Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

The Assessment [Roku]

Michi

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You have answered Sunagakure's summons, "arrive at the Ranger Tracking Grounds Main Office at 1 o'clock in the afternoon for your assessment." The note was vague but addressed to you in the same typed script. It did not even mention what or why you were being assessed. It was likely that you considered the reason why, you expressed interest in participating in the World martial Arts Tournament next year but the message and the messenger seemed to have few words of advice or encouragement to share. Of course, it would be cheating or unfair for someone to give a potential fighter the advantage in a fight, in this study every shinobi served as a control. There were personal favorites under consideration but if they could not blaze their own way then they would never make it to the tournament.

A Sennin, you have made a name for yourself without fully realizing. Your work in the ANBU Branch, despite being under a number of different identities has still garnered you a reputation for being particularly brutal. This seems almost like a formality, but rules be rules.

The Tracking Grounds was a Ranger-only center that took up several acres of land. It was an impressive, albeit plain-looking structure with a dome shape and an earth-colored hue. The tracking grounds themselves were open to shinobis in good standing with Sunagakure for the purposes of training but thus far they were underutilized. Since Shouki's final stand in this very center, the Tracking Grounds has been closed while the Ranger's headquarter's security was being reviewed. Presently closed to the public unless one has a specific invitation, you would be among the first shinobi to enter this structure in months.

The entrance would be simple, guarded by a pair of well-armed and intimidating men. Both looked more like the sort of men that would grapple a bull, beat it and then eat it raw for their morning meal. Their eyes would flash a moment of recognition, yes they knew you were coming and what you looked like, with a grunt and a nod they would allow you entry. Of course, if someone was foolhardy enough to disrespect them, the door would slam closed and you would be faced with combat before you even reached the training ground. Yes, you were probably 'stronger' than them, despite their intimidating presence because if they were indeed more capable it would be them answering this invitation and not you.

The entrance would lead to a long, narrow hall. The walls were made of some sort of metal. It would be Takahashi Steel. On either side there was also a thick wall of glass that separated their reinforcement beams. To the right you would see a desert expanse. It looked like the same thing you would see every time you left the village. A gilded terrain with little cover and vegetation. If you were to press your hand against the glass, it would feel hot to the touch, almost painfully so. To the left, grasslands. It was quite tranquil, gently rolling hills and a verdant landscape spotted with a few knotted trees that provided a shady canopy. The glass if touched would feel temperate, not hot nor cold. A rabbit would dart out from beneath a mossy stump and stare at you from the other side of the glass curiously before hopping away.

This place was one of the things that made the Ranger's unique, they were trained hunters. They spent their idle time preparing as survivalists and they did not hunt "small game." Rangers were one of the few that actively sought dangerous S-Class beasts as well as creatures and monsters of dubious origin. In truth, Rangers were the Monster Hunters of Wind Country but they did too good of a job. With a lack of dangerous game, need for the Rangers as a whole diminished until the Rangers finally dispersed as a unit entirely. Their way lost and forgotten by most as families moved on. There were a few, a mere sprinkling here and there that still knew the old ways. That was how this structure was erected but Rangers are notoriously fickle and that particular Ranger had not been seen in some time. Some have come to believe that she was lost or killed while seeking game, it was a common cause of death for Rangers who live short and brutal lives.

This hallway would prove to be quite long, in fact you would walk for over a mile before you would reach your destination -- a door. No, not THE DOOR, simply a door. It would be unlocked and you would leave the glass encased hallway and enter an office. The office would be neat and rather small given the distance you traveled to reach this central hub. There would be a desk and a man sitting behind the desk, one could only assume that he was a Ranger. He would not address, you rather a young woman who appeared to be in the back of the room focused on someone laying on the ground would be debating with a Medic. "No I am telling you her boobs used to be bigger!" She would then notice you and it would seem as if she was attempting to shake the cobwebs out of her mind before she took a few steps towards you. She was dressed like a fifteen year old gothic boy, not a representative for one of the largest tournaments in the world. There was a simple reason for this -- she did not represent the tournament, she represented Sunagakure's interests.

She would let out a cough as she regained her demeanor. "Are you Sennin Okayama Roku?"

She would wait for you to confirm who you were.

"Excellent, sign here." She would give you a scroll but she seemed distracted, she was watching to make sure that the Medics departed with their patient. Once unfurled it would be a liability statement claiming that you are aware and affirm that you are about to enter into a dangerous situation. That death, disfigurement and even potential disability may result from participation. "I am sure they filled you in," she would announce while she waited for your signature. "Of course they wouldn't, would they?" She sighed, the project was not public yet. Well, she better explain. "You are about to enter a simulated combat experience unlike anything you have ever seen before. This will assess you in a 'safe'"</B><i></i> she made quotation marks with her fingers "...environment. You will still suffer the damage of powerful attacks, determined by the setting dial on the machine. I have you and the others set for Level 8. Yes, there are higher levels but those are intended for group combat experience and we felt that it would be unnecessary." She would press a button on the Ranger's desk and the walls would open up. There would be several doors, well more specifically 5. Each would be labeled simply: desert, grassland, forest, tundra, water.

"Pick a biome and enter when you are ready. We have added security measures to the door. Returning will be difficult to say the least. you have thirty seconds to return through the door. Do your best." She would give him an encouraging smile and a thumbs up. As he enters she would add an additional query, "Do you have any next of kin, medical issues, excreta that I will need to be aware of when I---" The door would slam between you an her, trapping you inside whichever biome you have chosen to enter. She gave you the instructions -- you have 30 seconds to return through the door you just left. It sounds simple, but it truly is not. The door would hum to life,hidden gears would start to whirl as an unknown power-source empowered the massive mechanical structure.

It was go time!
tgMwKM9.jpg

<B>Intruder Targeted!
!
  • You are NOT in combat on your first post. You will be in combat in your second post.
  • The doors actions will be randomly determined using a roll chart so there is no way for you to know what they will do, but THE DOOR is not to be taken lightly. It has stats that exceed that of the average S Rank player.
  • You will not know the Doors' stats or HP totals but you will know what percent THE DOOR has left.
  • This is a no-kill mini event. Roleplay, I will be seeking compensation (in terms of Solo Modded Mission rewards) for those that participate. This means that you will need to complete the requirements in terms of posts and word count.
  • Each round is 10 seconds, meaning you will need to survive 3 modded rounds or defeat the door within those three rounds.
  • You can RP a reply at any time.
  • You can send your stats and information now or when the mod is called in the next post.
  • This follows all the ROE.
 

Raizo

11th Kazekage
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Episode 1: '[u said:
Intent[/u] vs Impact'|WMT Qualifier Arc"][col]It was a normal day, or was it? There was things that had been weighing on him. The weight was not literal but was very real. Surviving incursions, hellish trainings of his youth and his numerous death experiences, one might have thought there would be little that could phase him. They'd be wrong.

There was an interest in the tournament, what fighter would not hold some interest in such a competition. There was a drive to want to show who was the strongest or who was the best, but as his mind thought deeper about the whole scenario, he wasn't entirely sure that was his motivation.

Shit, now not only is my life in a fucking funk, but now my fighting.

This seemed to fall squarely into his current existentialist crisis; why. It was a simple word with a straight forward meaning, 'for what reason or purpose', but this simple word and simple idea carried with it a multitude of emotions and thoughts within the Sennin. Within the past year his whole world, his whole family, his whole existence had been uprooted, burned and given a mystery bag to piece it back together. Was he human? What was he doing? What was he meant to do? Who was his family?

Outside the crisis of identity within, there also had been mounting incidents externally that had caused his faith to waiver. Matsu, Fang, Riyota, Fuu... all of these individuals had not only questioned why he did not do something but also criticized his actions or inactions. It was simple, within each moment, to dismiss the individual comment but after several encounters with the same feedback he could not help but to fixate it. Why did those around him not see what it was he was trying to do to save them, to save the village? He had only ever done what Fuu had asked, he had tried to spare Matsu and Fang death by offering himself, he had tried to handle a situation that Riyota threw himself into foolishly, through each of these moments he tried to help, he wanted to help but all he was met with was hostility and questioning. Now he wasn't so low on his self esteem that such questioning would have caused him to fold, but added on top of his own internal crisis it all seemed to just gather and posit itself upon his back. There was now a mountain upon his shoulders.

