Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Hashigaki

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Hashigaki
UIl5CaA.png

Hashigaki are often born blind, and those that are not will often willingly cast aside their vision to embrace their bloodlines full abilities. While a curse to many outside the clan, this trait has developed into a skill that allows them to sound in an entirely different way, in such a way that one's eyes would see people walking by, a Hashigaki sees sound as a living thing, which they claim allows them to "view the world in its true form". A most ironic twist of a fate, Hashigaki are known for having beautiful, almost crystalline, eyes which they will never see for themselves. While some came to become renowned artists in the art of music, there are those who walked down the path of the shinobi. Using their ability to manipulate sound as a tool of war, they become an invaluable asset in terms of reconnaissance and sentries to name a few.

Note: It is not required for the Hashigaki to be completely Blind upon choosing this Bloodline, although a proper explanation in your application would suffice as to why you are different from the classic Hashigaki.
084 PL - Blindsight (Rank 1), Performance (Rank 1)
168 PL - Battle Anthem (Rank 1)
252 PL - Ghost Dancers (Rank 1)
336 PL - Battle Anthem (Rank 2)
420 PL - Blindsight (Rank 2), Cadenza (Rank 1)
504 PL - Performance (Rank 2)
588 PL - Battle Anthem (Rank 3), Cadenza (Rank 2)
672 PL - Blindsight (Rank 3), Ghost Dancers (Rank 2)
756 PL - Ghost Dancers (Rank 3)
840 PL - Performance (Rank 3), Cadenza (Rank 3)

---

Blindsight - Passive
An ancient technique developed by the first Hashigaki that has been passed down in which it allows them to see the world through sound. This allows the Hashigaki to perceive things that are not normally seen by normal eyes. In return, their ears become a fatal weakness as it deprives them of seeing things when disturbed.

Rank 1/2/3: The user gains +1 / +2 / +3 Awareness and is unaffected by Transformation, Blindness (such as Verse of Darkness), Smokebomb, Smokescreen, and Stealth%27s Visibility modifiers (when making Awareness checks against others). This also extends to effects which would attempt to copy their effects.

Note:
- Visual genjutsu still affect the user, and are assumed to affect their method of perceiving the world.

---

Performance - Passive
Blessed with the natural talent of art and music. A Hashigaki at first hones their ability to control sound either through an instrument of their choice or even their own body.

Effect: The user chooses between the Instrument OR Voice.
  • Instrument - The user designates a single weapon in their Dojo as an Instrument. While equipped with their Instrument, the user may channel Sound Jutsu through their weapon. Sound Jutsu deal +10% Damage.
  • Voice - The user may perform Sound jutsu without handseals. This is disabled if the user is affected by Called Shot: Neck [Fractured or Broken].
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 20% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no extra cost.

Note:
- The Hashigaki automatically has access to the Sound Element.
- All techniques used with this are treated as Sound Jutsu.

---

Battle Anthem - E-Rank Sound Ninjutsu
Playing their song of war, a Hashigaki plays their unique music to gain the immediate upper hand by rousing their allies or demoralizing their foes.

Rank 1: Choose either to grant the user's allies +1 Accuracy/+5% Damage or cause enemies to suffer -1 Accuracy/-5% Damage.
Rank 2: Choose either to grant the user's allies +2 Accuracy/+10% Damage or cause enemies to suffer -2 Accuracy/-10% Damage.
Rank 3: Grant the user's allies +1 Accuracy and +5% Damage and cause enemies to suffer -1 Accuracy and -5% Damage.

Rank 1/2/3 Cost: 1 AP and 250/400/550 CP to initiate, 125/200/275 CP per 10 seconds maintained.

Notes:
- If the user casts this action as their first action in combat, it gains Priority.
- Enemies only suffer from the effects of Battle Anthem if they are aware of the user.
- Lasts for 20 seconds.

---

Ghost Dancers - Chakra Style
While their eyes lacks the ability to perceive things other would normally do, they instead see sound as a being. Varying in shapes and sizes, and with practice - allows them to call upon these beings that they can onyl see to aid them in their living.

Rank 1/2/3: While in this stance, casting a Sound Jutsu calls upon a Ghost Dancer. In addition, whenever the user performs a Sound Jutsu, all Ghost Dancers currently active (excluding the one that was just recently summoned) will attempt to hit the same target, using the user's Ninjutsu Accuracy to deal illusionary damage equal to 1% of the target's maximum HP.

Note:
- They can only have a maximum of 2 / 3 / 4 Ghost Dancers active at a time.
- A target can only be hit successfully by a Ghost Dancer 6 times each round.
- If the Sound Jutsu can hit multiple target, you can assign your Ghost Dancers to which target they would attack.
- A Ghost Dancer does not have its own awareness (it uses the user's), but may target individuals in Stealth without requiring a Blindshot. A stealthed target hit by a Ghost Dancer in this way will not be removed from stealth, and the user will not gain awareness of the target.
- A Ghost Dancer has no secondary stats, is dispersed by any damage, and is dispersed by any action targeting them (they cannot dodge/resist, and even if it deals no damage).
- If the user is maintaining a Sound Jutsu(s), it summons a Ghost Dancer each time you pay for the maintenance cost for a Sound Jutsu.

