Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Sosa [Mist] => Shimazu Hiroe [Suna]

Kobayashi Hiroshi

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OOC Rank
S-Rank
OCR Form said:
Old Character Name: Sosa
Old Village/Missing: Mist
OCR Type: Inactivity
Last Known Where-abouts: Somewhere in Mist
Old IC Rank: Jounin

New Character Name: Shimazu Hiroe
Preferred Username: Shimazu Hiroe
New Village/Missing: Sunagakure
New BL/CA: Temporal Strider
Custom Class:
Custom Class said:
True Time Lord
HP: (65+5+CL) x stamina
CP: (35+5+CL) x chakra control
Class Bonus: +5 HP and CP mod
High: Ninjutsu Accuracy
Average: Melee Accuracy, Dodge, Genjutsu Save
Low: Ranged Accuracy, Genjutsu DC

Main Branch/ANBU/Med-Nin: ANBU
IC Rank: ANBU
Character Age: 15
Gender: Female
Sex: Female

Character's Physical Description
Hiroe stands at an unimpressive height that leads most around her to believe that she's younger at first glance. At this point in her life, she wears her once long, snow white hair to her shoulder blades, with a symbol of the line she once openly claimed adorning it as a hair clip. She gazes upon everything with violet colored eyes, whose light seems as though its dimmed as she's matured. As though in an attempt to capture all of the events in the world, they are constantly scanning the surroundings of whatever location she happens to find herself within. Being into a mountainous region and remaining in such an area within her youth, she was grew ever accustom to colder environments, making her current dwelling oft unbearable due to the smoldering heat. Due to the time spent within the mountains, it has since left her skin a pale, lighter shade that was likely aided by her near reclusive nature as well. Due to her many aliments when she was younger, she was unable to develop much in the way of physical strength and stamina. As a result, while in her childhood she would frequently become tired and had to rest for periods of time when she overexerted herself, though in recent years there has been stark improvements.

Character's Mental Description
Often dubbed as wise beyond her years when she was younger. At this stage in her life, Hiroe has become a devout pessimist when it comes to viewing the world around her, while being distant to all those who attempt to come near her. From her upbringing and the lessons that were bestowed upon her throughout her childhood, she believes that the course of the universe is set on a path that must be maintained and that the result of that path has already been determined. This brings her to believe that the continued struggle that many attempt when it comes to altering or otherwise fighting against fate is a meaningless struggle. For these purposes she constantly dwells upon the question of why humans, if unable to alter their course in history, have been allowed their continued existence or why some, such as her line, believe they are able to see what the fates have in store. That question being what she wishes to uncover through her life and is now among what has driven her to continue upon what she has viewed to be her own path.

Multiple Personality Application: N/A




Character History:

Heir to the Shimazu Family
While happy, much dwelt on the mind of her parents.

Five great merchant families were destined to be joined under one banner, under a single name. That name was to be the Tarumi. War soon erupted within the families, as they each attempted to move into position to take the name for themselves. And soon decades of conflict followed. It would not be until several years after the war had been settled that the heiress to the Shimazu line, one of the five merchant lines, would be born. The sector she was born into was deemed the wealthiest among the merchants, as it held the responsibility for much needed mining operations to continue trading with other nations. The girl, small and sickly when born, was to be named Hiroe, after a strong leader from an earlier age; a woman who legend foretold was able to stave off a rebellion through her might alone. Her parents wished for the strength to be passed into their daughter, whom seemed to suffer aliments from the moment of birth.

However, the Hiroe from this new age seemed a pale comparison to the one from legend. Serious aliments seemed to follow her, no matter how many treatments or physicians attended her, greatly impeding her growth and development. However, she was still regarded as a miracle child by her parents due to their supposed inability to reproduce prior to her birth. She was to be their only child and the next in line to be rightful heir to the seat of the Tarumi line, presently governed by the Shimazu family. From her birth it was taught to her, that it would be her role for the future to sit upon that throne. It was with that belief that she continued to grow and learn the ways of the world she had been born into.

Education in the Shimazu Line
From the moment a child is able to speak they are instructed in the history of not only their own heritage, but that of the continent. Etiquette and other forms of education are brushed upon for a full knowledge of how to govern the people, should it befall upon any member of the house to do so, but the primary form of education for their line is the history of the continent through the Seers religion. Members of their line believe that being able to see where one has traveled, they are able to come nearer to the end of the journey. From their role it is equally important as they have been dubbed by the other four families as the Keepers of Memory, due to the often incredible powers that many within the Shimazu line have claimed were given to them to keep the threads of the world's memory intact and dismay those who attempt to alter or intertwine them.

In her youth, Hiroe was no exception to this way of learning. Quite the opposite, in that she was able to excel in the teachings that were granted to her, due to a focus upon them as she was unable to perform quite a number of other activities, due to her physical impairments. She was quickly able to quote events that had been said to have transpired in their history without the aid of text and place them into her own prospective as to why events occurred as transcribed - often stating ways in which to counter them in great detail. But as she continued to learn of the world as it once existed and continued to exist, she saw the pattern of destruction that was caused when a civilization reached the height of their power, toppling and allowing others to rise.