He would continue, in this haze, until making it to the Ranger's grounds. His eyes would register the changes, register the different people around him, but they were not where his mind were at during this point. They were filler, white noise in the background. He would merely trudge forward, quiet. The tracking ground did not amaze or astound him, he once applied for the role of Ranger, entering the Tundra, but ultimately withdrawing. Luckily, his true passion was in the Journeymen fellowship. There was also the battle with Shouki that had taken place within this area, so again, this was not his first time seeing the scale of the location or the wonderment it held.

He would finally reach the female who would begin her scripted routine. His eyes would make contact with her as his head would simply nod. There would be no playful banter, no coy flirting or confusing gasps at what all she was saying. There would just be a nod and a single word;

"Grassland."

The door would open, she would make her final cryptic question before getting cut off by the door. It was fine, there wasn't any next of kin he knew about anyways.

His eyes would scan around the area before drifting upward. Before, and all around, him would be luscious waves of green. It was like a see of grass that seemed to swallow him up. Due to the nature of the door, many of the animals strayed away from close contact, as the opening usually led to an individual entering. So he was there, in the middle of a vast opening with no other life form, that wasn't plant based, around him. Deeply, he would inhale and then slowly exhale. Gently, turning his neck to the right and left, there would be two low pops resonate. His eyes would close and he would finally do something he had not done in awhile; smile.

Immediately he would collapse backwards, landing upon the grass. His arms would raise up, his hands would intertwine and then would rest upon his chest. His eyes would once more look up towards the sky. There would be a gentle breeze but the warm of the sun would radiate down upon him. This was what the outside world and his internal world could not be; this was harmony.

He could have, and might have, laid there for hours. He did not care of the time nor did he care of really anything in this one fleeting moment. There was the realization he would soon be in conflict, but for just a second it did not matter. Nothing mattered. He wanted to enjoy it, he was going to enjoy it. Within the momentary retreat, a break of silence, he would not find his mind racing across the various crisis he had been facing; it was heaven. One, however, could not spend too long in paradise.

The peace, the sheer silent serene scenery that he found himself engrossed in caused what couldn't have been more than a few minutes feel like a few hours. Yet, he knew that such a thing could not last. Not in this life. Not in his life. So, begrudgingly, he would pull himself back to his feet. His eyes would turn to the monstrosity before him.

To call the thing a door would be akin to calling Barnyx 'just a worm'. It clearly wasn't just a door. The design, the power that seemed to resonate off it, all of it gave the impression that careful work was placed into this creation. As a Journeyman, he could appreciate the craft. It was beautiful, even if it was designed to be a terror. He would keep his distance as a gentle breeze rolled past him.

"You know, I think we might be pretty similar there, Mr. Door."

It was an odd statement, but it was also odd to be talking to a door, in which it would also be odd to design a door that can 'fight'.

"You are called a door, but you aren't. Somewhere in the middle of your conception, your creator decided 'just a door wouldn't work'. So you were fitted with additions. You could be a door, you could be a weapon and yet you are both and neither."

The gentle breeze that was rolling past him would seemingly begin to pick up. The grass at his feet began to flail about, as if an invisible force was attempting to rip them from the ground. Outwardly, an aura of chakra would begin to faintly fade into vision coating his body. His eyes, once clouded and lost in a haze, became sharp and full of vigor. His muscles would begin to pulsate and grow in definition. There would be an audible, much louder than before, serious of pops as he tightly clenched his fist. The veins upon his neck with engorge and protrude outwardly, becoming very clearly defined. From him one could begin to feel a pressure, but the door probably did not register such a thing.

"I understand you, probably more than any other door ever could... and just like others that I understand, I'm going to have to hit you until you break."

It was about time to begin, and while there was no true thrill fighting a door there was a couple of thoughts that continued to boost his motivation. First, there was the service level thrill of not only this fight but of future fights in the tournament if he happened to be so lucky. Second, he had only discovered one way to learn more about himself and what secrets his body held, and that was through fighting under extreme condition. This door felt like it could be one of those instances. Lastly, there was something exhilarating about this fight. It wasn't a fight to the death, for either combatant, and he wasn't trapped in a group or trapped fighting a group. It was the first time in a long time that he could fight one on one. It was much easier to go wild in a one on one.

"Sorry, Mr. Door. My intentions aren't to break you, but I doubt you share such intentions..."

And with that, a smirk would appear as the seconds would begin to drastically count down.
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OOC:
1,461 words
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tumblr_n50o8y18mT1qe3ciho1_500.gif
[legend="[img]http://i.imgur.com/WSBLHAP.png[/img][img]http://i.imgur.com/d1AN2WH.png[/img]"]
 
Name: Roku
Epithet:
Height: 6'2"
Build: Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
[/spoiler]Fight DataMood Music X
[/legend]​
[/col]
 

Michi

Legendary Member
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"Grasslands."

The door opened up, revealing a pristine field. A cool breeze would enter the office, it was like a temperate spring day in any place but Wind Country. If you were to look up, it would be a bright and 'sunny' day. You would know that this could not be true, perhaps it was a genjutsu or an impressive display of technology. The sky looks dam real. If you look down you would see thick, lush, verdant sod. Had you ever seen grass before? Perhaps the north-lands, near the water's edge or the estate of a man who was so wealthy that he would have been too important to remember your name. It might feel familiar to you. Weird? Perhaps you had seen it before, it was likely considering your rank and status in this community. You had been to the coast, right? The north? Even if you had not, you could almost swear that you had seen grass before.

Oh yeah, Shouki bled out on grass. That was a good day. A strange misplaced sense of justice ending a violent and sick man with violence. You had a storied past with Shouki, one that you could not remember. He hinted at it before he died. Just cryptic statements, vague enough to be guesses. Vague enough that they might not be anything. Maybe Shouki was screwing with him. According to the files Fuu gave you, he was an intelligent man but more importantly he was an asshole. Still, strange things have been happening around you for a long time. Things just seemed to fall into place. Sans a past you were somehow assimilated into a 'family.' You were able to complete your shinobi training, become close friends with some of the most powerful men in Sunagakure and you have even taken one of the most prestigious positions in the village -- Sennin. You are trusted with Sand's secrets and yet you do not even know yours.

Maybe that asshole had one last laugh.

This place was real. Too real. That is because the one thing your mind would never be able to deny is the truth. You were indeed in a grassy field, the only one in this massive desert. The grass was real. The sky and the sun were also. The coolness came from the adjacent zones. That bitter chill broke the Sunan heat. That was why the breeze came from one direction. That was where the chill came from. This was the sort of place you could stay. This was a place were terrible people died. You weren't terrible were you? No, misunderstood perhaps but not terrible. You had heard it enough times, you were meant to be a hero. To be something more than a cookie-cutter shinobi. You had been told this enough times that it was about time you believed it. You were held to a different standard than the rest because it was not your job to witness the future but rather to manipulate it. Perhaps you could deny your fate a little bit longer, enjoy this grass and this serene setting.

The door hummed.

"You know, I think we might be pretty similar there, Mr. Door."

There was no answer, not even from the gothic girl on the other side. You did not expect an answer did you. You might be a bit touched, every Sunan was but you were quite sane in comparison to most.

"You are called a door, but you aren't. Somewhere in the middle of your conception, your creator decided 'just a door wouldn't work'. So you were fitted with additions. You could be a door, you could be a weapon and yet you are both and neither."<i></i>

Just like you...

A boy was not enough. A man would certainly never been enough either. You know that Nao had something to do with your genesis. Were you just like this door: fitted with additions. You were a weapon and you knew it. You are a man and a weapon, but part of you logically feared that you are both but also neither. How do you do it? Get up each and every day not knowing? Not understanding who or what you are? One could suppose that you have always felt this way, at least you cannot remember a different time.

Your chakra would roll off you in waves as the door powered-up. The hum would reach a crescendo and as it did so steam would come from the doorframe. Near invisible doors would open revealing all matter of strange mechanical creations. The maker of this door lovingly crafted this death machine. Razor-like claws, a cannon-like funnel among other miscellaneous items that looks particularly uncomfortable if they made bodily contact. The maker was obviously an eccentric. A brilliant madwoman, but definitely cray. The time to back out had already passed, the door had already elapsed.

