Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Sude Sairasu/Sude Banshi [Leaf] => [Leaf]

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Akira Kazan

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S Rank
Old Character name Banshi

Old Character Village Leaf

Old Profile Topic Title No clue

Old Training Topic Title No clue

Old Dojo Topic Title No clue

Any Relevant information that can aid us in finding your information

The best possible way to find out my old character profile is simple; Go to OCR, search "Sude Sairasu" and find the last OCR/Rebirth topic with that name in it. From there, I would have switched to a leafy character named Banshi from a cloudy. (I forget the surname, it's a long y name) The stats should be there in the OCR topic, like always.

New Character Name Can I have sude Sairasu back? I kinda wanna transition him as if he was originally a leafy, instead of a cloudy? If so, Sude Sairasu. If not, Sude Banshi.

New Village Leaf

Link to latest Voucher

http://www.ninpocho.com/viewtopic.php?p=2494#p2494
 

Zethui Kobayashi

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Profile
My name is Misery, I love your company...


Let me drain you and tell you about me.



[ General ]

Name: Yakikorosu Banshi
Rank: Anbu in training
Age: 21
Height: 5 foot 3
Weight: 120
Hair Color: Red
Eye Color: Yellow
Blood Type: 0 -
Alignment: neutral
Birthday: December 20th

Free Major Affinity: Earth
Free Minor Affinity: None elemental
Earned Major Elemental Affinity: Lighting (All 17 Jutsu Mastered)
Earned Minor Elemental Affinity: Fire (9+ Jutsu of this element are mastered)

Advanced Affinity #1: Metal


[ traits ]

Personality:
Spoiler:
Throughout the years of fighting for hire, beside her father and brothers, she’s developed somewhat of a fighters mentality, and as such strength, fortune, and respect quickly became her three most valued treasures. She is willing to go to any lengths to prove her strength, and to show others that she isn't to be taken lightly in any circumstance. Although this may make her seem like a battle crazed mongrel, she is in fact the total opposite. She believes herself to be a very virtuous and as such, she can be very kind, patient, generous, and modest. Although, she understands that she must do whatever it takes to survive, which means she will sometimes momentarily push aside her own morals to insure her survival, or the survival of someone she cares about. Ultimately, she hates to see anything going through any sort of pain, whether it be physical or emotional, and will try to help just about anyone if she can in any way she can, so long as it eases their pain.

When around someone she truly cares about, she’s more laid back and less serious. She can be playful, easily amused, and easily satisfied. Any other time, she recognizes all situations as business and tries to act as professional as possible; which means, she isn't afraid to do whatever the situation calls for. And of course, she can be very stubborn and resilient; she will attempt to push herself far beyond what her body may be able to handle without even giving it a second thought.




Appearance:
Spoiler:


She has naturally tan skin, with long red hair, yellow eyes, and stands at about five foot three and a half. Normally she wears some type of full body dress, more specifically one with a slit down either side that exposes one leg, but covers her personal areas. If not wearing that, she can generally be found wearing her Anbu uniform and padding, with her battle equipment kept closely to her side. Chances are, she will most likely always carry at least two swords on her side, and it’s very rare that she doesn’t have at least them. She enjoys wearing jewelry; necklaces, earrings, rings, bracelets, and sometimes even a belly button piercing.


Biography:
Spoiler:
Unlike many of the other gifted children in the world, Banshi wasn’t lucky to have the average Shinobi life. In fact, since she could walk and wield a sword, she was trained with her brothers by her father, in order to eventually become a hired hand; a mercenary per-say. By the age of nine, she worked her first job with her family and witnessed her father kill an enemy as a demonstration as to what was expected of them from this line of work. Accepting it as her future, since this was the only thing she was ever taught, she quickly grew accustom to death and murder. As years would pass and they all grew older, she adjusted to just about everything her father introduced her to. Except, every time she witnessed her brothers get hurt, she struggled to do her best to help heal them. Their pain saddened her and gave her reason to push herself, and teach herself medical ninjutsu from several scrolls her mother obtained through trade. Although she was self-thought in the field of medical ninjutsu, by the time she was thirteen years old she already had mastered more than half a dozen medical ninjutsu, and was on the brink of developing a technique that would allow her to use one medical ninjutsu technique on multiple people at once, at the cost of a little more chakra than normal.

In fact, in the process of learning how turn the medical jutsu into an area of effect, she somewhat tapped into her emotions, more specifically her anger, and was unintentionally able to turn the energy of the medical ninjutsu negative, thus making it useful for attacking instead of healing. This obsession with medical ninjutsu quickly proved to be useful to her teammates, and allowed her to help them continue fighting. With her backing them up with medical jutsu, they were able to fight for extended periods of time, and she was capable of attacking her enemies with stronger force, and inflicting medical penalties to them. After more time passed, she continued to work with her father as a mercenary until she eventually came across a man termed "the Red Reaper” on a mission, which ended tragically for one of her brothers. Although she bore no hate for the man, and the people she fought against, she did regret the loss of her brother. For months, she stopped going out on missions and working for money, only to stumble around and continue practice with medical ninjutsu.