---

Cadenza - Independent Special Move
Everything has a beginning and an end, even in music, but for a Hashigaki, the ending has to end in a performance no one will forget.

Rank 1/2/3: Choose a single target. For 5 / 7 / 10 seconds, if you successfully hit or apply a secondary effect with a Sound Jutsu 3 times, those 3 Sound Jutsus involved will have their secondary effects automatically inflicted on target you choose.

Cost: 1 AP

Notes:
- Cannot be used again while it is already active. Has a 10 second cooldown once it ends.
- The user must use 3 Sound Jutsus that successfully hits or has applied an effect to count towards the condition. (A Sound Jutsu hitting successfully or applying a secondary effect on 2 or more separate targets only counts as 1).
- If the user fails to reach the conditions for the duration, it goes on cooldown.

Harmony
thuvBd5.png

Hashigakis who focused on the supportive side of music, aiding whoever they can with their talent and skills. Their music offers those who hear it a momentary relief and comfort in the midst of battle.
924 PL - Harmonious Rest (Rank 1), Musical Recovery (Rank 1)
1008 PL - Parting Gift (Rank 1)
1092 PL - Musical Recovery (Rank 2)
1176 PL - Harmonious Rest (Rank 2), Parting Gift (Rank 2)
1260 PL - Symphony of Aid (Rank 1)
1344 PL - Harmonious Rest (Rank 3), Musical Recovery (Rank 3)
1428 PL - Symphony of Aid (Rank 2),
1512 PL - My Song - Harmony Version (Rank 1)
1596 PL - Parting Gift (Rank 3)
1680 PL - Symphony of Aid (Rank 3), My Song - Harmony Version (Rank 2)
1764 PL - My Song - Harmony Version (Rank 3)

---

Harmonious Rest - Passive
A battlefield can be chaotic with the sound of death and pain filling the air. A Hashigaki however can easily suppress such noise with their own music, pushing out the terrible noise with a much more comforting tune to provide a momentary respite to their allies wherever they are.

Rank 1/2/3: Whenever the user performs a Sound Jutsu or Rests, the user's allies recovers 1% / 2% / 3% of their max HP. All Ghost Dancers gains HP equal to 3% of user's max CP.

Notes:
- Has a 10 second cooldown between activation.
- If activated by Resting, the user's allies regain 1% / 2% / 3% of their max HP per 1 AP the user spent resting.
- If an ally is Resting when this effect is activated, the amount of HP/CP they recover is multiplied by 1.1 / 1.3 / 1.5, scaling with the rank. In addition, it doubles the chance to remove a rank of Bleeding or Called Shot during Rest.
- A Ghost Dancer with HP does not automatically disperse when struck, but all hits automatically hits against them.
---

Musical Recovery - Passive
Just like medicine and other form of treatments, music can also heal wounds and cure ailments and these kinds of music only exists to Hashigaki who have dedicated themselves in aiding their friends.

Rank 1/2/3: Your Sound Jutsus can now heal instead of dealing damage, restoring HP equal to 40% / 60% / 80% of the damage. If you choose to do so, the Sound Jutsu's secondary effect is replaced with Recovery Echo.

Notes:
- Recovery Echo causes the target to regain additional HP equal to 20% of the initial amount after 10 seconds. This only occurs once unless it is triggered early by the Cadenza Special Move (this does not remove Recovery Echo earlier, it will still activate after 10 seconds.)
- If the Sound Jutsu is capable of inflicting two or more secondary effects, Recovery Echo's chance to activate is equal to the combined chance of all previous secondary effects.

---

Parting Gift - Independent Special Action
By playing a sad, yet gentle song, the Hashigaki prepares the living sound that accompanies them for their departure. These beings starts performing a harmonious tune together as they gather energy to leave in their master's place.

Rank 1/2/3: For 1 AP, the user causes all active Ghost Dancers to prepare and guard an ally. When a Ghost Dancer disperses, for every 10 / 7 / 5 seconds it was active, it will restore 2% of the target's maximum HP, up to a maximum of 10%.

Notes:
- You can assign up to 2 Ghost Dancers to yourself and only 1 Ghost Dancer per target.
- May be used again to re-assign your Ghost Dancers to guard someone else.
- A Ghost Dancer with HP guarding an ally will block incoming attacks.

---

Symphony of Aid - B-Rank Sound Jutsu
Beginning a battle with their music, they can further extend the upper hand provided by playing the song that strengthens their ally's resolve and will.

Rank 1/2/3: Grants the user's allies a +2 / + 3 / +4 bonus to their Dodge if they have either Ninjutsu, Ranged and Melee Accuracy or a bonus to their Genjutsu Save if their Genjutsu DC is Low in their Custom Class. If neither are in low, they gain a +1 / +1 / +2 to their Dodge and Genjutsu Save instead.