"Sorry, Mr. Door. My intentions aren't to break you, but I doubt you share such intentions..."

Good thing, you were not backing down anyways.
["B MOD Called."]​

!
  • This follows ROE.
  • All of the moderation will be done in a shared forum area so that you can see and understand the rolls. The more you see the more you will understand about your build and your potential.
  • Send your stats and update your profiles if they have not been updated already.
  • Refer to the UBR for more information regarding conditionals.
 

Raizo

11th Kazekage
Joined
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[spoilername="Actions"]Maintains:

Actions
Duelist: Declaring against DOOR//Melee ACC
Using Initiative: Opening Gate 7 and 6 (1AP total)
Quickdraw: Golden Aura *See Weapons Tab*//Golden Aura is also Spiritualist Holy Weapon*See Core Ability Tab*
1AP - Enter Sacred Style *See Core Ability Tab*
0.5AP - Open Gate 5 *See previously open gates for link*
1.5AP - Use Immolation Armor Mastered
1.75AP - Use Chakra Extension Mastered with Spiritualist Modification Divinity Aura *See Core Ability Tab*
2.75AP - Use Afternoon Tiger Mastered on DOOR
2.25AP - Use 16 Hit Combo Mastered on DOOR

Conditionals:
1. Use Flock of Shadows Mastered to dodge first attack aimed at me [2.5AP]
2. Use Body Flicker Mastered to dodge next attack aimed at me following use of Body Flicker, following up with Dragon Assault Mastered
3. If caught in a genjutsu that I am aware of, use Cancel Mastered (Willpower ability)
4. If bound, spend AP needed until free
5.

Strategist Prep Slots: See "Strategist" Tab

Passives and Boosts for consideration: Holy Weapon, White Blessing x2, Spiritual Chakra x2 and Holy Embodiment - All can be found in Spiritualist Tab; other passives, boosts and modifications are linked above in actions[/spoilername]
Roku said:
Complete Modded Info Card said:
[col3][spoilername="Secondaries"]Melee Accuracy: 27
Ranged Accuracy: 19
Ninjutsu Accuracy: 23
Melee Dodge: 24*
Ranged Dodge: 24*
Ninjutsu Dodge: 24*
Genjutsu Difficulty: 19
Genjutsu Save: 23
Stealth: 15
Awareness: 15
Poison Resistance: 25

*Class Bonus is +1 Dodge[/spoilername]|[spoilername="Inventory"]For Door Fight:
Weapon Holster: Rokushiki
Weapon Holster 2: Golden Aura (Holy Weapon)
1. Rose Aura
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Solider Pills x3[/spoilername]|[spoilername="Strategist"]1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5. Free Basic Strike (Called Shot: Door) to Golden Aura[/spoilername][/col3]
[col3][spoilername="Abilities"]0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Willpower
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu[/spoilername]|[spoilername="Core Ability"]Spiritualist
Holy Weapon - Passive (3 points)
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.

White Blessing - Boost (1 point) *Bought twice so double effects below*
Restriction- Can only be purchased twice
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.

Sacred Style - Physical Style (2 points)
Restriction- C Rank and up, requires Holy Weapon
Occasionally their natural passive aura isn't strong enough, so the Spiritualist must sharpen and hone their aura to let them move faster and with more precision than normal. In this state, anyone can see the radiant white chakra that spills off of both the Spiritualist and their weapon, and they are able to swing around the heaviest of weapons one-handed with little regard to weight.
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Divinity Aura - Modification (2 points)
Restriction- Must have the Chakra Extension Jutsu
The normally invisible and intangible aura of holy energy that suffuses the Spiritualist is able to become a physical, visible presence when the user chooses to use it. Their weapon glows brightly with a light that makes it difficult to look at, and the normal rules for the Aura jutsu are surpassed if the Spiritualist wills it.
Effect: Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.

Clarity Strike - Dependent Special Move (3 points)
Not only skilled with their weapons, the Spiritualist is able to channel their specialized chakra into a spell, making it bypass even the strongest defenses. The Ninjutsu cast using this technique are enhanced with the natural aura of the user.
Effect: Able to convert one Ninjutsu into a single-target non-elemental attack at +20% damage for an extra +20% chakra. This attack is considered 'light' element and cuts through half of all Ninjutsu damage reduction.

Spiritual Chakra - Boost (1 point) *Bought twice so double effects below*
Restriction- Can be purchased twice
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.

White Blaze - Dependent Special Move (3 points)
Those who only possess one form of a technique are likely to be outmaneuvered. In addition to possessing the power to convert a jutsu into an attack on a single target, the Spiritualist also can gain the skill to weaken it slightly and make the range of the jutsu expand instead, favoring an increased chance to strike over damage.
Effect: The user is able to convert any Ninjutsu into a Light-Element attack dealing +10% Damage to a 25x25 foot area, but costing an additional +10% Chakra. This attack cuts through half of all damage reduction, and does not receive any Elemental buffs.[/spoilername]|[spoilername="Kinjutsu"]Hachimon[/spoilername][/col3]

[col3][spoilername="Affinities"]Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6. Earth
7. Lightning
8. Medical

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5. Earth
6. Lightning
7. Medical
8. ANBU

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4.[/spoilername]|[spoilername="Weapons"]Golden Aura
tumblr_mttvhl00R71s7eo7fo1_500.gif

Roku is surrounded by a golden chakra aura that is a pure concentration of the holy energy flowing within him. The golden aura increases his hand-to-hand combat.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Red Aura
afc443847a24623a836fcae1f4312459.gif

Roku is surrounded by a red chakra aura that is a pure concentration of the energy absorbed from Barynx. The red aura makes Roku's attacks minor mimics of what Barynx was; a glutton.

Effect:
1. Overflow
2. Vampiric
3. Recovery

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Blue Aura
986fc77c07e701f1a06e39e4339531ef.gif

Roku is surrounded by a blue chakra aura that is a pure concentration of the various energies absorbed from a variety of Ancients. The blue aura makes Roku's attacks mimic some characteristics of the Ancients, such as the ability to siphon away the spiritual energy of his targets.

Effect:
1. Re-Energize
2. Chakra Drain
3. Rough Divide

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rose Aura
Goku-Black-Super-Saiyan-Rose-GIF.gif

Roku is surrounded by gradient aura that goes from pink to a darker purple and manifested while training in the Hall of Hammers, giving Roku the impression it might be tied to his past an whatever connection he has with Nao and the First Men.

Effect:
1. Re-Energize
2. Recovery
3. Vanguard

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]

Effect:
1. Primal
2. Crippler
3. Pressure

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Ashbringer
Sword given to Roku by Kazuki. It may not set you ablaze but it definitely has some bite to it!

Effect:
1. Vampiric
2. Recovery
3. Siege

Damage Type:
Slashing - Bleeding

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage[/spoilername]|[spoilername="Custom Class-Contract"]Primus' Holy Knight
HP: (60+15) x (600) = 45000
CP: (40+15) x 600 = 33000
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Bird[/spoilername][/col3]

[col3][spoilername="Fire Jutsu"]All Fire Jutsu are Mastered
Infernal Ember
Thermal Maw
Fireball
Immolation Armor
Combustive Seal
Dragon Fire
Searing Eruption
Scalding Ash Cloud
Heat Wave
Infernal Hellfire
Firestorm
Spontaneous Combustion
Ring of Fire
Dragon Flame Bomb
Sol Fire Tempest
Abysmal Harbinger
Flame Shield[/spoilername]|[spoilername="Kinesis Jutsu"]*Denotes Mastered Jutsu
Force Blast*
Psionic Assault
Kinetic Infusion*
Force Guard
Psi-shock*
Force Break
Mind Lock*
Reflection
Kinetic Blast*
Psionic Rend*
Concussion Pulse
Redirection[/spoilername]|[spoilername="Earth Jutsu"]All Jutsu Mastered
Stone Bullet
Gravel Shift
Earth Flow River
Sinkhole Fist
Mud Clone
Inner Earth Reflection Lure
Earth Flow Wave
Rock Golem
Earthen Coating
Bedrock Coffin
Weighted Rock Technique
Earth Spiker
Antlion Sinkhole
Fist of Gaia
Earthen Magnitude
Earthslide Wall
Petrification[/spoilername][/col3]