Reviewing the events, each time something of greater value seemed to be lost for all time. People, nations; even the research from the Seers religion was unable to pierce some veils of the darkness, in order to see into the distant past of their people. This tragedy was something she had learned from her line; if one did not understand the complexity of the past, they could not hope to move toward the future. From the events that were exploding around them - the future the fates had in store for them seemed to be bleak though that could have been very well to their own inability to learn from the mistakes that brought about the conflicts in their world. In her mind, she questioned if it just another act of the fates. For humans to believe that it was themselves, when in fact it was out of their hands entirely.

Change was said to bring about a great many things in their culture, but even things that seemed as though it was through struggle on their part was already predetermined. She could not help then but to wonder why each of those who struggled chose to do so. The woman whose name she had been bestowed had worked so hard to stop the rebellion against the Seers; the wars that had been fought throughout their history. Each of the motivations seemed as though they were connected more with pride than survival, but even at the end of the path pride could not be achieved by walking into the hands of invisible forces.

Placement of Guardians
When children reach the age of six within the Shimazu house the current head of the line selects the first guardian for the child. This guardian acts in the capacity of a shield for the child; ensuring that no harm will fall upon them. It's a tradition that dated back throughout the known history of their line; directly after the Seer religion was founded. None from their line has been able to discern the connection between the two, although the Guardian role has been proven useful when dealing with the others in the region, which has caused the tradition to continue. Beyond the first selected, each member of the house is allowed to select any person they choose to be granted the title of Guardian for their personal use. From the beginning it has been uncommon for more than two parties to be selected for an individual.

As each day passed toward her own coming of age, Hiroe could feel the sparse spark of life within her fade ever more. It was not until she was shown the one that would eventually become closer to her than a sister, that she found the drive to continue her life. That was to be Nagase Seki. She who was the first to be declared her Guardian. At their first meeting Hiroe was not yet six years of age, while Seki was almost fully grown. Even so, she quickly attached to the young woman as though the woman was a motherly figure. The two quickly became inseparable, as wherever Seki wished to go, even upon duties that Hiroe was not meant to attend due to them being thought of as sacred rituals for the first Guardian of the new generation. No matter how spoiled the child acted within her desires, Seki was slow to be discouraged from her outbursts.

Placement of the Second Guardian
It was when Hiroe was eight years of age that she first met who would become her second Guardian. The circumstances that worked to achieve it were something that she would always carry with her. She was traveling across the rocky terrain that encompassed what would have become her territory; surveying the landscape that many claimed was her destiny to govern in the future. It wasn't her first trip from beyond the borders that her family remained on to govern, but before seemed to be isolated in a greater sense. She was surprised to discover that the act of slavery seemed to be acceptable in the neighboring lands many regions allowed for the selling and purchasing of other humans, so long as they were not deemed of noble birth.

It was nearly time for the sun to begin setting when her carriage began to return home. Leaving for the region nearest to their family's, they passed what appeared to be a caravan. Against the wishes of the accompanying Seki, Hiroe continued to watch as the caravan passed. Each of the chained or caged members, had the same eyes that she had just two years prior to that: the look of a human that wished to have their lives stripped from their body. There was only one that appeared to have remained unbroken, with the fire in her topaz eyes that showed the will to live. Upon seeing that fire, the carriage was ordered to come to a halt before negotiations were underway. All the while that Seki bartered for the woman, Hiroe and the slave never took their eyes away from one another.

When the caravan left them, the woman was still in her cage; the only one to be caged, bound and gagged by the traders. The two stared at one another for what appeared to be ages, as though both were attempting to read the others mind. It was Hiroe who broke the silence when she told her charges to release the bound and gagged woman. Only Seki remained unaffected from the command, while the others who accompanied the young merchant heiress voiced both their outrage and concern over the release of the unknown element. Nothing was said by either the keeper or her guardian until the remaining members of their party cooled their heads; followed by the command being uttered once again; this time by Seki. The others complied, though worried in their own ways as they undid the gag before the bindings.

An invitation was given for the captive woman to ride inside the carriage, where food, drink and a change of clothing would be granted to her. Looking into the eyes of the young Hiroe, she felt captivated enough to lower her guard, though much of it remained. Throughout the trip those who traveled outside the cabin could hear the endless chatter from within, though much of it belonged to their young charge. When the trip was finished the question was presented to the previously enslaved woman; her freedom or her aid in protecting the one to free her. Upon a night's rest within the seemingly large castle that was allotted them, she accepted the offer.

That was to be their first meeting: Shimazu Hiroe and Godo Yui.

Resurgence of the Merchant War
It all began with a messenger shortly after Hiroe turned nine years of age, informing her father of the betrayal of one of the remaining families. Through their wealth they had amassed a mercenary force which could no longer be contained by those who held seated power. Requesting aid from the other families simply caused them to withdraw, for they wished to have no part in the struggles, content in feeding off the scrapes from the top tier, so long as it meant stability. Sensing the oncoming struggle within their region, her father had no choice but to send his daughter and her guardians away, believing in the safety it would bring. Despite pleading with him, her mother relented, knowing full well that there was a high likelihood whoever remained in their dwellings would not see the upcoming conflict through to the end. Together, they sent for Nagase; entrusting only her with the path needed to escape from the mountains.