Rank 1/2/3 Cost: 2 AP and 450/560/675 CP to initiate.

Notes:
- A player can only be affected by your Symphony of Aid one at a time (multiple Symphony of Aids from different Hashigakis does not stack).
- If the user casts this jutsu while their Battle Anthem Jutsu is currently active, they can choose to stop maintaining it in exchange of casting this jutsu, reducing the AP Cost by 1 AP.

---

My Song - Harmony Version - A-Rank Sound Jutsu
Perhaps the most dangerous and beautiful technique of a Hashigaki is their ability to compose their own music or song. While everyone can do it, a Hashigaki's composition is unique to the point it is imbued by chakra itself which leads to a wide variety of effects to those who hears it.

Rank 1/2/3: Allows up to 3 / 4 / 5 Musical Notes to be composed.

Effect: Sings a Song Jutsu of their own creation; all participants of the user's choice are targeted by the effects. The targets are immediately healed and are granted Temporary HP by a set amount. The Temporary HP gained this way lasts for a maximum of 20 seconds.

Musical Notes and Effects: - The user may choose from the four different notes listed below to compose My Song:
  • High Note - +500 HP restored
  • Low Note - +500 CP restored
  • Filler Note - +200 HP and +200 CP restored
  • Special Note - Applies an effect for the entire jutsu, varying in effect depending on where it is placed in the order. Only a single Special Note can be placed on a composition:
    • 1st - Multiplies the HP/CP recovered by all Notes by x1.4.
    • 2nd - My Song may restore Max HP/CP that was previously lowered (such as by Illusory damage or Curse Seals)
    • 3rd - The user may grant their allies the benefit of -ONE- of their Abilities.
    • 4th - Heals the user's allies Called Shots by one rank per round
    • 5th - Allies are immune to attacks dealing direct Chakra Damage.

Costs: 3 AP and 600 Chakra per Note to initiate.

Notes:
- Has a 20 second cooldown after each use.
- This jutsu is applies all effects at once.
- Special Note Effects does not extend to Creations and Clones currently active, but Contract Summons and Pets are affected by the effects.

Dissonance
glnZBUW.png

Hashigakis who solely uses their music to control the battlefield, creating chaos and pain with their tunes, all in order to gain victory as quick as possible.
924 PL - Echoing Discord (Rank 1), Disturbed Noise (Rank 1)
1008 PL - Painful Purge (Rank 1)
1092 PL - Disturbed Noise (Rank 2)
1176 PL - Echoing Discord (Rank 2), Painful Purge (Rank 2)
1260 PL - Musical Agony (Rank 1)
1344 PL - Echoing Discord (Rank 3), Disturbed Noise (Rank 3)
1428 PL - Musical Agony (Rank 2),
1512 PL - My Song - Dissonance Version (Rank 1)
1596 PL - Painful Purge (Rank 3)
1680 PL - Musical Agony (Rank 3), My Song - Dissonance Version (Rank 2)
1764 PL - My Song - Dissonance Version (Rank 3)

---

Echoing Discord - Passive
Hashigakis are more than capable of inflicting chaos at a much faster rate by means of spreading music, carrying the tunes of their destructive sound from one person to another, similar to a plague.

Rank 1/2/3: When a Ghost Dancer deals damage with their attack against a target affected by a secondary effect from a Sound Jutsu, the Ghost Dancer becomes charged, causing all of their succeeding attacks to have a chance to inflict the same secondary effect.

Note:
- A Ghost Dancer can only hold a single secondary effect from a Sound Jutsu. If they hit a target affected by the same secondary effect that they have, but from a Sound Jutsu with a higher chance of inflicting it, their chance of inflicting is replaced with it. (A Ghost Dancer with a 32% chance to inflict X Effect hits a player with X Effect but was inflicted to him at 50% chance, the Ghost Dancer's attacks now has 50% chance to inflict X Effect).

---

Disturbed Noise - Passive
A Hashigaki who focuses solely on destruction and pain can forcefully call upon what was once a benevolent being to their side, creating a rampaging spirit of noise as opposed to the usual.

Rank 1/2/3: Whenever the user summons a Ghost Dancer, they immediately attempt to attack the target you dealt damage with your Sound Jutsu. If you use a Sound Jutsu that does not deal any damage, the Ghost Dancer will attack a random target.

---

Painful Purge - C-Rank Sound Jutsu
While their music continues to inflict pain and chaos to their foes, a Hashigaki can willingly remove such effects in exchange of inflicting far greater pain.

Rank 1/2/3: Attempts to remove all secondary effects inflicting a target at +2 Accuracy. If successful, deals 1,000 damage and all secondary effects are removed, dealing an additional 300 / 350 / 400 damage for each secondary effect removed. If the user misses, all secondary effects affecting the target is removed and no damage is dealt.

Rank 1/2/3 Cost: 2 AP and 450/560/675 CP to initiate.

