Rin gave Moro a sidelong look. "His... Jersey. I see. I've assigned Kaoru to take care of retrieving his effects, but if Morishima-buntaichou has a request... We'll discuss it later. Your teammates should be here soon."
And speak of the devil: no sooner than Rin had closed her teeth on the final punctuation of the preceding sentence, Ayumu arrived, and hot on his heels, Shindou.
"Gentlemen. Tagiushi-san, Kizoku-san; you remember the invasion." It wasn't a question: no one alive during that black day could ever forget the event. It was unnecessary to even name
who had invaded. "Each of you have, at separate times, on separate assignments, acted as my eyes and arms in a broader scheme. I aim to prevent a repeat of that past catastrophe. You are three of my most well-positioned pieces in this regard. Each of you also have your own goals. Thus, Tagiushi-san, you will be leading this team. It is your evaluation for squad captain. If you come back having led these men to victory, you will be promoted to buntaichou. If you fail, I expect that you will have destroyed the evidence."
Including your corpse, as befits a Santaru. "Kogami-san, Kizoku-san. You will be operating under Tagiushi-san's command. Contingent upon your performance, you will be promoted to full mempo status, with the attendant responsibilities and privileges. If you succeed yet die, your promotion will be posthumous."
Rin stood and, with a broad sweep of her hand, unrolled a map across her desk. Overlapping the huge map was an equally large piece of transparent onion paper. The map showed the Lightning Country peninsula; the onion paper was marked with exacting lines and intricate sweeps of colored ink, some red, some black, some indigo. Without the map, the paper layer looked like a geometric diagram for occult purposes.
"I have intelligence that a supposed divine forge has been located near Kelmura. If this is the truth, this tool will be much desired--not just by unnameable forces, but also by earthly creatures. Kogami-san saw these men recently and knows of their factions; of all of you, he has the most direct experience with the 'cabal.' Kizoku-san is also familiar with the crafts of our enemy and will be able to provide you guidance on what is genuine and what is dross.
"Kelmura remains a shithole. It is also the site of one of the cabal's strongholds--a crucial one, but not, I suspect, the true center. I think they have no center at all. If I am right, they are operating in cells; only one individual from each cell has knowing contact with anyone in the cabal outside of that cell. That means that destroying them root and branch is more difficult, now, but it also means that their organization is fragile, sensitive to disruption and chaos. I ask you to create such chaos as they hope to unleash on our nation.
"And so. You will be staging a heist. You have a week to arrive in Kelmura and a few more days to make your plan. In all, this operation must conclude within a fortnight. Either you discover the truth about this forge or you do not; most important to us all is that everyone else believes there is no such thing. But if you deliver us the truth--and, in the case of this forge being real--the goods, then we shall have an advantage if the time comes, and our foes will be deprived of many opportunities for harm. While you travel, I can take care of arrangements, but this is the time to determine what you will need from the outset."
She paused, meeting each of their eyes.
The Mission said:
Your task has multiple stages.
1. Now is the time for Q&A--your PCs should ask what they can think of now, as there may be no time to call the village later!
2. The PCs will need approximately 5-7 IC days by train and horseback to reach Kelmura, which is a large city and a well-known haven for all sorts of shady characters. It is the site of Lightning Country's largest and most sophisticated grey and black markets. Arrangements determined now will be made while your PCs are en route. Information may also be gathered during this stage.
3. Once you arrive, you'll need to put your plan into action! How this stage plays out depends on you. You might have made arrangements for additional resources in advance, and you might be able to call on some pre-determined advantages.
4. Escape! Return home... With a victory or a failure.