Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

New Player Guide

Sand Council

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What is Roleplaying?
Roleplaying (RP) is where you take on the role of a character. You writing, acting, or play as that character you represent would. There are many different forms of roleplay such as console gaming, live action roleplaying (LARP'ing), tabletop roleplaying (such as Dungeons and Dragons), text-based roleplaying, forum roleplaying, and so on. On this site you are Forum Roleplaying. Forum roleplaying, also known as play-by-post roleplay is where a group of people using a forum (in this case that would be Ninpocho Chronicles) to create a story. The actual RP happens through text. Roleplayers write responses to one another through posts. Each post describes the character’s actions, speech, and thoughts.

How Does Forum Roleplay Work?
When you roleplay (RP), you assume the role of a character. A character is made-up entity created for RP'ing. You create a character that is appropriate for our setting and write from their perspective/role. Your character is not you, and you are not your character — you are separate entities. You can think of it like an actor in a movie — the actor is not the character. On Ninpocho Chronicles (NC), you are playing the role of a shinobi in a setting that is loosely based off of the Naruto and Boruto series, so you are going to want to create a character that fits into this setting.

Post Length
Generally, posts should be a few paragraphs. You should write enough about your character that readers as well as those roleplaying (RPing) with you get a sense for what sort of character you are portraying. Some roleplaying games (RPGs) have word minimums, a requirement for you to write a certain amount of words within every RP post. You can find RPGs without minimums or with very high minimums. On Ninpocho Chronicles (NC), our word count (WC) minimum in a post is 50 words, but even new or young roleplayers (RP'ers) should strive for 200-300 words per post.

Roleplay Realism
Realism is an important aspect of creating a flowing storyline. Even writing novels — if you create a world with rules and then break those rules later (especially unintentionally), it irritates your reader. Roleplay (RP) realism is not exactly like real life realism. You are playing in a setting where children have the ability to control fire, shadows and in some cases raise the dead, but there is still a need for consistency when we write. If you make a character that absolutely hates demons but a few months later your character becomes best friends with a demon, you should endeavor to RP through that transition period so that it makes sense. Similarly, we have a team called the Lore Team that assists in the maintenance of our setting. They define our technology level and have a list of site taboos (things that nobody has access to on this site, such as rocket ships because they do not make sense in our setting).

Writing in A Collaborative Environment: OOC Does Not Equal IC
One of the most important things to remember in forum roleplaying (RPing): your character can be different from you. Many people say your character should be different, and that it’s the best way to RP. New RP'ers find it easy to create “themselves” as characters. This can very easily lead to destructive RP behavior, though! For example, a player with a self-character may take offense at another character disliking the self-character. Keeping that in mind is very important for an enjoyable roleplaying experience. Just because a character dislikes your character does not mean that player dislikes you.
Definitions said:
OOC
Out of Character. This is the player, the person behind the computer.
IC
In Character. This is the character, the fictional creation.


IC Action Equals IC Consequence
One essential of forum roleplaying (RPing) is remembering you are writing a story with many other players. Though your character is important to you, others’ characters are equally important to them. Though there is great freedom in online forum RP'ing, it’s not absolute.

It is important to remember that for your character’s actions, there are often consequences. Though it was a fun plot when your character suddenly snapped, the other characters may not approve of your character's behavior. This plot could end up with your RP character being kicked out of your community, imprisoned or even killed. No player has the ability to kill your character without your consent outside of modded combat, however fights are not always fair. A player with a significantly higher power level than you might end up fighting you or a player might invite their friends along to 'teach your character a lesson.' In addition, it is possible that other players in your community may elect to not want to RP with you any longer if you decide to do something with your character that their character is not comfortable with.

Don’t expect to be able to do whatever you want at all times. If you RP, there are other people playing, too. If your character does something, other characters will react. Some of the villages have courtesy policies requiring at least cursory discussion of certain plots, such as Sunagakure. If you do not extend this courtesy to others before plotting something out of the ordinary, you may end up with some unintended or unwanted consequences.

