch Face - Shi
HP: 69391 [-1000][-2736] 65655
CP: 32410 [-6610] 25800
AP: 11 [-11] 0

Inventory: Weapons, Puppets, Antitoxin (full stack), Ninja Wire (full stack) x2, Explosive Notes (full stack), Energy Drink (full stack)

Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura]; Starts every round in stealth (cursed seal); Reaper of Faith (Reiko); 10% Sneak Chance (2 hearts), +2 dodge (2 Hearts); Black Mist: up top 3 rounds with nin checks drains away 5% HP and CP and she has a 36% chance of failing any Hp/cp recovery attempts, regardless of the method used.

[spoilername="Stats"]Ranged Accuracy 27 + 3 (Quickstep) - 1.5 (Shadows)
Ninjutsu Accuracy 23 + 3 (Quickstep) - 1.5 (Shadows)
Melee Accuracy 19 + 3 (Quickstep) - 1.5 (Shadows)
Genjutsu DC 23 + 2 (Slippery Mind) - 2 (Demonic Aura)
Genjutsu Save 23 + 2 (Slippery Mind)
Evasion 23 + 2 (Heart) - 1.5 (Shadows)
Awareness 15
Stealth 15 - 1 (Previous Stealth)[/spoilername]

[spoilername="Passives"]-20% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) Kinjutsu: Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
2.) Kinjutsu: "Stretched" attacks have a 25% chance to be a Sneak Attack.
3.) Kinjutsu: After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.
4.) Called Shot
5.) Cursed Seal
6.) Upkeep Maintenance
7.) Trap Fanatic
8.) Deflection modified by Enhanced Counter: The Deflection ability now applies to Jutsu up to A rank, gains an additional +5% chance of activating, and no longer has an Accuracy penalty when using the special action. Additionally, If the special action is used upon an attack using Ranged accuracy successfully, the user is able to deflect it towards a different target at -3 Accuracy and 70% damage.
9.) Stalker
10.) Puppet Master: +5% Puppet Damage and -10% Puppet CP Cost
11.) Sneak Attack: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
12.) Shadow Step: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
13.) Counterattack: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
14.) Sniper: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
15.) Flash Counter [Mastered]
16.) Quickstep x3
17.) Slippery Mind[/spoilername]

[spoilername="Actions"]0 Maintains puppets, cursed seal, activated hearts
Conditional #1: Use counterattack on any missed melee attacks as called shot arms using it as a stretched attack.
Conditional #2: Use counterattack on any missed melee attacks as called shot legs using it as a stretched attack.
Conditional #3: If attacked by an attack that takes more than 2 seconds to perform Flash Counter [Mastered] and use stretched [Ranged Accuracy] basic strikes x6 with her armed puppet using called shots with each of these attacks. 1 - called shot arms, 2 - called shot legs, 3 - called shot head, 4 - called shot hands, 5 - called shot feet, 6 - called shot heart using her sniper ability if she is in stealth at the time [Reminder as this is not a conditional].
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Akkuma. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Flame Thrower Stream [Mastered] targeting Akkuma plus two random targets inside of Reaper's Court with herself and Akkuma with her Offensive Puppet. She is also using her supportive puppet to apply her Overflow Augment from her supportive puppet (x3 buff) as well as the special action Scorching Hellfire. Shi will use her opportunist skill feint for this.
2 AP Casts Atomic Core at Akkuma, Shiori and Reiko
2.5 AP Casts Machine One Shot: Iron Maiden [Mastered] targeting Akkuma with her Offensive Puppet as well as her Support Puppet to perform the Special Action - Machine Two Shot.
Conditional #4: If Akkuma transforms, she attacks the target Akkuma transformed into.[/spoilername][/col]



[col]Miroku Akkuma
HP: 32469 [-1299] (+1080 Healing Factor) [+5075 ==> 4950 (15% max)] [+1800 Fevre de Pitch] 37200 ==> 36000 max [-8432] 27568
CP: 25333 (+990 Hyperactive) 26323 [-4935] 21388
Corrupted Energy: 17950 [+4950] 22516 [-3800] 18716
AP: 10 [-9] 1

Inventory: 2x Syringes filled with Botulinum Toxin, 2x Syringes filled with Strainweed, 2x Syringes filled with Serpent's Blood, 2x Syringes filled with Heaven's Touch, 2x Syringes filled with Heaven's Touch , Demon Soul Scythe -- Type: Slashing Sub-Type: Bleeding , Modifier: +2 Accuracy / -10% damage. Razor Strike, Chakra Drain, and Vampiric;

Status: -10% damage and they receive -1 Genjutsu DC (Demonic Aura); Hasted Steps; Mask Summon; Corpse Soil (500 CP/round); Cyclone Movement: Non-melee attacks against the user have a 21% chance of being 'Deflected'; Defensive stance: 10% DR; Bleed II, Wearing: Fur Coat of the Fallen (+20% Resistance to Ice jutsu damage and a 20% chance to resist debuffs from ice based techniques. The user is not affected by the dodge, accuracy and awareness penalties of Bikou's Arctic Roar Technique); Sprained Arms.

[spoilername="Stats"]Ninjutsu Accuracy 27 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Melee Accuracy 27 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Difficulty 23 - 2 (Demonic Aura)
Ranged Accuracy 23 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Save 23 + 2 [Fevre de Pitch]
Evasion 23 + 3 (Walk of the Aeons) + 4 (Defensive Stance) + 2 [Fevre de Pitch] -1 (Ninja Wire Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
0:) Instructor
1:) Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
2:) Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
3:) Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
4:) Hyperactive: Regain 3% CP/round
5:) Defensive Technique: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode
6:) Summoner: A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
7:) Contract Master
8:) Clarity: always know when under the effect of a genjutsu. Able to resist the genjutsu the next round after it is cast.
9:) Healing Factor: Regain 3% HP/round
10:) Ripple Effect
11:) Delayed Action
12:) Danger Sense: +10% Auto-Dodge
13:) Fatetwisting
14:) Secondary Echo
15:) Hasted Steps
16:) Walk The Aeons
17:) Renewal
18:) Temporal Strike: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
19:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
20:) Kinjutsu: +1 towards their limit of active Creation in battle.
21:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
22:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
23:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]|Akkuma's Nara IWR Satoshi
HP: 14599 [-584] 14015
CP: 13440 [-1640] 11700
AP: 3.5 [-3.5] 0

Status: Fine

[spoilername="Stats"]Ninjutsu Accuracy 21
Evasion: 18
Genjutsu Resistance 18
Melee Accuracy 15
Ranged Accuracy 15
Genjutsu Difficulty 15 - 1 (Demonic Aura)
Stealth 12
Awareness 12[/spoilername]

[spoilername=Passives"]Bloodline: Nara
Abilities:
1: Willpower
2: Jutsu Expansion
3: Tracker
4: Stalker
5: Initiative
6: Concentrated Focus
7: Insight
(Free Ability) 8: Strategy

Jutsu:
Chakra Blast - B-Rank {R1} -4pts
Underworld Prison - B-Rank {R2} -5pts
Rasengan - B-Rank {R2} -5pts
Perfected Rasengan - A-Rank {R2} -8pts
Infernal Hellfire - B-Rank {R2} -5pts
Firestorm - B-Rank {R2} -5pts
Sol Fire Tempest - A-Rank {R2} -8pts
Stardust Nova - A-Rank {R2} -8pts
Gate of Enma - A-Rank {R2} -8pts
Stunt Double - C-Rank {R2} -4pts
All 70pts Used~[/spoilername][/col]



[col]Takahashi Shiori - Rioshi
HP: 33820 [-1353] [+12745 ==> +6300 (15% max HP)][+2100 Fevre de Pitch] 42220 ==> 42000 [Max][-4224][-2184 Bleed IV] 35592
CP: 15385 [-7315] 8070
Corrupted Energy: 13902 [+6300 (15% max HP)] 20202
AP: 10 [-10] 0

Inventory: Headset, Antidote (full stack), Ninja Wire (full stack), 2 weapons, Iron Vein (Full Stack), Explosive notes (Full Stack)

Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura], Bleed IV, Iron Vein (Poisoning) -2 Accuracy; Summoned a Youkai; Infectious; Sprained Legs; Medical Clone x2; Earthbound; Zombies.

[spoilername="Stats"]Ninjutsu 27 - 2 (Iron Vein) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu DC 23 - 2 (Demonic Aura)
Ranged Taijutsu 23 - 2 (Iron Vein) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Melee Taijutsu 23 - 2 (Iron Vein) + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu Resistance 23
Evasion 23 + 2 [Fevre de Pitch] - 1 (Sprained legs) - 1 (Wired Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) +5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
2.) Sentinel (ANBU Branch)
3.) Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
4.) Sonar: Not affected by Sight-based Debuffs or Visual Genjutsu.
5.) Sonar: All non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
6.) Enthralling Voice: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
7.) Elemental Illusion
8.) Mind Overflow
9.) Duelist
10.) Shattered Reality
11.) Willpower
12.) Elementalist
13.) Jutsu Expanionist
14.) Sixth Sense
15.) Tracker
16.) +15% Sound Ninjutsu damage
17.) May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
18:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
19:) Kinjutsu: +1 towards their limit of active Creation in battle.
20:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
21:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
22:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]

[spoilername="Attacks"]0 AP attempt to resist infection.
0 AP Shiori maintains Corpse Soil, Night and fevre de pitch.
0 AP Shiori uses Dark Invitation
1.5 AP both of Shiori's Medical Clones use Mystical Hand on Reiko.
2.5 AP - Shiori casts Harmonization [Mastered] with AE special move Debilitate with the cost taken from her Corrupted Energy Pool.
3 AP - Shiori casts Rasengan [Mastered] with jutsu expansion on Shi and Hachi using using AE special move spread turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique with the cost taken from her Corrupted Energy Pool.
3 AP Shiori casts Perfected Rasengan on Shi and Hachi using AE special move spread, keeping this attack a non-elemental ninjutsu. Using the sound crystallization ability Shiori transforms this jutsu into a Sound ninjutsu with the cost taken from her Corrupted Energy Pool.
1.5 AP Shiori casts Air Bullet [Mastered] using her hashigaki skill Sound Crystallization to convert this jutsu int a Sound Element Ninjutsu with the cost taken from her Corrupted Energy Pool.
3 AP Shiori's Youkai Summon casts Venomous Bite on whichever (Hachi or Shi) is on the same side of Reaper's Court as he is.
3 AP Shiori's Youkai Summon casts Venomous Bite on whichever (Hachi or Shi) is on the same side of Reaper's Court as he is.
1 AP All of Shiori's zombies attack whichever (Hachi or Shi) is on the same side of Reaper's Court as (s)he is.
1 AP All of Shiori's zombies attack whichever (Hachi or Shi) is on the same side of Reaper's Court as (s)he is.
0.5 AP Shiori's steadfast summon uses human shield to protect Shiori from any attacks done by Hachi or Shi.
3 AP Shiori's steadfast summon casts Reciprocate [Mastered].[/spoilername]|Reiko
HP: 26336 [+1170 Healing Factor] [+1950 Fevre de Pitch] 29456 [-1140] 28316
CP: 10601 [-1930] 8671 [+3255] 11926
AP: 11

Inventory:

Status: Reaper of Faith (Hachi and Shi); Form of the Demon (+2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.).

[spoilername="Stats"]Genjutsu DC 27 + 2 (Form of the Demon)
Ninjutsu Accuracy 27 - 1 (Wired Arms) + 2 (Form of the Demon)
Genjutsu Save 23 + 2 + 2 [Fevre de Pitch] + 2 (Form of the Demon)
Dodge 23 + 2 [Fevre de Pitch] - 1 (Wired legs) + 2 (Form of the Demon)
Melee Accuracy 19 - 1 (Wired Arms) + 2 (Form of the Demon)
Ranged Accuracy 19 - 1 (Wired Arms) + 2 (Form of the Demon)
Awareness 15 + 2 + 2 (Form of the Demon)
Stealth 15 + 2 (Third Eye) + 2 (Moderate Cover) + 3 (Pitch Black) + 2 (Active Camo) - 1 (Stealth) + 2 (Form of the Demon)
Poison Resistance 25 + 2 (Form of the Demon)[/spoilername]

[spoilername="Skillz"]Class: +5% Chance of inflicting Secondary Effects
0. Journeyman - Main Branch: Jutsu cost -5% Chakra.
0. Shinobi 101: Unarmed Taijutsu with Ninjutsu Accuracy
The user gains +10% Damage Reduction
- All Bleeding / Called Shot Penalty chances are reduced by -10%. Bleeding/Called Shot penalties are treated as one rank lower. (Lowest this can go down to is Bleeding Rank 1/Sprained)
- The user cannot be knocked out by Bleeding or Poisons. (This does not include Poison Jutsu)
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
1. Healing Factor
2. Duelist
3. Willpower
4. Mind Overflow: Targets effected with the user's Genjutsu take +10% damage from all damage types.
5. Elemental Illusion
6. Heavy Handed
7. Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
8. Tracker: When making Awareness Checks, the visibility/Terrain effect is treated as two ranks higher in the user's favor.
9. Mechanized Weapon [Fangs of the Red Prince]
10. Demonic Aura (3 Points): Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.
11. Third Eye (3 Points)
12. Smite Foe (3 Points)
13. Fell Drain (2 Points)
14. Daunting Presence x2 (2 Points): Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.
15. Fell Vengeance (3 Points)
16. Death Touch (2 Points)
17. Form of the Demon (Master Rank) - (2 Points)[/spoilername][/col]



[col]Shiori's Youkai S Rank Summon
HP: 33180 [-1327] 31853
CP: 14350 [-2300] 12050
AP: 6 [-5] 0

Inventory: Brief Despair

Status: Fine

[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class) - 1 (Demonic Aura)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]

[spoilername="Actions"]3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.
3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.[/spoilername]|Akkuma's Bear Summon Bikou
HP: 27,000 [-1080][-1037] 24883
CP: 21,500 [-3050] 18450
AP: 6 5 1

Inventory: Claw (Slashing). Damage: -10%. Accuracy: +2

Status: Created with Corrupted Energy (10% modifier)

[spoilername="Stats"]Melee Accuracy 22 + 3 (Contract Mastery)
Ninjutsu Accuracy 19
Genjutsu Save 18
Evasion 18
Ranged Accuracy 15
Genjutsu DC 15 - 1 (Demonic Aura)
Awareness 13
Stealth 13[/spoilername]

[spoilername="Passives"]Class Bonus: +1 Accuracy, +15% Melee Damage
Brave the Cold: Takes -15% damage from all attacks. This does not apply against Fire-based damage.
Bikou can use any Slashing Taijutsu from the shop at master rank - All Taijutsu used this way have a +10% CP cost.[/spoilername][/col]



[col]Reiko's Youkai S Rank Summon Sesshousuna-Oh
HP: 34500 [-2760] 31740
CP: 25000
AP: 6

Inventory: Brief Despair

Status: Fine

[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]|Shiori's Medical Clone #1
HP: 3795 [-152] 3643
CP: 3235 [-300] 2935
AP: 2.5 [-1.5] 1

[spoilername="Stats"]Creates a clone with -6 of the user's Secondaries[/spoilername]

[spoilername="Passives"]This Clone may perform Medical Jutsu up to Level C at Rank 2. The Clone has a Medical Buff equal to 1/2 of the users.[/spoilername][/col]



[col]Shiori's Medical Clone #2
HP: 2475 [-99] 2376
CP: 3235 [-300] 2935
AP: 2.5 [-1.5] 1

[spoilername="Stats"]Creates a clone with -6 of the user's Secondaries[/spoilername]

[spoilername="Passives"]This Clone may perform Medical Jutsu up to Level C at Rank 2. The Clone has a Medical Buff equal to 1/2 of the users.[/spoilername]|Shiori's IWR (Jinsei)
HP: 21600 [Ignores 900 damage per round] [-864][-3296] 18340
CP: 6300 [-330] 5970
AP: 3.5 [-2] 1.5

[spoilername="Stats"][/spoilername]

[spoilername="Passives"]Jutsus:
Body Switch - Mastered [2]
Transformation - Mastered [2]
Cancel - Mastered [3]
Immolation Armor - Mastered [3]
Basic Clone - Mastered [3]
Angelic Blessing - Mastered [8]
Regeneration - Mastered [8]
Resuscitate - Mastered [8]
Medical Assistant - Mastered [7]
Molten Mantle - Mastered [6]
Lava Torrent - Mastered [6]
Molten Cloak - Mastered [6]
Volcanic Sinkhole - Mastered [7]
Points used: 69
Affinities: Lava
Abilities:
Hidden Power
Combat Instinct
Defensive Technique
Healing Factor
Martial Artist
Deflection
Bludgeoning Style
BL/CA: Steadfast
Standfast [2]
Human Shield [2]
Awesome Power [2]
Second Wind [3]
Undying Warrior [2]
Resilience x3 [3]
Reciprocate - Rank 2 [2]
Free Will [2]
Maximum Defense [2][/spoilername][/col]