It was within the dead of the night that she and Godo removed Hiroe from the encampment they had begun to dwell within. Quickly, quietly, they began to creep through the mountain passes, traveling in areas that from appearance had not seen other travelers for decades. It was in what was supposed to be secret passages only known to the Tarumi trusted that the ambush was enacted. Hoping to use the heir-apparent as a bartering tool, the leaders of the rebellion were attempting to capture her. The three quickly attempted to flee captivity, only to be caught. Each suffered injury, and while none of their wounds were fatal, Yui easily suffered the most as she struggled against once again being bound by chains.

Incensed, Yui would struggle wildly against the chains each waking moment of the day following their capture. Even the soft pleas of Hiroe did nothing to quell the rage that rested in her heart. It was as though she had transformed into a wild beast. And in that form, a decision was made by their captors to put the beast down. They performed the act slowly, piercing her flesh while listening to her wails as a stark contrast to her prior rage, all but ignoring the high pitched cries, begging, and pleading of mercy of the frightened young girl who was their only true goal. Helplessly, she watched the death of the formally strong woman who served as one of her two guardians. Watching in silence as the blood seeped from Yui's wounds, Seki did all she could to quiet the sobs of her young charge, fearing what may come of her cries.

It would take days while in captivity for a chance to present itself for their escape. By that time, it seemed as though the very life within Hiroe had begun to drain. Seki feared that even if they were able to escape, Hiroe would not be able to withstand the arduous journey that surely awaited them. It would bring even her to the brink of death to escape, despite the depth of training she endured for the sake of her young, physically weak charge. It haunted her thoughts on what might have happened should she fall, but nonetheless; they had to escape to ensure the future of the young heiress' life.

And so they began the attempt only for the journey to be wrought with despair and sadness.

Arrival to Sunagakure
Battered and beaten, her clothes tattered and appearing to be on the verge of death; one could not tell that the small child was the heiress to a wealth merchant line by the time she arrived. Malnutrition and dehydration had set in by the time she approached the gates to the village; her vision had begun to blur. For child of her age, wroth with the ailments that had all but crippled her over the years, she had traveled far and seen too much by the time the sentry approached her. Collapsing at his feet, he could do nothing but alert a medical team as she seemed to be unresponsive to everything he attempted, as he awaited orders for her entrance into the Hidden Village. From then it would take weeks for her to open her eyes once again as her small body once again performed its familiar struggle against death's embrace.

When asked her name upon awakening, a frightened Hiroe hesitated to answer; not knowing if her family's name was safe to utter within the confines of the village she found herself in, instead uttering: Nagase Seki. At hearing the name of the woman who was seemingly family to her, tears began to well in her eyes as despair would swell to fill her heart. From that point the village allowed her to become a ward, but she would be put to work within the village she had stumbled within. It would take several more weeks for her to learn of where she ended up. And it would take a further year for her to broach the thought of entering into the Academy located within Sunagakure. By that point she knew its purpose; one to train soldiers, future combatants to the country of Wind.

Life within the Academy
The phrase "knowledge is power" was gifted to the world. However, it held no truth for Hiroe while she attended the confines of the Hidden Village's academy. To excel within the structure, one needed what was easily her greatest weakness: physical aptitude. Each day that passed ended the same; with her teetering on the verge of unconsciousness. And with each passing day, anger began to swell up within herself at her own weakness. To her there was no longer any use in knowing history, being knowledgeable or believing the fates that governed the world. She missed her family, her Guardians, and her life. Her memories of happiness, warmth, and even her own smiling began to fade from memory. Quietly, loudly, often, no matter who was around her; she cursed her weakened body that had been ravaged by ailments since her birth, wishing for strength enough to allow her to stand tall.

It was with that resolve that she passed the rigors of the Academy in her twelfth year, vowing to serve Sunagakure with her very life.

Life as a Genin
While her mind did little to aid her in her graduation; it did wonders for her once she joined the ranks of the soldiers for her new home. Tactics came naturally to her, as she eased into them as memories of her escape and actions of the woman who became her namesake came flashing into her mind over and over. The details of their attempted escape would flood into her mind, keeping her awake during long missions where she had to rely on such tactics and causing her teammates to grow ever concerned. But she endured, often refusing to allow others to grow close to her, for fear of repeating the tragedies she had already suffered through.

The fall of Nagase Seki from the cliffs. The death screams of Godo Yui as she was mutilated before her. Her own escape that led to her being alone in the world. It all still weighed heavy upon her mind and pressed firmly into her subconscious daily; driving her to become more than she was and ever thought she could be.

The Quest of an ANBU in Training
It had been two years since she graduated from the academy when she was called into the headquarters of the ANBU; where she was interrogated by its superiors. They had learned of her true name, heritage, and the conflicts that plagued the lands she hailed from. She would no longer be able to hide behind the name of her fallen Guardian, for they would not allow it. At first hope to the outcome of their revelation appeared bleak, as she resolved herself to death. However, as they continued to discuss matters it appeared as though there was further use to be had from her. It seemed the heiress was needed by them, but not for her title or birthright, but talent in the arts she was born into.

She would be their tool. And they would aid in hiding her identity, for so long as she served them.

Becoming an ANBU
A year removed from what she believed to be certain death. It's been mere weeks since her appointment to the ranks of the ANBU, but she has already been cited for her aura to those her: that of a void, empty of all things but the desire to accomplish the tasks set before her.

