Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Reactivating in the right area!

Senju Minoru

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Good morning!

I erroneously posted in Leaf OCR, though it appears on closer inspection I was Missing during my last activity streak.

If I could be reactivated that would great! Sorry for posting in the wrong spot.
 

Metsu

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Sorry for the delay

Profile
Name: (Senju) Minoru
Age: 20
Height: 5"9"
Weight: 210 lbs.
Build: Fitness Model
Hair Color: Dirty Blonde
Eye Color: Green
Blood Type: A+
Alignment: Chaotic Good

Combat Information

Specialty: Taijutsu
Secondary: Ninjutsu

Appearance:

Minoru has dirty blonde hair of a short length, a little longer than a buzz, and green eyes. His skin is somewhat pale, but his face wears a firm expression and has features as if carved from stone. His build is muscular and athletic, as if he has spent some serious time training and strengthening his muscles to weighted resistance. For normal work, which is usually in his lab, he wears a white lab coat on top of his turquoise dress shirt and black tie, along with grey dress pants and black dress shoes.

Voice: Deep, strong, and confident.

Personality:
Minoru is driven by the aspiration to always soar higher. He always seeks more power, more knowledge, more strength, and anything that indicates he will grow and become better than he was before. Despite his thirst for improvement in himself, his loyalty to country and friends make him a perfect companion. He cares deeply for those of which he finds a commonality, often helping them despite the discomfort or cost of his own well-being. It is because of this fact that any attempt to stir his emotions negatively through demeaning of his own strength or threats to harm the ones he cares for often strike home, although Minoru does have a good sense of control over his emotions due to his extensive training. He is not the type to lie, cheat, or steal unless it is required in his missions or will cause impressive positive impact. Furthermore, Minoru is overall a nice guy to his friends and acquaintances, as he is gentle and kind. On the other hand, he is not one to forgive wrongdoings very easily. This ANBU can hold grudges forever, unless vengeance is his or a compromise has been reached. However, to an enemy, he shows no mercy. In battle, he prefers the strategic approach, thinking of ways to exploit an enemy's weakness and use it to win. Due to his value of the mind as the key to all life and understanding, Minoru prefers to combine strategy with brute force to kill without question.

Traits:

1. Dedicated
2. Introvert
3. Intelligent
4. Perfectionist
5. Loyal
6. Hidden Rage
7. Prideful
8. Unforgiving
9. Sarcastic
10. Impatient

History:

Awakening [History]
Senju Minoru said:
Senju Minoru said:

</COLOR>
C-Rank

Chakra Extension (M)
Chakra Absorption (M)

A-Rank

Limit Break (M)
</i>
Affinities

Lightning (All Mastered)
CRPJ
Name of Jutsu: Knowledge Sealing

CRPJ's Effect: Seals all information held inside written material into Minoru's brain for permanent storage.

Example RP of how it will be used:

Being a young charismatic scientist, Minoru needed a way to store all of the current teachings of science without remote memorization. That method of learning would take all his life to complete, not allowing him to use it in order to make advances in the world. So, developing a jutsu was necessary for him to keep up with the fields of study. After all, it was highly improbable for someone to be a master in the areas of physics, biology, and chemistry at the same time.

The first use of this technique involved a textbook called Retrosynthesis, which detailed the thinking used to determine how organic molecules were created by dissecting each reaction by its step. With this knowledge in his head, it was quite simple for Minoru to decipher compounds naturally by how they came to be in terms of reactions.

Reason why it cannot be used in battle:

Reading a book in battle is likely to get him killed. Takes a lot of concentration. Looks downright silly!</SPOILER>
<B>
Senju Minoru said:
OCR
Stats:
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Power Level: 3600

Capped Points: 222
Class:
Forward [Vet]
HP:
(65+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Spell Accuracy
Low: Ranged Accuracy, Genjutsu DC
Abilities:
0. Sentinel
1. Acrobatics
2. Healing Factor
3. Quickdraw
4. Quick Reaction
5. Initiative
6. Combo Master
7. Jutsu Creator
8. Kinjutsu
9. Kinjutsu
10. Kinjutsu
Weapon:
Gauntlets of Wrath
Type: Unarmed
Bonus: May use Handseals while armed with an unarmed weapon
Accuracy: +1 Acc/-5% dmg
Augments:


Bloodline: Hyuuga
Senju Minoru said:
</I>
<COLOR color="#8000BF">Kinjutsu
<i>
</i>

<SPOILER>
<QUOTE>
Hachimon
EG.jpg

All humans have the potential within them to call forth great and super-human power, though the majority of tend to live their lives using no more than a fraction of their capabilities. Yet, there are some that possess the will to push themselves over any limit, even beyond to what can be deemed as physically impossible. These are the few shinobi who have practiced the art of unlocking the Eight Inner Gates, the Hachimon. These gates lie upon specific points in the chakra system and limit the body's potential in order to maintain a safe and stable balance, yet through training, one can learn to remove these natural barriers for a short time. Only the most fit and in sync with their body's completely are capable of understanding and surpassing their limits, any who fall short of utter devotion to their body's maintenance have no hope up understanding the workings of the Eight Gates.

Information
Prerequisites
Kinjutsu application, 3 ability slots, 10 mastered unarmed Taijutsu, 2,400 PL, 500 Stamina, 500% Chakra Control

<U>Effects:
- Because of their obsessive training to their bodies, all Unarmed Taijutsu costs -10% CP.
- Hachimon may only use unarmed taijutsu with all Hachimon skills. If they are equipped with a weapon other than unarmed/gloves, the Hachimon may not use those skills.
- Hachimon gates override a cursed seal and do not stack. Nor can a cursed seal be applied while in a Hachimon Gate.

Special Action - Weights
Effect 1 - Weights On
: Must state at the beginning of the battle whether or not the Weights are on. Once on, the weights start weighing down the Hachimon -1 acc/dodge per round up to -4 acc/dodge, but grants +5% melee damage.
Effect 2 - Guts!: Upon removing the weights, the accuracy/dodge penalties are nullified and instantly replaced with the opposite accuracy dodge (if obtained -4 acc/dodge, it is replaced with +4 acc/dodge) and degrades by -1 per round until +0 acc/dodge. Removing the weights removes the melee damage bonuses.

<B>Bandage Wraps - <I>Kinjutsu Augment
A signature weapon of choice by those with extreme devotion to their body, this weapon is simple; long bandages wrapped around the wearer's hands and forearms. While seemingly nonthreatening, this distinctive armguard actually is a very viable weapon...

Effect: Requires Hachimon. The weapon equipped with this augment cannot be disarmed unless the user chooses to do so.

Special Action - Bandage Pull: After attacking with this weapon, the user may pay .5 Ap to follow up directly with another Unarmed Taijutsu at normal costs with +1 Critical to that attack. May only be done once per round.

Chakra Gates - C-Rank Taijutsu
EGFourth.jpg

The chakra gates are the limiters in the body that govern the natural processes of the body such as fatigue, metabolism, and stamina. Unleashing these gates push the users body far beyond the capabilities of normal human potential, making things such as superhuman strength and lightning speed a reality, at the cost of straining the body and burning vitality rapidly. Common traits of the gates include darkened skin, blank eyes that come from the pressure placed upon the body, and even vivid visible auras of chakra.

Information
Prerequisites: Hachimon
Effect:
First Gate - Gate of Opening: 5% auto-dodge to all sources
Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle.
Third Gate - Gate of Life: Regains 2% max HP every round activated. This gate does not have an Hp cost.
Fourth Gate - Gate of Pain: Regains 2% max CP every round. This gate does not have a Cp cost.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save

Cost: 0.5 AP and 200 Cp per gate to initiate. 100 Hp/rnd per gate.

Notes:
- Any selected gate can be opened at will at any time.
- All gate effects may stack, including maintain costs.
- A user may activate up to three gates without suffering any risk.
- The user has a 20% chance to suffer Gate Backlash each round more than 3 Gates are active. This stacks for each gate active after the third, up to 100% when the Gate of Death is active.
- Gate Backlash increases the called shot level of a random limb. This applies to one limb for each gate active after the third, up to 5 limbs when Gate of Death is active.

Body Flicker - C-Rank Taijutsu
HSS.jpg

A high speed movement technique in which the user moves in the blink of an eye over a short distance. This skill enables one to utilize their enhanced speed to move at undetectable levels for a brief moment, seeming fade into the air and reappear in another position in a split second, appearing as if the user teleported instantly. This untraceable movement has both offensive and defensive properties.