What Happened?
0.00 Seconds | Shi starts the round in stealth due to cursed seal.
0.00 Seconds | Hachi starts the round in stealth due to cursed seal.
0.00 Seconds | Reiko starts the round in stealth because he remained in stealth last round due to Active Camo's special effect.
0.00 Seconds | Akkuma starts the round in stealth because he never left stealth the previous round.
  • Stealth Check (Akkuma) 12 Success, Akkuma remains in stealth against Shiori.
    Awareness Check (Shiori) 11
    Stealth Check (Akkuma) 3 Failure, Akkuma is able to be visualized by Shi.
    Awareness Check (Hachi) 9
    Stealth Check (Akkuma) 17 Success, Akkuma remains in stealth against Shi.
    Awareness Check (Shi) 9
0.00 Seconds | Shiori attempts to resist the infection.
  • Resist (Shiori) 3 Failed
    Strength (Infection) 13
0.00 Seconds | Shi maintains puppets, cursed seal, activated hearts
0.00 Seconds | Hachi maintains: Wrath Seal and Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance.
0.00 Seconds | Shiori maintains Corpse Soil, Night and Fevre de Pitch.
  • Gen Check (Shiori) 15 Failed, Shi is no longer under the influence of this Genjutsu.
    Gen Check (Shi) 19
0.00 Seconds | Akkuma maintains Hasted Steps Style, Mask Summon, Corpse Soil, Cyclone Movement, Defensive Stance w/ Defensive Technique, IWR (Satoshi), Transformation (appears as Fuu) and Inner Earth Reflection Lure.</B>
0.00 Seconds | Reiko maintains Active Camo (Rank 1), Black Mist (Master Rank) and Form of the Demon (Master Rank).
  • Nin Check (Reiko) 13 Success
    Nin Check (Hachi) 12
    Nin Check (Reiko) 10 Success
    Nin Check (Shi) 12
0.00 Seconds | Shiori uses Dark Invitation.
  • Ninjutsu Check (Shiori) 19 Success
    Ninjutsu Check (Hachi) 10
    Ninjutsu Check (Shiori) 9 Failure
    Ninjutsu Check (Shi) 14
    Ninjutsu Check (Shiori) 20 Success
    Ninjutsu Check (Akkuma) 15
    Ninjutsu Check (Shiori) 15 Success
    Ninjutsu Check (Satoshi) 14
    Ninjutsu Check (Shiori) 4 Failure
    Ninjutsu Check (Reiko) 18
    Ninjutsu Check (Shiori) 9 Success
    Ninjutsu Check (Bikou) 9
    Ninjutsu Check (Shiori) 18 Success
    Ninjutsu Check (Sesshousuna-Oh) 13
0.00 Seconds | Akkuma uses Dark Invitation.
  • Ninjutsu Check (Akkuma) 3 Failure
    Ninjutsu Check (Hachi) 11
    Ninjutsu Check (Akkuma) 12 Failure
    Ninjutsu Check (Shi) 19
    Ninjutsu Check (Akkuma) 13 Success
    Ninjutsu Check (Shiori) 2
    Ninjutsu Check (Akkuma) 19 Success
    Ninjutsu Check (Shiori's IWR) 7
    Ninjutsu Check (Akkuma) 11 Failure
    Ninjutsu Check (Reiko) 15
    Ninjutsu Check (Akkuma) 16 Success
    Ninjutsu Check (Shiori's Youkai) 11
    Ninjutsu Check (Akkuma) 15 Success
    Ninjutsu Check (Sesshousuna-Oh) 13
    Ninjutsu Check (Akkuma) 12 Success
    Ninjutsu Check (Shiori's Medical Clone #1) 7
    Ninjutsu Check (Akkuma) 15 Success
    Ninjutsu Check (Shiori's Medical Clone #2) 13
0.00 Seconds | Reiko's Demonic Aura triggers.
  • Ninjutsu Check (Reiko) 9 Success
    Ninjutsu Check (Hachi) 8
    Ninjutsu Check (Reiko) 5 Success
    Ninjutsu Check (Shi) 3
    Ninjutsu Check (Reiko) 18 Failure
    Ninjutsu Check (Shiori) 18
    Ninjutsu Check (Reiko) 11 Success
    Ninjutsu Check (Satoshi) 13
    Ninjutsu Check (Reiko) 18 Success
    Ninjutsu Check (Akkuma) 13
    Ninjutsu Check (Reiko) 7 Failure
    Ninjutsu Check (Shiori's Youkai) 12
    Ninjutsu Check (Reiko) 12 Success
    Ninjutsu Check (Bikou) 7
    Ninjutsu Check (Reiko) 15 Success
    Ninjutsu Check (Shiori's Medical Clone #1) 19
    Ninjutsu Check (Reiko) 15 Success
    Ninjutsu Check (Shiori's Medical Clone #2) 9
0.83 Seconds | Sesshousuna-Oh equips Brief Despair.
  • Brief Despair -- Damage Type: Piercing Damage Modifier: -10% Accuracy Modifier: +2 Effect: Each time Sesshousuna-Oh performs a Basic Attack, she accumulates an extra +0.5 AP to which she can perform one of her technique using the accumulated AP. AP gained from Brief Despair only lasts for the round and Sesshousuna-Oh can only perform a technique this way once every 2 rounds.
0.93 Seconds | Hachi casts Uncanny Dodge [Mastered] using a wrath point for Special Action - Razor's Reflex.
1.36 Seconds | Shi equips Magic Cylinder.
2.00 Seconds | Shiori casts Medical Ward [Mastered] on Reiko using AE special move spread to also include Akkuma using the special action.
  • Awareness (Shiori) 14 Failed, unable to target.
    Stealth (Reiko) 9
    Awareness (Shiori) 2 Failed, unable to target.
    Stealth (Akkuma) 19
2.00 Seconds | Akkuma casts Fatetwisting [Rank 2] using 2x Hasted Steps Points.
2.08 Seconds | Sesshousuna-Oh performs a basic attack on Hachi.
  • Awareness (Sesshousuna-Oh) 10 Failed, unable to target.
    Stealth (Hachi) 20
2.38 Seconds | As a sneak attack from stealth Reiko casts Energy Transfer (Master Rank) targeting Hachi using Affinity Move Spread to include Shi as a target as well, the Blood Magic Kinjutsu Ability to increase damage by 15% and the Akuton Dependent Special Move to increase damage by 20%. Reiko also activates the Stalker Ability to remain in Stealth Mode after the attack.
  • Awareness (Reiko) 2 Success, able to target.
    Stealth (Hachi) 4
    Attack (Reiko) 20 Crit
    Evasion (Hachi) 5
    • 2.38 Seconds | Hachi's Uncanny Dodge goes off.
      Razor's Reflex: Requires Wrath Seal to be active. The Nanjirou may spend a Focus point when using Uncanny Dodge to make a basic melee attack against the attacker, dealing damage equal to 20% of the attack's intended damage.
      • Attack (Hachi) 9 50% hit
        Evasion (Reiko) 14
        Hachi is no longer in stealth
        2.38 Seconds | Hachi sheaths his weapon due to his stance.
    Awareness (Reiko) 6 Success, able to target
    Stealth (Shi) 3
    Attack (Reiko) 6 Success
    Evasion (Shi) 3
    • 28% chance of activating the 'Non Elemental' effect. 59 Failed
      Shi is no longer in stealth
2.86 Seconds | Satoshi casts Shadow Possession on Hachi and Shi.
  • Attack (Satoshi) 5 Miss
    Evasion (Hachi) 14
    Attack (Satoshi) 2 Miss
    Evasion (Shi) 18
3.23 Seconds | Sesshousuna-Oh performs a basic attack on Hachi.
  • Attack (Sesshousuna-Oh) 17 Success
    Evasion (Hachi) 5
3.33 Seconds | Reiko maintains Energy Transfer on Shi.
  • Nin Check (Reiko) 8 Success
    Nin Check Shi) 2
3.49 Seconds | Hachi attacks Reiko with Tsubame Gaeshi [Mastered] using Battoujutsu [Mastered] as well as 1 focus points to perform Dancing Blade so that Akkuma/Fuu can also be targeted.
  • Attack (Hachi) 5 Miss
    Evasion (Reiko) 17
    Attack (Hachi) 3 Miss
    Evasion (Akkuma) 13
    • This attack cannot be auto-dodged.
      This attack does not take a stealthed user out of stealth upon a hit and does not require awareness checks upon attack.
3.64 Seconds | Shi casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Reiko. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
  • Awareness (Shi) 7 Failed, unable to target.
    Stealth (Reiko) 19
4.00 Seconds | Shiori cast on herself Medical Ward [Rank 1].
4.28 Seconds | Reiko maintains Energy Transfer on Shi.
  • Nin Check (Reiko) 13 Failure
    Nin Check (Shi) 18
4.28 Seconds | Shiori's steadfast summon casts Immolation Armor [Mastered].
  • Heats the users body, causing all melee attacks against the user to deal 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect.
4.30 Seconds | Sesshousuna-Oh performs a basic attack on Shi.
  • Attack (Sesshousuna-Oh) 8 Miss
    Evasion (Shi) 15
5.00 Seconds | All of Shiori's zombies attack Shi.
  • Roll for accuracy type: 1 - Melee 2 - Ninjutsu. Roll: 1 (Melee)
    Attack (Zombie) 11 25% hit
    Evasion (Shi) 8
    Attack (Zombie) 7 Hit
    Evasion (Shi) 1
    Attack (Zombie) 19 Hit
    Evasion (Shi) 14
    Attack (Zombie) 19 Hit
    Evasion (Shi) 8
5.00 Seconds | All of Akkuma's zombies attack Hachi.
  • Roll for accuracy type: 1 - Melee 2 - Ninjutsu. Roll: 1 (Melee)
    Attack (Zombie) 3 Miss
    Evasion (Hachi) 14
    Attack (Zombie) 6 25% Hit
    Evasion (Hachi) 2
    Attack (Zombie) 15 Miss
    Evasion (Hachi) 12
    Attack (Zombie) 3 Miss
    Evasion (Hachi) 5
5.00 Seconds | Bikou casts Arctic Roar.
  • Affects all in battle except for Akkuma because he is wearing Contract Item "Fur of the Fallen Comrade."
    Attack (Bikou) 10 Failed
    Evasion (Hachi) 14
    Attack (Bikou) 8 Failed
    Evasion (Shi) 9
    Attack (Bikou) 6 Failed
    Evasion (Shiori) 11
    Attack (Bikou) 1 Failed
    Evasion (Reiko) 15
    Attack (Bikou) 15 Failed
    Evasion (Shiori's Youkai Summon) 14
    Attack (Bikou) 16 Failed
    Evasion (Reiko's Youkai Summon) 18
    Attack (Bikou) 19 Suucess
    Evasion (Shiori's Medical Clone #1) 5
    Attack (Bikou) 7 Failed
    Evasion (Shiori's Medical Clone #2) 13
5.00 Seconds | Shiori's Youkai Summon casts Venomous Bite on Hachi.
  • Attack (Youkai) 11 Hit
    Evasion (Hachi) 3
    Poison Difficulty (Zangyaku) 6 Failure
    Poison Check (Hachi) 17
5.91 Seconds | Shi casts Flame Thrower Stream [Mastered] targeting Akkuma/Fuu, Shiori and Reiko with her Offensive Puppet. She is also using her supportive puppet to apply her Overflow Augment from her supportive puppet (x3 buff) as well as the special action Scorching Hellfire. Shi will use her opportunist skill feint for this.
  • Shi is unable to target Shiori and Reiko because they are outside of Reaper's Court. She will only be targeting Akkuma.
    Awareness (Shi) 15 Success, may target
    Stealth (Akkuma) 11
    Attack (Shi) 1 Hit
    Evasion (Akkuma) 2
    • 21% chance of being 'Deflected'. Roll: 50 Failed.
      30% Chance of this being a sneak attack. Roll: 58 Failed.
      Akkuma is no longer in stealth
      The conditional was for attacks from Hachi for the activated auto-dodge.
      Attack (Shi) 17 Hit
      Evasion (Shiori) 18
      Awareness (Shi) 11 Failed, unable to target
      Stealth (Reiko) 15
    6.00 Seconds | Both of Shiori's Medical Clones attempt to heal Reiko.
    • Awareness (Clone #1) 4 Failure
      Stealth (Reiko) 6
      Awareness (Clone #2) 13 Success
      Stealth (Reiko) 3
    6.50 Seconds | Hachi attacks Akkuma/Fuu with Higuma [Mastered] using Battoujutsu [Mastered] as well as 2 focus points to perform Dancing Blade so that Shiori and Reiko can also be targeted.
    • 6.50 Seconds | Shiori's Steadfast IWR uses Human Shield to block this attack.
      Attack (Hachi) check for crit: 2, 5, 10, 4
      • Suppression Chance 53 Failed
        Bleed Chance 86 Failed
        12% chance for Hachi to suffer the Burn effect. 73 Failed
      Awareness (Hachi) 9 Failure, unable to target.
      Stealth (Reiko) 9
      Attack (Hachi) 6 75% Hit
      Evasion (Akkuma) 1
      Attack (Hachi) 18 Crit
      Evasion (Akkuma) 9
      Attack (Hachi) 7 Miss
      Evasion (Akkuma) 8
      Attack (Hachi) 20 Crit
      Evasion (Akkuma) 8
      Attack (Hachi) 7 Miss
      Evasion (Akkuma) 12
      Attack (Hachi) 1 Miss
      Evasion (Akkuma) 9
      Attack (Hachi) 15 Hit
      Evasion (Akkuma) 4
      • Suppression Chance 61 Failed
        Bleed Chance 81 Failed
    6.50 Seconds | Akkuma casts Reaper's Court [Mastered] targeting Hachi & Shi along with any Creations of theirs designated as enemies. Along with using Fatetwisting rolls for Hachi & Shi hit chance.
    • This attack targets everyone.
      Attack (Akkuma) 9 Failed
      Evasion (Hachi) 17
      • Fatetwisting
        Attack (Akkuma) 5
        Evasion (Hachi) 6 Miss
      Attack (Akkuma) 14 Success
      Evasion (Shi) 6
      • Fatetwisting
        Attack (Akkuma) 8 Success, still
        Evasion (Shi) 12
      Attack (Akkuma) 15 Failed
      Evasion (Shiori) 20
      Awareness (Akkuma) 7 Failure, unable to target.
      Stealth (Reiko) 5
      Attack (Akkuma) 9
      Evasion (Reiko) 3

      Attack (Akkuma) 4 Failure
      Evasion (Reiko's Summon) 16
      Attack (Akkuma) 3 Failure
      Evasion (Shiori's Summon) 5
      Attack (Akkuma) 13 Failure
      Evasion (Shiori's IWR) 18
      Attack (Akkuma) 19 (Success), 6 (Failure), 10 (Success), 15 (Failure)
      Evasion (Shiori's Zombies 1-4) 6, 12, 9, 20
      Attack (Akkuma) 5 Success
      Evasion (Shiori's Medical Clone #1) 7
      Attack (Akkuma) 12 Success
      Evasion (Shiori's Medical Clone #2) 6
      Attack (Akkuma) 12 Success
      Evasion (Bikou) 15
    7.15 Seconds | Sesshousuna-Oh attempts to enter Reaper's Court.
    • Nin Check (Sesshousuna-Oh) 15 Success
      Nin Check (Akkuma) 6
    8.00 Seconds | Akkuma casts Coagulation on himself.
    • Roll for crit: 7 Failed
      Bleed Rank 0
    8.50 Seconds | Shiori casts Rasengan [Mastered] with jutsu expansion on Shi and Hachi using using AE special move spread turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique.
    • Shiori is unable to target Shi because she is inside of Reaper's Court. She will only be targeting Hachi.
      • Attack (Shiori) 19 Success
        Evasion (Hachi) 4
        • <B>'Non Elemental' and 'Nature Transformation' effects have a 42% chance of activating. Roll: 69 Failed
    8.22 Seconds | Sesshousuna-Oh performs a basic attack on Shi.
    • Attack (Sesshousuna) 18 Hit
      Evasion (Shi) 15
    8.33 Seconds | Bikou attempted to exit Reaper's Court.
    • Nin Check (Bikou) 5 Failure
      Nin Check (Akkuma) 12
      Nin Check - Dark Invitation (Bikou) 4 Affected by Dark Invitation
      Nin Check - Dark Invitation (Akkuma) 10
    9.05 Seconds | Hachi attacks Shiori with Zantetsuken [Mastered] using Battoujutsu [Mastered] as well as 2 focus points to perform Dancing Blade so that Reiko and Akkuma can also be targeted.
    • Hachi is unable to target Akkuma because Akkuma is inside of Reaper's Court. Hachi will only be targeting Shiori and Reiko.
      Attack (Hachi) 8 Hit
      Evasion (Shiori) 3
      • Suppression 39 Failed
        Bleed 98 Failed
      Awareness (Hachi) 15 Failed, unable to target.
      Stealth (Reiko) 19
    9.54 Seconds | Shi attempts to exit Reaper's Court.
    • Nin Check (Shi) 19 Failed
      Nin check (Akkuma) 20
      Nin Check - Dark Invitation (Shi) 5 Affected by Dark Invitation
      Nin Check - Dark Invitation (Akkuma) 6
    10.0 Seconds | Shiori's zombies attack Shi using a basic strike attack.
    • Only 2 of the 4 are able to attack their intended target because half of Shiori's zombies are inside and half are outside Repaer's Court.
      Attack (Zombie) 9 Miss
      Evasion (Shi) 16
      • 10.0 Seconds | Shi uses counterattack to strike this zombie.
        Attack (Shi) 12 Hit
        Evasion (Zombie) 9
      Attack (Zombie) 12 Hit!
      Evasion (Shi) 1

Steriotypical RP:

A snickering laughter. It was a tedious process, killing shinobi. Some were easy, well most were easy but some were easier. These three... not quite so easy. It was fascinating and invigorating. Shi in particular loved the violence and the pain, she learned to love it. Hachi, on the other hand, was numb to it, he had seen and experienced this his entire life from his earliest memory. There is a saying if you love what you do... you never work a day in your life.

Her pale eyes darted between the three, she had her favorite. There was always a favorite. She wondered how the ginger would scream. She wondered if the loud-mouthed former demon cliche would cry, If the woman would try to run. Who would be the coward? Was there a betrayer? She was a sick woman, but she was made this way.
 

Michi

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Her first priority was (the tentative word being "was") to keep her allies upright. It seemed as if her allies had a different plan, she could not find either of them. Since Akkuma had sunk into the earth and Reiko had melded with the shadows she would see something out of the corner of her eye, an unnatural shift or a scraping sound but when she passed her gaze to where she had heard or felt them she would find nothing. Spiritual energy would shift, running down her dominant arm as she thrust into the floor. The stone would crack and fracture in response to her intrusion and she would find nothing below. Her left hand would swipe at the shadows, that was where she had last seen him, but he was no longer there.

"I am trying to help you!"

"Why won't you let me help you!"


Her frustration was audible as she changed her game-plan and ensured at the very least her own continued survival. She gripped her own forearm and a blood red seal was seared into her own flesh. She grimaced, it hurt but like most she knew worse pain. She felt her natural energies dwindling. Her stolen might however was still growing. She would last longer than she should but she was starting to doubt that it would be long enough. She saw them take these hits. They were enduring and nimble. She was bloodied and tired but both of them seemed fresh or at least fresher than she and neither showed any sign of slowing anytime soon. "How are you both still standing," the exasperated Ancient huffed as her hands ran through a complex array of handseals.

She readied herself, planting her heel against a wall before she released a howling noise intended to consume both Hachi and Shi. The technique was resource heavy, however it would have been worthwhile if it reached its mark. However, Shi would be ensconced in a sphere of darkness that Shiori was somehow able to avoid. She would trip and fall, her body would skid across the travel-worn floor as she avoided the darkness that tried to envelope her but Hachi's blade would cut into her back. She would yell out in pain as the weapon skewered her and then was withdrawn as quickly as it was drawn from his sheath. She would plan a bloodied hand on the wall. Her blood would drip from her cuts slowly, it was more like mud than liquid but despite its inherent thickness it ran from her freely. A smear painted the path she fell across the floor. She wiped away the blood from her brow with her forearm before she lowered her arms in front of her. She would take to take from what she had stole. She considered this cheap and weak but a loss would be worse than a victory made with strength that was not her own. If she cannot kill them both, she will leave the one behind the wall to Akkuma. She did not care if he died, she would not mourn him, however at the moment it was a greater benefit to her if he was alive because if nothing else he was an additional target for them to waste their time on.
 

Mikaboshi

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0
[col]Hachi slipped through his grasp as the immaterial fangs of the Obsidian Palace's presence tried to close in around him but they found purchase in Shi, pulling chakra from her body even as she attempted to fight it off. Each second her life force drained away and settled inside Reiko and as he drank deeply the Hunger reveled in the feeling. This was what it wanted, after all. It wanted to hunt and drink from those that were strong. To take from them what made them strong and make Reiko stronger still for it's theft. Finally Shi managed to shake loose from the connection that Reiko had made with her but the momentary time she has spent in his grasp had been enough to give him back enough energy for now. It was a maneuver he might need to repeat in a minute or two but in that moment he felt fulfilled even if he was still running relatively low on energy himself.

For the most part, Akkuma's creation which encompassed the battlefield went unnoticed for Reiko who had been too absorbed in his predation on Shi's chakra system to be completely aware of it but Sesshousuna-Oh certainly noticed. As the invisible walls of Akkuma's technique were erected, she realized that she was now cut off from the others and that Akkuma had separated the battle into two distinct fields. The problem with that was that each of the Sovereign represented a threat which exceeded any of them on a singular level and separating their team only left them more vulnerable. If she were able to unleash her true strength this fight would be over in an instant but the summoning technique that Reiko had used to call this avatar of her could never sustain something like that.

"Release these walls immediately you buffoon! You only weaken us by creating them!" She shouted Akkuma through the cacophony of the battle. If time allowed, she would certainly be visiting her displeasure on Akkuma following the battle.

Metallic claws scraping against the invisible barrier of Reaper's Court, Reiko recalled the words that Shi had said. She'd talked about him as though he were her possession to take. Didn't she realize that she was the prey here and not the hunter? Almost certainly not, it seemed. Still. Both Reiko and the Hunger agreed that they should show her that she was taking them too lightly but she was cordoned off on the other side of this... force.