[col3][spoilername="Wood Jutsu"]All Jutsu Mastered
Vine Tangle
Armor of Thorns
Ingrain
Wood Hammer
Sleeping Forest
Wrath of Nature[/spoilername]|[spoilername="Water Jutsu"]All Jutsu Mastered
Pressurized Mist
Water Gun
Water Whip
Aqua Fang
Rinse Off
Grand Waterfall
Impaling Hydro Jet
Water Prison
Rain Dance
Torrential Vortex
Hydro Tidal Shockwave
Water Shark Bomb
Mystical Pond
Grand Hydra Excavation
Water Dragon Bullet
Scorn of Aquarius
Supreme Aqua Realm[/spoilername]|[spoilername="Ice Jutsu"]All Jutsu Mastered
Ice Shards
Frigid Ice Blast
Hypothermic Touch
Arctic Aether
Ice Transmutation
Snowflake Shuriken
Crystallize
Ice Prison
Hailstorm
Koorikan
Falling Snow
Subzero Purge[/spoilername][/col3]

[col3][spoilername="Wind Jutsu"]All Jutsu Mastered
Wind Slash
Pressure Burst
Whirlwind Spin
Air Bullet
Shredding Touch
Wind Scythe
Tempest
Gale Force
Wind Release
Great Wind Scythe
Wind Scar
Vacuum Sphere
Cyclone Movement
Tatsumaki
Hurricane
Ambiance of the Forbidden
Zephyrs Grace[/spoilername]|[spoilername="Lightning Jutsu"]All Jutsu Mastered
Storm Bolt
Thunderfist
Thunderclap
Electroshock
Electrocution
Zeus Flash
Lightning Torrent
Thunderstruck
Volt Charge
Gigavolt Cannon
Chidori
Lightning Beast
Amp Field
Raijins Revenge
Chidori Control
Kirin
Thunderdome[/spoilername]|[spoilername="Kinetic Genjutsu"]Hot Weapon
Stun
1000 Years of Pain Kai
Drunken Stupor
Influenza
Tickling
Facepalm
Mist of Deceit
Crippled
Masochism
Silly Fingers
Crossed Wires
Phoenix's Embrace
Petrification
Lingering Spark
Crush Depth
Puppet Betrayal
Pox
Curse of the Leper
Hemorrhagic Fever
Delayed Agony
Parasitic Infestation
Tree Binding
Shared Torment[/spoilername][/col3]

[col3][spoilername="Non Elemental Jutsu"]All Jutsu Mastered
Transformation
Body Switch
Combination Transformation
Crystal Eye
Cancel
Spirit Lantern
Contract Summoning
Jutsu Sealing
Stunt Double
One Element Sealing
Elemental Negation
Elemental Clone
Barrier
Shadow Shuriken Replication
Energy Transfer
Leech Seal
Chakra Shield
Chakra Blast
Rasengan
Advanced Combination Transformation
Perfected Rasengan
Five Element Seal
Morality Sealing
Nature's Guard
Stardust Nova
Gate of Enma
Cursed Sealing[/spoilername]|[spoilername="ANBU Jutsu"]All Jutsu Mastered
Mask Summon
Critical Exposure
Snapshot
Chakra Sense
Active Camo
Mental Infiltration
Incapacitate
Intangible Passage
Shadow Servant
Searchlight
Physical Imprisonment Seal
Body Bind
Flock of Shadows
Black Blockade[/spoilername]|[spoilername="Medical Jutsu"]All Jutsu Mastered
Mystical Hand
Coagulation
System Shock
Skeletal Fortification
Anesthetic Infusion
System Restoration
Mystical Force
Medical Assistant
Tranquilize
Medical Ward
Resuscitate
Angelic Blessing
Regeneration
Pristine Aura[/spoilername][/col3]
[col3][spoilername="Unarmed Taijutsu"]All Jutsu Mastered
Shoryuken
Tiger Hook
4 Hit Combo
Dragon Assault
The One Two
Janken
Uncalled for Shot
Low Sweep
Nut Buster
Spinning Wind
Primary Lotus
Suplex
16 Hit Combo
Spear Hand
Submission
Shadow Step Strike
Falcon Punch
Fist of Virtue
Fist of Sin
Dance of the Waxing Moon
Dynamic Entry
Dynamic Finish[/spoilername]|[spoilername="Buffing Taijutsu"]- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Unbound (Mastered) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A][/spoilername]|[spoilername="Slashing and Bludgeoning"]- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Mastered) [A]
-------------Slash------------
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A][/spoilername][/col3]
Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

WiP
 

Michi

Legendary Member
Joined
Apr 25, 2013
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[col]The Door
6YcT1VG.png

HP: ??? [-1260]
[progress]99[/progress]
HP: 500,000 ==> 498740
CP: ???
AP: ???
Accuracy/Genjutsu DC: +32
Evasion/Genjutsu Save: +28
Other: +2 capped
DR: 25%
Maintains: Pristine Aura

Environmental Modifications: Grass
  • No Special effect, Grasslands are BORING!
|HP: 45000 [+1350 Healing Factor]
CP: 33000 [-3622] 29378
AP: 10 ==> 11 (Gate) [-10] 1

[spoilername="Stats"]Melee Accuracy: 27 + 2 (Duelist) + 1 (Spiritual Weapon) + 2 (White Blessing) + 1 (Sacred Style) + 2 (Weapon) + 2 (Gate) [Reached +10 Cap!] + 1 (Chakra Extension -- yes, this does not count!)
Ranged Accuracy: 19 + 2 (White Blessing) + 2 (Gate)
Ninjutsu Accuracy: 23 + 2 (White Blessing) + 2 (Gate)
Melee Dodge: 23 + 1 (Class) + 2 (Gate)
Ranged Dodge: 23 + 1 (Class) + 2 (Gate)
Ninjutsu Dodge: 23 + 1 (Class) + 2 (Gate)
Genjutsu Difficulty: 19
Genjutsu Save: 23 + 2 (Gate)
Stealth: 15
Awareness: 15
Poison Resistance: 25
DR: 5% (Sentinel)
Auto-dodge: 10% (Duelist)
Damage: +10% (Spiritual Weapon) Weapon Attacks; -10% with Weapon equipped
+10% damage with Ninjutsu (Spiritual Chakra)
Partial Hits do +10% more damage (Chakra Extension)
Critical Range: + 1 (Sacred Style)
CP: + 15% cost (Sacred Style)
Unarmed Taijutsu costs -10% CP (Hachimon)
**Cuts Through 50% of DR (Sacred Style)[/spoilername]

[spoilername="Passives"]Sentinal: +5% Damage Reduction from all non-illusionary sources and +1 item slot to place stackable items.
Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Willpower: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Acrobat: The user is capable of performing one additional Activated Auto-Dodge per round.
Healing Factor
Elemental Illusion
Duelist: +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle. +10% chance to auto-dodge the targets attacks -2 Dodge/Save to any other opponents targeting the user
Initiative
Quickdraw
Strategist
Spiritual Weapon
White Blassing
Holy Embodiment: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.[/spoilername]

[spoilername="Inventory"]Weapon Holster: Rokushiki
Weapon Holster 2: Golden Aura (Holy Weapon)
1. Rose Aura
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Solider Pills x3[/spoilername][/col]