Notes:
- Only applies to secondary effects inflicted by Sound Jutsus.
- Secondary effects that stacks counts as 1 secondary effect per stack (a secondary effect that stacks up to 3 times counts as if having 3 secondary effects inflicted on the target).

---

Musical Agony - Dependent Special Action
There are records that music was once a form of torture and the results varied, but in the hands of a Hashigaki, their music takes the results to the next level. Gathering before sacrificing the living sound that accompanies them, the Hashigaki unleashes a deadly musical attack.

Rank 1/2/3: The user may choose any active Ghost Dancers and immediately disperses them, granting the Sound Jutsu a +5% damage for each Ghost Dancer and +1 Accuracy for every 2 Ghost Dancers. If all Ghost Dancers were sacrificed, the attack also gains +1 Critical.

Note:
- The Sound Jutsu used in conjunction to this Special Action will not summon a Ghost Dancer.

---

My Song - Dissonance Version - A-Rank Sound Jutsu
Perhaps the most dangerous and beautiful technique of a Hashigaki is their ability to compose their own music or song. While everyone can do it, a Hashigaki's composition is unique to the point it is imbued by chakra itself which leads to a wide variety of effects to those who hears it.

Rank 1/2/3: Allows up to 3 / 4 / 5 Musical Notes to be composed.

Effect: Sings a Song Jutsu of their own creation; all in battle other than the user are targeted by the effects equally. This jutsu targets Genjutsu Save rather than Ninjutsu Dodge. May be maintained up to 30 seconds.

Musical Notes and Effects: - The user may choose from the four different notes listed below to compose My Song:
  • High Note - +600 damage.
  • Low Note - +470 damage, +1 Accuracy
  • Filler Note - +400 damage, may exclude a single target from the effects of this jutsu.
  • Special Note - Applies an effect for the entire jutsu, depending on where it is placed - only a single Special Note can be placed on a composition::
    • 1st - Multiplies the damage dealt by all Notes by x1.4.
    • 2nd - If at least 3 or more targets are successfully hit by this jutsu, triggers Cadenza.
    • 3rd - Causes all of the user's currently active Ghost Dancers to withstand an attack or action that would otherwise disperse them twice.
    • 4th - The user may have My Song inflict the effects (other than damage) of a B-Rank or lower Genjutsu they own (at the rank they own) for the duration of the round they are affected by My Song. The effects of this Genjutsu overwrite any other Genjutsu of the same Sense while affected.
    • 5th - Reduces an affected target's Accuracy and Dodge by 1 for every 800 damage dealt for 10 seconds.

Costs: 3 AP; 500 Chakra per Note to initiate; 50% of the initial Chakra Cost per round maintained.

Notes:
- Once dropped, requires a 10 second cooldown before recast.
- My Song makes a Ninjutsu check each round active, and reapplies its effects at this time if hit.
- This jutsu is a single attack, dealing the combined effects of all notes.
- Special Note Effects does not extend to Creations and Clones currently active, but Contract Summons and Pets are affected by the effects.
 

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Code:
[b][u]Hashigaki[/u][/b]
[img]https://i.imgur.com/UIl5CaA.png[/img]
[quote]Hashigaki are often born blind, and those that are not will often willingly cast aside their vision to embrace their bloodlines full abilities. While a curse to many outside the clan, this trait has developed into a skill that allows them to sound in an entirely different way, in such a way that one's eyes would see people walking by, a Hashigaki sees sound as a living thing, which they claim allows them to "view the world in its true form". A most ironic twist of a fate, Hashigaki are known for having beautiful, almost crystalline, eyes which they will never see for themselves. While some came to become renowned artists in the art of music, there are those who walked down the path of the shinobi. Using their ability to manipulate sound as a tool of war, they become an invaluable asset in terms of reconnaissance and sentries to name a few.

[color=red][i]Note:[/i] It is not required for the Hashigaki to be completely [i]Blind[/i] upon choosing this Bloodline, although a proper explanation in your application would suffice as to why you are different from the classic Hashigaki.[/color]
[spoiler]084 PL - Blindsight (Rank 1), Performance (Rank 1)
168 PL - Battle Anthem (Rank 1)
252 PL - Ghost Dancers (Rank 1)
336 PL - Battle Anthem (Rank 2)
420 PL - Blindsight (Rank 2), Cadenza (Rank 1)
504 PL - Performance (Rank 2)
588 PL - Battle Anthem (Rank 3), Cadenza (Rank 2)
672 PL - Blindsight (Rank 3), Ghost Dancers (Rank 2)
756 PL - Ghost Dancers (Rank 3)
840 PL - Performance (Rank 3), Cadenza  (Rank 3)

---

[u][b]Blindsight[/b] - [i]Passive[/i][/u] 
An ancient technique developed by the first Hashigaki that has been passed down in which it allows them to see the world through sound. This allows the Hashigaki to perceive things that are not normally seen by normal eyes. In return, their ears become a fatal weakness as it deprives them of seeing things when disturbed.