Her new focus was training, mastering jutsu, and getting stronger than she ever was before. She wanted to surpass her father, and in order to do that, she had to expand her knowledge with all types of jutsu. First came lighting, then fire, and now she was working on none elemental ninjutsu just to see how much they differed. Her studies would take years, and finally she found herself stumbling into the fire country. Now at the age of twenty one, she was looking for a new place to call home; she wasn’t a rogue shinobi, or anything like that, though she just wanted to settle down. This was when she received an invitation from the Village Hidden in Leaves. Inscribed upon the letter was a red wolf with a lion's mane, a symbol she had seen before. As fate would have it, the letter was directly from the Hokage, a man known to the village now as Gerudo Kami, but one that she remembered as "the Red Reaper." Set up nicely within the Anbu branch, she began life as a leaf shinobi.




[ Class ]
Spoiler:
Capped Shop Item

The Relentless One [Vet]
Hp: 65 +5 = (70 + lvl) X Stamina
Cp: 35 +5 = (40 + lvl) X Chakra control
Bonus: Kinjutsu
High: Melee Accuracy (Capped shop)
Average: Evasion, Save, and Spell Accuracy
Low: Ranged & Genjutsu D.C



[ Statistics ]
Spoiler:
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Power level: 3600
Capped points: 11
Action points: 12


Power Level/Character Level:
Spoiler:



[ Normal Equipment ]
Spoiler:



Prepared Sheath: Samehada
Prepared Sheath: Samehada

Both Sheath Samehada Have these Augments & Poison:

It appears to simply be an extra large sword wrapped in bandages but once unveiled it is apparent that the sword has a great number of sharp, spike-like objects attached. Rather then slash, the blade shreds it`s victim and can consume chakra to prevent jutsu's from occuring.


Information (Weapon)
Type: Unique (Shredding, Chakra Eating)
Unique Mastery Weapon Type: Giant Blade
Weight: Heavy
Range: Melee
Damage: 290, 100 CP
Accuracy: -3
Special: For the cost of 2 AP, one may show the true strength of Samehada. For 2 rounds, the weapon's damage is increased to 350 HP/150 CP damage with an additional -1 Accuracy to all attacks. There is a 2 round cool-down after Samehada has returned to normal. This cannot be used or active while duelwieding in any way.

Augment Slot #1: Forged Twins; +1 Accuracy & +5% Damage, each weapon.
Augment Slot #2: Molten Material; weapon gains fire jutsu buffs, each hit increases the 5% damage received to enemies.
Augment Slot #3: Flexisteel; +2 Accuracy, -5% Damage. Partial hits deal -10% Damage.

Poison: Plexistim


Sheath: Weird tentacles

Augment Slot #1: High Quality (+10 Base Damage)
Augment Slot #2: Keen Edge (+1 Critical)
Augment Slot #3: Crippler (+7% Chance to cause called shot)

Prepared Slot #1 & #2: Medical Ward - With Special
Prepared Slot #3: Weighted Gloves
Slot #4: Senbon (30) (Pincushion, Poison Inject; heavens touch, & Sticky Barb)
Slot #5: Headset


[ Normal Buffs ]
Spoiler:

</tb>



[ Anbu equipment ]
Spoiler:


[ Anbu Information ]
Spoiler:
</tb>


TAIJUTSU
WEAPON

Spoiler:

Execution[Master] (Giant Blade)
Sink-In[Master] (Weighted)
Cleave[Master] (Weighted)
Twin Reaver[Master] (Weighted)
Mighty Swing[Master] (Weighted)
Bone Shatter[Master] (Weighted)
Blood Render[Master] (Weighted)
Crush[Master] (Weighted)
Titanic Lotus[Master] (Weighted)
Cripple[Master] (Weighted)


UNARMED

Spoiler:

Dragon assault[Master]
Shoryuken[Master]
Grab[Master]
Uncalled for shot[Master]
Dynamic Entry[Master]
Spear hand[Master]
Dynamic finish[Rank2]
4 hit combo[Master]
Butterfly Kick[Rank2]
Janken[Rank2]
Spinning Wind[Master]
Pressure palm[Master]
Nut Buster[Master]
Black eye[Master]
Tenderizing Combo[Rank2]
Beat down[Rank2]
Dragon finish[Rank2]
Uprising Tornado[Rank2]
Megaton Punch[Master]
Lions Barrage[Master]
Grapple[Master]
16-hit combo[Master]
Primary Lotus[Master]
Power bomb[Master]
Asa Kujaku[Master]
Eternal Chaotic Dance[Master]

BUFF

Spoiler:

Counter-Strike[Rank1]
Limit Break[Master]
Devastating Aura[Master]
Breath Control[Master]
Strength Boost[Master]
Speed Boost[Master]
Burst of Strength[Rank2]
Burst of Speed[Rank2]
Charge[Master]
Chakra Extension[Master]
Shadow Dance[Rank2]



GENJUTSU
Will

Spoiler:
Level 1

Level 2

Level 3

Level 4

Level 5


Kinetic

Spoiler:
Level 1

Level 2

Level 3

Level 4

Level 5


Audial

Spoiler:
Level 1
Level 2

Level 3

Level 4

Level 5

Visual

Spoiler:
Level 1

Level 2

Level 3

Level 4
Level 5
[/size]

Level 6

Spoiler:


Level 7

Spoiler:


Level 8

Spoiler:




NINJUTSU
FIRE

Spoiler:

D-rank:
Combustive Seal[Master]
FireBall[Master]
Infernal Ember[Master]
Thermal Maw[Master]
Immolation[Master]

C-rank:
Searing Eruption[Master]
Dragon Fire[Master]
Heat Wave[Master]
Scalding Ash Cloud[Master]

B-ranks:
Spontaneous Combustion[Master]
Ring Of Fire[Master]
Firestorm[Master]
Infernal Hellfire[Master]

A-rank:
Dragon Flame Bomb[Master]
Flame Shield[Master]
Abysmal Harbinger[Master]
Sol Fire Tempest[Master]

WATER

Spoiler:
<Empty>

Metal

Spoiler:
C-rank
Steel Clone[Master]
Steel Slam[Master]
Quality Break[Master]
Mercury Poisoning[Master]
B-rank
Density Crush[Rank2]
Alloy Spiral[Rank2]
Reinforced Wall[Master]
Iron Breakout[Rank2]
A-rank
Silver Flash[Master]
Senbon coating[Master]
Burdening Touch[Rank2]
Superalloy Tempest[Master]





WIND

Spoiler:

E-rank:
Wind Slash[Master]
Pressure Burst[Master]

D-rank:
Air Bullet[Master]
C-rank:
Wind Scythe[Master]
Tempest[Master]

LIGHTNING

Spoiler:

E-rank:
Storm Bolt[Master]
Thunderfist[Master]

D-rank:
Thunderclap[Master]
Electroshock[Master]
Electrocution[Master]

C-rank:
Zeus Flash[Master]
Lightning Torrent[Master]
Lightningstruck[Master]
Volt Charge[Master]

B-rank:
Lightning Beast[Master]
Chidori[Master]
Gigavolt Cannon[Master]
Amp Field[Master]

A-rank:
Raijins Vengeance[Master]
Chidori Control[Master]
Kirin[Master]
Thunderdome[Master]


Blank

Spoiler:

<Empty>

Blank

Spoiler:

<Empty>

EARTH

Spoiler:

E-rank
Stone Bullet[Rank2]
Gravel Shift[Rank2]
D-rank
Earth Flow River[Rank2]
Sinkhole Fist[Rank2]
Mud Clone[Rank2]
C-rank
Inner Earth Reflection Lure[Rank1]


Non-Elemental
Spoiler:

E-rank:
Body Switch[Master]
Transformation[Master]
Signal Flare[Master]

C-rank:
Stunt Double[Master]
Elemental Clone[Master]
Barrier[Master]

B-rank:
Rasengan[Master]
Shadow Shuriken Replication[Master]

A-rank:
Perfected Rasengan[Master]
Morality Sealing[Master]

MEDICAL

Spoiler:

Medical Swaps:
D-rank:
Mystical Hand[Master]
Coagulation[Master]

C-rank:
Skeletal Fortification[Master]
Anesthetic Infusion[Master]
System Shock[Master]
System Restoration[Master]

B-rank:
Medical Assistant[Master]
Tranquilize[Master]
Medical Ward[Master]
Mystical Force[Master]

A-rank:
Angelic Blessing[Rank 1]


ANBU

Spoiler:

<Empty>



[ Abilities ]
Spoiler:
#0) Medical Knowledge
#0) Shadow tactics
#1) Dual Wielding; Can wield two weapons.
#2) Ambidexterity; +1 Accuracy & +5% damage, each weapon.
#3) Strategist
#4) Quick Draw; Drawing/equipping cost 0ap.
#5) Bull's Strength; Weapon accuracy penalty cut in half, +5% Damage/Bleed Chance/Suppression chance; suppression - 0.1 more.
#6) Called shot; Can break bones, +5% chance to, and called shot penalties cut in half.
#7) Quick Reaction; If dodge, +2 Accuracy and instant mod




[ Benevolent - Reckless ]
Spoiler:
Benevolent:

Genesis Jutsu (1 point, 1 to rank up) (2 points)
Restrictions: A-Rank and Up
The ultimate healing jutsu, this technique almost completely restores the target, making them practically good as new, though this is very exhausting for the user of this jutsu.
Rank 2: Heals for 75% max HP and removes all exhaustion, poisons and dodge, accuracy or stat debuffs caused by physical means (called shot, bleeding, etc). All genjutsu level 6 and below are rerolled with a +5 to resist. If used on self, only heals for 50% max HP and does not remove exhaustion.
Cost: 4500 chakra, 4AP, gives user +25 exhaustion.
Note: Damage healed cannot be buffed in any way. This may not be used with Negative Energy or any other effects which would make it damage instead of heal. A target may only be healed by this jutsu once per battle

Divine Mind - Boost (1 point) (3 points)
Restriction- Can be purchased up to three times
Mind over body, chakra over matter, and divinity over mortality. Benevolent fighters need to possess more fortitude than their fellows, in order to better aid them.
Effect: +2 to HP modifier. (+6 Hp Mod)

Master Healing Passive (3 points) (3 points)
Benevolents with this ability have fully mastered all aspects of healing and treating the wounds of others, making their healing jutsu that much more effective.
Effect: Medical jutsu are enhanced by 20%. This does not stack with Medical Knowledge.

Negative Energy Dependent Special Move (3 points) (3 points)
Restrictions: C Rank and up
Benevolent people are generally kind-hearted and adverse to violence, but when pushed far enough, they can use their medical jutsu, which deeply affect the body and chakra system, to deadly effect.
Effect: The user may use Medical jutsu offensively for the same amount of damage. Modded as an unarmed melee attack. This still retains Medical Buffs.

Life Switch Independent Special Move (2 Points) (2 points)
Restrictions: C Rank and Up
Empathy made real, using this technique a benevolent person literally takes on anothers pain in order to heal them. When in danger, this can be used against an enemy for the opposite effect.
Effect: Exchanges the users HP with an allys. When below 20% HP, this can be used on an enemy to average their HP with the user's (the target and user's HP are added together, then divided between the two of them), though it cannot drop the target's HP below 20% and cannot raise the users HP above their max HP. This is treated as a level 5 genjutsu when used this way. Same effect as if used on an enemy if this is used on an ally with higher HP. Costs 2.5AP and exhausts the user by 40%.

Cure Spell - Dependent Special Move (3 points) (3 points)
Restriction- C Rank and up
The Benevolent is largely concerned with how well their team functions not due to a desire to win, but rather out of one to protect others. This enables them to heal several people at once.
Effect: The user can target up to three people with their Medical jutsu at 2x the cost. Can also be used on a single ally to heal 2x as much damage, or two allies to heal at 1.25x effectiveness. This move is not affected by any medical buffs, and cannot be used with medical jutsu that heal for a percentage of max HP. Can only be used once ever other round. Adds 10 exhaustion to user.

Healing Aura - Passive (2 points) (2 points)
A Benevolent soothes and calms just by their very presence, all healing attempts strengthened in their wake. This peaceful aura is said to feel like a cool breeze while active.
Effect: All medical jutsu used while a Benevolent is present are increased in effectiveness by 10%. This does not apply to Negative Energy.

Calming Touch Independent Special Move (2 points) (2 points)
Restriction: C Rank and Up
Many benevolent people can easily calm down frightened or enraged victims or enemies with merely a soothing touch, immediately calming them and restoring peace.
Effect: Calms people down with a gentle touch (1AP, melee accuracy), removing all fear or enrage effects and rerolling will genjutsu at +2 Save. If used on an opponent this leaves them confused for one round (treated as fear), giving them -2 Genjutsu Save for the rest of the battle and 10% chance to auto fail their actions. Opponents can resist, treating it as a Will Genjutsu.

Total points used: 20/20

Reckless:

Precision Blow - Dependent Special Move (2 points) (2 points)
The name Reckless is slightly misgiving, as Reckless fighters are actually not entirely hotheaded with their attacks. They simply like inflicting a lot of damage very quickly, though different means can be used to do so.
Effect: Adds +2 accuracy and +2 critical range to the next basic unarmed, Taijutsu, or weapon attack. Costs 100 Chakra.

Huge Power - Boost (1 point) (3 points)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.

Endurance - Boost (1 point) (3 points)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier (+6 Hp Mod)

Double Smash - Modification (2 points) (2 points)
Restriction- Requires Dual Wielding
Reckless is as Reckless does, and these fighters tend to be physically much stronger than their fettered counterparts. By throwing away all common sense and rationality, they are able to toss around very heavy weapons in the same way others might toss around lighter ones.
Effect: Allows user to dual wield Heavy weapons.

Zaraki Style Style (2 points) (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. Exhausts user at an above average rate.
Note: Like any other fighting style, this can be turned on or off at the users discretion or lack there of. Counts as a Physical Style.

Unbalancing Strike Dependent Special Move (2 points) (2 points)
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.
Effect: Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.

Bloodlust Passive (3 points) (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of  mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Exhaustion effects only apply half the penalties. Ignores up to rank 3 bleeding.

Mastered Offensive Stance Passive (3 points) (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.