Interweaving Stories
It is also important to remember that your character is not the central point of the plot at all times. Don’t join a thread where there is clearly something going on between the other characters and expect everyone’s focus to shift to your character. Play to the story; don’t expect others to gravitate toward or even care about your character in any particular moment.
Example said:
ChiChi: She just could not believe that he was dead. Mariko was her best friend, they had known eachother since their days in the academy. Rain started to fall, she was okay with this because it hid her tears. She dropped a bouquet of flowers on the tombstone. The grave was still fresh, the grass had not started to grow but the previous bunch of flowers she left had already wilted. Hey there Mari... it's me ChiChi again. I-I just miss you so dam much, she admitted, her foot kicking a clot of earth. I went on another date with Akio. I know... I know... you think he is a big jerk but he treats me nice. I think you would have liked him if you got to know him.
Tomi: I lost it, Tomi announced as she shuffled next to ChiChi, his face filled with pain. I lost the match against Dato again, he announced as he hand balled up into a fist. I know... I know... i should always believe in the heart of the cards, but the cards would never want a kid like Dato to win. He took a deep breath and steeled his resolve. I will be the best, the best there ever was! I challenge you ChiChi to a card duel!

This would be really rude in real life — it’s also really rude in roleplaying. If a player has a particular idea or plot in mind, reply only if you’re interested in shaping that storyline with them. Otherwise, start a topic with the subject matter you are interested in. Someone interested in your story line will likely join.

Roleplay Thread Types
There are usually different types of forum roleplaying threads:

Open threads are free for any roleplayer to join.
Private threads are intended for specific roleplayers who were invited to that thread.
Mission threads are moderated threads that are usually composed of a few players as well as a mission moderator. Depending on the mission and your village's rules some missions are invitation only where others simply require you to meet certain prerequisites to join.
Class threads are moderated threads run by a teacher and usually these classes are open to Students.
Event threads are threads where something special is happening. There are a lot of different rules regarding events, often event rules will be stated in the event thread or there will be an announcement concerning the event in your community.

While you can join private threads, it is for the most part expected that you respect the private tag on a thread. You cannot crash a Mission Thread unless you are told that you can. This is true for any threads that is a moderated situation. Also, ask before you start a private thread for someone. If your thread “demands” their presence or requires it, make sure that you notify the player of this fact and you consider their time. They might not have the time for your thread so they may not be able to help you due to their thread load, real life, other duties, and so forth so please be considerate.

You might notice that we do not mention off-site or PM roleplays. That is because those are not considered to be actual roleplays. Some people elect to have real time roleplays on chat mediums or in their PM box, which is fine because some enjoy that sort of interaction but please note that whatever happens in those chat mediums needs to be posted on site in the form of a roleplay for it to be recognized by the site and the other players.
Otherwise this could be considered a form of Godmodding (see below) or even cheating! Also, please know that you are not required to roleplay in a private area with another user. Yes, we are aware that sometimes players want the juicy details of a naughty roleplay and want to roleplay it out. Please be aware that you are not required or expected to do that no matter what the other user claims.

For more information regarding thread types, please refer to THIS THREAD

Godmodding
The word comes from video games, where godmode includes “features such as invincibility, unlimited ammunition or lives, or similar power boosts.” Forum roleplay players can’t use exploits or cheat codes to power-up their characters — but certain roleplay behaviors can achieve virtually similar results. Godmodding is against site rules.
The advantages gained by godmoding in forum roleplay can be said:
  • Against other players and their characters — e.g., the super-powered beast-hulk who smashes any challengers in a fight, no matter what.
    • With the beast-hulk character, yeah — sure, sometimes there are unbeatable people. However… they are very, very rare. If unbeatable or overpowered characters were allowed in RPGs, enough people would want an overpowered character that it would unbalance the game. Anyone trying to play a regularly-leveled character would quickly be beaten to a pulp. It alters the dynamic of the game.
  • Against the game world and its realism rules — e.g., the twelve year old Genin who can suddenly defeat a previously unbeatable enemy.
    • It might make sense that your character is a cut above the rest, but you need to explain why and how your character has such power and why they are only recognized as a Genin. While it might be fun or even funny for you to make a very powerful 8 year old, there is a point where it becomes ridiculous at best and a mockery at worst of your peers.
  • Against the environment — e.g., the teenager in a community that is murdering people quite obviously but nobody seems to notice or care.
    • This is one of those situations where your character is getting away with crimes against nameless, faceless NPCs and is known to be acting in a way that is not socially acceptable. The question here is why are you being accepted by your player peers? This can create for a difficult situation. Not to say that a 'bad character' cannot be roleplayed, they are created and used successfully by multiple users but evil characters can be harder to play because your ability to exist in mainstream society needs to be answered and addressed.