[b]Rank 1/2/3:[/b] The user gains +1 / +2 / +3 Awareness and is unaffected by [url=https://www.ninpocho.com/viewtopic.php?f=314&t=476]Transformation[/url], Blindness [i](such as Verse of Darkness)[/i], [url=https://www.ninpocho.com/viewtopic.php?f=798&t=53660#p270088]Smokebomb[/url], [url=https://www.ninpocho.com/viewtopic.php?f=812&t=54384#p275264]Smokescreen[/url], and [url=https://ninpocho.com/viewtopic.php?f=107&t=5510#bbStealth]Stealth%27s [i]Visibility[/i] modifiers[/url] [i](when making Awareness checks against others)[/i]. This also extends to effects which would attempt to copy their effects.

[i]Note:[/i]
 - Visual genjutsu still affect the user, and are assumed to affect their method of perceiving the world.

---

[u][b]Performance[/b] - [i]Passive[/i][/u]
Blessed with the natural talent of art and music. A Hashigaki at first hones their ability to control sound either through an instrument of their choice or even their own body.

[b]Effect:[/b] The user chooses between the [i]Instrument[/i] [color=red]OR[/color] [i]Voice[/i].
[list] [*] [i]Instrument[/i] - The user designates a single weapon in their Dojo as an Instrument. While equipped with their Instrument, the user may channel Sound Jutsu through their weapon. Sound Jutsu deal +10% Damage.
[*] [i]Voice[/i] - The user may perform Sound jutsu without handseals. This is disabled if the user is affected by Called Shot: Neck [Fractured or Broken].[/list]
[b]Rank 1:[/b] May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 20% Chakra Cost. 
[b]Rank 2:[/b] May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost. 
[b]Rank 3:[/b] May convert Wind and Non-Elemental Jutsu into Sound at no extra cost. 

[i]Note:[/i]
- The Hashigaki automatically has access to the Sound Element.
- All techniques used with this are treated as Sound Jutsu.

---

[u][b]Battle Anthem[/b] - [i]E-Rank Sound Ninjutsu[/i][/u]
Playing their song of war, a Hashigaki plays their unique music to gain the immediate upper hand by rousing their allies or demoralizing their foes.

[b]Rank 1:[/b] Choose either to grant the user's allies +1 Accuracy/+5% Damage or cause enemies to suffer -1 Accuracy/-5% Damage.
[b]Rank 2:[/b] Choose either to grant the user's allies +2 Accuracy/+10% Damage or cause enemies to suffer -2 Accuracy/-10% Damage.
[b]Rank 3:[/b] Grant the user's allies +1 Accuracy and +5% Damage and cause enemies to suffer -1 Accuracy and -5% Damage.

[b]Rank 1/2/3 Cost:[/b] 1 AP and 250/400/550 CP to initiate, 125/200/275 CP per 10 seconds maintained.

[i]Notes:[/i]
- If the user casts this action as their first action in combat, it gains [i]Priority[/i].
- Enemies only suffer from the effects of Battle Anthem if they are aware of the user.
- Lasts for 20 seconds.

---

[u][b]Ghost Dancers[/b] - [i]Chakra Style[/i][/u]
While their eyes lacks the ability to perceive things other would normally do, they instead see sound as a being. Varying in shapes and sizes, and with practice - allows them to call upon these beings that they can onyl see to aid them in their living.

[b]Rank 1/2/3:[/b] While in this stance, casting a Sound Jutsu calls upon a [i]Ghost Dancer[/i]. In addition, whenever the user performs a Sound Jutsu, all [i]Ghost Dancers[/i] currently active [i](excluding the one that was just recently summoned)[/i] will attempt to hit the same target, using the user's Ninjutsu Accuracy to deal illusionary damage equal to 1% of the target's maximum HP. 

[i]Note:[/i]
- They can only have a maximum of 2 / 3 / 4 [i]Ghost Dancers[/i] active at a time.
- A target can only be hit successfully by a [i]Ghost Dancer[/i] 6 times each round.
- If the Sound Jutsu can hit multiple target, you can assign your [i]Ghost Dancers[/i] to which target they would attack.
- A Ghost Dancer does not have its own awareness [i](it uses the user's)[/i], but may target individuals in Stealth without requiring a Blindshot. A stealthed target hit by a Ghost Dancer in this way will not be removed from stealth, and the user will not gain awareness of the target.
- A Ghost Dancer has no secondary stats, is dispersed by any damage, and is dispersed by any action targeting them (they cannot dodge/resist, and even if it deals no damage).
- If the user is maintaining a Sound Jutsu(s), it summons a [i]Ghost Dancer[/i] each time you pay for the maintenance cost for a Sound Jutsu.

---

[u][b]Cadenza[/b] - [i]Independent Special Move[/i][/u] 
Everything has a beginning and an end, even in music, but for a Hashigaki, the ending has to end in a performance no one will forget.