Total: 20/20



[ Chimera ]

[ Description ]
Spoiler:
Chimera

A Dark, forbidden technique that has been created in many forms, secretly developed throughout the shinobi world in an attempt to gain special powers normally unacquirable by normal means. Whether it be a country's attempt to steal the kekkei genkai of other shinobi nations and use their powers for their own, or on a personal level to compensate for an individual's own lack of power, one cannot deny the appealing aspect of having control and mastery over multiple kekkei genkai; to be a hybrid breed possessing the special secret techniques of many clans throughout the world. This forbidden practice alters the body of the user in such a way as to allow them to integrate the energies and capabilities of a shinobi into their own body and spirit, merging the two together and creating a hybrid mix, the user becoming a "Chimera" and possessing the strength and traits of their multiple mixes. While in theory one would assume this would create the perfect breed, a mixture of all the most powerful genetics, in practice one can never truly master these abilities, and the "Chimera" suffer from having their body's vitality and life force drained upon the strain of merging with foreign Bloodlines.

Information
Prerequisites
400 Stat Average, 1,500 Word Rp, 3 Ability Slots, The user must have completely mastered their Bloodline or Core Ability.

Effect:
The user gains the ability to integrate the secrets and strength of a shinobi into their own body, mind and spirit. Upon gaining this ability, this allows them to gain an additional full Bloodline or Core Ability of the body they absorbed.

The user may have up to three full Bloodlines or Core Abilities. Additional BL/CA's can only be acquired through a 1,500 word rp that must be about the user obtaining a body and integrating it's abilities. This rp must have council approval, and if a Core Ability, the user chooses their abilities at the time of obtainment. This Rp can be done once every Five OOC weeks. Once they have their limit of three, the user may reuse this technique to swap out one of their Current Bloodline or Core Abilities for a new one through an Rp.

The Chimera's body becomes strained and weakened by merging with other bodies, and the chimera has -2 to both their Hp and Cp Mod for Each Bloodline or Core Ability after their first, up to -4 Hp/Cp.

Though the Chimera has multiple Bloodline and Core abilities, all passive buffs, effects and modifiers are reduced by 1/3 if the user has two BL/CA's, or by 1/2 if the user has 3 BL/CA's.

Unlike the passive effects which are constantly active, the chimera may only have the full repertoire of Activated techniques, jutsu, styles, or special moves of one BL/CA at a time. The Chimera may switch to another BL/CA at any time as a free action. However, this cannot be done reflexively and gives the user a stackable -1 to all secondaries for the remainder of the round switched and an additional +2 Exhaustion. The Chimera may not maintain any of these techniques upon switching to a different BL/CA, and all effects of that BL/CA are dispelled immediately.


Avatar of Divinity - Level 9 Ninjutsu

The epitome of perfection that all Chimera Strive for; becoming the perfect creation through a mixture of stolen abilities imbued into their bodies and soul. This technique allows a Chimera for a brief time to draw forth all their abilities simultaneously to release a massive aura of chakra that radiates intensely off their bodies, rising off in sparks of energy and granting them capabilities all but unheard of in the world of Shinobi. Their powers in this stage seem to be border-line unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites
Chimera, 525 chakra control, 525 Ninjutsu, More than one BL/CA.

Master Rank: Releases all limits upon their body, forcing themselves into a heightened state of power with simultaneous access to all their abilities. While Active, the user may use All skills from the Bloodline and Core Abilities they may possess, but cannot exhaust below a Fast rate, nor can they recover exhaustion during this time.

Note:
- When active, the user's cumulative BL/CA passive buffs are increased by 1 or 10%. This only applies to Secondary Buffs, Awareness, Stealth, Damage buffs, Damage Reduction, and chakra cost reduction Buffs. Additionally, this cannot stack in anyway or combination (The +10% bonus would not be applied twice if the user had a "Ninjutsu" Buff and "Fire Jutsu" Buff, for example.)
- Should the user activate a combination of Two Bloodline/Ca's with this technique, all Bl/CA Jutsu only deal/block 90% Damage while in this form, and all Buffing/Debuffing effects used from BL/CA are reduced by 1/3.
- Should the user activate all three of their BL/CA's with this technique, all Bl/CA jutsu only deal/block 85% Damage, and all Buffing/Debuffing effects used from BL/CA are halved.

Cost: 4.5 Ap and 4000 Cp to initiate, 2000 Cp/Rnd.
 