What Happened?
0.00 Seconds | The Door casts a Pristine Aura (Master Rank) on itself. Pristine Aura is not removed by The Door's randomized attacks via Variable Combat Systems.
  • 4400 HP Barrier is now erected; Each round active, those protected by the barrier regain 5% Max Hp.
0.00 Seconds | Roku declares Duelist against DOOR -- Melee ACC.
  • +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle. +10% chance to auto-dodge the targets attacks. -2 Dodge/Save to any other opponents targeting the user.
0.00 Seconds | Using Initiative Roku opens Gate 7 and 6.
  • Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
    Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save
0.00 Seconds | Roku Quickdraws Golden Aura.
  • Unarmed - Handseals. +2 Accuracy, -10% Base Damage.
    • Augments:
      Primal
      Trick Weapon: Slashing
      Pressure: User's weapon can now inflict Suppression</SIZE>
    <i>
    </i>
0.90 Seconds | Roku enters Sacred Style.
  • User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.
1.45 Seconds | Roku opens Gate 5.
  • Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
2.50 Seconds | The Door casts a Lightning (spell accuracy) attack. Lightning Fire damage that also lowers the target's maximum AP by 20% for two rounds.
  • 2.50 Seconds | Roku uses Flock of Shadows Mastered to dodge this attack.
    The Door is automatically confused.
4.99 Seconds | Roku uses Immolation Armor Mastered.
  • Heats the users body, causing all melee attacks against the user to deal 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect.
5.00 Seconds | The Door performs a Puppet (ranged accuracy) attack. 5,000 Physical damage that also causes one instance of Suppression.
  • Random Target: 1 - Roku; 2 - Clone Roku; 3 - Other Clone Roku. Roll: 2 (Clone 1)
    • Attack (Door) 19 Hit
      Evasion (Roku) 19 Destroyed
6.59 Seconds | Roku uses Chakra Extension Mastered with Spiritualist Modification Divinity Aura.
  • All strikes gain +1 Accuracy and +5% Damage, Partial hits deal +10% Damage.
    Divinity Aura: Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.
7.50 Seconds | The Door casts a Water (spell accuracy) attack. 5,000 Water damage that also causes the target to have a 28% chance to Auto-Fail each action for two rounds.
  • Random Target: 1 - Roku; 2 - Clone. Roll: 2 (Clone)
    • Attack (Door) 15 Hit
      Evasion (Roku) 1 Destroyed
10.0 Seconds | The Door casts a Fire (spell accuracy) attack. 5,000 Fire damage that also sets the target "afire" dealing 1,000 damage each round for two rounds.
  • 10.0 Seconds | Roku avoids the attack using Use Body Flicker Mastered to dodge next attack aimed at me following use of Body Flicker, following up with Dragon Assault Mastered.
    • Attack (Roku) 11 Hit
      Evasion (Door) 11
      Attack (Roku) 15 Hit
      Evasion (Door) 4
      Attack (Roku) 10 Hit
      Evasion (Door) 5
      Attack (Roku) 8 Hit
      Evasion (Door) 3
      <SIZE size="80">Barrier is for nin and gen.

Narriative

The door would hum to life. A burst of energy would escape from the door, leaving a protective aura around the frame. The door however was not ready for Roku, he was not an illusionist or a caster, he was a brawler. Engulfed in a golden chakra aura that is a pure concentration of the holy energy flowing within him, Roku's glorious glistening muscles started to bulge. The veins throbbed in cadence with his heart as he broke the limits of a normal human body. A man should have been ripped apart by what he tried... not what he was doing. Did it hurt? It looked like it hurt.

The door had no mercy, it was not in its programming. A bolt of lightning snaked and arched over the ten meters that separated it and Roku. It was too early for hubris, he was not foolish enough as to try to take this hit 'like a man' and he disappeared for a moment only to reappear with a duo of like-appearing men. If the proctor swung that way, this would be a girl's dream come true but there was way too much beef on that field with just the one. From the other side of the door she would watch Roku on the camera and take notes. "You'd think the size would slow him down," she muttered forgetting that she left the mic on. "Guess not," she complained.

The door had three viable targets. Attempting to Reacquire Target. Attempting to Reacquire Target. Reacquire Target! Reacquire Target!<i></i> The door recklessly hurled a puppet at one o the Roku clones, it clipped the false image and in a puff of smoke or rather shadow the lie was gone. It would again try to target Roku, but again as random chance would have it the door would choose wrong. A fire-hose would release a swimming pool's worth of water under high pressure in the second clone's direction and it would cut through his final falsehood.

That would be it, there was only one Roku that remained. TARGET ACQUIRED! A flame thrower would attempt to sear him, but Roku was nimble. More nimble than a man of his relative size and shape should be. "Hmmm..."[/color] This was not right, in fact this was very wrong. Concerning even. She would look down at the schematics of the passageway and the dial to be certain that the door was indeed intact and functioning. It was. There was nothing wrong with her baby, there was something wrong with him. He disappeared but only for a second before he started to pummel the door with his bare, meaty fists. "This... this is not... not right!"
 

Raizo

11th Kazekage
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Episode 1.2: 'Intent vs [u said:
Impact[/u]'|WMT Qualifier Arc"][col]The sounds emanating from the door were equal parts menacing and fascinating. The door was clearly not alive, at least alive in the sense that most humans would maintain the definition of life, but it surely wasn't just a stationary door. The power emitting from the behemoth before him was a testament to the power that the door was running on, which was a testament to how much it could probably dish out, and was almost like the burning chakra rising off of his body. While the door was alive, it was alive.

Too much duality, keep it simple...

His muscles began to contort, contract and expand. From upon his neck and arms, veins would begin to protrude. Chakra, which was already swelling off of his body, would intensify around him. Almost visible, one could almost see the life energy engulfing him. As a former master of the 8 chakra gates, this wasn't a huge feat. Nowadays, however, it was indeed a modern marvel. After frying his internal chakra system, this new psuedo-8 gates were a product of energy collected from Ancients, hybrids, Barynx, his own human strength and whatever was lurking deep within his body. He was a raging locomotive begin held together by duct tape, but he just needed to hold out long enough. Not long enough for this door, that wasn't his true goal, but if this door did happen to stop him than his true goal was out of sight anyways.

A gold aura would instantly pop and surround Roku. This aura was slightly different from the chakra his gates were emitting, as this chakra was composed of a holy energy and happened to almost feel tangible. His body, reacting to the gold energy, would become denser, harder, as if he had turned into a living weapon. However, he was always a living a weapon. This setting just happened to be a bit stronger than his default.

From within the swirling, pulsating energy, the now green eyes of the Sennin would once more lock on the door. There were a couple of more subtle changes happening around his body, but it would seem they would have to wait momentarily. The door would fire off a bolt of lightning.

"Dangerous..."

The co-leader of the ANBU would not falter in the presence of the electrical current. Instead, his body would seemingly disperse into countless golden sparrows, allowing the raging blast to pass between the flock, before they would return to one location and reform into a trio of Rokus. This new predicament seemed to cause the door to go into a panic as it searched frantically for the real Sennin. Puppets, water, these attacks would tear apart his clones but would leave him unscathed.

Interesting, its strong but its not living afterall...

It would seem the door would regain its composure as it announced that the target had been acquired once more. Upon locking on, a wall of fire would rage from the machine towards himself. It was indeed a terrifying sight to behold.

"You have a lot of fire power, Mr. Door."

The inferno would engulf the visage of the divine shinobi and cause it to disappear. Well, that wasn't necessarily the cause of the disappearance as he had not been incinerated by the blast. Instead, he would reappear before the door. Upon flickering back into focus, he would slam his fists into the metallic frame of the door as hard as he could muster at this point in time. Completing his multihit, he would leap back and give some distance between himself and the door. The female upon the mic, whether she knew it was on or not, seemed to be frustrated with what had just transpired.

"You're right, this isn't right..."

Another wave of energy began to pulse from his body. The swelling chakra, now clearly visibly mixed into the golden aura, would cause a faint tremor in the ground below Roku. His muscles would become more defined and his profile leaner. Another change was transpiring, but what did that truly mean?

"I needed to by a little time..."

And see how hard you could hit

"...which means I neglecting hitting you. Let's fix that, for both of us, Mr. Door."