That left only one target left to focus on. The red lines on his visor flashing red, Reiko streaked forward with bloodlust in his eyes.
|[legend="[[b][u]OOC Notes[/u][/b]] - [[url=https://www.youtube.com/watch?v=Tr6BMiHMPtI]BGM[/url]]"]
X5oJ64k.png

Masashi Reiko - The Red Prince
ms6Dhbn.png
Actions
  • Demonic Aura triggers. [0 AP / 0 CP]
  • Make no attempt to avoid or resist beneficial actions from Shiori or Akkuma. [0 AP / 0 CP]
  • Maintain Active Camo (Rank 1), Black Mist (Master Rank) and Form of the Demon (Master Rank). [1,580 CP + 1,140 HP]
  • Cast Hemorrhagic Fever (Master Rank) targeting Hachi. [3 AP / 1510 CP + 755 CP]
    • Use Sensory Knowledge Deja-vu to grant a re-roll if it misses.
    • Is a Sneak Attack which grants +3 Genjutsu DC, +10% Damage, +1 Critical Hit and prevents reactionary actions.
    • Total Bonuses: +3 Genjutsu DC, +20% Damage and +1 Critical Hit
    • Secondary Effects: --
  • Target Hachi with a Basic Strike [0.75 AP / 0 CP]
  • Conditional #1: If Hemorrhagic Fever was effective then target Hachi with a Basic Strike [0.75 AP / 0 CP]
  • Conditional #2: If Hemorrhagic Fever was effective then target Hachi with a Basic Strike [0.75 AP / 0 CP]
  • Conditional #3: If Hemorrhagic Fever was effective then target Hachi with a Basic Strike [0.75 AP / 0 CP]
  • Conditional #4: If Hemorrhagic Fever was effective then target Hachi with a Basic Strike [0.75 AP / 0 CP]
  • Conditional #5: If Hemorrhagic Fever was effective then target Hachi with a Basic Strike [0.75 AP / 0 CP]
  • Cast Chakra Blast (Master Rank) targeting Hachi [2.5 AP / 1,550 HP]
    • Use Special Action Psychotic Fury to pay HP instead of CP and replace Non-elemental Secondary Effect with Dark Strike effect.
    • Use Blood Magic to increase damage by 15%.
    • Use Affinity Move Feint to re-roll attack roll if auto-dodged.
    • Use Akuton Special Move to increase damage by 20%.
    • Total Bonuses: +45% Damage
    • Secondary Effects: Chakra Burn (40% chance), Dark Strike (33% chance)
  • Cast Chakra Blast (Master Rank) targeting Hachi [2.5 AP / 1,300 HP]
    • Use Special Action Psychotic Fury to pay HP instead of CP and replace Non-elemental Secondary Effect with Dark Strike effect.
    • Use Blood Magic to increase damage by 15%.
    • Use Affinity Move Focus to grant +2 Accuracy and +1 Critical Hit.
    • Use Akuton Special Move to increase damage by 20%.
    • Total Bonuses: +2 Accuracy, +45% Damage and +1 Critical Hit
    • Secondary Effects: Chakra Burn (40% chance), Dark Strike (33% chance)
  • Enter Stealth Mode [1 AP / 0 CP]

Sesshousuna-Oh's Actions
  • Sesshousuna-Oh's/Zangyaku's Statistics
  • Target Hachi with Utter Chaos [3 AP / 3,025 CP + 1,515 CP/rnd]
  • Target Hachi with Basic Strike [0.75 AP / 0 AP]
  • Target Hachi with Basic Strike [0.75 AP / 0 AP]
  • Target Hachi with Basic Strike [0.75 AP / 0 AP]
  • Target Hachi with Basic Strike [0.75 AP / 0 AP]
[/legend][/col]
 

Miroku Akkuma

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Those mismatched eyes would slide to the demon from behind his mask. "Silence demon your time will come." it was an instantaneous response to her words. Akkuma knew they were not alone in the void of deathly energies. That deathly barrier would begin to crumble around the Sage, that sinister gaze sliding over his opponents & his spontaneous allies as he spoke his next words "I am the dreadful menace...the one who's will is done...the haunting chill upon your neck...I am the conundrum." those words would cut through the noise of the battle coated with dread. Walking towards his foe as snow roared passed him with the fury of his homeland.

That deathly chakra coated his hands & turner an evil shade of deathly looking green as he stepped towards them. Then with the speed of a Master he would dash forward through the visibility reducing blizzard unphased. These sunans may have been used to the heat & darkness. But the blizzard-like wind & chill that reminded him so much of his old homeland was what he knew & thrived in. Where others had frozen dead in their tracks Akkuma had been capable of nott only emptying his clans holds. But providing them warmth with his chakra, a lesser being would have fallen. The Demon of Mist had well & truly revealed altered the battlefield to suit the advantage of his creations. For Bikou like him would thrive in these conditions & Satoshi equally so. After all what little light there had been now struggled to reach them through the summoned blizzard. Not too mention the torches struggilng to stay alight in the gale force winds.

Corpses would rush his foes through the blizzard-like storm while Satoshi attempted to turn the shadows his foes so eagerly enveloped themselves in to attempt to attack his foes. Bikou attempted to further wield their element against his foes enjoying the fray he hadn't been in a battle like this with the Sage in a long time. He'd started to think the being was going soft but if the state of those in the battle compared to his Lord were anything to go by his concerns about Akkuma had been misplaced. Though he knew Akkuma was one of the few who summoned him in a superior form. Many others lacked the ability to do so. Bikou's gaze slid over the two shinobi they fought. To have lasted so long under the attack of such forces was impressive beyond belief. But then again he shouldn't have been surprised his Contractee after all Akkuma constantly found shinobi of high calber. Pushing them beyond what they believed were their limitations. He perhaps knew the being better then most of the shinobi who kept his company.

He knew something drove Akkuma forward into these unbelievable situations & when he realized what it was that drove him the Sage would change. Whether that change would be for the better was a matter of debate between himself & Akkuma's companions. Particularly since the time he'd known the Sage he'd consistently shifted in his battle with his humanity & demonic nature. But now it seemed he had all but sealed away his demonic nature & cast away the parts of his soul that made him human. Now he was something else, neither human nor demon. Akkuma would soon come to a crossroad of his Fate the path he chose to take would define the being he became. The thought exhilirated Bikou to see how far this one individual would go, was astounding. Humans had not kept him so steadfastly enthralled like this for quite sometime.

Actions:
Akkuma:
1: Cast Leech Seal Mastered at Shi - use special action to sacrifice Hp dmg & boost max cp dmg by 2% (4.5% max cp dmg) using TS move Temporal Strider move Delayed Action + Temporal Strike Temporal Strider passive
2: Cast Energy Transfer Mastered at Shi
Conditional: (1)Continue to take chakra from Shi with remaining Ap using Energy Transfer MR special action (2) Unless attacked by either Shi or Hachi if attacked by either use Body Switch Mastered Rank with the Wait Reaction Body Switch Modification using Defiled Touch Mastered at whoever attacked Akkuma using the special action Tainted Touch on Shi's Curse Seal or Hachi's weapon depending on who attacked Akkuma (3) use 2 remaining Fatetwisting rolls to re-roll Demonic Aura check if the check was initially failed, Hachi/Shi Dark Invitation Check if check initially failed, Akkuma's to Hit checks & Evasion until they are all spent (4) Attempt to Enter Stealth if possible
Maintains: Deactivate Reaper's Court, Hasted Steps Style, Mask Summon MR, Corpse Soil+IWR(Satoshi) MR, Defensive Stance w/ Defensive Technique, Transformation MR (appears as Fuu), Fatetwisting MR, Summoning S-Rank (Bikou) MR, Leech Seal on Shi MR, Energy Transfer MR, Defiled Touch MR & Stealth

Corpses: Use all Ap to attack Shi & Hachi (split the attacks between both using Melee Acc)

Satoshi: 1: Cast Shadow Possession Rank 3 to try & Bind both Hachi+Shi
2: Cast Shadow Constriction Rank 3 at Hachi
Maintains: Shadow Possession R3 & Shadow Constriction R3

Bikou: 1: Cast Frozen Fury Strike at Shi
2: Cast Below Zero at Hachi
Maintains: Arctic Roar, Fur Coat of the Fallen & Below Zero


MFT
 

Michi

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**Terrain is considered to be "little cover" and "dark".
[col]Foxy - Hachi
HP: 58537 [-4000 Bleed IV] [-22385] 32152
CP: 25765 [-12647] 13118
AP: 11 [-10.5] 0.5

Inventory: Iron vein (full stack), Heaven's Touch (full stack), Mustard Gas (full stack), Syringe (filled with Heaven's Touch), Ninja Wire (partial stack), weapon (strategist pre-placed poison - Iron vein); Bleed IV

Status: -20% damage and they receive -2 Genjutsu DC [Demonic Aura];; Starts every round in stealth (cursed seal); Wrath Seal activated; Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance; Reaper of Faith (Reiko); Bleed I; 1.25% HP and CP lost each round up to 3 rounds with a nin check.

[spoilername="Stats"]Melee Accuracy 27 + 1 (Cursed Seal)
Ninjutsu Accuracy 23 + 1 (Cursed Seal)
Ranged Accuracy 23 + 1 (Cursed Seal)
Gen DC 23 - 1 (Demonic Aura)
Gen Save 23
Signature Weapon Gen Save 18
Evasion 27 + 1 (Cursed Seal)
Awareness 15
Stealth 15 - 1 (Previous Stealth)[/spoilername]

[spoilername="Passives"]1.) Nanjirou: Increased crit range
2.) Nanjirous: A special weapon
3.) Tsukumogami: A signature weapon with an additional augment slot
4.) Hidden Power with Bushido: +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +3 to their secondaries.
5.) Spiritual: Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
6.) Weapon has a +1 critical range that is not effected by caps.
7.) Strategist - pre-poisoned weapon with Iron Vein. Additional Slots are free attacks.
8.) Clarity
9.) Called Shot
10.) Sensor
11.) Poison Mastery
12.) Cursed Seal
13.) Bloody Mess[/spoilername]

[spoilername="Actions"]Starting round in stealth due to cursed seal.
Maintain: Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #1: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs his first attack.

1 AP Hachi casts Uncanny Dodge [Mastered].
Hachi sheaths his weapon using the dodge attack option to resheath his weapon or resheaths his weapon normally (quickdraw).
2.75 AP Hachi attacks Reiko, Shiori or Akkuma with Tsubame Gaeshi [Mastered] using Battoujutsu [Mastered].
Hachi sheaths his weapon using the dodge attack option to resheath his weapon or resheaths his weapon normally (quickdraw).
2.75 AP Hachi attacks Reiko, Shiori or Akkuma with Higuma [Mastered] using Battoujutsu [Mastered].
Hachi sheaths his weapon using the dodge attack option to resheath his weapon or sheaths normally (quickdraw).
2.75 AP Hachi attacks Reiko, Shiori or Akkuma with Annihilation [Mastered].
Hachi sheaths his weapon using the dodge attack option to resheath his weapon or sheaths normally (quickdraw).
0.75 AP Hachi attacks 2 targets (using the special actin) Reiko, Shiori or Akkuma Overhead Strike [Mastered].[/spoilername]|Resting Bitch Face - Shi
HP: 65655 [-18227] [-1000 Bleed I] 46428
CP: 25800 [-7235] 18565
AP: 10 [-9.5] 0.5

Inventory: Weapons, Puppets, Antitoxin (full stack), Ninja Wire (full stack) x2, Explosive Notes (full stack), Energy Drink (full stack);

Status: -20% damage and they receive -2 Genjutsu DC [Demonic Aura]; Starts every round in stealth (cursed seal); Reaper of Faith (Reiko); 10% Sneak Chance (2 hearts), +2 dodge (2 Hearts); Black Mist: up top 3 rounds with nin checks drains away 5% HP and CP and she has a 36% chance of failing any Hp/cp recovery attempts, regardless of the method used. Bleed I

[spoilername="Stats"]Ranged Accuracy 27 + 3 (Quickstep) - 1.5 (Shadows)
Ninjutsu Accuracy 23 + 3 (Quickstep) - 1.5 (Shadows)
Melee Accuracy 19 + 3 (Quickstep) - 1.5 (Shadows)
Genjutsu DC 23 + 2 (Slippery Mind) - 2 (Demonic Aura)
Genjutsu Save 23 + 2 (Slippery Mind)
Evasion 23 + 2 (Heart) - 1.5 (Shadows)
Awareness 15
Stealth 15 - 1 (Previous Stealth)[/spoilername]

[spoilername="Passives"]-20% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) Kinjutsu: Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
2.) Kinjutsu: "Stretched" attacks have a 25% chance to be a Sneak Attack.
3.) Kinjutsu: After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.
4.) Called Shot
5.) Cursed Seal
6.) Upkeep Maintenance
7.) Trap Fanatic
8.) Deflection modified by Enhanced Counter: The Deflection ability now applies to Jutsu up to A rank, gains an additional +5% chance of activating, and no longer has an Accuracy penalty when using the special action. Additionally, If the special action is used upon an attack using Ranged accuracy successfully, the user is able to deflect it towards a different target at -3 Accuracy and 70% damage.
9.) Stalker
10.) Puppet Master: +5% Puppet Damage and -10% Puppet CP Cost
11.) Sneak Attack: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
12.) Shadow Step: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
13.) Counterattack: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
14.) Sniper: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
15.) Flash Counter [Mastered]
16.) Quickstep x3
17.) Slippery Mind[/spoilername]

[spoilername="Actions"]0 Maintains puppets, cursed seal, activated hearts
Conditional #1: Use counterattack on any missed melee attacks as called shot arms using it as a stretched attack.
Conditional #2: Use counterattack on any missed melee attacks as called shot legs using it as a stretched attack.
Conditional #3: Use counterattack on any missed melee attacks as called shot arms using it as a stretched attack.
Conditional #4: Use counterattack on any missed melee attacks as called shot legs using it as a stretched attack.
Conditional #5: If attacked by an attack that takes more than 2 seconds to perform Flash Counter [Mastered] and use stretched [Ranged Accuracy] basic strikes x6 with her armed puppet using called shots with each of these attacks. 1 - called shot arms, 2 - called shot legs, 3 - called shot head, 4 - called shot hands, 5 - called shot feet, 6 - called shot heart using her sniper ability if she is in stealth at the time [Reminder as this is not a conditional].
2.5 AP Shi casts Puppet String Seal [Mastered] with her support puppet using a stretched attack against Shiori, Reiko or Akkuma.
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Akkuma, Reiko or Shiori. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Akkuma, Reiko or Shiori. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Malicious Tendrils - B-Rank Ninjutsu [Mastered] targeting Akkuma, Shiori and Reiko dividing the tendrils between each of them using Ranged Accuracy.[/spoilername][/col]



[col]Miroku Akkuma
HP: 27568 [-1103] (+1080 Healing Factor) [+3918] [+1800 Fevre de Pitch] 33263 [-18061][-1080 Bleed III] 14122
CP: 21388 (+990 Hyperactive) 22378 [-1750] 20628
Corrupted Energy: 18716 [+3918] 22634
AP: 11 [-7.5] 3.5 ==> 1

Inventory: 2x Syringes filled with Botulinum Toxin, 2x Syringes filled with Strainweed, 2x Syringes filled with Serpent's Blood, 2x Syringes filled with Heaven's Touch, 2x Syringes filled with Heaven's Touch , Demon Soul Scythe -- Type: Slashing Sub-Type: Bleeding , Modifier: +2 Accuracy / -10% damage. Razor Strike, Chakra Drain, and Vampiric.

Status: -20% damage and they receive -2 Genjutsu DC (Demonic Aura); Hasted Steps; Mask Summon; Corpse Soil (500 CP/round); Cyclone Movement: Non-melee attacks against the user have a 21% chance of being 'Deflected'; Defensive stance: 10% DR; Bleed III, Wearing: Fur Coat of the Fallen (+20% Resistance to Ice jutsu damage and a 20% chance to resist debuffs from ice based techniques. The user is not affected by the dodge, accuracy and awareness penalties of Bikou's Arctic Roar Technique); Sprained Arms.

[spoilername="Stats"]Ninjutsu Accuracy 27 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Melee Accuracy 27 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Difficulty 23 - 2 (Demonic Aura)
Ranged Accuracy 23 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Save 23 + 2 [Fevre de Pitch]
Evasion 23 + 3 (Walk of the Aeons) + 4 (Defensive Stance) + 2 [Fevre de Pitch] -1 (Ninja Wire Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
0:) Instructor
1:) Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
2:) Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
3:) Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
4:) Hyperactive: Regain 3% CP/round
5:) Defensive Technique: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode
6:) Summoner: A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
7:) Contract Master
8:) Clarity: always know when under the effect of a genjutsu. Able to resist the genjutsu the next round after it is cast.
9:) Healing Factor: Regain 3% HP/round
10:) Ripple Effect
11:) Delayed Action
12:) Danger Sense: +10% Auto-Dodge
13:) Fatetwisting
14:) Secondary Echo
15:) Hasted Steps
16:) Walk The Aeons
17:) Renewal
18:) Temporal Strike: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
19:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
20:) Kinjutsu: +1 towards their limit of active Creation in battle.
21:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
22:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
23:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]|Akkuma's Nara IWR Satoshi
HP: 14015 [-561] 13454
CP: 11700 [-800] 10900
AP: 3.5 [-2] 1

Status: Fine

[spoilername="Stats"]Ninjutsu Accuracy 21
Evasion: 18
Genjutsu Resistance 18
Melee Accuracy 15
Ranged Accuracy 15
Genjutsu Difficulty 15 - 1 (Demonic Aura)
Stealth 12
Awareness 12[/spoilername]

[spoilername=Passives"]Bloodline: Nara
Abilities:
1: Willpower
2: Jutsu Expansion
3: Tracker
4: Stalker
5: Initiative
6: Concentrated Focus
7: Insight
(Free Ability) 8: Strategy

Jutsu:
Chakra Blast - B-Rank {R1} -4pts
Underworld Prison - B-Rank {R2} -5pts
Rasengan - B-Rank {R2} -5pts
Perfected Rasengan - A-Rank {R2} -8pts
Infernal Hellfire - B-Rank {R2} -5pts
Firestorm - B-Rank {R2} -5pts
Sol Fire Tempest - A-Rank {R2} -8pts
Stardust Nova - A-Rank {R2} -8pts
Gate of Enma - A-Rank {R2} -8pts
Stunt Double - C-Rank {R2} -4pts
All 70pts Used~[/spoilername][/col]



[col]Takahashi Shiori - Rioshi
HP: 35592 [+6300 (15% max HP)][+2100 Fevre de Pitch] 43992 ==> 42000 [Max][-11612][-2100 Bleed V] 28288
CP: 8070 [-2165] 5905
Corrupted Energy: 20202 [+6300 (15% max HP)] 26502 [-6809] 19693
AP: 10 [-10] 0

Inventory: Headset, Antidote (full stack), Ninja Wire (full stack), 2 weapons, Iron Vein (Full Stack), Explosive notes (Full Stack)

Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura], Bleed IV; Summoned a Youkai; Sprained Legs; Medical Clone x2; Earthbound; Zombies, Harmonization

[spoilername="Stats"]Ninjutsu 27 + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu DC 23 - 2 (Demonic Aura)
Ranged Taijutsu 23 + 2 [Fevre de Pitch] - 1 (Wired Arm)
Melee Taijutsu 23 + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu Resistance 23
Evasion 23 + 2 [Fevre de Pitch] - 1 (Sprained legs) - 1 (Wired Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) +5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
2.) Sentinel (ANBU Branch)
3.) Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
4.) Sonar: Not affected by Sight-based Debuffs or Visual Genjutsu.
5.) Sonar: All non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
6.) Enthralling Voice: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
7.) Elemental Illusion
8.) Mind Overflow
9.) Duelist
10.) Shattered Reality
11.) Willpower
12.) Elementalist
13.) Jutsu Expanionist
14.) Sixth Sense
15.) Tracker
16.) +15% Sound Ninjutsu damage
17.) May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
18:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
19:) Kinjutsu: +1 towards their limit of active Creation in battle.
20:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
21:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
22:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]

[spoilername="Attacks"]0 AP Shiori maintains Corpse Soil, Night and fevre de pitch; Harmonization and Night.
0 AP Shiori uses Dark Invitation
1.5 AP both of Shiori's Medical Clones use Mystical Hand on Reiko.
3 AP - Shiori casts Rasengan [Mastered] with jutsu expansion on Shi and Hachi using using AE special move spread turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique with the cost taken from her Corrupted Energy Pool.
3 AP Shiori casts Perfected Rasengan on Shi and Hachi using AE special move spread, keeping this attack a non-elemental ninjutsu. Using the sound crystallization ability Shiori transforms this jutsu into a Sound ninjutsu with the cost taken from her Corrupted Energy Pool.
3 AP Shiori casts Final Chime [Mastered] with AE Special move Spread to include a second target. This attack will target Hachi and Shi. This uses Reaper's Bell.
3 AP Shiori's Youkai Summon casts Sudden Cruelty [Mastered] on Hachi and Shi.
3 AP Shiori's Youkai Summon casts Venomous Bite on Hachi and Shi.
1 AP All of Shiori's zombies attack Hachi and Shi (divided evenly).
1 AP All of Shiori's zombies attack Hachi and Shi (divided evenly).
0.5 AP Shiori's steadfast summon uses human shield to protect Shiori from any attacks done by Hachi or Shi.
3 AP Shiori's steadfast summon casts Reciprocate [Mastered].[/spoilername]|Reiko
HP: 28316 [-2266] [+1170 Healing Factor][+1530][+1950 Fevre de Pitch] 30700 [-10746][-390 Bleed I] 19954
CP: 11926 [-2983] 8943
AP: 11

Inventory:

Status: Reaper of Faith (Hachi and Shi); Form of the Demon (+2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.).