Clan Request: N/A

Death/Retirement Thread: I cannot.
Old Profile: I cannot.
Old Training: I cannot.
Old Dojo: I cannot.

Special Usergroups: I have none.

Old Stats: 600 in everything I believe.
Old OOC Rank: S-Rank
Stat Cut: None.
New Stats: 600 in everything I believe.
New OOC Rank: S-Rank

Jutsu Mastery Swaps: I don't know what jutsu I have honestly. I think there were around 130, if old PMs are any indication, but cannot say for certain.

Other Refunds: *cough*

Name of any Contract you currently own: None! I know this.
Name of any Cursed Seals you currently own: None.
Name of Kinjutsu you own: None. I will apply for one later, maybe.

Still actively roleplaying in any other threads? Nope.
 

Michi

Legendary Member
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1.) Welcome back.
2.) Approving everything I can approve. The only thing I might have missed is where is your character originally from, will I need Enzan for a plot approval for an NPC area?
3.) I need an ANBU to approve your ANBU rank.
4.) I will copy-paste your profile in a post that follows. The code might be broken due to some site issues we had a few weeks ago.
5.) RP with me.
 

Kobayashi Hiroshi

New Member
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1. I missed you too.
2. I just messaged him now, actually. With a bunch of questions and a link to the topic, explaining in more depth and asking how to precede, which may cause edits to come and I'm fine with that if it happens.
3. Alright!
4. I can't review the link because I have no access to the things.
5. Soon!
 

Kobayashi Hiroshi

New Member
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Yes, I'll need Enzan. The origin country for Hiroe is Mountain Country, which is controlled by the Lorekeeper usergroup.

She is from a wealthy family who controls a small fiefdom within the confines of the country that contains a total of five family bloodlines: Tarumi, the line that originated the fiefdom and blood ties to the remaining four families. Shimazu; the family line running the fiefdom until a rebellion occurred and the one she belongs to. Kikuchi, the newest line within the families, albeit being twenty generations to the others thirty, and the one presently leading the revolt. The Uesugi and Tanaka lines care nothing for the politics of the other families and shy away from the sight of their conflict so long as it doesn't cause too much damage to their affairs. The Kikuchi family does not get their own hands messy, preferring to hire mercenaries wherever and whenever they are able to.
 

Kobayashi Hiroshi

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Messages
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Thank you, all!

Is there a way for me to get a copy of my previous profile? I am unable to access it at the moment. I believe I still need to complete the stat portion of this to finalize the OCR.
 

Raizo

11th Kazekage
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Was inactive at time of Hack

Profile
The Anatomy of a Kagetsu


Prologue - Born into the age that could be viewed as the beginning decline of the Kagetsu family; in the beginning, Osamu is a conflicted individual who suffers from the burden of responsibility placed upon him by his aging mother, who strives to cement her legacy within the family. Â This burden is lessened by the natural gifts he was lucky enough to be born with and the two friends he was able to obtain - Arasoi and Kyuui.

Chapter One

Isolation -

Helping the Teacher -

Yum Yum Food -

Summary of Chapter One -












Last edited by Guest on Fri Feb 17, 2012 10:16 pm; edited 3 times in total

Guest






Jobs: B-Rank
Guest
Last post on: August 13th, 2012






Posted: Sat Dec 17, 2011 6:35 pm
Relationships

Spoiler:
Relationship Legend
- Just Met
- Hate
- Dislike
- Acquaintance
- Friend
- Good Friend
- Best Friend
- Family
- Crush
- Love
Lightning/Bear/Marsh Countries:


Kagetsu Kyuui

|

First Met
Prior to Character Creation.

Relationship Timeline

> Became fast friends after meeting.
> Relationship became deeper quickly.
> Primary confidant of Osamu.

Kagetsu Arasoi

|

First Met
Prior to Character Creation.

Relationship Timeline

> Became fast friends after meeting.
> Relationship became deeper quickly.
> Primary confidant of Osamu.
Kagetsu Keiko

|

First Met
Prior to Character Creation.

Relationship Timeline

> Osamu's mother.
Fire/Rice Field/Waterfall Countries:

Wind/Iron Countries:

Water/Snow/Whirlpool Countries:



Last edited by Guest on Fri Apr 13, 2012 9:02 pm; edited 6 times in total

Guest






Jobs: B-Rank
Guest
Last post on: August 13th, 2012






Posted: Sat Dec 17, 2011 6:35 pm
NPCs
Rules for NPC Use

Spoiler:
Types of Personal NPCs
There are two types of NPCs a player can have. Â The following are:
Independent NPCs: Â Independent NPCs are just that, independent. Â One can RP with their NPC independently without the use of their PC in the same topic. Â
Dependent NPCs: Â Unlike independent NPCs, these NPCs are generally used for character story advancement; they must be linked to either a PC (Can be your own or another), and Independent NPC (Your own or another), or a specific location (equates to a specific forum area).