Information
Prerequisites: Hachimon, Chakra Gates

Rank 1:The user avoids an attack, allowing them to instantly counter with a Basic Strike at +1 Accuracy.
Rank 2: The user avoids an attack, allowing them to instantly counter with a E-C Rank Unarmed Taijutsu at +1 Accuracy.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp + cost of Taijutsu used.

Notes:
- This jutsu is an Activated Auto-Dodge.
- This technique may be used reflexively as if it was instantaneous. The following attack costs the AP cost of the attack.
- The user's counterattack is modded directly after the body-flickered attack.
- May only use once per round.
- Must have a Gate Opened.

Bandage Slam - C-Rank Unarmed Taijutsu
Bandage.jpg

Utilizing the bandage as a medium to attack, the Hachimon may wrap its target up in the bandage and jump high into the air with the target in tow. And with a swift forward sommersault, the Hachimon swings the target around only to smash them straight into the ground.

Information
Prerequisites: Hachimon, Chakra Gates, A weapon with the Bandage Wrap Augment

Rank 1: Binds the target in bandages at -5 Accuracy dealing .
Rank 2: Binds the target in bandages at -4 Accuracy dealing .

Special Action - Bandage Slam: By paying full Cp costs, the user may slam a target they have previously bound with this Jutsu to deal 1,265 Damage. Using this action dispels this Jutsu.

Rank 1 Cost: 500 Cp, 250 Cp/Rnd to Maintain
Rank 2 Cost: 575 Cp, 290 Cp/Rnd to Maintain

Notes:
- This Jutsu is unaffected by Weapon Accuracy Modifiers.
- When bound, the victim cannot perform handseals or move.
- For every 1.5 Ap the bound victim spends, they have a 15% chance of escaping
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.

Ura Renge - B-Rank Unarmed Taijutsu
EGSecond.jpg

A technique that utilizes the power of the eight gates to strike at inhumane speed. This technique allows the user to assault a target in a series lightning quick blows, each hit knocking them away from the user only to be hit by the next strike, the user seeming to "juggle" the victim in midair. This barrage is completed with the user striking the target with full force to the ground, all within a few brief, untraceable moments. This technique requires a setup prior to being performed, however.

Information
Prerequisites: Hachimon, Chakra Gates, Primary Lotus

Rank 1: Assaults the victim in an unavoidable barrage of strikes that deals damage equal to 10% of the previous jutsu's, then follows up with a strike that deals 1,500 Damage.
Rank 2: Assaults the victim in an unavoidable barrage of strikes that deals damage equal to 15% of the previous jutsu's, then follows up with a strike that deals 1,800 Damage at +1 Accuracy.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 655 Cp

Notes:
- Requires at least Gate of Limit open.
- This technique is considered a finisher to a combo and may not be used as a springboard into a combo. Meaning that nothing can instantly follow up after this jutsu.This supersedes all directed jutsu saying otherwise.
- The follow up strike in Ura Renge is dodgeable as normal.

Aura Burst - B-Rank Unarmed Taijutsu
EGSeventh.jpg

Activating the inner gates individually is the preferred route for most as it is the "Safest". However, when multiple are activated at once the effects are enhanced; creating a massive influx of power and strength that instantly builds up and explodes outwards from the user. This sudden release of chakra creates a dramatic change in pressure around the area that can be felt by both friend and foe, and disorients all those nearby from the sudden outburst. However activating multiple gates at once dramatically increases the deterioration done to the user's body.

Information
Prerequisites: Hachimon, B-Rank

Rank 1: Upon activation, deals 1,500 Damage to up to 3 people. 5% chance of suppression.
Rank 2: Upon activation, deals 1,875 Damage to up to 3 people. 10% chance of suppression.

Special Action: Instead of causing suppression, this jutsu may, instead, there is a 15% chance to reflect the very next jutsu aimed at the user. This cannot reflect Genjutsu.

Cost: 710 Cp

Notes:
- May only be done upon opening a gate.
- Must specify one is going to do Aura Burst between opening gates.
- This adds the AP of the jutsu to the gate being opened.
- This jutsu targets foe before friend; it targets up to all possible enemies first, then starts targeting friends.