[spoilername="Stats"]Genjutsu DC 27 + 2 (Form of the Demon)
Ninjutsu Accuracy 27 - 1 (Wired Arms) + 2 (Form of the Demon)
Genjutsu Save 23 + 2 + 2 [Fevre de Pitch] + 2 (Form of the Demon)
Dodge 23 + 2 [Fevre de Pitch] - 1 (Wired legs) + 2 (Form of the Demon)
Melee Accuracy 19 - 1 (Wired Arms) + 2 (Form of the Demon)
Ranged Accuracy 19 - 1 (Wired Arms) + 2 (Form of the Demon)
Awareness 15 + 2 + 2 (Form of the Demon)
Stealth 15 + 2 (Third Eye) + 2 (Moderate Cover) + 3 (Pitch Black) + 2 (Active Camo) - 1 (Stealth) + 2 (Form of the Demon)
Poison Resistance 25 + 2 (Form of the Demon)[/spoilername]

[spoilername="Skillz"]Class: +5% Chance of inflicting Secondary Effects
0. Journeyman - Main Branch: Jutsu cost -5% Chakra.
0. Shinobi 101: Unarmed Taijutsu with Ninjutsu Accuracy
The user gains +10% Damage Reduction
- All Bleeding / Called Shot Penalty chances are reduced by -10%. Bleeding/Called Shot penalties are treated as one rank lower. (Lowest this can go down to is Bleeding Rank 1/Sprained)
- The user cannot be knocked out by Bleeding or Poisons. (This does not include Poison Jutsu)
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
1. Healing Factor
2. Duelist
3. Willpower
4. Mind Overflow: Targets effected with the user's Genjutsu take +10% damage from all damage types.
5. Elemental Illusion
6. Heavy Handed
7. Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
8. Tracker: When making Awareness Checks, the visibility/Terrain effect is treated as two ranks higher in the user's favor.
9. Mechanized Weapon [Fangs of the Red Prince]
10. Demonic Aura (3 Points): Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.
11. Third Eye (3 Points)
12. Smite Foe (3 Points)
13. Fell Drain (2 Points)
14. Daunting Presence x2 (2 Points): Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.
15. Fell Vengeance (3 Points)
16. Death Touch (2 Points)
17. Form of the Demon (Master Rank) - (2 Points)[/spoilername][/col]



[col]Shiori's Youkai S Rank Summon
HP: 31853 [-1274] 30579
CP: 12050 [-4600] 7450
AP: 6 [-6] 0

Inventory: Brief Despair

Status: Fine

[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class) - 1 (Demonic Aura)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]

[spoilername="Actions"]3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.
3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.[/spoilername]|Akkuma's Bear Summon Bikou
HP: 24883 [-1320] 23563
CP: 18450 [-1375] 17075
AP: 6 [-5] 1

Inventory: Claw (Slashing). Damage: -10%. Accuracy: +2

Status: Created with Corrupted Energy (10% modifier)

[spoilername="Stats"]Melee Accuracy 22 + 3 (Contract Mastery)
Ninjutsu Accuracy 19
Genjutsu Save 18
Evasion 18
Ranged Accuracy 15
Genjutsu DC 15 - 1 (Demonic Aura)
Awareness 13
Stealth 13[/spoilername]

[spoilername="Passives"]Class Bonus: +1 Accuracy, +15% Melee Damage
Brave the Cold: Takes -15% damage from all attacks. This does not apply against Fire-based damage.
Bikou can use any Slashing Taijutsu from the shop at master rank - All Taijutsu used this way have a +10% CP cost.[/spoilername][/col]



[col]Reiko's Youkai S Rank Summon Sesshousuna-Oh
HP: 31740 [-1270] 31620
CP: 25000 [-3025] 21975
AP: 6 [-6] 0

Inventory: Brief Despair

Status: Fine

[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]|Shiori's Medical Clone #1
HP: 3643 [-146] 3497
CP: 2935
AP: 2.5 [-2] 0.5
Status: Bound

[spoilername="Stats"]Creates a clone with -6 of the user's Secondaries[/spoilername]

[spoilername="Passives"]This Clone may perform Medical Jutsu up to Level C at Rank 2. The Clone has a Medical Buff equal to 1/2 of the users.[/spoilername][/col]



[col]Shiori's Medical Clone #2
HP: 2376 [-95] 2281
CP: 2935 [-300] 2635
AP: 2.5 [-1.5] 1

[spoilername="Stats"]Creates a clone with -6 of the user's Secondaries[/spoilername]

[spoilername="Passives"]This Clone may perform Medical Jutsu up to Level C at Rank 2. The Clone has a Medical Buff equal to 1/2 of the users.[/spoilername]|Shiori's IWR (Jinsei)
HP: 18340 [Ignores 900 damage per round] [-] 18340
CP: 5970 [-2515] 3455
AP: 3.5 [-3] 0.5

[spoilername="Stats"][/spoilername]

[spoilername="Passives"]Jutsus:
Body Switch - Mastered [2]
Transformation - Mastered [2]
Cancel - Mastered [3]
Immolation Armor - Mastered [3]
Basic Clone - Mastered [3]
Angelic Blessing - Mastered [8]
Regeneration - Mastered [8]
Resuscitate - Mastered [8]
Medical Assistant - Mastered [7]
Molten Mantle - Mastered [6]
Lava Torrent - Mastered [6]
Molten Cloak - Mastered [6]
Volcanic Sinkhole - Mastered [7]
Points used: 69
Affinities: Lava
Abilities:
Hidden Power
Combat Instinct
Defensive Technique
Healing Factor
Martial Artist
Deflection
Bludgeoning Style
BL/CA: Steadfast
Standfast [2]
Human Shield [2]
Awesome Power [2]
Second Wind [3]
Undying Warrior [2]
Resilience x3 [3]
Reciprocate - Rank 2 [2]
Free Will [2]
Maximum Defense [2][/spoilername][/col]

What Happened???
0.00 Seconds | Shiori casts Dark Invitation.
  • Ninjutsu Check (Shiori) 9 Success
    Ninjutsu Check (Hachi) 12
    Ninjutsu Check (Shiori) 12 Success
    Ninjutsu Check (Shi) 8
    Ninjutsu Check (Shiori) 19 Success
    Ninjutsu Check (Akkuma) 11
    Ninjutsu Check (Shiori) 19 Success
    Ninjutsu Check (Satoshi) 5
    Ninjutsu Check (Shiori) 20 Success
    Ninjutsu Check (Reiko) 11
    Ninjutsu Check (Shiori) 12 Failure
    Ninjutsu Check (Bikou) 17
    Ninjutsu Check (Shiori) 13 Failure
    Ninjutsu Check (Sesshousuna-Oh) 17
0.00 Seconds | Akkuma uses Dark Invitation.
  • Ninjutsu Check (Akkuma) 18 Success
    Ninjutsu Check (Hachi) 15
    • Conditional did not go off.
    Ninjutsu Check (Akkuma) 9 Failed
    Ninjutsu Check (Shi) 20
    Ninjutsu Check (Akkuma) 8 Failed
    Ninjutsu Check (Shiori) 18
    Ninjutsu Check (Akkuma) 7 Failed
    Ninjutsu Check (Shiori's IWR) 17
    Ninjutsu Check (Akkuma) 7 Success
    Ninjutsu Check (Reiko) 9
    Ninjutsu Check (Akkuma) 16 Success
    Ninjutsu Check (Shiori's Youkai) 9
    Ninjutsu Check (Akkuma) 17 Success
    Ninjutsu Check (Sesshousuna-Oh) 7
    Ninjutsu Check (Akkuma) 16 Success
    Ninjutsu Check (Shiori's Medical Clone #1) 19
    Ninjutsu Check (Akkuma) 18 Success
    Ninjutsu Check (Shiori's Medical Clone #2) 9
0.00 Seconds | Reiko's Demonic Aura triggers.
  • Ninjutsu Check (Reiko) 8 Failure
    Ninjutsu Check (Hachi) 6
    Ninjutsu Check (Reiko) 9 Failure
    Ninjutsu Check (Shi) 10
    Ninjutsu Check (Reiko) 18 Failure
    Ninjutsu Check (Shiori) 14
    Ninjutsu Check (Reiko) 7 Failure
    Ninjutsu Check (Satoshi) 7
    Ninjutsu Check (Reiko) 4 Failure
    Ninjutsu Check (Akkuma) 12
    • Conditional #3 did not go off.
    Ninjutsu Check (Reiko) 1 Failure
    Ninjutsu Check (Shiori's Youkai) 12
    Ninjutsu Check (Reiko) 12 Success
    Ninjutsu Check (Bikou) 3
    Ninjutsu Check (Reiko) 14 Success
    Ninjutsu Check (Shiori's Medical Clone #1) 11
    Ninjutsu Check (Reiko) 13 Success
    Ninjutsu Check (Shiori's Medical Clone #2) 2
0.00 Seconds | Bikou maintains: Arctic Roar and Fur Coat of the Fallen.
  • Attack (Bikou) 1 Failure
    Evasion (Hachi) 10
    Attack (Bikou) 6 Failure
    Evasion (Shi) 16
    Attack (Bikou) 2 Failure
    Evasion (Shiori) 13
    Attack (Bikou) 3 Failure
    Evasion (Reiko) 14
    Attack (Bikou) 10 Failure
    Evasion (Shiori's Youkai Summon) 13
    Attack (Bikou) 20 Success
    Evasion (Reiko's Youkai Summon) 7
    Attack (Bikou) 4 Failure
    Evasion (Shiori's Medical Clone #1) 6
    Attack (Bikou) 15 Success
    Evasion (Shiori's Medical Clone #2) 9
    • Actions a 30% chance to be 'hidden'. -2 Dodge and accuracy and awareness to everyone on the field except Bikou. All Ice Jutsu within the storm get a bonus of +5% Damage. Bikou’s techniques have a 15% chance of being sneak attacks.
0.00 Seconds | Akkuma deactivates Reaper's Court and maintains the following: Hasted Steps Style, Mask Summon MR, Corpse Soil+IWR (Satoshi) MR, Defensive Stance w/ Defensive Technique, Transformation MR (appears as Fuu), Fatetwisting MR, Summoning S-Rank (Bikou) MR.
  • Transformation is dispelled upon hit.
0.00 Seconds | Hachi starts the round in stealth due to cursed seal.
  • Akkuma has a 25% chance to auto-detect. Roll: 9 Success
0.00 Seconds | Shi starts the round in stealth due to cursed seal.
  • Akkuma has a 25% chance to auto-detect. Roll: 18 Success
0.00 Seconds | Reiko remains in stealth from previous round.
0.00 Seconds | Hachi maintains Wrath Seal and Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance.
0.00 Seconds | Shiori maintains Corpse Soil, Night and Fevre de pitch, Medical Clone
  • Gen Check (Shiori) 13 Success
    Gen Check (Shi) 7
0.00 Seconds | Reiko maintains Active Camo (Rank 1), Black Mist (Master Rank) and Form of the Demon (Master Rank).
  • Nin Check (Reiko) 9 Failure
    Nin Check (Shi) 14
0.75 Seconds | Shi 1.5 AP Shi equips Magic Cylinder.
2.50 Seconds | Shiori casts Harmonization [Mastered] with AE special move Debilitate with the cost taken from her Corrupted Energy Pool.
  • - Sound Jutsu used upon the 'Soft' ping deal +5% base damage and gain +10% chance of activating any secondary effects.
    - Sound Jutsu used upon the 'High' ping have a 31% chance of activating the 'Disruption' effect. This randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.
    - Sound Jutsu used upon the 'Loud' ping have a 42% chance ignoring DR/Barriers. Additionally, there is a 42% chance that they will attempt to deal damage equal to 20% of their base damage to all other targets in battle.
2.50 Seconds | Akkuma casts Leech Seal Mastered at Shi - use special action to sacrifice Hp dmg & boost max cp dmg by 2% (4.5% max cp dmg) using TS move Temporal Strider move Delayed Action + Temporal Strike Temporal Strider passive.
  • Any Ninjutsu can be cast into the future by up to three rounds (1 Round minimum), gaining a +3 accuracy bonus. Ninjutsu cast in this manner are modded at the beginning of the round they are cast into. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)
2.72 Seconds | Reiko casts Hemorrhagic Fever (Master Rank) targeting Hachi using Use Sensory Knowledge Deja-vu to grant a re-roll if it misses. Is a Sneak Attack which grants +3 Genjutsu DC, +10% Damage, +1 Critical Hit and prevents reactionary actions.
  • Attack (Reiko) 14 + 29 Success
    Evasion (Hachi) 15 + 23
    • Attacks now have a +44% chance to cause the target to bleed or increase their Bleeding Rank.
      Reiko is not in stealth.
2.86 Seconds | Satoshi casts Shadow Possession on Hachi and Shi.
  • 2.86 Seconds | Shi's Cylinder of Magic Check is triggered.
    • Redirects to random target. Roll: Random Target: (1) Hachi, (2) Akkuma (3) Satoshi (4) Shiori (5) Reiko (6) Shiori's Youkai Summon (7) Akkuma's Bear Summon (8) Reiko's Youkai Summon (9) Medical Clone 1 (10) Medical Clone 2 (11) Shiori's IWR. Roll: 7 (Bikou) and 10 (Medical Clone).
      • Attack 18 Hit, BOUND
        Evasion (Bikou) 9
        Attack 13 25% Hit BOUND
        Evasion (Medical Clone) 18
2.86 Seconds | Bikou attempts to escape.
  • Roll: 89 Failed
2.86 Seconds | Shiori's Medical Clone attempts to escape.
  • Roll: 24 Failed
3.18 Seconds | Hachi sheaths his weapon using his quickdraw action to sheath his weapon for 0 AP.
3.18 Seconds | As a hidden action due to being in stealth Hachi uses Omni-Flash [Mastered] to combine a nin and a tai to attack a random target (Shiori, Reiko or Akkuma) with Zantetsuken [Mastered] using Battoujutsu [Mastered] combined with Chibaku Tensei [Mastered] using AE special move Spread to include a second random target (Shiori, Reiko or Akkuma). Priority target whomever is on the same side of Reaper's Court, if one or less targets available, full randomize all targets less Shi.
  • Random Target: Shiori (1), Reiko (2), Akkuma (3). Roll: 1 (Shiori) and 3 (Akkuma)
    Attack (Hachi) 2 Miss
    Evasion (Shiori) 16
    Attack (Hachi) 13 Hit
    Evasion (Akkuma) 15
    • 36% chance to suppress the victims for 1 AP. Roll: 5 Success
      Bleed Chance. Roll: 57 Failed
      Suppression Chance. Roll: 56 Failed
3.33 Seconds | Bikou attempts to break the bind.
  • Roll: 53 Failed
3.41 Seconds | Reiko performs a basic strike attack against Hachi.
  • Attack (Reiko) 14 Miss
    Evasion (Hachi) 11
4.09 Seconds | Reiko performs a basic strike attack against Hachi.
  • Attack (Reiko) 9 Miss
    Evasion (Hachi) 16
4.00 Seconds | Shi casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Akkuma as a hidden action because she is casting it from stealth. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
  • Attack (Shi) 19 Critical Hit
    Evasion (Akkuma) 8
    • Unable to use a reactionary because this attack was an A Rank attack and Body Switch can only be used to avoid up to B Rank techniques.
      Shi is no longer in stealth
4.09 Seconds | Hachi casts Uncanny Dodge [Mastered] using a wrath point for Special Action - Razor's Reflex.
4.77 Seconds | Reiko performs a basic strike attack against Hachi.</B>
  • Attack (Reiko) 19 Hit!
    Evasion (Hachi) 16
    • 4.77 Seconds | Uncanny Dodge procs.
      • Attack (Hachi) 9 Hit
        Evasion (Reiko) 8
5.00 Seconds | Bikou attempts to break the bind.
  • Roll: 80 Failed
5.00 Seconds | Akkuma's Corpses: Use all Ap to attack Shi & Hachi (split the attacks between both using Melee Acc).
  • Corpse Attack 13 Miss
    Evasion (Hachi) 10
    Corpse Attack 18 Miss
    Evasion (Shi) 18
    • 5.00 Seconds | Shi performs Flash Counter [Mastered] and use stretched [Ranged Accuracy] basic strikes x6 with her armed puppet using called shots with each of these attacks. 1 - called shot arms, 2 - called shot legs, 3 - called shot head, 4 - called shot hands, 5 - called shot feet, 6 - called shot heart using her sniper ability if she is in stealth at the time [Reminder as this is not a conditional].
      • Clone has been destroyed.
    Corpse Attack 7 Miss
    Evasion (Hachi) 12
    • 5.00 Seconds | Hachi resheaths his blade using the dodge attack option.
    Corpse Attack 12 Miss
    Evasion (Shi) 10
    • 5.00 Seconds | Shi uses counterattack on any missed melee attacks as called shot arms using it as a stretched attack.
      • Attack 10 Hit
        Evasion 12
        • Bleed 14 Bleed I
5.00 Seconds | Sesshousuna-Oh's targets Hachi with Utter Chaos.
  • Attack (Sesshousuna-Oh) 12 25% Hit
    Evasion (Hachi) 9
5.00 Seconds | Shiori's Corpses: Use all Ap to attack Shi & Hachi (split the attacks between both using Melee Acc).
  • Corpse Attack 9 Miss
    Evasion (Hachi) 2
    • 5.00 Seconds | Shi uses counterattack on any missed melee attacks as called shot legs using it as a stretched attack.
      • Attack 17 Hit
        Evasion 15
        • Called Shot Chance 13 Success
    Corpse Attack 8 Miss
    Evasion (Shi) 2
    • 5.00 Seconds | Shi uses counterattack.
      • Attack 12 Hit
        Evasion 7
    Corpse Attack 4 Miss
    Evasion (Hachi) 4
    • 5.00 Seconds | Shi uses counterattack.
      • Attack 3 Hit
        Evasion 5
    Corpse Attack 5 Miss
    Evasion (Shi) 11
    • 5.00 Seconds | Shi uses counterattack.
      • Attack (Shi) 3 Hit
        Evasion (Clone) 7
        • Bleed: 84 Failed
5.00 Seconds | Akkuma cast Energy Transfer Mastered at Shi.
  • 44% chance of being re-directed at a random target, besides the user. Roll: 21 Success
    Random Target: (1) Hachi, (2) Akkuma (3) Satoshi (4) Shiori (5) Reiko (6) Shiori's Youkai Summon (7) Akkuma's Bear Summon (8) Reiko's Youkai Summon (9) Medical Clone 1 (10) Medical Clone 2 (11) Shiori's IWR. Roll: 6 (Reiko)
    • Attack (Akkuma) 9 Miss
      Evasion (Reiko) 15
5.00 Seconds | Shiori's Youkai Summon casts Venomous Bite on whichever (Hachi or Shi) is on the same side of Reaper's Court as he is.
  • Attack (Youkai) 13 Hit
    Evasion (Shi) 1
    • Poison Check (Youkai) 15 Failed
      Poison check (Shi) 18
    Attack (Youkai) 5 75% Hit
    Evasion (Hachi) 2 6
5.45 Seconds | Reiko performs a basic strike attack against Hachi.
  • Attack (Reiko) 15 Hit
    Evasion (Hachi) 10
    • 44% chance of bleed (as this is on every attack and an effect independent of the attack being used). Roll: 80 Failed
5.50 Seconds | Shiori casts Rasengan [Mastered] with jutsu expansion on Shi and Hachi using using AE special move spread turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique with the cost taken from her Corrupted Energy Pool.
  • Attack (Shiori) 3 Hit
    Evasion (Shi) 7
    • 46% chance of activating 'Wind Slice' effect. 12 Success Bleed I
      46% chance of activating Non-Elemental effect. 45 Success
    Attack (Shiori) 18 Hit
    Evasion (Hachi) 5
    • 46% chance of activating 'Wind Slice' effect. 13 Bleed II Success
      46% chance of activating Non-Elemental effect. 3 Success
      44% Chance to Bleed (Genjutsu) 20 Success Bleed III
5.71 Seconds | Shiori's Medical Clone attempts to escape.
  • Roll: 47 Failed
6.00 Seconds | 6.00 Seconds |</COLOR>
<COLOR color="violet"> Both of Shiori's Medical Clones attempt to heal Reiko with Mystical Hand .
  • Clone #1 cannot perform this action because she is bound.
    Check for Crit Clone 2 Roll: 15
6.14 Seconds | Reiko performs a basic strike attack against Hachi.
  • Attack (Reiko) 18 50% Hit
    Evasion (Hachi) 15
    • 44% chance of bleed (as this is on every attack and an effect independent of the attack being used). Roll: 22 Bleed IV
6.25 Seconds | Sesshousuna-Oh targets Hachi with a basic strike.
  • Attack (Sesshousuna-Oh) 12 Miss
    Evasion (Haichi) 15
6.59 Seconds | Hachi attacks Reiko with Tsubame Gaeshi [Mastered] using Battoujutsu [Mastered] as well as 2 focus points to perform Dancing Blade so that Akkuma and Shiori can also be targeted. Priority target whomever is on the same side of Reaper's Court as Hachi, do not bother with Wrath points if one of these targets is on the other side of Reaper's Court and instead target a random contract summon with these wrath points.
  • Attack (Hachi) 1 Hit
    Evasion (Reiko) 1
    • Ninjutsu Check (Jashinism) 6 Failed
      Ninjutsu Check (Hachi) 20
    Attack (Hachi) 13 Hit
    Evasion (Akkuma) 7
    • Bleed Roll: 3 Bleed III
      Suppression 16 Success
    Attack (Hachi) 19 Crit
    Evasion (Shiori) 5
    • Bleed V
      Bleed Roll: 64 Failed
      Suppression 74 Failed
6.66 Seconds | Bikou attempts to break the bind.
  • Roll: 53 Failed
6.82 Seconds | Reiko performs a basic strike attack against Hachi.
  • Attack (Reiko) 16 Hit
    Evasion (Hachi) 1
    • 44% Chance of causing bleed. 73 Failed
      Bleed Chance 58 Failed
7.50 Seconds | Sesshousuna-Oh targets Hachi with a basic strike.
  • Attack (Sesshousuna-Oh) 15 Hit
    Evasion (Haichi) 5
    • 44% chance to bleed. Roll: 52 Failed
7.50 Seconds | Shi casts Flame Thrower Stream [Mastered] targeting Akkuma plus two random targets with her Offensive Puppet. She is also using her supportive puppet to apply her Overflow Augment from her supportive puppet (x3 buff) as well as the special action Scorching Hellfire. Shi will use her opportunist skill feint for this.
  • Random Target: (1) Hachi, (2) Akkuma (3) Satoshi (4) Shiori (5) Reiko (6) Shiori's Youkai Summon (7) Akkuma's Bear Summon (8) Reiko's Youkai Summon (9) Medical Clone 1 (10) Medical Clone 2 (11) Shiori's IWR. Roll: 7 (Akkuma's Bear Summon) and 1 (Hachi).
    • Attack (Shi) 19 Hit
      Evasion (Akkuma) 5
      • 10% chance of being a Sneak Attack. 55 Failed
        Suppression Chance 46 Success
      Attack (Shi) 12 Hit
      Evasion (Bikou) 12
      • 10% chance of being a Sneak Attack. 32 Failed
        Suppression Chance 1 Success
        Bikou is no longer bound