The problem? RPGs are a world built and played in by players. Everyone has to agree to the same rules about the way the game is played.
Definitions said:
Godmoder (noun)
A roleplayer or roleplay character engaging in metagaming, powerplaying, or godmodding.
Bunnying (verb)
A synonym for powerplay, arising from Tumblr RPGs.
Cheesing (verb)
Forcing the plotted or expected outcome of roleplay by invoking an unmentioned fact. An example of this is having a planning thread where a player agrees to roleplay fight with you and agrees to lose. At the end of the fight you decide to poison, steal something or maim their character but you failed to mention this when you worked out the thread and the other player agreed to take the loss.
Cheesy (noun)
Used to describe a particular action or set of actions.
Godmoding (verb)
The act of godmoding.
Godmode (noun)
Generally not used in forum roleplay, though characters may be referred to as “in godmode” in rare instances.
Metagaming (verb)
The use of out of character knowledge in character.
Metagamer (noun)
One who has metagamed or metagames.
Munchkin (noun)
Derogatory. A roleplayer who plays a non-competitive game in an aggressively competitive manner. In our setting an example of this would be a player that builds a character just for fighting, nothing else.
Powerplay (noun)
Godmoding by controlling another roleplayer’s character without permission.
Powerplayer (noun)
A roleplayer who exerts powerplay.
Powerplaying (verb)
The act of controlling another character in active roleplay.
Retcon (noun)
The rescinding of a plot or In Character occurrence; roleplayers acting as if a plot never occurred.
Retconning (verb)
The act of rescinding of a plot, or otherwise acting as if it did not exist.


Types of Godmoding said:
Godmodding is godmoding specific to character creation, skills, and certain situations (e.g., combat).
Powerplaying is godmoding by controlling another roleplayer’s character without permission.
  • Damage Powerplay is what many roleplayers think of when they hear “powerplay.” Damage-based powerplay inflicts damage on another roleplay character without the roleplayer’s permission.
  • Action Powerplay is stating, completing, or otherwise interfering in any way with another character’s actions may be powerplay.
  • Assumption Powerplay are assumed interactions (things that didn’t actually happen in roleplay).
  • Profile Powerplay happens when the player attempts to force reactions in accordance with their profile (action powerplay).
Metagaming is godmoding specific to the use of OOC knowledge in roleplayed actions, behaviors, thoughts.
  • Metagaming is using OOC knowledge in roleplay thoughts, actions, or behavior. Metagaming is a frequent issue in forum roleplaying games. It often occurs with new players who do not know to keep player knowledge out of IC interactions. However, seasoned players do sometimes intentionally use OOC information to give their character an advantage. When intentional, metagaming is definitely bad roleplay. Wikipedia has a great article on this.
Retconning is godmoding specific to erasure or alteration of past events.
  • Retconning is the act of rescinding or otherwise acting as if an in character occurrence never happened. Note that this is explicitly different from roleplayers who promise a plot and do not follow through; that’s “reneging” but it isn’t retconning. Reneging is also bad practice, you should try to do the things you promise but that would not fall under Godmodding or Retconning. Retconning specifically deals with occurrences that already happened in-game. The problem with retconning: even a small, interpersonal thing between two characters can have consequences beyond those two characters. Changing or going back on this plot may make later occurrences disordered or even completely nonsensical. What happens in character has already happened and should stay that way for the sake of everyone’s sanity in organizing timelines and keeping track of character histories. That said, it is important to note that the Administration reserves the right to retcon a plot that severely violates the game’s universe.

For more Information regarding site rules regarding this, please refer to the Do's and Do Nots on NC.