What he needed to do next required him to be a little bit like his old self, just a little reckless.
-------------------------------------------------------------------------------------------------------------
OOC:
2,188 words total -- 727 words ; Action post coming next
|
bog.gif
[legend="[img]http://i.imgur.com/WSBLHAP.png[/img][img]http://i.imgur.com/d1AN2WH.png[/img]"]
 
Name: Roku
Epithet:
Height: 6'2"
Build: Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
[/spoiler]Fight DataMood Music X
[/legend]​
[/col]
 

Raizo

11th Kazekage
Joined
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Messages
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[spoilername="Actions"]Maintains: Gates 5,6,7, Immolation Armor Mastered, Chakra Extension/Divinity Aura and Sacred Style

Equipped: Golden Aura (Holy Weapon)

Actions
Using Initiative: Opening Gate 1 and 2 (1AP total)
Quickdraw:
2.75 AP - Use Evening Mammoth Mastered on DOOR
2.25AP - Use 16 Hit Combo Mastered on DOOR
2.75 AP - Use Zantetsuken Mastered on DOOR
1AP - Open Gates 3 and 4
0.5 AP to Call Shot: DOOR Heart
0.5 AP to Call Shot: DOOR Heart
Conditionals:
1. If caught in a genjutsu that I am aware of, use Cancel Mastered (Willpower ability)
2. If bound, spend AP needed until free
3.
4.
5.

Strategist Prep Slots: See "Strategist" Tab

Passives and Boosts for consideration: Holy Weapon, White Blessing x2, Spiritual Chakra x2 and Holy Embodiment - All can be found in Spiritualist Tab; other passives, boosts and modifications are linked above in actions[/spoilername]
Roku said:
Complete Modded Info Card said:
[col3][spoilername="Secondaries"]Melee Accuracy: 27
Ranged Accuracy: 19
Ninjutsu Accuracy: 23
Melee Dodge: 24*
Ranged Dodge: 24*
Ninjutsu Dodge: 24*
Genjutsu Difficulty: 19
Genjutsu Save: 23
Stealth: 15
Awareness: 15
Poison Resistance: 25

*Class Bonus is +1 Dodge[/spoilername]|[spoilername="Inventory"]For Door Fight:
Weapon Holster: Rokushiki
Weapon Holster 2: Golden Aura (Holy Weapon)
1. Rose Aura
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Solider Pills x3[/spoilername]|[spoilername="Strategist"]1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5. Free Basic Strike (Called Shot: Door) to Golden Aura[/spoilername][/col3]
[col3][spoilername="Abilities"]0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Willpower
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu[/spoilername]|[spoilername="Core Ability"]Spiritualist
Holy Weapon - Passive (3 points)
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.

White Blessing - Boost (1 point) *Bought twice so double effects below*
Restriction- Can only be purchased twice
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.

Sacred Style - Physical Style (2 points)
Restriction- C Rank and up, requires Holy Weapon
Occasionally their natural passive aura isn't strong enough, so the Spiritualist must sharpen and hone their aura to let them move faster and with more precision than normal. In this state, anyone can see the radiant white chakra that spills off of both the Spiritualist and their weapon, and they are able to swing around the heaviest of weapons one-handed with little regard to weight.
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Divinity Aura - Modification (2 points)
Restriction- Must have the Chakra Extension Jutsu
The normally invisible and intangible aura of holy energy that suffuses the Spiritualist is able to become a physical, visible presence when the user chooses to use it. Their weapon glows brightly with a light that makes it difficult to look at, and the normal rules for the Aura jutsu are surpassed if the Spiritualist wills it.
Effect: Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.

Clarity Strike - Dependent Special Move (3 points)
Not only skilled with their weapons, the Spiritualist is able to channel their specialized chakra into a spell, making it bypass even the strongest defenses. The Ninjutsu cast using this technique are enhanced with the natural aura of the user.
Effect: Able to convert one Ninjutsu into a single-target non-elemental attack at +20% damage for an extra +20% chakra. This attack is considered 'light' element and cuts through half of all Ninjutsu damage reduction.

Spiritual Chakra - Boost (1 point) *Bought twice so double effects below*
Restriction- Can be purchased twice
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.

White Blaze - Dependent Special Move (3 points)
Those who only possess one form of a technique are likely to be outmaneuvered. In addition to possessing the power to convert a jutsu into an attack on a single target, the Spiritualist also can gain the skill to weaken it slightly and make the range of the jutsu expand instead, favoring an increased chance to strike over damage.
Effect: The user is able to convert any Ninjutsu into a Light-Element attack dealing +10% Damage to a 25x25 foot area, but costing an additional +10% Chakra. This attack cuts through half of all damage reduction, and does not receive any Elemental buffs.[/spoilername]|[spoilername="Kinjutsu"]Hachimon[/spoilername][/col3]

[col3][spoilername="Affinities"]Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6. Earth
7. Lightning
8. Medical

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5. Earth
6. Lightning
7. Medical
8. ANBU

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4.[/spoilername]|[spoilername="Weapons"]Golden Aura
tumblr_mttvhl00R71s7eo7fo1_500.gif

Roku is surrounded by a golden chakra aura that is a pure concentration of the holy energy flowing within him. The golden aura increases his hand-to-hand combat.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Red Aura
afc443847a24623a836fcae1f4312459.gif

Roku is surrounded by a red chakra aura that is a pure concentration of the energy absorbed from Barynx. The red aura makes Roku's attacks minor mimics of what Barynx was; a glutton.

Effect:
1. Overflow
2. Vampiric
3. Recovery

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Blue Aura
986fc77c07e701f1a06e39e4339531ef.gif

Roku is surrounded by a blue chakra aura that is a pure concentration of the various energies absorbed from a variety of Ancients. The blue aura makes Roku's attacks mimic some characteristics of the Ancients, such as the ability to siphon away the spiritual energy of his targets.

Effect:
1. Re-Energize
2. Chakra Drain
3. Rough Divide

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rose Aura
Goku-Black-Super-Saiyan-Rose-GIF.gif

Roku is surrounded by gradient aura that goes from pink to a darker purple and manifested while training in the Hall of Hammers, giving Roku the impression it might be tied to his past an whatever connection he has with Nao and the First Men.

Effect:
1. Re-Energize
2. Recovery
3. Vanguard

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]

Effect:
1. Primal
2. Crippler
3. Pressure

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Ashbringer
Sword given to Roku by Kazuki. It may not set you ablaze but it definitely has some bite to it!

Effect:
1. Vampiric
2. Recovery
3. Siege

Damage Type:
Slashing - Bleeding

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage[/spoilername]|[spoilername="Custom Class-Contract"]Primus' Holy Knight
HP: (60+15) x (600) = 45000
CP: (40+15) x 600 = 33000
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Bird[/spoilername][/col3]

[col3][spoilername="Fire Jutsu"]All Fire Jutsu are Mastered
Infernal Ember
Thermal Maw
Fireball
Immolation Armor
Combustive Seal
Dragon Fire
Searing Eruption
Scalding Ash Cloud
Heat Wave
Infernal Hellfire
Firestorm
Spontaneous Combustion
Ring of Fire
Dragon Flame Bomb
Sol Fire Tempest
Abysmal Harbinger
Flame Shield[/spoilername]|[spoilername="Kinesis Jutsu"]*Denotes Mastered Jutsu
Force Blast*
Psionic Assault
Kinetic Infusion*
Force Guard
Psi-shock*
Force Break
Mind Lock*
Reflection
Kinetic Blast*
Psionic Rend*
Concussion Pulse
Redirection[/spoilername]|[spoilername="Earth Jutsu"]All Jutsu Mastered
Stone Bullet
Gravel Shift
Earth Flow River
Sinkhole Fist
Mud Clone
Inner Earth Reflection Lure
Earth Flow Wave
Rock Golem
Earthen Coating
Bedrock Coffin
Weighted Rock Technique
Earth Spiker
Antlion Sinkhole
Fist of Gaia
Earthen Magnitude
Earthslide Wall
Petrification[/spoilername][/col3]

[col3][spoilername="Wood Jutsu"]All Jutsu Mastered
Vine Tangle
Armor of Thorns
Ingrain
Wood Hammer
Sleeping Forest
Wrath of Nature[/spoilername]|[spoilername="Water Jutsu"]All Jutsu Mastered
Pressurized Mist
Water Gun
Water Whip
Aqua Fang
Rinse Off
Grand Waterfall
Impaling Hydro Jet
Water Prison
Rain Dance
Torrential Vortex
Hydro Tidal Shockwave
Water Shark Bomb
Mystical Pond
Grand Hydra Excavation
Water Dragon Bullet
Scorn of Aquarius
Supreme Aqua Realm[/spoilername]|[spoilername="Ice Jutsu"]All Jutsu Mastered
Ice Shards
Frigid Ice Blast
Hypothermic Touch
Arctic Aether
Ice Transmutation
Snowflake Shuriken
Crystallize
Ice Prison
Hailstorm
Koorikan
Falling Snow
Subzero Purge[/spoilername][/col3]