      Attack (Shi) 10 Miss
      Evasion (Hachi) 15
      Re-roll Attack (Shi) 10 Miss
      Re-roll Attack (Hachi) 19
      • 10% chance of being a Sneak Attack. 76 Failed

    8.50 Seconds | Shiori casts Perfected Rasengan on Shi and Hachi using AE special move spread, keeping this attack a non-elemental ninjutsu. Using the sound crystallization ability Shiori transforms this jutsu into a Sound ninjutsu with the cost taken from her Corrupted Energy Pool.
    • Attack (Shiori) 18 Hit
      Evasion (Hachi) 5
      • 36% chance of activating the 'Disruption' effect. 22 Success
        • (1) Wrath Seal. (2) Cursed Seal. Roll: 1 (Wrath Seal)
        Non-Elemental Effect. 73 Failed
        Sound Jutsu used upon the 'Loud' ping have a 33% chance ignoring DR/Barriers. 36 Failed
      Attack (Shiori) 2 50% Hit
      Evasion (Shi) 8
    8.57 Seconds | Shiori's Medical Clone attempts to escape.
    • Roll: 66 Failed
    8.75 Seconds | Sesshousuna-Oh targets Hachi with a basic strike.
    • Attack (Sesshousuna-Oh) 2 Miss
      Evasion (Haichi) 9
    8.57 Seconds | Shiori's IWR Jinsei performs Reciprocate.
    • Check (Jinsei) 4 Failed
      Check 16
    9.09 Seconds | Hachi sheaths his weapon.
    9.50 Seconds | Shi casts Atomic Core at Akkuma, Shiori and Reiko.
    • Attack (Shi) 14 Hit
      Evasion (Akkuma) 12
      • 28% chance to suffer -3% Max HP per round, for three rounds. 81 Failure
      Attack (Shi) 3 Miss
      Evasion (Shiori) 16
      Attack (Shi) 17 Hit
      Evasion (Reiko) 19
      • 28% chance to suffer -3% Max HP per round, for three rounds. 10 Success
    9.54 Seconds | Hachi attacks Akkuma with Higuma [Mastered] using Battoujutsu [Mastered] as well as 2 focus points to perform Dancing Blade so that Shiori and Reiko can also be targeted.
    Hachi sheaths his weapon using the dodge attack option to resheath his weapon.

    • Attack (Hachi) 6 Miss
      Evasion (Akkuma) 19
      Attack (Hachi) 8 Hit
      Evasion (Akkuma) 3
      Attack (Hachi) 5 Miss
      Evasion (Akkuma) 16
      Attack (Hachi) 13 Miss
      Evasion (Akkuma) 15
      Attack (Hachi) 9 50% Hit
      Evasion (Akkuma) 8
      Attack (Hachi) 2 Miss
      Evasion (Akkuma) 19
      Attack (Hachi) 17 Hit
      Evasion (Akkuma) 4
      • Bleed Chance. Roll: 99 Failure
        Suppression Chance. Roll: 5 Success
      Attack (Hachi) 1 Miss
      Evasion (Reiko) 19
      Attack (Hachi) 10 Miss
      Evasion (Reiko) 15
      Attack (Hachi) 10 Miss
      Evasion (Reiko) 17
      Attack (Hachi) 5 50% Hit
      Evasion (Reiko) 7
      Attack (Hachi) 12 Hit
      Evasion (Reiko) 6
      Attack (Hachi) 20 Crit Bleed
      Evasion (Reiko) 19
      Attack (Hachi) 10 Hit
      Evasion (Reiko) 9
      Attack (Hachi) 17 Hit
      Evasion (Reiko) 12
      • <B>Bleed Chance. Roll: 28
        Suppression Chance. Roll: 31
        Ninjutsu Check - Jashinism (Reiko) 1 Failed
        Ninjutsu Check (Hachi) 20
      Attack (Hachi) 8 Hit
      Evasion (Shiori) 1
      Attack (Hachi) 3 Miss
      Evasion (Shiori) 15
      Attack (Hachi) 13 Hit
      Evasion (Shiori) 7
      Attack (Hachi) 15 Hit
      Evasion (Shiori) 11
      Attack (Hachi) 6 Hit
      Evasion (Shiori) 6
      Attack (Hachi) 4 Miss
      Evasion (Shiori) 14
      Attack (Hachi) 8 50% Hit
      Evasion (Shiori) 13
      • Bleed Chance. Roll: 95
        Suppression Chance. Roll: 7 Success
    9.09 Seconds | Reiko casts Chakra Blast (Master Rank) targeting Hachi using Special Action Psychotic Fury to pay HP instead of CP and replace Non-elemental Secondary Effect with Dark Strike effect and Blood Magic to increase damage by 15% as well as Affinity Move Feint to re-roll attack roll if auto-dodged and Akuton Special Move to increase damage by 20%.
    • Attack (Reiko) 12 Miss
      Evasion (Hachi) 17
    10.0 Seconds | Akkuma's Corpses: Use all Ap to attack Shi & Hachi (split the attacks between both using Melee Acc).
    • Corpse Attack 4 Miss
      Evasion (Hachi) 10
      Corpse Attack 11 Miss
      Evasion (Shi) 10
      Corpse Attack 13 Miss
      Evasion (Hachi) 15
      Corpse Attack 7 Miss
      Evasion (Shi) 7
    10.0 Seconds | Shiori's Corpses: Use all Ap to attack Shi & Hachi (split the attacks between both using Melee Acc).
    • Corpse Attack 16 Miss
      Evasion (Hachi) 14
      Corpse Attack 7 Miss
      Evasion (Shi) 9
      Corpse Attack 2 Miss
      Evasion (Hachi) 7
      Corpse Attack 3 Miss
      Evasion (Shi) 6
    10.0 Seconds | Shiori casts Air Bullet [Mastered] using her Hashigaki skill Sound Crystallization to convert this jutsu int a Sound Element Ninjutsu with the cost taken from her Corrupted Energy Pool.
    • Shiori is unable to cast this, she lacks the AP to do so due to suppression.
    10.0 Seconds | Shiori's Youkai Summon casts Venomous Bite on whichever (Hachi or Shi) is on the same side of Reaper's Court as he is.
    • Attack (Youkai) 20 Crit
      Evasion (Shi) 12
      • Poison Check (Youkai) 3 Failed
        Poison check (Shi) 10
      Attack (Youkai) 10 Miss
      Evasion (Hachi) 17
    10.0 Seconds | Sesshousuna-Oh targets Hachi with a basic strike.
    • Attack (Sesshousuna-Oh) 10 Hit
      Evasion (Haichi) 6
      • 44% chance to bleed. Roll: 12 Success



    !
    Conditionals:
    • Remember that Conditionals cannot entail multiple different actions.
    • Conditional (1) Continue to take chakra from Shi with remaining Ap using Energy Transfer MR special action. [This can only be done once and takes one conditional, otherwise another conditional would have to be used to do this again].
    • Conditional (2) Unless attacked by either Shi or Hachi if attacked by either use Body Switch Mastered Rank with the Wait Reaction Body Switch Modification using Defiled Touch Mastered at whoever attacked Akkuma using the special action Tainted Touch on Shi's Curse Seal.
    • Conditional (3) or Hachi's weapon depending on who attacked Akkuma.
    • Conditional (4) use 2 remaining Fatetwisting rolls to re-roll Demonic Aura check if the check was initially failed, (5) Hachi/ (6) Shi Dark Invitation Check if check initially failed, (7) Akkuma's to Hit checks & (8) Evasion until they are all spent.
    • Conditional (9) Attempt to Enter Stealth if possible.
!
[/list]

Conditionals are taken in order in which they are stated in the actions sent.


The victory would be theirs for one reason and one alone. It was not that they were better fighters but rather because they were 'stronger.' If they had taken this a bit more seriously, perhaps this would not be so close in the end but they were unapologetically stronger.They might have the action economy in this three versus one but one of the three was a bumbling buffoon even by his allies' standards. Riotous laughter erupted down the hall from Shi, Hachi was more reserved. "Insatiable..." he muttered. "Always found you to be more an avatar of pride," Hachi prodded although the meaning would be hidden to all others besides the pair. Nothing was truly random happenstance and while that would indeed be a fatalist's dream there was no such thing as fate. The future was what people made of it. They were winning. In fact they had already won decades ago. This process now merely the pick-up and the extermination of the rats. This place was merely infested.

They could leave them to their nest, they had not yet found what they wanted but they were not supposed to engage, not that Shi seemed to care and not that her choices would astonish anyone. "i like them dumb," Shi commented "what else can I say?" Their attack plan did not appear to focus on anyone in particular, Shi seemed to savor the violence and Hachi appeared to tolerate it dutifully.

"Interesting..." Hachi would comment as his blade cut into Reiko and then Akkuma.

"...What?"

"The fact that they are still standing woman," Hachi snapped. The acerbic tone only supported his apparent distaste. He saw something wrong with these opponents and he was not wrong. He easily subdued the last several unfortunate ANBU that graced their doorstep. Was it merely fatigue from the Obsidian or was it something more? The truth be known, it was both but that is a matter for a later time.
 

Michi

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The desert might appear barren but it was teeming with life just below the surface. The earth gave and it took indiscriminately, that was the way of the earth. Survival was not because of, but often in spite of the lethal wilds. Yes, there was often bounty for those who searched and those that endured. Not as fickle or capricious and the wind and storm or as devastating and passionate as the flame, the desert was always shifting and changing but always there in one form or another. After-all, she was the avatar of the desert, her presence was exhausting but also invigorating due to her siren cry.

Hachi and Shi faded into the shadows of the Obsidian. This was a tiresome, yet effective parlor trick. It was every ten seconds that they would fade away. She knew this because they had done this so many times before. This would mean that for the first few seconds they would enjoy the benefits of anonymity and obscurity. Those first few seconds she... they would be defenseless. Her safety as well as that of her 'comrades' would be the result of luck and favor more than anything else. She knew that their strength was dwindling as well, their presence did not satisfy her as it once had. "We might be winning," Shiori announced as her hands ran through another array and her words broke through her song. She could not be certain, she only knew that she was receiving less and that she was strongest against those almost dead.

She could feel the elemental energies coalesce in her hands before she released a wailing noise that reverberated the length of the hall providing her with a flash of sight that went much further that the lights had intended. What had she seen? It was a frightful apparition what she saw, but it was only there for a flash this twisted and writhing figure watching from down the hall. But in a blink the figure was gone, darkness was all she could see and her noise could only show her so far. She did not even notice if her attack landed on mark. It had, at least against the swordsman and the woman, as for the other two she did not know what to make of them just yet but they were fighting on the same side and that was all she needed to know for now.

Hachi would pause, his piercing gaze straight ahead. His blade was already sheathed somehow although she could not be certain as to when. She would see him shift his stance then she would feel the wind and then the searing pain as his blade cut into her midsection and could could feel a warm wetness where he had cut and the wind that seemed to only come after. Her hand would brace her stomach. He cut her deeply, deeper than she had anticipated. She did not realize how much she was bleeding, not until now. She was bleeding out, the only thing that was keeping her up was the fact that she was devouring everything in her reach with the same voracious hunger as the monster than laid in wait in the deep. She would let out a cough, bracing herself as she did so. The bandages did not hide her losses, grains of crimson earth spilled from the breech dusting the floor.

She had to pay attention, time was ticking away before they would hide again. She shook away the cobwebs inside of her head. She would try once again, she wanted to see whatever that was so far away. A vortex of noise started to rumble between her hands. Her wrist rotated and her fingers relinquished her grip. The noise from her rasengan let out a thunderous roar that left her head momentarily swimming as she staggered back. It tore down the hall, ripping away at the brick and floor. Chips of stone broke away and the hallway shuddered. It ripped into and ultimately through the pair, breathing heavily following she did not expect them to be still standing. Doubt was not new, it had been always there scratching at the back of her mind. They had an inhuman strength and endurance and she did not understand why. "Should be dead... why aren't they dead? She muttered. She was at a loss for how they could be so strong, after-all they were only human or so she erroneously believed. If she knew or rather understood what they were, this would be an entirely different fight but instead she was just shooting in the dark.

Wait... there was nothing there. There was nothing down the hall this time.

She wondered where that distorted creature had gone or if it had ever been there. There is always a logical part of ones mind that whispers -- 'it is only your imagination but fear what fails to go bump in the dark.'

Hachi would come for them again, a barrage of strikes that where nothing short of a dizzying display. They would hack and slice, her blood mixed with those humans leaving clumps of blackened blood on his weapon that seemed to lazily grip the length of his weapon. She would do what she could to brace herself from the assault but his blade cut the tendon behind her leg causing her leg to give out and through her upper arm leaving her feeling lame. Her hands would weave together and her song would persist as she tried yet again...

Something is not right.

"...Something is not right still."

They are just too strong.

"...They are just too strong."

But we are winning.

"Maybe." She stopped repeating her thoughts, her confidence waxing and waning.
 

Miroku Akkuma

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The Sage had received an absolute barrage of an assault from his foes, his blood soaked into the sand beneath their feat. If he'd still been a demon perhaps he would've sensed the presence that had instilled a newfound terror in Mother Suna but instead his focused remained solely on the threat before him. Falling to his knees briefly he looked at the scene around him, things were desperate Rioshi seemed to think they were winning. Akkuma however knew this battle would be much closer then things appeared. "This battle is far from over..." we would say to the secretary.

Blood flowed freely from his wounds & he knew that he was in a much dire-some situation then he had initially believed. It seemed he would have to shift shift tactics if they were to survive but he would have to be sure that he did not tip the scales too much in their favor. For he needed his allies to struggle & be at their limits come the time of victory. For the Sage had plans that he could not let these newcomers interrupt. Rioshi had proven herself to be vastly more interesting then he had known but soon he would truly come to understand just how interesting she was. This newcomer was doing exceedingly well but the Sage had no doubt his energy reserves were running low with the way he was chewing through chakra. There was no way his foes should have been standing still in truth the Sage was surprised this makeshift trio of defenders was still standing.

His gaze once more sliding across the scene & his foes around him if this was not changed. If nothing was done then they would fall at the hands of these two shinobi. Whoever & whatever they were he had no intention of leaving his life in their hands. So he was forced to do the one thing he had not wanted to do. Provide aid for his unconventional allies. All he could hope was that when the battle was done that they would not be foes. Because he did not like his chances of having the strength to face them after these foes. Those mismatched eyes of his would focus on those around him as he sighed with dismay. "So be it. there is no alternative." he would say with a sigh of disbelief, unable to believe things had gotten so serious that he would need to lend his strength to others. Turning towards the red haired silent ally of his who had not spoken a single word to him. "Don't struggle..." he would say as he reached out towards the crimson haired being, would the shinobi attempt to resist his actions? If he did Akkuma would still attempt to pursue him to provide the aid.

"You can try to hide but your chakra will reveal you." he said in a sinister tone from behind his mask. Even though his body was being pushed to his limits the Sage had no intention of faltering to these fools. They clearly had so much power & yet they wielded it like children. The change he could make in the world if he possessed their strength, but that had never been his way. No his power was bending others to his will either through loyalty or darker means. Once more he would have to utilize his greatest skill, it seemed he would have no choice but to call fourth his forces. Soon they would realize they faced only a small amount of his minions. With his Transformation of the Oracle seeming to have succeeded in deterring them from attempting to delve deeper into the palace. It seemed Akkuma wasn't the only one annoyed with their misuse of their abilities. "Under who's orders are you doing this? What the fuck are you?" he would ask them both as he continued in the fray. They seemed like the reckless types & if they were truly arrogant enough to believe victory would be theirs. Then that meant it was unlikely they would hesitate revealing such information.