Tense
Most play-by-post roleplay is done in the third person, past-tense. Third person is preferred as it’s generally more descriptive — and usually easier to read — than first-person writing. Past tense is preferred because it’s generally a little easier to write, and somewhat more flexible in a collaborative environment. On NC, you may use whatever tense or point of view you wish as long as you remain consistent in your thread. It is very confusing seeing someone go from first person to third person in the course of a roleplay.

Spelling and Grammar
Spelling and grammar is a must in good roleplay etiquette. If you type in chatspeak, 1337, wolfspeak, or any other unintelligible manner, you will most definitely anger your fellow roleplayers (most of us consider ourselves writers, you know!). Proper typing and spelling are important IC and OOC—if your Private Messages and thread requests are unintelligible, you’ll have trouble finding roleplay. We all make mistakes and have typos, sometimes our devices auto-correct for us into an unintended word but your post should still be intelligible.

Understandably, conditions such as dyslexia do exist, English might not be someone's first language, and some people are just bad typers.

Spelling and Grammar Checkers
There are various ways you can spell-check your roleplay and make it more readable for other roleplayers.
  • Most modern browsers have a built-in spell checker.
  • Microsoft Word and Open Office are capable of checking your spelling.
  • Failing all else, there’s Spellchecker.net and various other in-browser ways to spell-check your roleplay, too!

Thesaurus Abuse
Big words don’t automatically make your writing good. While vocabulary is very important, it’s not the only part of creating a great roleplaying post. Avoiding repetition of the same words is a good thing, but make sure you’re substituting the right words, too.

Often when you simply substitute thesaurus words, you’re changing the connotation of the word. Denotation is the word’s actual definition. The denotation (definition) is usually the same if you’re using the thesaurus. The connotation, though, is a shade of meaning often not covered in the dictionary. These minor shades of meaning can change your writing substantially and make it rather awkward if the connotations of your words disagree.[

Post Formatting
Avoid Textwall Posts
RPG posts that consist of “text-walls” (without paragraph breaks, as one solid block of writing) are bad. They’re very hard on the eyes. Separate your posts into paragraph form.

Avoid Hard Break “Alignment”
Please do not hit enter mid-sentence
or unnecessarily to give your post
a weird
alignment like this where every line is as close to the same length
as possible but it’s done manually via line
breaks rather than by justified
alignment because it is also very difficult to read.

Differentiate Speech, Thought, and Action
"Quotation Marks" or Bold on Speech
Bold your speech, or enclose your speech with quotation marks. There’s some debate in roleplay over bold speech: some games require it, some games ban it altogether! Some players feel it detracts from reading and writing; other players feel it helps them skim the thread for delectable roleplay drama, even if they’re not participating. Either way you want to roll, though, one thing’s clear. Differentiating your speech from your roleplay is important. Make sure you do so, either with bold or quotation marks (or both!).

Italicize Character Thoughts
Italicize your thoughts. Do not intermix what you use for direct thoughts with speech or somehow make it clear that these are your THOUGHTS not things you said. It is bad etiquette to place something ambiguous in your post and then retroactively decide depending on their reaction if you said it or not.

Consider Color Choices
When you make a post, consider what your post looks like to other players. We have major background styles on NC (light and dark). What looks good on a dark background does not always look good on a light background. For example, if you decided to post in MidnightBlue or maroon you might find hard to read on the dark background however you might find it equally difficult to read Azure or LavenderBlush hard to read on a light background. Consider this when you make your posts, you want to make your posts enjoyable to read for others. Try toggling back and forth between the two themes. You can do this by entering the user control panel going to board preferences and then Edit Global Settings.
 

Sand Council

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Starting Roleplay Threads
You do not need to be a seasoned player to start a roleplay thread. You can start your own thread even on your first day but there are a few things that you need to be aware of as a player and you need to make clear to the other players:
  • Be Clear on the Roleplay’s Setting: When you start a thread, certain things are important. Where is the thread set? What time of day is it? What’s going on? It’s important to describe the scenery for the other player. It may be confusing if you set the thread at night, and the other player replies as if it is day.
  • Start RP Threads in a Sensible Place: Pick a well-trafficked area of the game. If you set the thread in the middle of nowhere, far from where most characters live, the replies you get may be limited as it may be difficult for other characters to have an excuse to access those areas.
  • Be clear about what you are looking for in the thread. Are you looking for a slice of life? Something action packed? Something scary? Are you looking for a teacher or a rival, a friend or a lover? You might not get exactly what you are looking for, but you might attract an interesting experience.