Akira Kazan

Active Member
Joined
Oct 23, 2012
Messages
1,018
Yen
206,405
ASP
7
Deaths
0
OOC Rank
S Rank
Old Character Name: Yakikorosu Banshi
Old Village: Leaf
Old Character Class (if you have one): Don't remember
Old BL/CA (if you have one): Reckless/Benevolent


Preferred New Username (check for availability first if you can):

New Character Name: Sude Kyoko
New Village: Cloud
New Character Class:

The Second Generation
Hp: (45 + lvl) X Stamina
Cp: (55 + lvl) X Chakra
Bonus: +3 Accuracy
High: Ninjutsu Accuracy
Average: Evasion, Save, and Melee Accuracy
Low: Genjutsu D.C and Ranged Accuracy

+0 (90): Two in low, one in high. Others average.
+5 Hp/Cp (Vet)

New BL/CA: None currently

* * * * *

Reason that the new BL/CA matches your character: None




ANBU/Med-Nin/AIT/MIT?: Chunnin


* * * * *

Age: 17

Gender: Female

Personality:

Kyoko is an average, every day teenager. She is very kind and caring, going so far as to even go out of her way to help others in need. Although, at the root of her core she is still a woman; she can be spiteful, envious, and jealous depending on the situation at hand. However, she is normally calm and collected in most situations. Holding a grudge is not beyond her; then again, as a half demon, much isn't. As a shinobi, she learned early that sometimes you have to do things you don’t want to do, even if it conflicts with your morals, meaning that she will go to any lengths to protect herself, her family, and loved ones. Simply, when it comes down to it, don't threaten her and expect her to back down. Then again, there’s a fine life between her personal life and business.

Appearance:

Although she is only sixteen years old, she has a fully-grown curvaceous and well-endowed body, with long waving greenish blue hair. Her eyes are somewhat of a stained yellow, hazel like, color resembling that of a gem. Normally she can be found in a formal, dress like, green or black kimono at home. While out on missions or working, she can be found in more of a military style, flexible, armored suit with a blade by her side. During the colder mothers of the year, she normally wears thick clothing, and a fur coat to keep warm. Generally, she can be found wearing a flowery haori, with a pink or light colored kimono style blouses, and basic black or lightly colored bottoms. Her hair almost always hangs straight down her backside and shoulders, and is rarely ever tied up except for special occasions.

Character History:

From birth, it was obvious that she took after his side of the family. She had light green hair, much like her brother Eizou, and Sairasu’s extended family. However, unlike them she had no natural affinity toward flowers or poisons. She took after her father more; her chakra’s nature was dark from the very start, and it had a very corrupted hue to it. Although her mother was a simple human, Sairasu was part demon; this meant, Kyoko and her Eizou, both had it in their genetics. Weather it would be a dominate trait throughout their lives was still unknown, but it was obvious they we’re both gonna grow up to be Shinobi much like he was. Upon her eight birthday, Sude Sairasu officially retired from cloud village’s Shinobi force to live a humble life as a father and a fisherman. Planting his roots to the northern cost of the lighting country, he and his settled down.

For many months, Kyoko and Eizou grew up awaiting their father’s return from his month long fishing trips. Although they were unaware of how dangerous it was out on those icy waters, they always knew he’d come back and that he’d do whatever it took to provide for them. Upon returning from one of these voyages, Sairasu learned that he could no longer deny his children of a life as a Shinobi simple because they had an excessive amount of chakra and could control it well beyond that of a normal child. As a result, Sairasu began to train them and bring them along on his fish trips. Training at sea and during fridged cold temperatures proved to a test, however, they began to get used to it. By the time she was ten years old, Kyoko was able to lift a cage full of crabs, weighting anywhere between three and four hundred pounds apiece, out from the ice waters of the North Sea. Really, this was nothing less than astonishing.

By the time she was eleven, Sairasu was no longer willing to bring them out on the ships. The years’ worth of physical labor out at sea had already prepared them physically, and the years’ worth of training on land in which they endured prepared them for what he was about to do. Bringing both Kyoko and her brother to the Cloud village, Sairasu enrolled them both in the villages academy. Although they were already pushing the age limits of the Academy, it really didn't matter much because they were physically stronger, and faster, than most of the children there. In fact, the years out of sea even helped them learn how to mold their chakra on a higher level as well; and all that combined with the combat and ninjutsu training they received from Sairasu, helped them accomplish things much faster.

Attending classes and daily tutoring sessions from several of the village’s senseis, they quickly proved themselves to be ready for a genin exam. Kyoko was presented with a simple task; “Locate and retrieve your head band”. Although it sounded rather simple, it was still a challenge. She scaled several mountains of the lighting country, fought off countless wild animals, and managed to escape many of the prepared traps that awaited her during this exam. After a few days, she managed to hold her head high and proud, as she was granted the title of “Cloud Genin”. Later, she would be placed on a team with her brother, and a new kid they had never seen before. Together, the three and a local Jounin went on several missions together. They weren't anything important, just basic D-ranks which really weren't anything she could brag about. Sure, occasionally the fought other genin ranked shinobi, and experienced strange occurrences, but nothing was ever really ever huge and disastrous.