[col3][spoilername="Wind Jutsu"]All Jutsu Mastered
Wind Slash
Pressure Burst
Whirlwind Spin
Air Bullet
Shredding Touch
Wind Scythe
Tempest
Gale Force
Wind Release
Great Wind Scythe
Wind Scar
Vacuum Sphere
Cyclone Movement
Tatsumaki
Hurricane
Ambiance of the Forbidden
Zephyrs Grace[/spoilername]|[spoilername="Lightning Jutsu"]All Jutsu Mastered
Storm Bolt
Thunderfist
Thunderclap
Electroshock
Electrocution
Zeus Flash
Lightning Torrent
Thunderstruck
Volt Charge
Gigavolt Cannon
Chidori
Lightning Beast
Amp Field
Raijins Revenge
Chidori Control
Kirin
Thunderdome[/spoilername]|[spoilername="Kinetic Genjutsu"]Hot Weapon
Stun
1000 Years of Pain Kai
Drunken Stupor
Influenza
Tickling
Facepalm
Mist of Deceit
Crippled
Masochism
Silly Fingers
Crossed Wires
Phoenix's Embrace
Petrification
Lingering Spark
Crush Depth
Puppet Betrayal
Pox
Curse of the Leper
Hemorrhagic Fever
Delayed Agony
Parasitic Infestation
Tree Binding
Shared Torment[/spoilername][/col3]

[col3][spoilername="Non Elemental Jutsu"]All Jutsu Mastered
Transformation
Body Switch
Combination Transformation
Crystal Eye
Cancel
Spirit Lantern
Contract Summoning
Jutsu Sealing
Stunt Double
One Element Sealing
Elemental Negation
Elemental Clone
Barrier
Shadow Shuriken Replication
Energy Transfer
Leech Seal
Chakra Shield
Chakra Blast
Rasengan
Advanced Combination Transformation
Perfected Rasengan
Five Element Seal
Morality Sealing
Nature's Guard
Stardust Nova
Gate of Enma
Cursed Sealing[/spoilername]|[spoilername="ANBU Jutsu"]All Jutsu Mastered
Mask Summon
Critical Exposure
Snapshot
Chakra Sense
Active Camo
Mental Infiltration
Incapacitate
Intangible Passage
Shadow Servant
Searchlight
Physical Imprisonment Seal
Body Bind
Flock of Shadows
Black Blockade[/spoilername]|[spoilername="Medical Jutsu"]All Jutsu Mastered
Mystical Hand
Coagulation
System Shock
Skeletal Fortification
Anesthetic Infusion
System Restoration
Mystical Force
Medical Assistant
Tranquilize
Medical Ward
Resuscitate
Angelic Blessing
Regeneration
Pristine Aura[/spoilername][/col3]
[col3][spoilername="Unarmed Taijutsu"]All Jutsu Mastered
Shoryuken
Tiger Hook
4 Hit Combo
Dragon Assault
The One Two
Janken
Uncalled for Shot
Low Sweep
Nut Buster
Spinning Wind
Primary Lotus
Suplex
16 Hit Combo
Spear Hand
Submission
Shadow Step Strike
Falcon Punch
Fist of Virtue
Fist of Sin
Dance of the Waxing Moon
Dynamic Entry
Dynamic Finish[/spoilername]|[spoilername="Buffing Taijutsu"]- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Unbound (Mastered) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A][/spoilername]|[spoilername="Slashing and Bludgeoning"]- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Mastered) [A]
-------------Slash------------
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A][/spoilername][/col3]
Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

WiP
 

Michi

Legendary Member
Joined
Apr 25, 2013
Messages
8,956
Yen
67,305
ASP
424
Deaths
0
[col]The Door
6YcT1VG.png

HP: ??? [-3140]
[progress]99[/progress]
HP: 498740 ==> 495600
CP: ???
AP: ???
Accuracy/Genjutsu DC: +32
Evasion/Genjutsu Save: +28
Other: +2 capped
DR: 25%
Maintains: Pristine Aura

Environmental Modifications: Grass
  • No Special effect, Grasslands are BORING!
|HP: 45000 [+1350 Healing Factor] [+900 Gate] [+10141] 37109
CP: 29378 [-5870] [+660 Gate] 24168
AP: 11 ==> 12 (Gate) ==> 10 (Lightning Secondary Effect) [-9.75] 0.25

[spoilername="Stats"]Melee Accuracy: 27 + 2 (Duelist) + 1 (Spiritual Weapon) + 2 (White Blessing) + 1 (Sacred Style) + 2 (Weapon) + 2 (Gate) [Reached +10 Cap!] + 1 (Chakra Extension -- yes, this does not count!)
Ranged Accuracy: 19 + 2 (White Blessing) + 2 (Gate)
Ninjutsu Accuracy: 23 + 2 (White Blessing) + 2 (Gate)
Melee Dodge: 23 + 1 (Class) + 2 (Gate)
Ranged Dodge: 23 + 1 (Class) + 2 (Gate)
Ninjutsu Dodge: 23 + 1 (Class) + 2 (Gate)
Genjutsu Difficulty: 19
Genjutsu Save: 23 + 2 (Gate)
Stealth: 15
Awareness: 15
Poison Resistance: 25
DR: 5% (Sentinel)
Auto-dodge: 10% (Duelist)
Damage: +10% (Spiritual Weapon) Weapon Attacks; -10% with Weapon equipped
+10% damage with Ninjutsu (Spiritual Chakra)
Partial Hits do +10% more damage (Chakra Extension)
Critical Range: + 1 (Sacred Style)
CP: + 15% cost (Sacred Style)
Unarmed Taijutsu costs -10% CP (Hachimon)
**Cuts Through 50% of DR (Sacred Style)[/spoilername]

[spoilername="Passives"]Sentinal: +5% Damage Reduction from all non-illusionary sources and +1 item slot to place stackable items.
Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Willpower: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Acrobat: The user is capable of performing one additional Activated Auto-Dodge per round.
Healing Factor
Elemental Illusion
Duelist: +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle. +10% chance to auto-dodge the targets attacks -2 Dodge/Save to any other opponents targeting the user
Initiative
Quickdraw
Strategist
Spiritual Weapon
White Blassing
Holy Embodiment: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.[/spoilername]

[spoilername="Inventory"]Weapon Holster: Rokushiki
Weapon Holster 2: Golden Aura (Holy Weapon)
1. Rose Aura
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Solider Pills x3[/spoilername][/col]