Replying to Roleplay Threads
Pacing and Reply Times
Pace in forum roleplaying is important. Too lax, and you may lose inspiration for your roleplay threads. Too strenuous, and you may find yourself overwhelmed. It’s very important to set a good pace for yourself, and keep it up. If you are feeling too pressured to reply to your threads, you can always drop a few. On Ninpocho we have RP Slot Rules [Here]. You get 4 basic RP slots that you can use in addition to specialty slots that you can read more on in the provided link. Try to avoid overloading yourself! Don’t feel pressured to reply to a thread quickly because the other roleplayer replied quickly; it is very important that you are comfortable replying at your own speed! Remember, roleplaying is supposed to be fun. It is normal in many forum roleplaying games to wait a few days for a reply. On NC if a topic is not posted in by a user for more than 5 days, that person is considered to be no longer in the topic unless the player(s) in the topic wish to skip the user's turn until he/she has returned.

If you constantly feel like you’re swamped or you always feel like your threads are lagging, it might be time to start asking your potential thread-mates what their reply speed is usually like. If people provide honest answers, you can avoid speedy or slow posters, and stick with people who are more of your style. You can always ask people to slow down a little if they’re overwhelming you, but it’s somewhat rude to ask someone to hurry up.

Asking for Replies
Some roleplayers consider being asked to reply to a specific thread rude. If your thread participants are too slow for your liking, please consider that they may have real life, other duties, or other threads to reply to, too. Your thread may be plot-centric to your character, but not so plot-centric to their character. If a thread is progressing too slowly for your liking, you can always archive it and try again later or try it again with a different character.

Threads with Multiple Roleplayers
Group threads are awesome — it’s a chance for a lot of people to come together and work toward one end, and they’re often essential for larger, board-wide plots. However, a common problem in large threads is the tendency for each character to react to each thing that happens. It’s easier to summarize and breeze over non-essential interactions if you can, however; a larger amount of participants naturally means there is more to read throughout the course of the thread. It’s good roleplaying etiquette to keep replies short and succinct. There is no reason for your character to verbally reply (or even mentally react to) to everything every other character said. If you’re in a group and several people are talking at once, are you listening to and responding to every conversation? Unlikely!

Roleplaying Thread Post Order
Posting order is very important to good roleplay etiquette. This especially holds true in larger threads that are plot-centric; the thread-starter or plot-master may wish for the thread to move at a certain speed to make other things sensible within the timeline, and thus slow repliers may be skipped. If you’re skipped, you should ask the thread starter if you can reply to the post out of turn, or if you should just wait for your next turn. Also, one-on-one threads should be replied to in turn, as posting twice before your turn is up to beat others to a reply is not only rude but also confusing. While this is considered to be good etiquette, it is not a hard rule. Post order does not have to be followed outside of moderated situations, but everyone should post once on a rotation before you post again.

Glorification of Trauma, Disorders, -Isms, Etc.
A sensitive issue in roleplay is the use of certain plot devices or character “flaws.” Among them are rape, molestation, mentally challenged characters, characters affected with a particular mental disorder, characters affected with a particular disability, and various other sensitive issues. We allow these sorts of characters in our setting but we expect you to respect what they are. If you want to roleplay a sensitive issue (e.g., a character who was raped, or a character who has Down’s Syndrome, or a character who is transgendered) treat these issues with respect. It is important to remember that these issues do not entirely shape that character and their perception. Your character with Down’s Syndrome is not just “a character with Down’s Syndrome” and you should explore aspects of their personality, history, and interactions, too. Don’t let the disorder/disability/past define the character. Most importantly, remember that there are very real people who have the experience you’re trying to capture. They deserve your respect. Avoid cliches, tropes, and stereotypes — there’s more enough of that in real life. Be kind to your fellow humans, please! “It’s just a character” doesn’t cut it as an excuse when you are hurting your friends.