Between the age of twelve and fifteen, she went on more than three dozen missions. All of them were still very insignificant in general, but important to her in her own way. They helped mold her into the young woman she was. Helping anyone she could, going far beyond the call of duty, and showing the proper attitude to get further along in her career. However, she did have one major downfall; as she and Eizou aged, they became more argue some like any siblings would. Of course this made it hard to work together, but they somehow managed and used this as a way to "out do" each other while on missions. They were siblings by birth, and rivals by choice. On their down time, they opened up two shops with the help of their mother, father, and some uncles; they sold fresh seafood straight from their father’s hauls at one shop, and gems, stones, and jewels mined by their uncles at another. Managing these shops also had its benefits, it helped them buy their own homes at a young age, and supplied them with a small fortune to do whatever they wished with.

Eventually the two would be placed through trials in which would eventually allow them both to become Chuunin. After obtaining this rank, Kyoko saw no point in furthering her efforts in her career for the time being. She knew she had plenty of time to do things later, and now was just time for her to sulk up the good life within the village of cloud. Her main focus was expanding her family’s shops, purchasing land, and trying to build an even larger fortune. Although this wasn't easily done; the occasional missions would stop her progress dead in its tracks every so often. This would upset up, sometimes even make her angry, but she tried her best to ignore it. But sometimes it wasn't that easy, out of frustration she’d make occasionally mistakes here and there, most of which she really shouldn't be doing, until something happened.
* * * * *

Death thread:
Profile thread:
Training thread:
Dojo thread:

* * * * *

Usergroups: Leaf.

* * * * *

Current Stats (state respective stat cap):
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Power level: 3600
Capped points: 11

New Stats (+350 from site being down):
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Power level: 3600
Bank/Capped Points: 350


Jutsu Swaps:
I will do these on a second post, following this post.

I've got 94 to do, so this will take a little while.

* * * * *

Name of any Contract you currently own: None
Name of any Cursed Seals you currently own: None
Name of Kinjutsu you own: None

* * * * *

Still actively roleplaying in any other threads?
1 thread, I'll obtain it in a moment => http://ninpocho.com/viewtopic.php?f=261&t=2000
This thread has been inactive for about 14 days now, then someone posted and we're waiting on someone else, but in general i've lost all interest in it. I will continue to post as if I was an NPC, if needed.

What is Limbo Training? My feelings regarding it have already been expressed.

* * * * *
This is the daughter of Sude Sairasu, a half demon cloudie/former Main branch sennin of cloud who nuked BEFORE THE ALTERNATE UNIVERSE. Originally I asked that since we were in a new "alternate universe" that Sude Sairasu to be considered to never have nuked and to be considered to have peacefully retired, in which I was told was fine and that it was stricken from the records since we changed to an alternate universe anyway. In this version of him, that stayed true; he simply retired from the shinobi force as the sennin of the main branch (His reign as a sennin is referenced in the village history, btw) and lived out his life as a fisherman.. (Keep in mind, any use of my former character within the villages history about him nuking is restricted and denied based off my ownership of said character. It was agreed upon that he peacefully retired from his position, anything otherwise is prohibited.)



 

Akira Kazan

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Lighting Ninjutsu said:
Storm Bolt (M)
Thunder Fist (M)
Thunder Clap (M)
Eletroshock (M)
Eletrocution (M)
Zeus Flash (M)
Lighting Torrent (M)
Thunder Struck (M)
Volt Charge (M)
Gigavolt Cannon (M)
Chidori (M)
Lighting Beast (M)
Amp Field (M)
Raijins Revenge (M)
Chidori Control (M)
Kirin (M)
Thunder Dome (M)

All Mastered
17 blank rank ups used
All purchased

94 - 17 = 77 left

Fire said:
Infernal Ember (M)
Thermal Maw (M)
Fireball (M)
Immolation Armor (M)
Combustive Seal (M)
Dragon Fire (M)
Searing Eruption (M)
Scalding Ashe Cloud (M)
Heat Wave (M)
Infernal Hellfire (M)
Firestorm (M)
Spontaneous Combustion (M)
Ring of Fire(M)
Dragon Flame Bomb (M)
Sol Fire Tempest (M)
Abysmal Harbinger (M)
Flame Shield (M)

All Mastered
17 blank rank ups used
All purchased
77 - 17 = 60 Left

Water said:
Pressurized Mist (M)
Water Gun (M)
Whiter Whip (M)
Aqua Fang (M)
Rinse Off (M)
Grand Waterfall (M)
Impaling Hydro Jet (M)
Water Prison (M)
Rain Dance (M)
Torrential Vortex (M)
Hydro Tidal Shockwave (M)
Water Shark Bomb (M)
Mystical Pond (M)
Grand Hydra Excavation (M)
Water Dragon Bullet (M)
Scorn of Aquarius (M)
Supreme Aqua Realm (M)

All Mastered
17 blank rank ups used
All purchased
60 - 17 = 43 Left

Earth said:
Stone Bullet (M)
Gravel Shift (M)
Earth Flow River (M)
Sinkhole Fist (M)
Mud Clone (M)
Inner earth reflection lure (M)
Earth Flow Wave (M)
Rock Golem (M)
Earth Coating (M)
Bedrock Coffin (M)
Weighted Rock Technique (M)
Earth Spiker (M)
Antilion Sinkhole (M)
Fist of Gaia (M)
Earthen Magnitude (M)
Earthslide Wall (M)
Petrification (M)