(Actions)
*Leech Seal Mastered should strike/attempt to strike Shi this round (with respective bonus) from Delayed Action previous round & all corpses should be regenerated*
1: Cast Chakra Sense Mastered on Hachi using Corrupted Energy
2: Cast Energy Transfer Mastered action Reiko transferring the initial 1.5k cp upon casting. Use Corrupted Energy to cast/maintain. (Can only transfer normal chakra though) Cast using 2xHasted Steps points
3: Cast Mystical Hand Mastered on self using the Special Action another 3 times. Cast using Corrupted Energy to conserve transferable chakra.
4: Transfer more chakra over to Reiko using the energy transfer special action until ap is spent (Conditional; if Energy Transfer needs to be re-cast do so & continue transferring chakra.)
Conditional; Use Flock of Shadows Mastered cast using Corrupted Energy, when attacked by either Hachi, Shi
Maintains; Hasted Steps Style, Mask Summon MR, Corpse Soil+IWR (Satoshi) MR, Defensive Stance w/ Defensive Technique, Summoning S-Rank (Bikou) MR, Leech Seal, Energy Transfer, Chakra Sense

Corpses: All 4 corpses use all ap to attack Hachi one set of attacks as Melee & the second set of attacks as Ranged

Satoshi: De-activate Shadow Possession on Bikou if still active/don't maintain *Concentrated Focus + Nara Passives*
1: Cast Underworld Prison Mastered at Hachi
2: Cast Shadow Possession Mastered at Hachi

Bikou:
1: Cast Arctic Roar (link above)
2: Equip weapon Claws (link above)
3: Use Claw Frenzy (link above) passive to use Slashing Tai Executioner Mastered at Hachi, Use as a Called Shot on/at Hachi's Head for no additional cost as per the Jutsu's notes.
 

Mikaboshi

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[col]The blood that sprayed from Hachi's wounds was illusory in the sense that only he and Reiko could sense it but none the less the predatory ranger reveled in it's appearance. Blood was the root of all life and for Reiko it was a component of great power. In that moment where Hachi's mind believed beyond the shadow of a doubt that he was bleeding profusely, it was as real as real could ever be for the both of them. The two realms of illusory and reality ran together as Reiko's claws slashed again and again, coming away each time slick with the crimson of Hachi's blood which may or may not have actually been truly real. Any moment Hachi might break free from the mind-bending effects that Reiko had inflicted upon him through their sanguine bond but even if he managed it the damage was done to him. One could only handle so much abuse physically and mentally before reaching a breaking point and despite their bravado it was rapidly becoming clear that this fight was not so pitched a battle in the favor of the two Sovereign agents as they had originally believed coming into it.

Bringing the curved talons of his metal hand up to his mouth, Reiko sucked a bit of the gore from the back of his bladed fingers and let the sweet taste fall over his tongue. For most the taste of blood was a coppery metallic taste that brought to mind a sense of natural revulsion but for Reiko there was an undeniable sweetness to it that had long replaced any sense of repulsion that might have once existed towards it. The taste was unique in all the world-- something that he could not replicate with any food or drink.
|[legend="[[b][u]OOC Notes[/u][/b]] - [[url=https://www.youtube.com/watch?v=Tr6BMiHMPtI]BGM[/url]]"]
X5oJ64k.png

Masashi Reiko - The Red Prince
ms6Dhbn.png
Actions
  • Demonic Aura triggers. [0 AP / 0 CP]
  • Make no attempt to avoid or resist beneficial actions from Shiori or Akkuma. [0 AP / 0 CP]
  • Maintain Active Camo (Rank 1), Hemorrhagic Fever (Master Rank) and Form of the Demon (Master Rank). [985 CP + 1,140 HP]
  • Activate CA Independent Special Move Death Touch [1 AP]
    • Death Touch doubles the cost of and damage dealt by Taijutsu for one round.
  • Conditional #1: Cast Fist of Sin (Master Rank) targeting the first attack from Hachi which is directed at me. [2.75 AP / 2,472 CP and 1,236 HP]
    • Use Gluttony special action to reflexively target the first attack from Hachi which is directed at me and block 4125 (doubled to 8250) damage and then restore HP equal to half of the remaining value.
  • Arm Magic Cylinder (Master Rank) [1 AP / 550 CP]
    • Re-direct attack to Hachi.
  • Cast Fist of Virtue (Master Rank) targeting Hachi [3.25 AP / 2,472 CP and 1,236 HP]
    • Use Patience special action twice to increase AP cost by 0.5 AP (already factored into cost) but increase Base Damage by 10% and Accuracy by +2.
    • Use Shinobi 101 to cast with Ninjutsu Accuracy rather than Melee Accuracy.
    • Use Mirage augment to re-roll attack with Genjutsu DC if this misses or is auto-dodged.
    • Use Fell Drain Dependent Special Move causing this technique to heal me for 50% of the total damage it deals.
    • Has a natural 10% chance to cause Bleeding due to Razor Strike augment.
    • Has an additional 49% chance to cause Bleeding if Hemorrhagic Fever is still active.
    • Causes immediate Bleeding damage whenever Bleeding is inflicted due to Blood Rack augment.
    • Total Damage Modifier: 200%
    • Total Accuracy Modifier: +6 [+2 from weapon, +2 from Form of the Demon and +2 from special action]
  • Conditional #2: If Hemorrhagic Fever is still active on Hachi then attack with a Basic Strike. [0.75 AP / 0 CP]
  • Conditional #3: If Hemorrhagic Fever is still active on Hachi then attack with a Basic Strike. [0.75 AP / 0 CP]
  • Conditional #4: If Hemorrhagic Fever is still active on Hachi then attack with a Basic Strike. [0.75 AP / 0 CP]
  • Drink an Energy Drink [0.5 AP]
  • Drink an Energy Drink [0.5 AP]
  • Drink an Energy Drink [0.5 AP]

Sesshousuna-Oh's Actions[/legend][/col]
[/quote]
 

Sand Council

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**Terrain is considered to be "little cover" and "dark".
[col]Foxy - Hachi
HP: 32152 [-4000 Bleed IV] [-24722] 3430
CP: 13118 [-7471] 5647
AP: 10.5 [-10] 0.5

Inventory: Iron vein (full stack), Heaven's Touch (full stack), Mustard Gas (full stack), Syringe (filled with Heaven's Touch), Ninja Wire (partial stack), weapon (strategist pre-placed poison - Iron vein); Bleed IV

Status: -20% damage and they receive -2 Genjutsu DC [Demonic Aura]; Starts every round in stealth (cursed seal); Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance; Reaper of Faith (Reiko); Bleed I; 1.25% HP and CP lost each round up to 3 rounds with a nin check.

[spoilername="Stats"]Melee Accuracy 27 + 1 (Cursed Seal)
Ninjutsu Accuracy 23 + 1 (Cursed Seal)
Ranged Accuracy 23 + 1 (Cursed Seal)
Gen DC 23 - 1 (Demonic Aura)
Gen Save 23
Signature Weapon Gen Save 18
Evasion 27 + 1 (Cursed Seal)
Awareness 15
Stealth 15 - 1 (Previous Stealth)[/spoilername]

[spoilername="Passives"]1.) Nanjirou: Increased crit range
2.) Nanjirous: A special weapon
3.) Tsukumogami: A signature weapon with an additional augment slot
4.) Hidden Power with Bushido: +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +3 to their secondaries.
5.) Spiritual: Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
6.) Weapon has a +1 critical range that is not effected by caps.
7.) Strategist - pre-poisoned weapon with Iron Vein. Additional Slots are free attacks.
8.) Clarity
9.) Called Shot
10.) Sensor
11.) Poison Mastery
12.) Cursed Seal
13.) Bloody Mess[/spoilername]

[spoilername="Actions"]Maintain: Iaijutsu Mastery - Bloodline Fighting Style Kensei-ryu Stance.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon. Conditional #1: If unable to sheath his weapon in this manner Hachi would use his quickdraw ability to immediately sheath the weapon before he performs his first attack.
1 AP Hachi casts Uncanny Dodge [Mastered].
1 AP Hachi activates his Wrath Seal [Rank 3]
3.25 AP Hachi uses Omniflash with Zantetsuken [Mastered] and Silver Flash [Mastered] using the special action to cause the 'Carving' effect and Sharpen (x3) using Battoujutsu [Mastered] and Wrath Points to cast Dancing Blade so that this attack can target all three targets (Akkuma, Shiori and Reiko) as well as AE special move focus. If one of these targets is KO'd, do not consider them a viable target and use 1 less wrath point. (Conditional #1)
Hachi sheaths his weapon using the dodge attack option to resheath his weapon or resheaths his weapon normally (quickdraw).
2.75 AP Hachi uses Counterstrike against the first taijutsu attack aimed at him using Annihilation [Mastered] with Vorpal Edge.
Hachi sheaths his weapon using the dodge attack option to resheath his weapon or resheaths his weapon normally (quickdraw).
2.25 AP Hachi uses Crescent Arc [Mastered] using the special action twice to add additional targets this attack will target Reiko, Shiori and Akkuma.[/spoilername]|Resting Bitch Face - Shi
HP: 46428 [-22477] [-1000 Bleed I] 22951
CP: 18565 [-6378] 12187
AP: 10 [-10] 0.5

Inventory: Weapons, Puppets, Antitoxin (full stack), Ninja Wire (full stack) x2, Explosive Notes (full stack), Energy Drink (full stack);

Status: -20% damage and they receive -2 Genjutsu DC [Demonic Aura]; Starts every round in stealth (cursed seal); Reaper of Faith (Reiko); 10% Sneak Chance (2 hearts), +2 dodge (2 Hearts); Black Mist: up top 3 rounds with nin checks drains away 5% HP and CP and she has a 36% chance of failing any Hp/cp recovery attempts, regardless of the method used. Bleed I

[spoilername="Stats"]Ranged Accuracy 27 + 3 (Quickstep) - 1.5 (Shadows)
Ninjutsu Accuracy 23 + 3 (Quickstep) - 1.5 (Shadows)
Melee Accuracy 19 + 3 (Quickstep) - 1.5 (Shadows)
Genjutsu DC 23 + 2 (Slippery Mind) - 2 (Demonic Aura)
Genjutsu Save 23 + 2 (Slippery Mind)
Evasion 23 + 2 (Heart) - 1.5 (Shadows)
Awareness 15
Stealth 15 - 1 (Previous Stealth)[/spoilername]

[spoilername="Passives"]-20% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) Kinjutsu: Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
2.) Kinjutsu: "Stretched" attacks have a 25% chance to be a Sneak Attack.
3.) Kinjutsu: After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.
4.) Called Shot
5.) Cursed Seal
6.) Upkeep Maintenance
7.) Trap Fanatic
8.) Deflection modified by Enhanced Counter: The Deflection ability now applies to Jutsu up to A rank, gains an additional +5% chance of activating, and no longer has an Accuracy penalty when using the special action. Additionally, If the special action is used upon an attack using Ranged accuracy successfully, the user is able to deflect it towards a different target at -3 Accuracy and 70% damage.
9.) Stalker
10.) Puppet Master: +5% Puppet Damage and -10% Puppet CP Cost
11.) Sneak Attack: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
12.) Shadow Step: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
13.) Counterattack: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
14.) Sniper: When making called shots while in Stealth mode, The user suffers no accuracy penalty.
15.) Flash Counter [Mastered]
16.) Quickstep x3
17.) Slippery Mind[/spoilername]

[spoilername="Actions"]0 Maintains puppets
Conditional #1: Use counterattack on any missed melee attacks as called shot arms using it as a stretched attack.
Conditional #2: Use counterattack on any missed melee attacks as called shot legs using it as a stretched attack.
Conditional #3: Use counterattack on any missed melee attacks as called shot arms using it as a stretched attack.
Conditional #4: Use counterattack on any missed melee attacks as called shot legs using it as a stretched attack.
Conditional #5: If attacked by an attack that takes more than 2 seconds to perform Flash Counter [Mastered] and use stretched [Ranged Accuracy] basic strikes x6 with her armed puppet using called shots with each of these attacks. 1 - called shot arms, 2 - called shot legs, 3 - called shot head, 4 - called shot hands, 5 - called shot feet, 6 - called shot heart using her sniper ability if she is in stealth at the time [Reminder as this is not a conditional].
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Reiko. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Akkuma. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Shiori. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
2.5 AP Casts Malicious Tendrils - B-Rank Ninjutsu [Mastered] targeting Akkuma, Shiori and Reiko dividing the tendrils between each of them using Ranged Accuracy.[/spoilername][/col]



[col]Miroku Akkuma
HP: 14122 (+1080 Healing Factor) [+4597][+1414] [+1800 Fevre de Pitch] [-11780][-1080 Bleed III] 9073
CP: 20628 (+990 Hyperactive) 22378 [-3550] 18068
Corrupted Energy: 22634 [+4597] [-880] 26351
AP: 11 [-10.5] 0.5

Inventory: 2x Syringes filled with Botulinum Toxin, 2x Syringes filled with Strainweed, 2x Syringes filled with Serpent's Blood, 2x Syringes filled with Heaven's Touch, 2x Syringes filled with Heaven's Touch , Demon Soul Scythe -- Type: Slashing Sub-Type: Bleeding , Modifier: +2 Accuracy / -10% damage. Razor Strike, Chakra Drain, and Vampiric.

Status: -20% damage and they receive -2 Genjutsu DC (Demonic Aura); Hasted Steps; Mask Summon; Corpse Soil (500 CP/round); Cyclone Movement: Non-melee attacks against the user have a 21% chance of being 'Deflected'; Defensive stance: 10% DR; Bleed III, Wearing: Fur Coat of the Fallen (+20% Resistance to Ice jutsu damage and a 20% chance to resist debuffs from ice based techniques. The user is not affected by the dodge, accuracy and awareness penalties of Bikou's Arctic Roar Technique); Sprained Arms.

[spoilername="Stats"]Ninjutsu Accuracy 27 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Melee Accuracy 27 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Difficulty 23 - 2 (Demonic Aura)
Ranged Accuracy 23 - 4 (Defensive Stance) -1 (Sprained Arms) - 1 (Wired Arms)
Genjutsu Save 23 + 2 [Fevre de Pitch]
Evasion 23 + 3 (Walk of the Aeons) + 4 (Defensive Stance) + 2 [Fevre de Pitch] -1 (Ninja Wire Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
0:) Instructor
1:) Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
2:) Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
3:) Deflection: Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.
4:) Hyperactive: Regain 3% CP/round
5:) Defensive Technique: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.The maximum amount of dodge for accuracy they may swap is 4. -10% Damage Taken while in Defensive Mode
6:) Summoner: A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
7:) Contract Master
8:) Clarity: always know when under the effect of a genjutsu. Able to resist the genjutsu the next round after it is cast.
9:) Healing Factor: Regain 3% HP/round
10:) Ripple Effect
11:) Delayed Action
12:) Danger Sense: +10% Auto-Dodge
13:) Fatetwisting
14:) Secondary Echo
15:) Hasted Steps
16:) Walk The Aeons
17:) Renewal
18:) Temporal Strike: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
19:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
20:) Kinjutsu: +1 towards their limit of active Creation in battle.
21:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
22:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
23:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]|Akkuma's Nara IWR Satoshi
HP: 13454 [-3146] 10308
CP: 10900 [-1320] 9580
AP: 3.5 [-3.5] 0

Status: Fine

[spoilername="Stats"]Ninjutsu Accuracy 21
Evasion: 18
Genjutsu Resistance 18
Melee Accuracy 15
Ranged Accuracy 15
Genjutsu Difficulty 15 - 1 (Demonic Aura)
Stealth 12
Awareness 12[/spoilername]

[spoilername="Passives"]Bloodline: Nara
Abilities:
1: Willpower
2: Jutsu Expansion
3: Tracker
4: Stalker
5: Initiative
6: Concentrated Focus
7: Insight
(Free Ability) 8: Strategy

Jutsu:
Chakra Blast - B-Rank {R1} -4pts
Underworld Prison - B-Rank {R2} -5pts
Rasengan - B-Rank {R2} -5pts
Perfected Rasengan - A-Rank {R2} -8pts
Infernal Hellfire - B-Rank {R2} -5pts
Firestorm - B-Rank {R2} -5pts
Sol Fire Tempest - A-Rank {R2} -8pts
Stardust Nova - A-Rank {R2} -8pts
Gate of Enma - A-Rank {R2} -8pts
Stunt Double - C-Rank {R2} -4pts
All 70pts Used~[/spoilername][/col]



[col]Takahashi Shiori - Rioshi
HP: 28288 [+4624][+2100 Fevre de Pitch] [-11612][-2100 Bleed V] 21300
CP: 5905 [-1550] 4355
Corrupted Energy: 19693 [+4624] 26502 [-10170] 19693
AP: 10 [-9] 1

Inventory: Headset, Antidote (full stack), Ninja Wire (full stack), 2 weapons, Iron Vein (Full Stack), Explosive notes (Full Stack)

Status: -10% damage and they receive -1 Genjutsu DC [Demonic Aura], Bleed IV; Summoned a Youkai; Sprained Legs; Medical Clone x2; Earthbound; Zombies, Harmonization

[spoilername="Stats"]Ninjutsu 27 + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu DC 23 - 2 (Demonic Aura)
Ranged Taijutsu 23 + 2 [Fevre de Pitch] - 1 (Wired Arm)
Melee Taijutsu 23 + 2 [Fevre de Pitch] - 1 (Wired Arm)
Genjutsu Resistance 23
Evasion 23 + 2 [Fevre de Pitch] - 1 (Sprained legs) - 1 (Wired Legs)
Awareness 15
Stealth 15[/spoilername]

[spoilername="Skillz"]-10% damage and they receive -1 Genjutsu DC (Demonic Aura)
1.) +5% Chance of inflicting Secondary Effects (from Class Card ASP purchase)
2.) Sentinel (ANBU Branch)
3.) Shinobi 101: Visual Genjutsu are cast using Ninjutsu Accuracy
4.) Sonar: Not affected by Sight-based Debuffs or Visual Genjutsu.
5.) Sonar: All non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
6.) Enthralling Voice: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
7.) Elemental Illusion
8.) Mind Overflow
9.) Duelist
10.) Shattered Reality
11.) Willpower
12.) Elementalist
13.) Jutsu Expanionist
14.) Sixth Sense
15.) Tracker
16.) +15% Sound Ninjutsu damage
17.) May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
18:) Kinjutsu: +10% Damage and +2 Awareness against targets whose health are below 30%.
19:) Kinjutsu: +1 towards their limit of active Creation in battle.
20:) Kinjutsu: Corrupted Energy Pool that has a base amount equal to 30% of the user's Chakra.
21:) Kinjutsu: Techniques and Jutsus used with Corrupted Energy are treated as Dark and gains +10% Damage. In addition, Creation Jutsus used with Corrupted Energy are not affected by any effects that would automatically destroy or do more damage against them, but causes any effects that would restore Health to them to deal damage instead. This also grants the Creation +10% increase to their Base Health. Additional Health does not apply to Earthbounds from Impure World Resurrection.
22:) Kinjutsu: Each time a Creation is destroyed in battle, the user regains 20% of its maximum Health as Corrupted Energy.
23:) Kinjutsu - Dark Invitation: Each round, a Ninjutsu Check is made against all participants in battle. If a target fails this check, they lose 4% of their current Health and the user recovers Health and gain Corrupted Energy equal to the amount of Health lost by the target(s).
24.) Youkai Contract[/spoilername]

[spoilername="Attacks"]0 AP Shiori maintains Corpse Soil, fevre de pitch, Medical Clone and Harmonization.
0 AP Shiori uses Dark Invitation
1.5 AP Shiori's Medical Clone uses Mystical Hand on Reiko and maintains it.
3 AP - Shiori casts Rasengan [Mastered] with jutsu expansion on Shi and Hachi using using AE special move spread turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique with the cost taken from her Corrupted Energy Pool.
3 AP Shiori casts Perfected Rasengan [Mastered] on Shi and Hachi using AE special move spread, keeping this attack a non-elemental ninjutsu. Using the sound crystallization ability Shiori transforms this jutsu into a Sound ninjutsu with the cost taken from her Corrupted Energy Pool.
3 AP Shiori casts Gate of Enma [Mastered] on Shi and Hachi using AE special move focus. Using sound crystalization ability Shiori transforms this jutsu into a Sound ninjutsu and the cost is taken from her Corrupted Energy Pool.
3 AP Shiori's Youkai Summon casts Venomous Bite [Mastered] on Hachi and Shi.
3 AP Shiori's Youkai Summon casts Venomous Bite [Mastered] on Hachi and Shi.
1 AP All of Shiori's zombies attack Hachi and Shi (divided evenly).
1 AP All of Shiori's zombies attack Hachi and Shi (divided evenly).
0.5 AP Shiori's steadfast summon uses human shield to protect Shiori from any attacks done by Hachi or Shi.
3 AP Shiori's steadfast summon casts Reciprocate [Mastered].[/spoilername]|Reiko
HP: 19954 [+1170 Healing Factor][+1530][+1950 Fevre de Pitch] [-8161][-390 Bleed I] 16053
CP: 8943 [-6479] [+5313] 7777
AP: 11 [-10] 1

Inventory:

Status: Reaper of Faith (Hachi and Shi); Form of the Demon (+2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.).