When Writing a Roleplaying Post…
  • Give Action: Note your character’s quirks, movements, body language, gestures, and so forth. Don’t overload your posts with action. Do remember that if your post is all thought and speech, there’s very little for the other writer to respond to. If you throw in a little bit of action into each roleplaying post, it makes the thread that much more interesting!
  • Respond to Action: If the other character made a move, action, or betrayed something in their body language (and your character was likely to notice), do respond! If their character stepped forward in their roleplaying post, perhaps your character steps backwards. Or — doesn’t, depending on the interaction. Make sure you’re not skipping over anyone else’s action that requires response, either — such as a handshake, high five, etc.
  • Don’t Forget the Scenery! Especially in long threads, the scenery is sometimes neglected. If the characters are standing outside in a forest talking for hours, maybe the sun starts to set and they have to begin making their way home. This can change the flavor of the thread from simple idle chat to a real adventure — and a great way for two characters to bond. If the characters are sitting in the main camp tent late at night, perhaps a few NPCs join them for drinks and dancing?
  • Mistake? PM the Player! PM the other player if they made a mistake in their roleplaying post. If your character extended their hand in your last roleplaying post, but the other roleplayer doesn’t mention it or have their character react, they may have simply missed something. It’s polite to PM the roleplayer and let request they edit their post if it’s integral to thread progression. Forging ahead with your post under the assumption that their character intentionally dismissed your character’s handshake may not be what should have happened.
  • Show, Don’t Tell: This is important in roleplaying and writing both—rather than telling your audience flat out how your character feels, you should show them instead. You don't feel awful. The corners of your mouth dropped and your eyes fell to the ground, you were unable to look at them any longer. You tried to open your mouth to say something but shame welled up inside of you as you could find no words for what you had done.

Roleplaying Post Don’ts
  • Don’t respond to every bit of speech. Don’t be afraid to give non-verbal responses — nods, stares, shakes of the heads, funny looks, waves of the hand, thumbs up, smiles, grins, shrugs, crossing of the arms, and so forth. This simplifies the thread and can help prevent awkward speech patterns between the roleplaying characters.
  • Don’t overthink. Don’t immerse yourself completely in the character’s head. It’s great that she’s thinking of her dead parents in this somber moment, but it gives the other roleplayer very little to reply to. Make sure your post doesn’t consist solely of thought — it’s very difficult to reply to.
  • Don’t overdo the action, either. Don’t over-stuff with action, changes, and alterations. A slight change of scenery, like the sun beginning to set, is great. A major shift — such as a cliffside cave beginning to flood — may not be so appreciated by the other roleplayer(s) unless it is necessary for the thread.
  • Don’t be over-controlling. It’s important not to entirely direct the course and flow of a thread. Allow the other player to make some decisions, even if it’s an unplotted thread—this is easily done by leaving open-ended replies. For example, if three shinobi are hunting a missing nin, the first character’s reply could detail their approach, the second could detail how they spotted the missing nin in the crowd, the third could detail the actual attack, so on and so forth. Each roleplayer gets to dictate a different part of the interaction and advance the storyline a little; it’s more fun for everyone this way but may be difficult for new roleplayers so know your audience.
 