All Mastered
17 blank rank ups used
All purchased
43 - 17 = 26 Left

Wind said:
Wind Slash (M)
Pressure Burst (M)
Whirlwind Spin (M)
Air Bullet (M)
Shredding Touch (M)
Wind scythe (M)
Tempest (M)
Gale Force (M)
Wind release (M)
Great Wind Scythe (M)
Wind Scar (M)
Vacuum Sphere (M)
Cyclone Movement (M)
Tatsumaki (M)
Hurricane (M)
Ambiance of the Forbidden (M)
Zephyrs Grace (M)

All Mastered
17 blank rank ups used
All purchased
26 - 17 = 9 Left

Metal said:
Steel Slam (M)
Quality Break (M)
Mercury Poisoning (M)
Steel Clone (M)
Alloy Spiral (M)
Reinforced Wall (M)
Iron Break Out (M)
Density Crush (M)
Silver Flash (M)

Remaining 9 blank jutsu ranks up's have been used at this point.
Zero free blank jutsu ranks up left.

I'm a capped player

Senbon Coating (M) = 7 bank points spent
Burdening Touch (M) = 7 bank points spent
Superalloy tempest (M) = 7 bank points spent

350 Bank points - 21 = 329 bank points left


Non elemental Jutsu said:
Cursed sealing (Rank 1)

Transformation (M) = 3 points spent
Body Switch (M) = 3 points spent
Basic Summoning (M) = 3 points spent
Combination Transformation (M) = 4 points spent
Elemental Clone (M) = 5 points spent
One elemental sealing (M) = 5 points spent
Energy Transfer (M) = 6 points spent
Rasengan (M) = 6 points spent
Perfected Rasengan (M) = 7 points spent

329 - 42 = 287 bank points left

Unarmed Taijutsu said:
The One-two (M) = 3 Points Spent
Low Sweep (M) = 3 Points Spent
Janken (M) = 3 Points Spent
Uncalled for Shot (M) = 3 Points Spent

287 - 12 = 275 bank points left

I was told by head admin that i'm allowed to save the rest of my bank points. I have 275 of them, and I will use them at a later point in time.

Dunno if this needs stated here, but for paper trail purposes, im gonna do it.
Free Major affinity (from affinity system): None elemental
Earned Majors Affinities: Fire, Water, Earth, Wind, and Lighting.
 

Takaki Saeko

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Hey, you need to choose a CA or BL to complete OCR. (It's a prerequisite for chuunin rank in the village). You don't have to write the 200 word description or anything for that, but you do need to choose one. Other than that, everything else looks fine to me.
 

Akira Kazan

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After reading the announcements, i'm allowed a free swap of Bloodline, core ability, and Kinjutsu from the old one I had on the old site. Awesome, nice for bringing this to my attention hun ^_^


Bloodline/Core ability (Formerly Benevolent/Reckless) => Benevolent
Kinjutsu (Formerly Chimera) => Dark Sage (Now)

Cursed Sealing (Rank 1) => (Mastered) = 7 points spent
Dead Soul Technique (Rank 1) -> (Rank 2) => (Rank 3; Master) = 10 points spent
Resurrection Technique: Corpse Soil (Rank 1) => (Rank 2; Master) = 7 points spent
Reaper Death Seal (Rank 1) => (Rank 2; Master) = 7 points spent
Malevolent Sealing (Rank 1) => (Rank 2; Master) = 7 points spent

275 Banked points - 38 = 237 left (Since im a dark sage now ;D)
 

Akira Kazan

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Last second jutsu swap/rank ups.
Medical said:
Mystical Hand (M) 4 points spent
Coagulation (M) 4 points spent
Skeletal Fortification (M) 5 points spent
Mystical Force (M) 6 points spent
Medical Ward (M) 6 points spent
Angelic Blessing (M) 7 points spent


237 - 32 = 232 bank points left

Process me cloud council ;D
Btw, consider the bonus in my class not there seeing as I have a kinjutsu.
 

Suzuki Setsu

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Everything checks out from my perspective, just make sure to note that your Class Bonus is changed to Kinjutsu Option.

Awaiting 2nd Council Confirmation
 

Akira Kazan

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The Second Generation
Hp: (45 + lvl) X Stamina
Cp: (55 + lvl) X Chakra
Bonus: Kinjutsu option
High: Ninjutsu Accuracy
Average: Evasion, Save, and Melee Accuracy
Low: Genjutsu D.C and Ranged Accuracy


Ready =D
 

Takaki Saeko

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Added to Cloud usergroup (Leaf will have to deal with permissions as needed especially if there is an ongoing thread in Leaf). Would an admin change the name to Sude Kyoko please?
 
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