Independent NPCs
> A player may only have 2 Independent NPCs. A third INPC may be purchased through the Cap point shop for 100 Cap points.
> Â INPC must be registered in your village and be placed in your character profile.
> INPC may not change unless the INPC dies or three months have passed since its approval.
> Independent NPCs do not have stats, and have an HP of 1. Â This means if you put your personal independent NPC in a sticky situation with a PC character, they are able to strike down your NPC with one blow. Â And this will count as an NPC's death. Â One may only attack an independent NPC if the independent NPC causes problems or acts hostile to another PC.
> Independent NPCs may not be in more RP slots as the main PC, however each has their own independent RP slots. Â If the main PC is in only 1 RP, then an INPC cannot be in more than 1 RP. Â If the main PC is in 4 RPs, then each INPC may be in up to 4 RPs each. Â
> All information gained by the independent NPC must be roleplayed out. Â If the independent NPC is to learn information, in order to transfer it to the PC, an RP must be made out.
> In a topic with the independent NPC, the NPC must be clearly stated as being in the topic. Â It could be a picture of the NPC, it could simply be the name of the NPC (example: Â Inuzuka Rai [INPC]) at the beginning of the topic. Â It is up to the player to make it easily identifiable to the others that the character in the RP is an INPC and not the PC.
> Independent NPC's may have a Kinjutsu; however they must apply for it normally as if they were a normal character. Â They may also not give Cursed Seals to other characters or themselves.

Dependent NPCs
> Dependent NPCs must be in a topic with what they are linked too (a PC, INPC, or specific forum). Â They cannot act independently like the Independent NPCs. Â
> Dependent NPCs may be used with another player's character, with their permission.
> Dependent NPCs still require approval, but they do not need to be placed in the character's profile.
> May have as many dependent NPCs as one wants.
> Once the PC or INPC they are linked to leaves a topic, so must dependent NPCs.
> Dependent NPCs are in control of the PC and may not necessarily fall under the 1 HP rule. Â If it's for storyline progression, it will be up to the PC in control to determine whether the NPC dies or flees.
> Dependent NPCs do not have stats.

Ghost NPCs
Ghost NPCs can fall under either dependent or independent NPC rules, however, ghosts follow more strict rules. Â
> Ghost NPCs may have knowledge of their deaths or their killers. Â Attempting to communicate to others this information will cause them to return to the spirit realm as per a divine contract with Lord Yemma. Â The Ghost NPC will vanish and thus never be used again.
> Ghost NPCs must gain approval from the village councils with reasoning of having them there.
> Ghost Walkers, Tsuchimikado and Dark Sage with Impure World Resurrection are the only ones able to view ghost NPCs. Â If a PC isn't a in the prior category, then they would need someone to be their medium to speak for them. Â Discovering the ghost NPC must also be explained logically. Â Cannot ask someone to "Find" said NPC.
> Ghost NPCs may not have village secrets. Â
> Ghost NPCs do not have stats.

Retired PC turned NPC
Refer to Personal NPC types. Â
> Can be used as either a dependent NPC or an independent NPC.
> Retired PCs turned NPCs do not have stats.
> Retired PCs turned NPCs must follow the CRPJ rules.
> Retired PC's retain their old run time they had when they were a PC.

Village/Mod NPCs
Village NPCs
Village NPCs can vary from NPCs used to say "Good to go" for passports or other functions around the village handles things that are required for a village to continue it's existence. Â These NPCs do not need to be registered.

Mod NPCs
Used as examiners or mission NPCs. Â Mod NPCs may or may not have stats. Â However, they are only used for exams or missions and may not be used independently. Â Teacher NPCs also fall under this category.

Event NPCs
> Event NPCs are just that, NPCs for events. Â
> Event NPCs are controlled by the village council or the team responsible for the village's plot.
> Event NPCs may have stats, but may only be used for that event or series of events.

Messenger NPCs
> One may use their independent NPC to be a messenger. Â But for all others, they must follow the following:
> Messenger NPC may be an animal or independent NPC. Â When using a messenger animal, they must follow the traveling rules. Â Unlike people, animals may leave the country from any location in the country and may appear at the gates upon waiting the alotted time between countries.
> If using a human messenger (IE: Independent NPC), they must follow the same travel rules that PCs follow.

Faceless NPCs
> Faceless NPCs exist at the village gate.
> Faceless guards may be anywhere that requires "extra security". However, one may not obtain information regarding other players from said NPCs except at a village gate.
> Faceless  NPCs can be used to add flavor to an RP such as "There was a giant crowd bustling the streets" or "Joe Ninja accidentally bumped into a man, stealing his wallet."  Interaction with Faceless NPCs may not effect other players and may not grant your PC information.
> A faceless NPC doesn't exist in arenas to tell ANBU there has been trouble in the arena. Â This also applies to other parts of the village except the village gates.
> The village gates are the only place faceless NPCs exist that can grant information. Â They would be the one to alert personnel of people going missing and may also be the ones that update the list of missings leaving the village. Â They are also the ones that update the alert level.
> Summary: Â Informational Faceless NPCs only exist in the village gate and they may not carry any information other than information regarding people in and out of the gate.
Independent NPCs



Shimazu Hiroe

Spoiler:



Kobayashi Hiroshi

Spoiler:
Dependent NPCs



Kagetsu Kyuui





Kagetsu Arasoi




Kagetsu Keiko



Retired
Kagetsu Rikyo



Retired
Kagetsu Risu




Kagetsu Jeichou




Kagetsu Seijirou




Kagetsu Junpeiko




Kagetsu Ruren




Kagetsu Gaku




Kagetsu Shimpei



Village and Moderator NPCs



Satoko





Shimohira Echiko





Matsukata Ichizo



Event NPCs





Last edited by Guest on Wed Dec 21, 2011 6:00 pm; edited 4 times in total

Guest






Jobs: B-Rank
Guest
Last post on: August 13th, 2012






Posted: Sat Dec 17, 2011 6:37 pm
Information about the Kagetsu Clan
The Old Era













The New Age














Main Family













Branch Family















Last edited by Guest on Mon Feb 06, 2012 9:06 pm; edited 7 times in total

Guest






Jobs: B-Rank
Guest
Last post on: August 13th, 2012






Posted: Sat Dec 17, 2011 6:39 pm
Battle System Information
Physical Information:

Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600

Power Level: 3600
Character Level: 20
Stat Average: 600
Action Points: 12

Master Shinobi

HP: (46 + Character Level) x Stamina
CP: (44 + Character Level) x Chakra Control

Class Bonus
- +10% Ninjutsu Damage
- +2 Accuracy

High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Melee Accuracy, Ranged Accuracy
Low: Genjutsu DC

Elemental Affinities

Minor(s): N/A
Major(s): Earth, Fire, Lightning Water, Wind
Advanced Element(s): N/A

Shop Abilities:

00: Shadow Tactics
01: Strategist
02: Quick Reaction
03: Jutsu Mastery
04: Insight
05: Jutsu Creator
06: Quickdraw
07: Release Restraint
08: Concentrated Focus
09: Willpower
10: Called Shot

Spoiler:
Earth Ninjutsu - E-Rank

Stone Bullet - Mastered
Gravel Shift - Mastered

Earth Ninjutsu - D-Rank

Earth Flow River - Mastered
Sinkhole Fist - Mastered
Mud Clone - Mastered

Earth Ninjutsu - C-Rank

Inner Earth Reflection Lure - Mastered
Earth Flow Wave - Mastered
Rock Golem - Mastered
Earthen Coating - Mastered

Earth Ninjutsu - B-Rank

Bedrock Coffin - Mastered
Weighted Rock Technique - Mastered
Earth Spiker - Mastered
Antlion Sinkhole - Mastered

Earth Ninjutsu - A-Rank

Fist Of Gaia - Mastered
Earthen Magnitude - Mastered
Earthslide Wall - Mastered
Petrification - Mastered

Fire Ninjutsu - E-Rank

Infernal Ember - Mastered
Thermal Maw - Mastered

Fire Ninjutsu - D-Rank

Fireball - Mastered
Immolation - Mastered
Combustive Seal - Mastered

Fire Ninjutsu - C-Rank

Dragon Fire - Mastered
Searing Eruption - Mastered
Scalding Ash Cloud - Mastered
Heat Wave - Mastered

Fire Ninjutsu - B-Rank

Infernal Hellfire - Mastered
Firestorm - Mastered
Spontaneous Combustion - Mastered
Ring Of Fire - Mastered

Fire Ninjutsu - A-Rank

Dragon Flame Bomb - Mastered
Sol Fire Tempest - Mastered
Abysmal Harbinger - Mastered
Flame Shield - Mastered

Lightning Ninjutsu - E-Rank

Storm Bolt - Mastered
Thunderfist - Mastered

Lightning Ninjutsu - D-Rank

text - Mastered
text - Mastered
text - Mastered

Lightning Ninjutsu - C-Rank

text - Mastered
text - Mastered
text - Mastered
text - Mastered

Lightning Ninjutsu - B-Rank

text - Mastered
text - Mastered
text - Mastered
text - Mastered

Lightning Ninjutsu - A-Rank

text - Mastered
text - Mastered
text - Mastered
text - Mastered

Water Ninjutsu - E-Rank

Pressurized Mist - Mastered
Water Gun - Mastered

Water Ninjutsu - D-Rank

Water Whip - Mastered
Aqua Fang - Mastered
Rinse Off - Mastered

Water Ninjutsu - C-Rank

Grand Waterfall - Mastered
Impaling Hydro Jet - Mastered
Water Prison - Mastered
Rain Dance - Mastered

Water Ninjutsu - B-Rank

Torrential Vortex - Mastered
Hydro Tidal Shockwave - Mastered
Water Shark Bomb - Mastered
Mystical Pond - Mastered

Water Ninjutsu - A-Rank

Grand Hydra Excavation - Mastered
Water Dragon Bullet - Mastered
Scorn Of Aquarius - Mastered
Supreme Aqua Realm - Mastered

Wind Ninjutsu - E-Rank

Wind Slash - Mastered
Pressure Burst - Mastered

Wind Ninjutsu - D-Rank

Whirlwind Spin - Mastered
Air Bullet - Mastered
Shredding Touch - Mastered

Wind Ninjutsu - C-Rank

Wind Scythe - Mastered
Tempest - Mastered
Gale Force - Mastered
Wind Release - Mastered

Wind Ninjutsu - B-Rank

Great Wind Scythe - Mastered
Wind Scar - Mastered
Vacuum Sphere - Mastered
Cyclone Movement - Mastered