[b]Rank 1/2/3:[/b] Choose a single target. For 5 / 7 / 10 seconds, if you successfully hit or apply a secondary effect with a Sound Jutsu 3 times, those 3 Sound Jutsus involved will have their secondary effects automatically inflicted on target you choose.

[b]Cost:[/b] 1 AP

[i]Notes:[/i]
- Cannot be used again while it is already active. Has a 10 second cooldown once it ends.
-  The user must use 3 Sound Jutsus that successfully hits or has applied an effect to count towards the condition. [i](A Sound Jutsu hitting successfully or applying a secondary effect on 2 or more separate targets only counts as 1)[/i].
- If the user fails to reach the conditions for the duration, it goes on cooldown.[/spoiler]

[b][u]Harmony[/u][/b]
[img]https://i.imgur.com/thuvBd5.png[/img]
[i]Hashigakis who focused on the supportive side of music, aiding whoever they can with their talent and skills. Their music offers those who hear it a momentary relief and comfort in the midst of battle.[/i] 
[spoiler]924 PL - Harmonious Rest (Rank 1), Musical Recovery (Rank 1)
1008 PL - Parting Gift (Rank 1)
1092 PL - Musical Recovery (Rank 2)
1176 PL - Harmonious Rest (Rank 2), Parting Gift (Rank 2)
1260 PL - Symphony of Aid (Rank 1)
1344 PL - Harmonious Rest (Rank 3), Musical Recovery (Rank 3)
1428 PL - Symphony of Aid (Rank 2), 
1512 PL - My Song - Harmony Version (Rank 1)
1596 PL - Parting Gift (Rank 3)
1680 PL - Symphony of Aid (Rank 3), My Song - Harmony Version (Rank 2)
1764 PL - My Song - Harmony Version (Rank 3)

---

[u][b]Harmonious Rest[/b] - [i]Passive[/i][/u]
A battlefield can be chaotic with the sound of death and pain filling the air. A Hashigaki however can easily suppress such noise with their own music, pushing out the terrible noise with a much more comforting tune to provide a momentary respite to their allies wherever they are.

[b]Rank 1/2/3:[/b] Whenever the user performs a Sound Jutsu or Rests, the user's allies recovers 1% / 2% / 3% of their max HP. All [i]Ghost Dancers[/i] gains HP equal to 3% of user's max CP. 

[i]Notes:[/i]
- Has a 10 second cooldown between activation.
- If activated by Resting, the user's allies regain 1% / 2% / 3% of their max HP per 1 AP the user spent resting.
- If an ally is Resting when this effect is activated, the amount of HP/CP they recover is multiplied by 1.1 / 1.3 / 1.5, scaling with the rank. In addition, it doubles the chance to remove a rank of Bleeding or Called Shot during Rest.
- A [i]Ghost Dancer[/i] with HP does not automatically disperse when struck, but all hits automatically hits against them.
---

[u][b]Musical Recovery[/b] - [i]Passive[/i][/u]
Just like medicine and other form of treatments, music can also heal wounds and cure ailments and these kinds of music only exists to Hashigaki who have dedicated themselves in aiding their friends.

[b]Rank 1/2/3:[/b] Your Sound Jutsus can now heal instead of dealing damage, restoring HP equal to 40% / 60% / 80% of the damage. If you choose to do so, the Sound Jutsu's secondary effect is replaced with [i]Recovery Echo[/i].

[i]Notes:[/i]
- [i]Recovery Echo[/i] causes the target to regain additional HP equal to 20% of the initial amount after 10 seconds. This only occurs once unless it is triggered early by the [i]Cadenza[/i] Special Move [i] (this does not remove Recovery Echo earlier, it will still activate after 10 seconds.)[/i]
- If the Sound Jutsu is capable of inflicting two or more secondary effects, [i]Recovery Echo[/i]'s chance to activate is equal to the combined chance of all previous secondary effects.

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[u][b]Parting Gift[/b] - [i]Independent Special Action[/i][/u]
By playing a sad, yet gentle song, the Hashigaki prepares the living sound that accompanies them for their departure. These beings starts performing a harmonious tune together as they gather energy to leave in their master's place.

[b]Rank 1/2/3:[/b] For 1 AP, the user causes all active [i]Ghost Dancers[/i] to prepare and guard an ally. When a [i]Ghost Dancer[/i] disperses, for every 10 / 7 / 5 seconds it was active, it will restore 2% of the target's maximum HP, up to a maximum of 10%. 

[i]Notes:[/i]  
- You can assign up to 2 [i]Ghost Dancers[/i] to yourself and only 1 [i]Ghost Dancer[/i] per target.
- May be used again to re-assign your [i]Ghost Dancers[/i] to guard someone else.
- A [i]Ghost Dancer[/i] with HP guarding an ally will block incoming attacks.

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[u][b]Symphony of Aid[/b] - [i]B-Rank Sound Jutsu[/i][/u]
Beginning a battle with their music, they can further extend the upper hand provided by playing the song that strengthens their ally's resolve and will.