[spoilername="Stats"]Genjutsu DC 27 + 2 (Form of the Demon)
Ninjutsu Accuracy 27 - 1 (Wired Arms) + 2 (Form of the Demon)
Genjutsu Save 23 + 2 + 2 [Fevre de Pitch] + 2 (Form of the Demon)
Dodge 23 + 2 [Fevre de Pitch] - 1 (Wired legs) + 2 (Form of the Demon)
Melee Accuracy 19 - 1 (Wired Arms) + 2 (Form of the Demon)
Ranged Accuracy 19 - 1 (Wired Arms) + 2 (Form of the Demon)
Awareness 15 + 2 + 2 (Form of the Demon)
Stealth 15 + 2 (Third Eye) + 2 (Moderate Cover) + 3 (Pitch Black) + 2 (Active Camo) - 1 (Stealth) + 2 (Form of the Demon)
Poison Resistance 25 + 2 (Form of the Demon)[/spoilername]

[spoilername="Skillz"]Class: +5% Chance of inflicting Secondary Effects
0. Journeyman - Main Branch: Jutsu cost -5% Chakra.
0. Shinobi 101: Unarmed Taijutsu with Ninjutsu Accuracy
The user gains +10% Damage Reduction
- All Bleeding / Called Shot Penalty chances are reduced by -10%. Bleeding/Called Shot penalties are treated as one rank lower. (Lowest this can go down to is Bleeding Rank 1/Sprained)
- The user cannot be knocked out by Bleeding or Poisons. (This does not include Poison Jutsu)
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
1. Healing Factor
2. Duelist
3. Willpower
4. Mind Overflow: Targets effected with the user's Genjutsu take +10% damage from all damage types.
5. Elemental Illusion
6. Heavy Handed
7. Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
8. Tracker: When making Awareness Checks, the visibility/Terrain effect is treated as two ranks higher in the user's favor.
9. Mechanized Weapon [Fangs of the Red Prince]
10. Demonic Aura (3 Points): Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.
11. Third Eye (3 Points)
12. Smite Foe (3 Points)
13. Fell Drain (2 Points)
14. Daunting Presence x2 (2 Points): Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.
15. Fell Vengeance (3 Points)
16. Death Touch (2 Points)
17. Form of the Demon (Master Rank) - (2 Points)[/spoilername][/col]



[col]Shiori's Youkai S Rank Summon
HP: 30579 [-1224] 29355
CP: 7450 [-4360] 3090
AP: 6 [-6] 0

Inventory: Brief Despair

Status: Fine

[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class) - 1 (Demonic Aura)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]

[spoilername="Actions"]3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.
3 AP - Zangyaku attacks Hachi and Shi using Venomous Bite with melee accuracy.[/spoilername]|Akkuma's Bear Summon Bikou
HP: 23563 [-3003] 20560
CP: 17075 [-3559] 13516
AP: 6 [-5] 1

Inventory: Claw (Slashing). Damage: -10%. Accuracy: +2

Status: Created with Corrupted Energy (10% modifier)

[spoilername="Stats"]Melee Accuracy 22 + 3 (Contract Mastery)
Ninjutsu Accuracy 19
Genjutsu Save 18
Evasion 18
Ranged Accuracy 15
Genjutsu DC 15 - 1 (Demonic Aura)
Awareness 13
Stealth 13[/spoilername]

[spoilername="Passives"]Class Bonus: +1 Accuracy, +15% Melee Damage
Brave the Cold: Takes -15% damage from all attacks. This does not apply against Fire-based damage.
Bikou can use any Slashing Taijutsu from the shop at master rank - All Taijutsu used this way have a +10% CP cost.[/spoilername][/col]



[col]Reiko's Youkai S Rank Summon Sesshousuna-Oh
HP: 31620 [-5494] 26126
CP: 25975 [-4600] 21526
AP: 6 [-6] 0

Inventory: Brief Despair

Status: Fine

[spoilername="Stats"]Melee Accuracy 23 + 2 (Class) + 2 (Passive)
Evasion 20
Genjutsu Save 20
Genjutsu Difficulty 20 + 1 (Class)
Ninjutsu Accuracy 17 + 2 (Class) + 2 (Passive)
Ranged Accuracy 17 + 2 (Class) + 2 (Passive)
Awareness 13 + 2 (Passive)
Stealth 13[/spoilername]

[spoilername="Passives"]+5% Melee Damage (Class)[/spoilername]|Shiori's Medical Clone #1
Destroyed[/col]



[col]Shiori's Medical Clone #2
HP: 2281 [-95] 2186
CP: 2635 [-300] 2335
AP: 2.5 [-1.5] 1

[spoilername="Stats"]Creates a clone with -6 of the user's Secondaries[/spoilername]

[spoilername="Passives"]This Clone may perform Medical Jutsu up to Level C at Rank 2. The Clone has a Medical Buff equal to 1/2 of the users.[/spoilername]|Shiori's IWR (Jinsei)
HP: 18340 [Ignores 900 damage per round] [-520 IGNORED!] 18340
CP: 3455 [-3715] 0
AP: 3.5 [-3.5] 0

[spoilername="Stats"][/spoilername]

[spoilername="Passives"]Jutsus:
Body Switch - Mastered [2]
Transformation - Mastered [2]
Cancel - Mastered [3]
Immolation Armor - Mastered [3]
Basic Clone - Mastered [3]
Angelic Blessing - Mastered [8]
Regeneration - Mastered [8]
Resuscitate - Mastered [8]
Medical Assistant - Mastered [7]
Molten Mantle - Mastered [6]
Lava Torrent - Mastered [6]
Molten Cloak - Mastered [6]
Volcanic Sinkhole - Mastered [7]
Points used: 69
Affinities: Lava
Abilities:
Hidden Power
Combat Instinct
Defensive Technique
Healing Factor
Martial Artist
Deflection
Bludgeoning Style
BL/CA: Steadfast
Standfast [2]
Human Shield [2]
Awesome Power [2]
Second Wind [3]
Undying Warrior [2]
Resilience x3 [3]
Reciprocate - Rank 2 [2]
Free Will [2]
Maximum Defense [2][/spoilername][/col]

What Happened???
0.00 seconds | Shi maintains Ghoulish Shroud and Cursed Seal.
0.00 Seconds | Hachi maintains Cursed Seal and stances/styles.
0.00 Seconds | Hachi starts the round in stealth due to Cursed Seal.
  • Akkuma's chance to auto-detect. Roll: 96 Failed
0.00 Seconds | Shi starts the round in stealth due to Cursed Seal.
  • Akkuma's chance to auto-detect. 83 Failed
0.00 Seconds | Black Mist.
  • Nin check (Reiko) 2 Failed
    Nin Check (Hachi) 12
    Nin Check (Reiko) 15 Success
    Nin Check (Shi) 4
0.00 Seconds | Satoshi deactivates Shadow Possession on Bikou if still active/don't maintain *Concentrated Focus + Nara Passives*
0.00 Seconds | Shiori maintains Corpse Soil, Fevre de Pitch and Harmonization.
0.00 Seconds | Reiko maintains Active Camo (Rank 1), Hemorrhagic Fever (Master Rank) and Form of the Demon (Master Rank).
  • Gen Check 4 Resisted
    Gen Save 15
0.00 Seconds | Akkuma maintains; Hasted Steps Style, Mask Summon MR, Corpse Soil+IWR (Satoshi) MR, Defensive Stance w/ Defensive Technique, Summoning S-Rank (Bikou) MR, Leech Seal.
0.00 Seconds | Leech Seal Mastered attempts to strike Shi from Delayed Action previous round.
  • 0.00 Seconds | Shi performs Flash Counter [Mastered] as a hidden action due to being in stealth and uses stretched [Ranged Accuracy] basic strikes x6 with her armed puppet using called shots with each of these attacks. 1 - called shot arms, 2 - called shot legs, 3 - called shot head, 4 - called shot hands, 5 - called shot feet, 6 - called shot heart using her sniper ability.
    • Attack (Shi) 9 Miss
      Evasion (Akkuma) Arms 15
      Attack (Shi) 16 Hit
      Evasion (Akkuma) Legs 9
      • Called Shot Chance. Roll: 57 Failed
      Attack (Shi) 4 Miss
      Evasion (Akkuma) Head 17
      Attack (Shi) 13 25%
      Evasion (Akkuma) Hands 13
      Attack (Shi) 7 Miss
      Evasion (Akkuma) Feet 17
      Attack (Shi) 2 Miss
      Evasion (Akkuma) Heart 2
0.00 Seconds | Akkuma's corpses regenerated.
0.00 Seconds | Shiori's corpses regenerated.
0.00 Seconds | Shiori uses Dark Invitation.
  • Ninjutsu Check (Shiori) 13 Success
    Ninjutsu Check (Hachi) 2
    Ninjutsu Check (Shiori) 19 Success
    Ninjutsu Check (Shi) 13
    Ninjutsu Check (Shiori) 9 Failure
    Ninjutsu Check (Akkuma) 19
    Ninjutsu Check (Shiori) 13 Success
    Ninjutsu Check (Satoshi) 9
    Ninjutsu Check (Shiori) 15 Failure
    Ninjutsu Check (Reiko) 20
    Ninjutsu Check (Shiori) 14 Success
    Ninjutsu Check (Bikou) 6
    Ninjutsu Check (Shiori) 8 Failure
    Ninjutsu Check (Sesshousuna-Oh) 18
0.00 Seconds | Akkuma uses Dark Invitation.
  • Ninjutsu Check (Akkuma) 7 Success
    Ninjutsu Check (Hachi) 3
    Ninjutsu Check (Akkuma) 19 Success
    Ninjutsu Check (Shi) 13
    Ninjutsu Check (Akkuma) 11 Failure
    Ninjutsu Check (Shiori) 14
    Ninjutsu Check (Akkuma) 3 Failure
    Ninjutsu Check (Shiori's IWR) 8
    Ninjutsu Check (Akkuma) 14 Failure
    Ninjutsu Check (Reiko) 3
    Ninjutsu Check (Akkuma) 18 Success
    Ninjutsu Check (Shiori's Youkai) 8
    Ninjutsu Check (Akkuma) 7 Failure
    Ninjutsu Check (Sesshousuna-Oh) 14
    Ninjutsu Check (Akkuma) 3 Success
    Ninjutsu Check (Shiori's Medical Clone #1) 2
    Ninjutsu Check (Akkuma) 1 Success
    Ninjutsu Check (Shiori's Medical Clone #2) 13
0.00 Seconds | Reiko's Demonic Aura triggers.
  • Ninjutsu Check (Reiko) 1 Failure
    Ninjutsu Check (Hachi) 5
    Ninjutsu Check (Reiko) 4 Success
    Ninjutsu Check (Shi) 2
    Ninjutsu Check (Reiko) 4 Failure
    Ninjutsu Check (Shiori) 6
    Ninjutsu Check (Reiko) 15 Success
    Ninjutsu Check (Satoshi) 2
    Ninjutsu Check (Reiko) 17 Failure
    Ninjutsu Check (Akkuma) 18
    Ninjutsu Check (Reiko) 14 Success
    Ninjutsu Check (Shiori's Youkai) 13
    Ninjutsu Check (Reiko) 2 Failure
    Ninjutsu Check (Bikou) 6
    Ninjutsu Check (Reiko) 11 Success
    Ninjutsu Check (Shiori's Medical Clone #1) 4
    Ninjutsu Check (Reiko) 2 Failure
    Ninjutsu Check (Shiori's Medical Clone #2) 11
0.90 Seconds | Reiko activates CA Independent Special Move Death Touch.
  • Chance to enter stealth. Roll: 38 Failure.
0.95 Seconds | Hachi casts Uncanny Dodge [Mastered].
1.82 Seconds | Akkuma cast Chakra Sense Mastered on Hachi using Corrupted Energy.
  • Awareness (Akkuma) 12 Success!
    Stealth (Hachi) 13 Akkuma is able to target Hachi.
    • Attack 4 Miss
      Dodge 16 Hachi remains in stealth
1.82 Seconds | Hachi sheaths his weapon due to his dodge option.
1.82 Seconds | Reiko arms a Magic Cylinder (Master Rank) to redirect an attack back at Hachi.
  • Arming condition was not met.
    Chance to enter stealth. 14 Failed
2.27 Seconds | Akkuma cast Energy Transfer Mastered action Reiko transferring the initial 1.5k cp upon casting. Use Corrupted Energy to cast/maintain. (Can only transfer normal chakra though) Cast using 2x Hasted Steps points.
3.00 Seconds | Shiori casts Rasengan [Mastered] with jutsu expansion on Shi and Hachi using using AE special move spread turning this attack into a sound jutsu. There will be no modifications to the accuracy or the base damage of this technique with the cost taken from her Corrupted Energy Pool.
  • Awareness (Shiori) 15 Success
    Stealth (Hachi) 13 Hachi is able to be targeted
    • Attack (Shiori) 13 Hit
      Evasion (Hachi) 9
      • 3.00 Seconds | Hachi's Uncanny Dodge goes off.
        Hachi is no longer in stealth.
    Attack (Shiori) 18
    Evasion (Shi) 2
    • Chance to cause the 'Wind Slice' effect. The 'Wind Slice' effect causes the attack to deal +5% base damage and raise bleeding one level. 65 Failed
      Chance to cause the 'Non-Elemental' effect increases this jutsu's damage by +10%. This does not apply to caps. 75 Failed
      'Soft' ping deal +5% base damage and gain +7% chance of activating any secondary effects.
3.33 Seconds | Medical Clone attempts to break free.
  • Failed
3.57 Seconds | Hachi attacks Reiko, Shiori or Akkuma with Tsubame Gaeshi [Mastered] using Battoujutsu [Mastered].
  • Target: 1 - Shiori 2 - Reiko 3 - Akkuma. Roll: 1 (Shiori)
    • Attack (Hachi) 1 25% Hit
      Evasion (Shiori) 10
4.00 Seconds | Akkuma cast Mystical Hand Mastered on self using the Special Action another 3 times. Cast using Corrupted Energy to conserve transferable chakra.
  • Roll for crit 17 Failed
4.45 Seconds | Akkuma maintains Mystical Hand.
4.77 Seconds | Reiko cast Fist of Virtue (Master Rank) targeting Hachi. Use Patience special action twice to increase AP cost by 0.5 AP (already factored into cost) but increase Base Damage by 10% and Accuracy by +2. Use Shinobi 101 to cast with Ninjutsu Accuracy rather than Melee Accuracy. Use Mirage augment to re-roll attack with Genjutsu DC if this misses or is auto-dodged. Use Fell Drain Dependent Special Move causing this technique to heal him for 50% of the total damage it deals. Has a natural 10% chance to cause Bleeding due to Razor Strike augment. Has an additional 49% chance to cause Bleeding if Hemorrhagic Fever is still active. Causes immediate Bleeding damage whenever Bleeding is inflicted due to Blood Rack augment.
  • Attack (Reiko) 12 Hit
    Evasion (Hachi) 5
    • 10% chance to cause Bleeding due to Razor Strike augment. 47 Failed
4.78Seconds | Shi casts Puppet String Seal [Mastered] with her support puppet using a stretched attack against Shiori, Reiko or Akkuma.
  • Target: 1 - Shiori 2 - Reiko 3 - Akkuma. Roll: 1 (Shiori)
    • 4.78 Seconds | Shiori's steadfast summon Jinsei uses human shield to protect Shiori.
      • Attack (Shi) 10 Hit
        Evasion (Shiori's Summon) 9
        • Shi is no longer in stealth.
4.90 Seconds | Akkuma maintains Mystical Hand.
5.00 Seconds | All of Shiori's zombies attack Hachi and Shi (divided evenly).
  • Chance to enter stealth. Roll: 45 Failure
    Accuracy type 1 - Melee 2 - Ranged 2 Ranged
    44% chance of being re-directed at a random target 50 Failed
    • Attack (Zombie) 2 Miss
      Evasion (Hachi) 9
    Accuracy type 1 - Melee 2 - Ranged 2 Ranged
    44% chance of being re-directed at a random target 46 Failed
    • Attack (Zombie) Miss
      Evasion (Hachi) 13
    Accuracy type 1 - Melee 2 - Ranged 2 Ranged
    44% chance of being re-directed at a random target 77 Failed
    • Attack (Zombie) 19 Hit
      Evasion (Shi) 7
    Accuracy type 1 - Melee 2 - Ninjutsu 1 Melee
    44% chance of being re-directed at a random target 96 Failed
    • Attack (Zombie) 8
      Evasion (Shi) 12
5.00 Seconds | Akkuma's corpses all attack Hachi (Melee).
  • Attack (Zombie) 8 Miss
    Evasion (Hachi) 12
    Attack (Zombie) 2 Miss
    Evasion (Hachi) 12
    Attack (Zombie) 18 Hit
    Evasion (Hachi) 2
    Attack (Zombie) 19 Hit
    Evasion (Hachi) 8
5.00 Seconds | Shiori's Youkai Summon casts Sudden Cruelty [Mastered] on Hachi and Shi.
  • Attack (Youkai) 9 Miss
    Evasion (Hachi) 20
    Attack (Youkai) 7 Hit
    Evasion (Hachi) 1
    • 8% chance to cause .5 AP's worth of suppression. Roll: 40 Failed
    Attack (Youkai) 2 Miss
    Evasion (Hachi) 16
    Attack (Youkai) 19 Hit
    Evasion (Hachi) 15
    • 8% chance to cause .5 AP's worth of suppression. Roll: 61 Failed
    Attack (Youkai) 9 Miss
    Evasion (Hachi) 13
    Attack (Youkai) 4 Miss
    Evasion (Hachi) 7
    Attack (Youkai) 3 Miss
    Evasion (Shi) 11
    Attack (Youkai) 13 Hit
    Evasion (Shi) 2
    • 8% chance to cause .5 AP's worth of suppression. Roll: 31 Failed
    Attack (Youkai) 20 Critical Hit
    Evasion (Shi) 20
    • 23% chance to cause .5 AP's worth of suppression. Roll: 61 Failed
    Attack (Youkai) 5 Hit
    Evasion (Shi) 7
    • 8% chance to cause .5 AP's worth of suppression. Roll: 10 Failed
    Attack (Youkai) 12 Hit
    Evasion (Shi) 14
    • 8% chance to cause .5 AP's worth of suppression. Roll: 67 Failed
    Attack (Youkai) 13 Hit
    Evasion (Shi) 7
    • 8% chance to cause .5 AP's worth of suppression. Roll: 19 Failed
5.00 Seconds | Bikou cast Arctic Roar.
  • Ninjutsu Check (Bikou) 20 Critical Hit
    Ninjutsu Check (Hachi) 4
    Ninjutsu Check (Bikou) 5 Miss
    Ninjutsu Check (Shi) 12
    Ninjutsu Check (Bikou) 18 Success
    Ninjutsu Check (Shiori) 5
    Ninjutsu Check (Bikou) 11 Success
    Ninjutsu Check (Shiori's IWR) 15
    Ninjutsu Check (Bikou) 6 Success
    Ninjutsu Check (Reiko) 4
    Ninjutsu Check (Bikou) 2 Miss
    Ninjutsu Check (Shiori's Youkai) 11
    Ninjutsu Check (Bikou) 20 Critical Hit
    Ninjutsu Check (Sesshousuna-Oh) 10
    Ninjutsu Check (Bikou) 9 Miss
    Ninjutsu Check (Shiori's Medical Clone #1) 20
    Ninjutsu Check (Bikou) 4 Success
    • No longer bound
    Ninjutsu Check (Shiori's Medical Clone #2) 4
5.00 Seconds | Sesshousuna-Oh's targets Hachi with Venomous Bite.
  • Attack (Sesshousuna) 11 Miss
    Evasion (Hachi) 14
5.35 Seconds | Akkuma maintains Mystical Hand.
5.23 Seconds | Reiko drinks an Energy Drink.
  • Chance to enter stealth. Roll: 92 Failure
7.14 Seconds | Shi casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Akkuma, Reiko or Shiori. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
  • Target: 1 - Shiori 2 - Reiko 3 - Akkuma. Roll: 1 (Shiori)
    • Attack (Shi) 20 Critical Hit!
      Evasion (Shiori) 7
5.83 Seconds | Bikou equips his Claws.
5.68 Seconds | Reiko drinks an Energy Drink.
  • Chance to enter stealth. Roll: 73 Failure
6.00 Seconds | Shiori's Medical Clones attempt to use Mystical Hand on Reiko.
  • 50% chance of being re-directed at a random target 77 (Failed)
    • Check for Crit (Clone to Reiko) 7
[/list]
6.00 Seconds | Shiori casts Perfected Rasengan on Shi and Hachi using AE special move spread, keeping this attack a non-elemental ninjutsu. Using the sound crystallization ability Shiori transforms this jutsu into a Sound ninjutsu with the cost taken from her Corrupted Energy Pool.
  • 50% chance of being re-directed at a random target. 68 Failed
    • Attack (Shiori) 17 Hit
      Evasion (Hachi) 1
      • Chance to cause the 'Non-Elemental' effect increases this jutsu's damage by +10%. This does not apply to caps. 52 Failed
        'High' ping -- 26% chance of activating the 'Disruption' effect. 18 Success
        Ghoulish Shroud - 1; Cursed Seal - 2. Roll: Ghoulish Shroud has been distrupted
      Attack (Shiori) 9 Hit
      Evasion (Shi) 15
      • Chance to cause the 'Non-Elemental' effect increases this jutsu's damage by +10%. This does not apply to caps. 45 Success
        'High' ping -- 26% chance of activating the 'Disruption' effect. 62 Failure
6.14 Seconds | Drink an Energy Drink.
  • Chance to enter stealth. Roll: 26 Failed
6.19 Seconds | Hachi attacks Reiko, Shiori or Akkuma with Higuma [Mastered] using Battoujutsu [Mastered].
  • Target: 1 - Shiori 2 - Reiko 3 - Akkuma. Roll: 2 (Reiko)
    • Attack (Hachi) 20 Critical Hit
      Evasion (Reiko) 20
      Attack (Hachi) 3 Hit
      Evasion (Reiko) 1
      Attack (Hachi) 4 Hit
      Evasion (Reiko) 4
      Attack (Hachi) 9 Miss
      Evasion (Reiko) 19
      Attack (Hachi) 11 Miss
      Evasion (Reiko) 20
      Attack (Hachi) 14 Miss
      Evasion (Reiko) 20
      Attack (Hachi) 11 Hit
      Evasion (Reiko) 6
      • However...
        6.19 Seconds | Reiko cast Fist of Sin (Master Rank) targeting Hachi's attack. Using Gluttony special action to reflexively target the first attack from Hachi which is directed at me and block 4125 (doubled to 8250) damage and then restore HP equal to half of the remaining value.
        • Chance to enter stealth. 94 Failed
          Attack Roll (Reiko) 4
          Offense Roll (Hachi) 13