Afternoon Tiger - A-Rank Unarmed Taijutsu
HAT.jpg

The ultimate taijutsu only able to be performed by one drawing upon the full power of all eight inner gates, granting incredible flashiness to what is in actuality single, focused strike at the pinnacle of both speed and strength. This technique utilizes the intense aura of the eight gates to alter the a massive amount of air pressure into a large figure that seems to rush towards the victim rapidly, giving the impression that they are being attacked before the strike is dealt. The air pressure is condensed into a single focal point of a strike, and upon contact, the pressure is released in a large concussive explosion that can be felt throughout the region. The strength behind this technique enables it to pierce through nearly any defense, while the optical-illusive and non-chakra properties make this skill nearly untraceable, both combining to make the rumor that this attack is an unstoppable instant kill to all but the strongest shinobi.

Information
Prerequisites: Hachimon, Chakra Gates, A-Rank


Rank 1: Creates a massive amount of air pressure that takes on a specific form, condensing it into a single point that creates the image of a false attack. This false attack triggers any Auto-dodge type effects, and is then followed up with a strike that deals 3,300 Damage.
Rank 2: Creates a massive amount of air pressure that takes on a specific form, condensing it into a single point that creates the image of a false attack.This false attack triggers any Auto-dodge type effects, and is then followed up with a strike that deals 3,960 Damage at +1 Accuracy.

Rank 1 Cost: 1,650 Cp
Rank 2 Cost: 1,980 Cp

Notes:
- Requires at least Gate of Wonder open
- Damage from this technique cannot be blocked by barriers or reduced by any form.
- This technique cannot be auto-dodged. All active auto-dodge attempts are "faked out" by the feint attack, leaving them wide open for the real strike.
- If the feint is successfully passive auto-dodged, it applies a reverse penalty to the victim for the true strike. If the victim had a 15% chance of auto-dodge (passive), this jutsu negates it with the feint, then reverses it to become a 15% auto-hit.

Evening Mammoth - A-Rank Unarmed Taijutsu
em.jpg

The ultimate technique of the Hachimon is the Evening Mammoth. By utilizing the power of the gates at their disposal, the Hachimon gathers up the chakra gathered in the gates by their hands and unleashes the energy in a violent storm towards multiple targets. Some people rumor this to be ninjutsu, but this is the hachimon's will traveling from their fist to the opponents.

Information
Prerequisites: Hachimon, Chakra Gates, A-Rank

Rank 1: Creates a massive maelstrom that rushes towards the target twice dealing 1650 Damage each.
Rank 2: Creates a massive maelstrom that rushes towards the target twice dealing 2,065 Damage each.

Rank 1 Cost: 1,650 Cp
Rank 2 Cost: 2,065 Cp

Notes:
- This technique may automatically target up to to separate targets.
- May only be performed while in Gate of Wonder or higher.
- Damage from this jutsu may not be auto-dodged in any way.
- If the target tries to block with/is behind a barrier, the first strike of this technique destroys it and the second attempts to hit as normal.

Gate of Death - S-Rank Taijutsu
EGEigth.jpg

The mighty Shimon, the Eighth and final Gate of Death. All but the most Reckless would ever consider taking their training to such a degree, to the point where they are able to surpass all realms pertaining to Human finesse, and push their body's into a state of God-like power by unlocking every gate within their body. This gate is said to give the user the power comparable even to a Kage, at the cost of utterly using all the Body's energy in the time frame of a few seconds. The user's energy explodes outwards in this phase, shaking the very earth and creating funnel clouds within the sky that begin to shoot off bolts of lightning and loud roars of thunder. Even the user's body gives of a static-like appearance with bolts of raw energy jumping off each of their muscles. The extreme power given in this state can only be maintained for a few moments after achieving it, before the body's strength is completely burned up with crippling after-effects, unable to withstand the strength. But for that brief moment, the user becomes godly.

Information
Prerequisites: Hachimon, Chakra Gates, S-Rank

Master Rank: Doubles all effects from gates 1-7. While active, the user is immune to CP Damage as well. Also gains +1 Acc/dodge on top of what they already receive. Up to +3 Acc/dodge can break Acc/dodge cap. Also well as +1% HP/CP regeneration on top of what they already gain.

Cost: 2.5 AP, 2800 Cp to initiate, 1400 Hp/Rnd.

Notes:
- In order to open up the Gate of Death, must have opened all of the Primary Gates.
- This only doubles effects of the Primary Gates and not any other passive.

All Mastered
 

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