[b]Rank 1/2/3:[/b] Grants the user's allies a +2 / + 3 / +4 bonus to their Dodge if they have either Ninjutsu, Ranged and Melee Accuracy or a bonus to their Genjutsu Save if their Genjutsu DC is Low in their Custom Class. If neither are in low, they gain a +1 / +1 / +2 to their Dodge and Genjutsu Save instead. 

[b]Rank 1/2/3 Cost:[/b] 2 AP and 450/560/675 CP to initiate.

[i]Notes:[/i]
- A player can only be affected by your Symphony of Aid one at a time [i](multiple Symphony of Aids from different Hashigakis does not stack)[/i].
- If the user casts this jutsu while their [i]Battle Anthem[/i] Jutsu is currently active, they can choose to stop maintaining it in exchange of casting this jutsu, reducing the AP Cost by 1 AP.

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[u][b]My Song - Harmony Version[/b] - [i]A-Rank Sound Jutsu[/i][/u]
Perhaps the most dangerous and beautiful technique of a Hashigaki is their ability to compose their own music or song. While everyone can do it, a Hashigaki's composition is unique to the point it is imbued by chakra itself which leads to a wide variety of effects to those who hears it. 

[b]Rank 1/2/3:[/b] Allows up to 3 / 4 / 5 Musical Notes to be composed. 

[b]Effect:[/b] Sings a Song Jutsu of their own creation; all participants of the user's choice are targeted by the effects. The targets are immediately healed and are granted [i]Temporary HP[/i] by a set amount. The [i]Temporary HP[/i] gained this way lasts for a maximum of 20 seconds.

[i]Musical Notes and Effects:[/i] - The user may choose from the four different notes listed below to compose [i]My Song[/i]:[list]
[*][b]High Note[/b] - +500 HP restored
[*][b]Low Note[/b] - +500 CP restored
[*][b]Filler Note[/b] - +200 HP and +200 CP restored
[*][b]Special Note[/b] - Applies an effect for the entire jutsu, varying in effect depending on where it is placed in the order. Only a single Special Note can be placed on a composition:[list]
[*][i]1st[/i] - Multiplies the HP/CP recovered by all Notes by x1.4.
[*][i]2nd[/i] - My Song may restore Max HP/CP that was previously lowered (such as by Illusory damage or Curse Seals)
[*][i]3rd[/i] - The user may grant their allies the benefit of  -ONE- of their Abilities.
[*][i]4th[/i] - Heals the user's allies Called Shots by one rank per round
[*][i]5th[/i] - Allies are immune to attacks dealing direct Chakra Damage.
[/list][/list]

[u]Costs:[/u] 3 AP and 600 Chakra per Note to initiate.

[i]Notes:[/i]
- Has a 20 second cooldown after each use.
- This jutsu is applies all effects at once.
- Special Note Effects does not extend to [i]Creations[/i] and [i]Clones[/i] currently active, but [i]Contract Summons[/i] and [i]Pets[/i] are affected by the effects.[/spoiler]

[b][u]Dissonance[/u][/b]
[img]https://i.imgur.com/glnZBUW.png[/img]
[i]Hashigakis who solely uses their music to control the battlefield, creating chaos and pain with their tunes, all in order to gain victory as quick as possible.[/i] 
[spoiler]924 PL - Echoing Discord (Rank 1), Disturbed Noise (Rank 1)
1008 PL - Painful Purge (Rank 1)
1092 PL - Disturbed Noise (Rank 2)
1176 PL - Echoing Discord (Rank 2), Painful Purge (Rank 2)
1260 PL - Musical Agony (Rank 1)
1344 PL - Echoing Discord (Rank 3), Disturbed Noise (Rank 3)
1428 PL - Musical Agony (Rank 2), 
1512 PL - My Song - Dissonance Version (Rank 1)
1596 PL - Painful Purge (Rank 3)
1680 PL - Musical Agony (Rank 3), My Song - Dissonance Version (Rank 2)
1764 PL - My Song - Dissonance Version (Rank 3)

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[u][b]Echoing Discord[/b] - [i]Passive[/i][/u]
Hashigakis are more than capable of inflicting chaos at a much faster rate by means of spreading music, carrying the tunes of their destructive sound from one person to another, similar to a plague.

[b]Rank 1/2/3:[/b] When a [i]Ghost Dancer[/i] deals damage with their attack against a target affected by a secondary effect from a Sound Jutsu, the [i]Ghost Dancer[/i] becomes charged, causing all of their succeeding attacks to have a chance to inflict the same secondary effect.

[i]Note:[/i]
- A [i]Ghost Dancer[/i] can only hold a single secondary effect from a Sound Jutsu. If they hit a target affected by the same secondary effect that they have, but from a Sound Jutsu with a higher chance of inflicting it, their chance of inflicting is replaced with it. [i](A Ghost Dancer with a 32% chance to inflict X Effect hits a player with X Effect but was inflicted to him at 50% chance, the Ghost Dancer's attacks now has 50% chance to inflict X Effect)[/i].