Sand Council

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What to Do After You Have Been Accepted?
  1. Roleplay. Yes, this is what you are here to do! Look around Sand for an interesting thread in progress or start one of your own. If you are starting as a student consider posting HERE, this thread is a thread where players looking for a class post. Classes are a great place to start if you are new to roleplaying, new to this setting or you need some assistance getting acclimated to our community.
  2. Create a Dojo. The Dojo is where you post your blood-line, core ability, affinities, weapons, custom role-play (RP) jutsus and abilities for acceptance. A council member will make the Dojo thread for you, all you need to do is ask. The purpose of the Dojo is to maintain a clean, concise papertrail of your character's development and growth. This is also a handy resource for when you go into battle because a lot of your skills will be in reach.
    • Information regarding Dojos can be found HERE.
    • Where you should post to request a Dojo is HERE.
  3. Make a Profile. Profiles are where we store all of our stats. This is where councilors and battle mods will verify your stats for missions and fights. This is also a reference point for your villagers to learn more about your character. Profile Rules can be found [HERE].
    • What Should be found in your Profile
      • Vitals. The Vitals are your character's name, age, height weight; all of the information people would need in order to properly RP with them and describe them physically. Vitals can also include distinguishing features, background, or even a mental description.
      • Stats. Your six main stats on NC, as well as your Character Level and OOC rank.
      • CA/BL/Kinjutsu. You should list which you own, if any, and the skills from them you've learned and their ranks.
      • Abilities learned from the dojo.
        • You should also link your dojo, it makes updating your profile easier in the future.
      • Jutsu known and their ranks, as well as which AE's you know, and your affinities.
        • You should list each individual jutsu's rank, be it Rank 1, 2, or Mastered. Do not state that everything is mastered unless stated otherwise, mods will automatically consider them to be rank one in a battle.
      • Custom Class.
      • Any Cursed Seals you have.
      • All Weapons and Puppets from the dojo.
      • Contracts owned.
      • Any CRPJ you own and their effects.
      • Your Inventory.
      • A link to your Training Thread.
      Do not worry if you do not have all of this information on hand. You can (and will) be editing your profile many times over while you play.
      You can find more information as well as Profile Examples HERE.
      You can post your profile HERE
  4. Make a Mini Profile. A Mini Profile is a non-statistical profile where you can share some basic information about your character so that players from other villages can have access to some basic information about your character.
    • You can post your Mini Profile which is totally optional HERE
  5. Create a Training Thread.
    • A copy of the site rules can be found HERE.
    • An example of a training thread as well as a reiteration of site training rules HERE
    • You can post your training HERE.
  6. Request your Banner. If you do not already have your Banner, make a request for one HERE.
 

Michi

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What to Do After You Have Been Accepted?
  1. Roleplay. Yes, this is what you are here to do! Look around Sand for an interesting thread in progress or start one of your own. If you are starting as a student consider posting HERE, this thread is a thread where players looking for a class post. Classes are a great place to start if you are new to roleplaying, new to this setting or you need some assistance getting acclimated to our community.
  2. Create a Dojo. The Dojo is where you post your blood-line, core ability, affinities, weapons, custom role-play (RP) jutsus and abilities for acceptance. A council member will make the Dojo thread for you, all you need to do is ask. The purpose of the Dojo is to maintain a clean, concise papertrail of your character's development and growth. This is also a handy resource for when you go into battle because a lot of your skills will be in reach.
    • Information regarding Dojos can be found HERE.
    • Where you should post to request a Dojo is HERE.
  3. Make a Profile. Profiles are where we store all of our stats. This is where councilors and battle mods will verify your stats for missions and fights. This is also a reference point for your villagers to learn more about your character. Profile Rules can be found [HERE].
    • What Should be found in your Profile
      • Vitals. The Vitals are your character's name, age, height weight; all of the information people would need in order to properly RP with them and describe them physically. Vitals can also include distinguishing features, background, or even a mental description.
      • Stats. Your six main stats on NC, as well as your Character Level and OOC rank.
      • CA/BL/Kinjutsu. You should list which you own, if any, and the skills from them you've learned and their ranks.
      • Abilities learned from the dojo.
        • You should also link your dojo, it makes updating your profile easier in the future.
      • Jutsu known and their ranks, as well as which AE's you know, and your affinities.
        • You should list each individual jutsu's rank, be it Rank 1, 2, or Mastered. Do not state that everything is mastered unless stated otherwise, mods will automatically consider them to be rank one in a battle.
      • Custom Class.
      • Any cursed seals you have.
      • All weapons and puppets from the dojo.
      • Contracts owned.
      • Any CRPJ you own and their effects.
      • Your inventory.
      • A link to your training thread.
      Do not worry if you do not have all of this information on hand. You can (and will) be editing your profile many times over while you play.
      You can find more information as well as Profile Examples HERE.
      You can post your profile HERE
  4. Make a Mini Profile. A Mini Profile is a non-statistical profile where you can share some basic information about your character so that players from other villages can have access to some basic information about your character.
    • You can post your Mini Profile HERE
  5. Create a training thread.
    • A copy of the site rules can be found HERE.
    • An example of a training thread as well as a reiteration of site training rules HERE
    • You can post your training HERE.
  6. Request your Banner. If you do not already have your Banner, make a request for one HERE.
 

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