7.14 Seconds | Satoshi casts Underworld Prison Mastered at Hachi.
  • Attack (Satoshi) 12 Miss
    Evasion (Hachi) 5
7.18 Seconds | Akkuma remains in contact with Reiko.
7.62 Seconds | Akkuma cast Energy Transfer Mastered action Reiko.
8.09 Seconds | Akkuma remains in contact with Reiko.
8.81 Seconds | Hachi attacks Reiko, Shiori or Akkuma with Annihilation [Mastered].
  • Target: 1 - Shiori 2 - Reiko 3 - Akkuma. Roll: 3 (Akkuma)
    Lack the AP for the planned conditional
    • Attack (Hachi) 16 Critical Hit!
      Evasion (Akkuma) 2
9.00 Seconds | Shiori casts Final Chime [Mastered] with AE Special move Spread to include a second target. This attack will target Hachi and Shi with Reaper's Bell..
  • 44% chance of being re-directed at a random target. 18 Success.
    • Target: 1- Hachi, 2- Akkuma, 3 - Satoshi, 4 - Shiori, 5 - Reiko, 6 - Shiori's Youkai Summon, 7 - Akkuma's Bear Summon, 8 - Reiko's Youkai Summon, 9 - Shiori's Medical Clone 1, 10 - Shiori's Medical Clone 2, 11 - Jinsei. Roll: 1 (Hachi), 8 (Reiko's Youkai Summon)
      • Attack (Shiori) 15 Miss
        Evasion (Hachi) 17
        Attack (Shiori) 4 Hit
        Evasion (Hachi) 1
        • 'Soft' ping deal +5% base damage and gain +7% chance of activating any secondary effects.
        Attack (Shiori) 11 Miss
        Evasion (Hachi) 15
        Attack (Shiori) 2 Miss
        Evasion (Hachi) 11
        Attack (Shiori) 15 Hit
        Evasion (Hachi) 4
        • 'High' ping have a 21% chance of activating the 'Disruption' effect. 30 Failed
          'Soft' ping deal +5% base damage and gain +7% chance of activating any secondary effects.
        Attack (Shiori) 3 Miss
        Evasion (Hachi) 14
        Attack (Shiori) 20 Critical Hit
        Evasion (Reiko's Contract Summon) 17
        • 'Soft' ping deal +5% base damage and gain +7% chance of activating any secondary effects.
        Attack (Shiori) 3 Hit
        Evasion (Reiko's Contract Summon) 4
        • 'High' ping have a 21% chance of activating the 'Disruption' effect.
          'Soft' ping deal +5% base damage and gain +7% chance of activating any secondary effects.
        Attack (Shiori) 5 Miss
        Evasion (Reiko's Contract Summon) 17
        Attack (Shiori) 18 Hit
        Evasion (Reiko's Contract Summon) 12
        • 'Soft' ping deal +5% base damage and gain +7% chance of activating any secondary effects.
          Sound Jutsu used upon the 'High' ping have a 21% chance of activating the 'Disruption' effect. This randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.
          Sound Jutsu used upon the 'Loud' ping have a 33% chance ignoring DR/Barriers. 31 Success
          28% chance that they will attempt to deal damage equal to 20% of their base damage to all other targets in battle. 19 Success
          • Attack (Shiori) 2 Miss
            Ninj (Hachi) 8
            Attack (Shiori) 7 Hit
            Evasion (Shi) 6
            Attack (Shiori) 6 Miss
            Evasion (Akkuma) 9
            Attack (Shiori) 2 Miss
            Evasion (Satoshi) 12
            Attack (Shiori) 11 Miss
            Evasion (Reiko) 16
            Attack (Shiori) 16 Hit
            Evasion (Bikou) 4
        Attack (Shiori) 7 Hit
        Evasion (Reiko's Contract Summon) 2
        • Only deals 80% damage, but effects all in battle (Aside from the user)
          • Attack (Shiori) 5 Miss
            Ninj (Hachi) 8
            Attack (Shiori) 11 Hit
            Evasion (Shi) 13
            Attack (Shiori) 18 Hit
            Evasion (Akkuma) 4
            Attack (Shiori) 20 Critical Hit
            Evasion (Satoshi) 17
            Attack (Shiori) 2 Miss
            Evasion (Reiko) 20
            Attack (Shiori) 8 Hit
            Evasion (Bikou) 4
        Attack (Shiori) 4 Hit
        Evasion (Reiko's Contract Summon) 6
        • Only deals 80% damage, but effects all in battle (Aside from the user); this overwrites the 'loud' ping's chance to damage others, bypasses DR/Barriers and cause the the 'Disruption' effect automatically without requiring a % check.
          • Attack (Shiori) 16 Hit
            Ninj (Hachi) 3
            • Cursed Seal is off
            Attack (Shiori) 19 Hit
            Evasion (Shi) 6
            • Cursed Seal is off
            Attack (Shiori) 7 Miss
            Evasion (Akkuma) 11
            Attack (Shiori) 19 Hit
            Evasion (Satoshi) 14
            Attack (Shiori) 12 Hit
            Evasion (Reiko) 9
            • Disruption: Active Camo - 1 Form of Demon - 2. Roll: 1 Active Camo has been dispelled
            Attack (Shiori) 14 Hit
            Evasion (Bikou) 12
            • Arctic Roar has been Dispelled.
9.52 Seconds | Shi casts Three Treasure's Crushing Vacuum [Mastered] with her Offensive Puppet on Akkuma, Reiko or Shiori. Using her supportive puppet, Shi applies the Overflow Augment from her supportive puppet (x3 buff) but does not use a special action.
  • Target: 1 - Shiori 2 - Reiko 3 - Akkuma. Roll: 1 (Shiori)
    • Attack 11 Miss
      Evasion 15
9.58 Seconds | Bikou uses Claw Frenzy passive to use Slashing Tai Executioner Mastered at Hachi, Use as a Called Shot on/at Hachi's Head.
  • Attack (Bikou) 15
    Evasion (Hachi) 6
10.0 Seconds | Shiori's Youkai Summon casts Venomous Bite on Hachi and Shi.
  • Attack (Youkai) 6 Miss
    Evasion (Hachi) 20
    Attack (Youkai) 2 Miss
    Evasion (Shi) 10
9.09 Seconds | Hachi attacks 2 targets (using the special actin) Reiko, Shiori or Akkuma Overhead Strike [Mastered].
  • Random Roll: 1 - Reiko, 2- Shiori, 3 - Akkuma. 2 (Shiori) and 3 (Akkuma)
    • Attack (Hachi) 6 Hit
      Evasion (Shiori) 5
      Attack (Hachi) 12 Miss
      Evasion (Akkuma) 14
10.0 Seconds | Shiori's steadfast summon casts Reciprocate [Mastered].
  • 50% chance of being re-directed at a random target. 46
    Target: 1- Hachi, 2- Akkuma, 3 - Satoshi, 4 - Shiori, 5 - Reiko, 6 - Shiori's Youkai Summon, 7 - Akkuma's Bear Summon, 8 - Reiko's Youkai Summon, 9 - Shiori's Medical Clone 1, 10 - Shiori's Medical Clone 2, 11 - Jinsei, 12 - Shi Roll: 9 (Shiori's Medical Clone 1)
    • Attack (Jinsei) 3 Hit
      Evasion (Clone) 5 Destroyed
10.0 Seconds | All of Shiori's zombies attack Hachi and Shi (divided evenly).
  • Accuracy type 1 - Melee 2 - Ranged 1 Melee
    44% chance of being re-directed at a random target. 8 success
    • Target: 1- Hachi, 2- Akkuma, 3 - Satoshi, 4 - Shiori, 5 - Reiko, 6 - Shiori's Youkai Summon, 7 - Akkuma's Bear Summon, 8 - Reiko's Youkai Summon, 9 - Shiori's Medical Clone 1, 10 - Shiori's Medical Clone 2, 11 - Jinsei. Roll: 6 Shiori's Youkai Summon
      • Attack (Zombie) 6 Miss
        Evasion (Youkai) 9
      Accuracy type 1 - Melee 2 - Ranged 1 Melee
      44% chance of being re-directed at a random target 16 Success
      • Target: 1- Hachi, 2- Akkuma, 3 - Satoshi, 4 - Shiori, 5 - Reiko, 6 - Shiori's Youkai Summon, 7 - Akkuma's Bear Summon, 8 - Reiko's Youkai Summon, 9 - Shiori's Medical Clone 1, 10 - Shiori's Medical Clone 2, 11 - Jinsei. Roll: 3 Satoshi
        • Attack (Zombie) 18 Miss
          Evasion (Satoshi) 20
      Accuracy type 1 - Melee 2 - Ranged 2 Ranged
      44% chance of being re-directed at a random target 52 Failure
      • Attack (Zombie) 15 Miss
        Evasion (Shi) 12
      Accuracy type 1 - Melee 2 - Ranged 2 Ranged
      44% chance of being re-directed at a random target 59 Failure
      • Attack (Zombie) 14 Hit
        Evasion (Shi) 3
10.0 Seconds | Akkuma's corpses all attack Hachi (Ranged).
  • Attack (Zombie) 12 Miss
    Evasion (Hachi) 6
    Attack (Zombie) 5 Miss
    Evasion (Hachi) 18
    Attack (Zombie) 5 Miss
    Evasion (Hachi) 14
    Attack (Zombie) 1 Miss
    Evasion (Hachi) 9
10.0 Seconds | Satoshi casts Shadow Possession on Hachi.
  • Attack (Satoshi) 1 Miss
    Evasion (Hachi) 5
10.0 Seconds | Sesshousuna-Oh's targets Hachi with Venomous Bite.
  • Attack (Sesshousuna) 5 Hit
    Evasion (Hachi) 1
    • Poison Check 3 Failed
      Poison Resistance 9

The Obsidian had seen its share of carnage over the years, some of the ANBU that resided within these cold stone walls were true monsters that relished their chosen vocation. They were alike in that way, a madness seemed to flash over Hachi's eyes, it was unmistakable to a fellow madman as it was bloodlust. Everyone had their sin, be it lust, sloth or pride. Hachi's was less obvious but that was because he kept it under control. His sin, like all of them was a source of power, a driving force if you will that propelled them onwards beyond their perceived limits. Hachi was no sadist, that much was obvious in the way he rebuked Shi but he did nothing to stop her, perhaps he was resigned that this would be their fate. Such a fatalistic outlook would not be unusual if one thought about it, they did not forge their own destiny but rather within the confines of a twisted reality.

Hachi tightened his grip around his weapon and with a pivot and a twist he would dodge out of Akkuma's assault, his blade tucked neatly into its sheath. It happened in the blink of an eye, he was incredibly fast. The blade would not remain tucked away however it would not remain at rest. White knuckles would grasp his finely crafted weapon made of a rare alloy that seemed to scream as he swung it. His blade would slice into Shiori's midsection. Her white clothes were soaked red, but it seemed unusual because it should be dripping onto the floor. He was no fool, he had seen this before and he knew exactly what she was even if he did not know who she was. Perhaps this excursion would not be for nothing. He doubted the rumors for what laid in the depths were true, but he knew what fought in these halls. he knew what would be defeated in these halls.

He would slide his blade back into his sheath with a seemless proficiency before he stepped towards Reiko. He would draw his weapon and barrage the shinobi with a series of brutal attacks but the ginger ninja would parry and push him back. He overpowered him, at least for that moment. He could feel his own blade come crashing back into him. He could feel the cold steel cut. His teeth clenched together, his face felt hot. He let out a growl of frustration as he staggered back, shrugging Reiko away. That was his sin afterall, not pride but the result of when one's pride has been insulted -- wrath or rage.

He would pull his blade overhead and swing his weapon down with brutish force. The Ancient would be cut but not the other. "Just go down dammit!" He shouted out of frustration.

Shi was his opposite, she enjoyed the give and take of their relationship. Her big, bright eyes seemed happy. This was simply bliss[/i]. Her puppets were wielded by her fingers with deft, agile skill demonstrated. She was not kind nor was she fair. She made no attempt to defend her cohort. Perhaps she did not believe he needed her aide, perhaps she did not care, or perhaps she enjoyed the prospect of watching the asshole get knocked down a few pegs. The truth was, the latermost. She would not allow him to die, that was more trouble than it was worth, but there was nothing wrong with a bit of 'tough love.' She laughed when they were stuck, she laughed when she was struck in turn. There was a reason she was single and this was that.
 

Michi

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She. Was. Running. Out. Of. Energy. How was this even possible? Her dark energy was pulling the very life force from those around her indiscriminately and yet she was exhausting what should have been a near boundless supply. Her hand covered an open wound that had soaked through her bandages. The blood never escaped because she had no blood, rather crimson earth that was more like mud. The bandages provided enough of a barrier to slow the blood visible escape despite the fact that was she bleeding out. She would continue to sing her bitter-sweet melody despite the insult and assault from the strange duo that had infiltrated the Obsidian. She knew that they had to be powerful, after all how else would they be able to so brazingly enter a secure facility such as this and survive? Perhaps she was outmatched but she was not willing to back-down, she too had her own issues with pride. Her hands would race through a series of handseals and a burst of noise would rattle eardrums and reverberate down the halls.

She moved through the handseals at a frenzied pace, cursing under her breath the entire time that they were not nearly as effective as she wished they were. She would find herself disoriented. she would squint her eyes and try to focus. She wondered if it was the blow she just suffered to the side of her head or if exhaustion was finally setting in. She would focus and she would 'try' but when the blast of noise left her fingers or maw she was no longer certain where it went. She thought she saw it hit her own but she would blink twice and no longer be certain.

Out of the corner of her eye she would see her assumed allies. One could not be certain as she did not know them before this day, however they were not actively attacking her just yet so she would save that fray for a later time if one did arise. She was distracted, too distracted to decide that now would be her best chance to cut the demon Akkuma down. out of the corner of her eye she would realize that they were more damaged than she. She had no affection for either, but if nothing else they made good additional targets. Targets that were a lot more appealing when upright. Her fingers would continue to dance through yet another array and she would -hope- that she was choosing the proper target.
 

Miroku Akkuma

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The Sage gave a monstrous snarl his flesh agonized him, the mixture of adrenaline, ecstasy & pain exhilarated him. They seemed intent on not responding to his question & the other seemed close to their end. Perhaps today would not be fruitless after all. A sinister smile would spread across his face behind that mask as the Sage prepared himself to make a play that would either give him the means to find his place in this village or find himself at the mercy of those around him. Just thinking he could fall before those around him only further drove him to succeed. He would not let them defeat him he would assert himself as a shinobi not to be underestimated in their books. A dangerous individual but most importantly the only villain worthy of being within Suna. These two had dared hunt those he considered his own would be punished but he needed to ensure he could still deal with those who were standing afterwards. After all how could he accomplish his plans with the Kazekage's Secretary & an unknown entity. He doubted they would abide his absconding from the scene with these two mysterious individuals.

Having made up his mind he turned his gaze to 'Rioshi' "I'm near my end...I don't know if I can go on."" a lie spoken as the truth like only a demon could. What was his aim? To trick the woman into providing him more of her medical attention then their miasma spewing ally. An act put on to only make what would come next as more of a surprise. Would his plan seem any different to what he'd done this whole battle? Not really but that all the more to ensure his preparations would not be expected. Pain. It helped him focus on his purpose his objective. With every blow that landed against his body he felt his will re-affirm itself. "Silence it is..." he would say in a frustrated tone he preferred his foes to be more boastful easier to goad into revealing monologues. But that wasn't to say he didn't enjoy the finer points of information extraction & he would enjoy it after the fuss these two had caused.

Turning his gaze to the puppeteer he would put on a feigned look of disbelief & concern. "Why are you doing this? don't you understand what this village has been through?!" he would say to her in a rage filled voice hoping to successfully goad her into engaging him. He could see the delight in her eyes. She was a sadist & he knew what they liked to see.

Actions:
Akkuma: Make no attempts to resist or dodge Shadow Dimension cast by Satoshi
1: Cast Sol Fire Tempest[/ur] Mastered cast at Reiko, Shiori, Shi using the Temporal Strider move Delayed Action to cast it one round into the future at + Acc hits in 2 rnds 1 rnd + normal 1 rnd delay
2: Cast [url=https://ninpocho.com/viewtopic.php?f=290&t=350]Active Camo
Mastered Cast on Self
3: Cast Coagulation Mastered on self
4: Cast Mystical Hand Mastered on self use the special action 3 times to continue healing further
Maintains; Hasted Steps Style, Mask Summon MR, Corpse Soil+IWR (Satoshi) MR, Defensive Stance w/ Defensive Technique, Summoning S-Rank (Bikou) MR, Chakra Sense

Satoshi:
Action 1: Cast Shadow Dimension Mastered to trap self, Hachi, Akkuma & all of his summons, creations & kin creations

Bikou:
1: Cast Arctic Roar at Everyone
2: Cast Higuma at Shi
Maintain: Fur Coat of the Fallen

Corpses: *4xCorpses*
1: All Corpses stop anyone who tries to kill Hachi
2: All Corpses attack Shi
ooc: Can't get the coding right @-@
Edited I tried but I just made things worse XD
Edited again to fix target of Bikou n maintain fur coat. Still can't work out why coding is messed up
 

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