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[u][b]Disturbed Noise[/b] - [i]Passive[/i][/u]
A Hashigaki who focuses solely on destruction and pain can forcefully call upon what was once a benevolent being to their side, creating a rampaging spirit of noise as opposed to the usual.

[b]Rank 1/2/3:[/b] Whenever the user summons a [i]Ghost Dancer[/i], they immediately attempt to attack the target you dealt damage with your Sound Jutsu. If you use a Sound Jutsu that does not deal any damage, the [i]Ghost Dancer[/i] will attack a random target.

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[u][b]Painful Purge[/b] - [i]C-Rank Sound Jutsu[/i][/u]
While their music continues to inflict pain and chaos to their foes, a Hashigaki can willingly remove such effects in exchange of inflicting far greater pain.

[b]Rank 1/2/3:[/b] Attempts to remove all secondary effects inflicting a target at +2 Accuracy. If successful, deals 1,000 damage and all secondary effects are removed, dealing an additional 300 / 350 / 400 damage for each secondary effect removed. If the user misses, all secondary effects affecting the target is removed and no damage is dealt.

[b]Rank 1/2/3 Cost:[/b] 2 AP and 450/560/675 CP to initiate.

[i]Notes:[/i]
- Only applies to secondary effects inflicted by Sound Jutsus.
- Secondary effects that stacks counts as 1 secondary effect per stack [i](a secondary effect that stacks up to 3 times counts as if having 3 secondary effects inflicted on the target)[/i].

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[u][b]Musical Agony[/b] - [i]Dependent Special Action[/i][/u]
There are records that music was once a form of torture and the results varied, but in the hands of a Hashigaki, their music takes the results to the next level. Gathering before sacrificing the living sound that accompanies them, the Hashigaki unleashes a deadly musical attack.

[b]Rank 1/2/3:[/b] The user may choose any active [i]Ghost Dancers[/i] and immediately disperses them, granting the Sound Jutsu a +5% damage for each [i]Ghost Dancer[/i] and +1 Accuracy for every 2 [i]Ghost Dancers[/i]. If all [i]Ghost Dancers[/i] were sacrificed, the attack also gains +1 Critical.

[i]Note:[/i]  
- The Sound Jutsu used in conjunction to this Special Action will not summon a [i]Ghost Dancer[/i].

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[u][b]My Song - Dissonance Version[/b] - [i]A-Rank Sound Jutsu[/i][/u]
Perhaps the most dangerous and beautiful technique of a Hashigaki is their ability to compose their own music or song. While everyone can do it, a Hashigaki's composition is unique to the point it is imbued by chakra itself which leads to a wide variety of effects to those who hears it. 

[b]Rank 1/2/3:[/b] Allows up to 3 / 4 / 5 Musical Notes to be composed. 

[b]Effect:[/b] Sings a Song Jutsu of their own creation; all in battle other than the user are targeted by the effects equally. This jutsu targets [i]Genjutsu Save[/i] rather than [i]Ninjutsu Dodge[/i]. May be maintained up to 30 seconds.

[i]Musical Notes and Effects:[/i] - The user may choose from the four different notes listed below to compose [i]My Song[/i]:[list]
[*][b]High Note[/b] - +600 damage.
[*][b]Low Note[/b] - +470 damage, +1 Accuracy
[*][b]Filler Note[/b] - +400 damage, may exclude a single target from the effects of this jutsu.
[*][b]Special Note[/b] - Applies an effect for the entire jutsu, depending on where it is placed - only a single Special Note can be placed on a composition::[list]
[*][i]1st[/i] - Multiplies the damage dealt by all Notes by x1.4.
[*][i]2nd[/i] - If at least 3 or more targets are successfully hit by this jutsu, triggers [i]Cadenza[/i].
[*][i]3rd[/i] - Causes all of the user's currently active [i]Ghost Dancers[/i] to withstand an attack or action that would otherwise disperse them twice.
[*][i]4th[/i] - The user may have My Song inflict the effects ([i]other than damage[/i]) of a B-Rank or lower Genjutsu they own ([i]at the rank they own[/i]) for the duration of the round they are affected by [i]My Song[/i]. The effects of this Genjutsu overwrite any other Genjutsu of the same [i]Sense[/i] while affected.
[*][i]5th[/i] - Reduces an affected target's Accuracy and Dodge by 1 for every 800 damage dealt for 10 seconds.
[/list][/list]

[u]Costs:[/u] 3 AP; 500 Chakra per Note to initiate; 50% of the initial Chakra Cost per round maintained.

[i]Notes:[/i]
- Once dropped, requires a 10 second cooldown before recast. 
- My Song makes a Ninjutsu check each round active, and reapplies its effects at this time if hit. 
- This jutsu is a single attack, dealing the combined effects of all notes.
- Special Note Effects does not extend to [i]Creations[/i] and [i]Clones[/i] currently active, but [i]Contract Summons[/i] and [i]Pets[/i] are affected by the effects.[/spoiler][/quote]
 

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