Wind Ninjutsu - A-Rank

Tatsumaki - Mastered
Hurricane - Mastered
Ambiance Of The Forbidden - Mastered
Zephyrs Grace - Mastered

Ninja Arts (Non-Elemental Ninjutsu) - E-Rank

Transformation - Mastered
Body Switch - Mastered
Basic Summoning - Mastered

Ninja Arts (Non-Elemental Ninjutsu) - D-Rank

Signal Flare - Mastered
Combination Transformation - Mastered
Crystal Eye - Mastered
Cancel - Mastered
Spirit Lantern - Mastered
Contract Summoning - Mastered

Ninja Arts (Non-Elemental Ninjutsu) - C-Rank

Jutsu Sealing - Mastered
Stunt Double - Mastered
One Element Sealing - Mastered
Elemental Clone - Mastered
Barrier - Mastered
Elemental Negation - Mastered

Ninja Arts (Non-Elemental Ninjutsu) - B-Rank

Energy Transfer - Mastered
Withering Seal - Mastered
Chakra Shield - Mastered
Chakra Blast - Mastered
Rasengan - Mastered
Shadow Shuriken Replication - Mastered

Ninja Arts (Non-Elemental Ninjutsu) - A-Rank

Five Element Seal - Mastered
Morality Sealing - Mastered
Nature`s Guard - Mastered
Stardust Nova - Mastered
Gate Of Enma - Mastered
Perfected Rasengan - Mastered

Branch Ninjutsu (Anbu) - D-Rank

Mask Summon - Mastered
Critical Exposure - Mastered

Branch Ninjutsu (Anbu) - C-Rank

Chakra Sense - Mastered
Active Camo - Mastered
Mental Infiltration - Mastered
Snapshot - Mastered

Branch Ninjutsu (Anbu) - B-Rank

Intangible Passage - Rank 1
Shadow Servant - Mastered
Searchlight - Rank 1
Destroy Presence - Rank 2

Branch Ninjutsu (Anbu) - A-Rank

Body Bind - Mastered
Flock Of Shadows - Mastered
Black Blockade - Mastered
Physical Imprisonment Seal - Mastered

Branch Ninjutsu (Medical) - D-Rank

text - Mastered
text - Mastered

Branch Ninjutsu (Medical) - C-Rank

text - Mastered
text - Mastered
text - Mastered
text - Mastered

Branch Ninjutsu (Medical) - B-Rank

text - Mastered
text - Mastered
text - Mastered
text - Mastered

Branch Ninjutsu (Medical) - A-Rank

text - Mastered
text - Mastered
text - Mastered
text - Mastered
Spoiler:
Taijutsu: Level I

Grab - Mastered

Taijutsu: Level II

Breath Control - Mastered

Taijutsu: Level III

None.

Taijutsu: Level IV

None.

Taijutsu: Level V

None.

Taijutsu: Level VI

Dragon Assault - Mastered
Grapple - Mastered
Awakening the Dragon - 1


Taijutsu: Level VII

None.

Taijutsu: Level VIII

None.

Taijutsu: Level IX

None.

Spoiler:
Genjutsu: Level I

None.

Genjutsu: Level II

Clone (V) - Mastered

Genjutsu: Level III

Insidous Voice (A) - Mastered

Genjutsu: Level IV

False Shinobi-iri (A) - Mastered
Phoenix`s Embrace (K) - 1Mastered
Silent Scream (W) - Mastered

Genjutsu: Level V

Betrayal (W) - Mastered
Body Double (V) - Mastered
Crippled (K) - Mastered
Enfeeble (K) - Mastered
Heartbeat (A) - Mastered
Temple Of Nirvana (W) - Mastered
Verse Of Darkness (V) - Mastered

Genjutsu: Level VI

Advanced Clone (V/A) - Mastered
Ground Zero (K/V) - Mastered
Screaming Pain (A/W) - Mastered
Time Freeze (K/W) - Mastered
Tree Binding (K/V) - Mastered

Genjutsu: Level VII

Malevolent Shadows (K/A/V) - Mastered
Ephemeral - Mastered

Genjutsu: Level VIII

Reflective Hallucination (V/A/W) - Mastered
Mind Shatter - Mastered

Genjutsu: Level IX

None.
Training
Capped
Dojo
[ S-Rank Ability Slots: 10 ]
[ Unchanged ]

00) N/A
01) Strategist
02) Quick Reaction
03) Jutsu Mastery
04) Insight
05) Jutsu Creator
06) Quickdraw
07) Release Restraint
08) Concentrated Focus
09) Willpower
10) Called Shot

Core Ability Points Available: 20
Core Ability Points Spent: 20

01 Core Points: Spirit Boost
02 Core Points: Spirit Boost
03 Core Points: Energy Boost
04 Core Points: Energy Boost
06 Core Points: Chakra Retainer
08 Core Points: Hustle
10 Core Points: Normalize
12 Core Points: Jutsu Expert
13 Core Points: Chakra Vacuum
14 Core Points: Chakra Vacuum
17 Core Points: Conservation
20 Core Points: Pressure

[\spoiler]
 

Kobayashi Hiroshi

New Member
Joined
Oct 22, 2012
Messages
153
Yen
35,650
ASP
1,521
Deaths
0
OOC Rank
S-Rank
Stats

Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600

Basically, all base Ninjutsu (except Cursed Sealing as I'm not purchasing it) and ANBU jutsu are mastered and I need 950 Yen taken from me with 56 ASP to spare, I believe. I could be wrong however.
E-Rank: 15 [All Mastered]

E-Rank Techniques

Transformation - Mastered
Body Switch - Mastered
Infernal Ember - Mastered
Thermal Maw - Mastered
Storm Bolt - Mastered
Thunderfist - Mastered
Pressurized Mist - Mastered
Water Gun - Mastered
Wind Slash - Mastered
Pressure Burst - Mastered
Stone Bullet - Mastered
Gravel Shift - Mastered

D-Rank: 24 [All Mastered]

D-Rank Techniques

Combination Transformation - Mastered
Crystal Eye - Mastered
Cancel - Mastered
Spirit Lantern - Mastered
Contract Summoning - Mastered
Fireball - Mastered
Immolation Armor - Mastered
Combustive Seal - Mastered
Thunderclap - Mastered
Electroshock - Mastered
Electrocution - Mastered
Water Whip - Mastered
Aqua Fang - Mastered
Rinse Off - Mastered
Whirlwind Spin - Mastered
Air Bullet - Mastered
Shredding Touch - Mastered
Earth Flow River - Mastered
Sinkhole Fist - Mastered
Mud Clone - Mastered
Mask Summon - Mastered
Critical Exposure - Mastered

C-Rank: 41 [40 Mastered]

C-Rank Techniques

Jutsu Sealing - Mastered
Stunt Double - Mastered
One Element Sealing - Mastered
Elemental Negation - Mastered
Elemental Clone - Mastered
Barrier - Mastered
Dragon Fire - Mastered
Searing Eruption - Mastered
Scalding Ash Cloud - Mastered
Heat Wave - Mastered
Zeus Flash - Mastered
Lightning Torrent - Mastered
Thunderstruck - Mastered
Volt Charge - Mastered
Grand Waterfall - Mastered
Impaling Hydro Jet - Mastered
Water Prison - Mastered
Rain Dance - Mastered
Wind Scythe - Mastered
Tempest - Mastered
Gale Force - Mastered
Wind Release - Mastered
Inner Earth Reflection Lure - Mastered
Earth Flow Wave - Mastered
Rock Golem - Mastered
Earthen Coating - Mastered
Snapshot - Mastered
Chakra Sense - Mastered
Active Camo - Mastered
Mental Infiltration - Mastered

B-Rank: 28 [25 Mastered + 1 trained rank?]

B-Rank Techniques

Incapacitate - Mastered
Intangible Passage - Mastered
Shadow Servant - Mastered
Searchlight - Mastered
Infernal Hellfire - Mastered
Firestorm - Mastered
Spontaneous Combustion - Mastered
Ring of Fire - Mastered
Gigavolt Cannon - Mastered
Chidori - Mastered
Lightning Beast - Mastered
Amp Field - Mastered
Torrential Vortex - Mastered
Hydro Tidal Shockwave - Mastered
Water Shark Bomb - Mastered
Mystical Pond - Mastered
Great Wind Scythe - Mastered
Wind Scar - Mastered
Vacuum Sphere - Mastered
Cyclone Movement - Mastered
Bedrock Coffin - Mastered
Weighted Rock Technique - Mastered
Earth Spiker - Mastered
Antlion Sinkhole - Mastered
Shadow Shuriken Replication - Mastered
Energy Transfer - Mastered
Leech Seal - Mastered
Chakra Shield - Mastered
Chakra Blast - Mastered
Rasengan - Mastered

A-Rank: 28 [All Mastered]

A-Rank Techniques

Physical Imprisonment Seal - Mastered
Body Bind - Mastered
Flock of Shadows - Mastered
Dragon Flame Bomb - Mastered
Sol Fire Tempest - Mastered
Abysmal Harbinger - Mastered
Flame Shield - Mastered
Raijin's Vengeance - Mastered
Chidori Control - Mastered
Kirin - Mastered
Thunderdome - Mastered
Grand Hydra Excavation - Mastered
Water Dragon Bullet - Mastered
Scorn of Aquarius - Mastered
Supreme Aqua Realm - Mastered
Tatsumaki - Mastered
Hurricane - Mastered
Ambiance of the Forbidden - Mastered
Zephyr's Grace - Mastered
Fist of Gaia - Mastered
Earthen Magnitude - Mastered
Earthslide Wall - Mastered
Petrification - Mastered
Perfected Rasengan - Mastered
Five Element Seal - Mastered
Morality Sealing - Mastered
Natures Guard - Mastered
Stardust Nova - Mastered

~

134 ASP, 39,050 Yen.

134 ASP - 78 ASP = 56 ASP remaining.

39,050 Yen - 40,000 Yen = -950 Yen (I have the remaining needed yen)
 

Raizo

11th Kazekage
Joined
Oct 22, 2012
Messages
3,310
Yen
661,800
ASP
3,292
Deaths
0
Approved. Welcome to the Sand Box; please request your Dojo, post your profile and start your training thread in the appropriate areas in the Sand Administration Area! I know you have the vet status, but if there is anything we can either do to help your transition to the current iteration of the site and/or the current Sand plot please don't hesitate to nudge a council member!
 

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