What Happened?
0.00 Seconds | The Door casts Perception Filter (Master Rank) on the challenger.
  • Cast at normal DC dealing 375 Damage per round. The target has a 28% chance to Auto-Miss the user with Melee or Ranged attacks.
    Gen DC (Door) 1 Success, Roku is not aware that he is under the influence of a Genjutsu.
    Gen Resist (Roku) 2
0.00 Seconds | Roku maintains Gates 5,6,7, Immolation Armor Mastered, Chakra Extension/Divinity Aura and Sacred Style.
  • Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
    Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
    Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save
    Immolation Armor - Heats the users body, causing all melee attacks against the user to deal 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect.
    Chakra Extension - All strikes gain +1 Accuracy and +5% Damage, Partial hits deal +10% Damage.
    Divinity Aura - Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.
0.00 Seconds | Using Initiative Roku opens Gate 1 and 2.
  • First Gate - Gate of Opening: 5% auto-dodge to all sources
    Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle. Resting while under the Gate of Healing does not stop the maintain of the Chakra Gates.
    • 40% Chance of Gate Backlash. 13 Success
      Random Limb: 1 arm; 2 legs; 3 arms; 4 hands; 5 feet; 6 neck; 7 heart; 8 weapon. Roll: 5 (Feet)
      Sprained Foot 10% Chance at the beginning of the round to stumble and lose 1 Ap. Roll: 47 Failed Ignored due to Gate.
2.49 Seconds | Roku uses Evening Mammoth Mastered on DOOR.
  • 28% chance to Auto-Miss. 98 Failed, may target as normal.
    • Attack (Roku) 11 50% Hit
      Evasion (Door) 19
      Attack (Roku) 1 Miss
      Evasion (Door) 19
      • 12% chance of causing the Burn effect. 47 Failed
2.50 Seconds | The Door cast a Illusory (gen DC) attack. 2,500 Illusionary damage that causes the target to take 20% more damage for two rounds.
  • Attack (Door) 2 Failed
    Evasion (Roku) 9
4.55 Seconds | Roku uses 16 Hit Combo Mastered on DOOR.
  • Attack (Roku) 18 Critical Hit
    Evasion (Door) 5
    • 28% chance to Auto-Miss 97 Fail
    Attack (Roku) 13 Hit
    Evasion (Door) 12
    • 28% chance to Auto-Miss 22 Success
    Attack (Roku) 18 Critical Hit
    Evasion (Door) 20
    • 28% chance to Auto-Miss 9 Success
    Attack (Roku) 2 75% Hit
    Evasion (Door) 12
    • 28% chance to Auto-Miss 56 Failed
    Attack (Roku) 14 Hit
    Evasion (Door) 15
    • 28% chance to Auto-Miss 64 Failed
    Attack (Roku) 14 Hit
    Evasion (Door) 19
    • 28% chance to Auto-Miss 76 Failed
    Attack (Roku) 2 50% Hit
    Evasion (Door) 11
    • 28% chance to Auto-Miss 23 Success
    Attack (Roku) 14 Hit
    Evasion (Door) 3
    • 28% chance to Auto-Miss 76 Failed
    Attack (Roku) 11 Hit
    Evasion (Door) 15
    • 28% chance to Auto-Miss 58 Failed
    Attack (Roku) 1 Miss
    Evasion (Door) 12
    • 28% chance to Auto-Miss 85 Failed
    Attack (Roku) 13 Hit
    Evasion (Door) 7
    • 28% chance to Auto-Miss 27 Success
    Attack (Roku) 10 25% Hit
    Evasion (Door) 20
    • 28% chance to Auto-Miss 8 Success
    Attack (Roku) 14 Hit
    Evasion (Door) 16
    • 28% chance to Auto-Miss 25 Success
    Attack (Roku) 13 Hit
    Evasion (Door) 12
    • 28% chance to Auto-Miss 82 Failed
    Attack (Roku) 1 Hit
    Evasion (Door) 5
    • 28% chance to Auto-Miss 78 Failed
    Attack (Roku) 3 Hit
    Evasion (Door) 11
    • 28% chance to Auto-Miss 73 Failed
      12% chance of causing the Burn effect. 38 Failed
5.00 Seconds | The Door goes Haywire!
  • 5.00 Seconds | The Door casts a Lightning (spell accuracy) attack. Lightning Fire damage that also lowers the target's maximum AP by 20% for two rounds.
    • 5% auto-dodge (Gate 1) 40 Failed
      10% auto-dodge (Duelist) 3 Success
    5.00 Seconds | The Door casts a Earth (spell accuracy) attack. 5,000 Earth damage that also binds the target for one round with a 40% base chance to escape per 2 AP spent.
    • 5% auto-dodge (Gate 1) 4 Success
      10% auto-dodge (Duelist) 66 Failed
    7.04 Seconds | Roku uses Zantetsuken Mastered on DOOR.
    • 28% chance to Auto-Miss. 10 Success, this attack misses.
7.50 Seconds | The Door casts a Lightning (spell accuracy) attack. Also lowers the target's maximum AP by 20% for two rounds.
  • 5% auto-dodge (Gate 1) 62 Failed
    10% auto-dodge (Duelist) 53 Failed
    • Attack (Door) 11 Hit
      Evasion (Roku) 1
7.95 Seconds | Roku opens Gates 3 and 4.
  • Third Gate - Gate of Life: Regains 2% max HP every round activated. This gate does not have an Hp cost.
    Fourth Gate - Gate of Pain: Regains 2% max CP every round. This gate does not have a Cp cost.
8.40 Seconds |Roku performs a Called Shot: DOOR Heart.
  • Dropped due to AP losses
8.40 Seconds |Roku performs a Called Shot: DOOR Heart.
  • Dropped due to AP losses
10.0 Seconds | The Door casts a Lightning (spell accuracy) attack. Lightning Fire damage that also lowers the target's maximum AP by 20% for two rounds.
  • 5% auto-dodge (Gate 1) 75
    10% auto-dodge (Duelist) 26
    • Attack (Door) 9 Hit
      Evasion (Roku) 2

Narrative

You were... if nothing else... a tank.

You would continue to break the limits of your own body. You would hear your joints pop and your sinews stretch. Your muscles pulsated with this intense and incredible energy. The Door was having difficulty reading you. The internal sensors in the Door started to whine. Attention! Attention!<i></i> The Door would cry out. You would have no idea what the Door was going on about, how could you. You were too busy punching an inanimate object with your fists until it relented. However, the proctor would see something. She would see something impossible. She would rub her eyes. No, this was impossible. No, the numbers were the same. "T-this cannot be," she stammered to herself. "H-his power level is over nine-thousand!"

She overrode the Door that momentarily lost control and 'reason' or the reasonably programmed facsimile of such with a stroke of a few keys.

You were of course fine. You could handle a bit of danger, right? Hunks of stone and bolts of pure electrical energy would assail you. You were fast, nimble. You could probably last awhile. Maybe over 30 seconds. That in and of itself should be celebrated. The concern, of course is -- can you make it hurt?
 

Raizo

11th Kazekage
Joined
Oct 22, 2012
Messages
3,310
Yen
661,800
ASP
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Episode 1.3: '[u said:
Intent [/u]vs Impact'|WMT Qualifier Arc"][col]Strange occurrences and finally getting hit by the door through a monkey wrench into his plans. One oddity occurred when he had focused his golden aura making it sharp like steel for a slashing attack only to have the aura falter and his attack seemingly dissolve right before his eyes.

Did I do that...

He also noticed that some of his punches in his previous barrage of strikes sort of stopped, like his hands refused to move.

What in the hell...

Before he could put any more deep thought into it, a raging bolt of lightning tore past him. The surge of electricity seemed to immediately zap what energy he had left. All-in-all, he was not able to make the most of the first twenty seconds of this exam. Now he found himself with probably less than 10 seconds to do something, anything. He could either panic and just throw something out there, he could attempt to stay his original course and run the risk of running out of time or he could just do what he had to and show a flash of some potential. Either way, wasn't looking good.

"If only I had 30 more seconds, Mr. Door... things might have been different."

A green hue seemed to coat the mechanical monstrosity, something that looked akin to the Pristine Aura he could use. While he wasn't 100 percent certain, he figured it probably worked in the same capacity. His taijutsu was all he had, and even that seemed unreliable now.
-------------------------------------------------------------------------------------------------------------
OOC:
2,188 words total -- didn't count words (meh) ; Action post coming next
|
bog.gif
[legend="[img]http://i.imgur.com/WSBLHAP.png[/img][img]http://i.imgur.com/d1AN2WH.png[/img]"]
 
Name: Roku
Epithet:
Height: 6'2"
Build: Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
[/spoiler]Fight DataMood Music X
[/legend]​
[/col]
 

Raizo

11th Kazekage
Joined
Oct 22, 2012
Messages
3,310
Yen
661,800
ASP
3,292
Deaths
0
[spoilername="Actions"]Maintains: Gates 1,2,3,4,5,6,7, Immolation Armor Mastered and Sacred Style

Equipped: Golden Aura (Holy Weapon)

Actions
Using Initiative: Using Free Action Cancel Mastered through Willpower (unaware of Genjutsu)
Quickdraw:
2.0 AP - Use Active Camo Mastered
1.0 AP - Attempt to enter stealth
2.75 AP - Use Fist of Virtue Mastered with Special Action Temperance on DOOR
2.75AP + 0.5AP - Use Falcon Punch Mastered with special action (+.5 AP to increase base damage by 10%) on DOOR

Conditionals:
1. If genjutsu is dispelled use Ura Renge Mastered (unable to link but have spoilered old description below) on DOOR as my last action (2.25 AP)
2. If bound, spend AP needed until free
3. If stealth attempt fails, use Fist of Virtue with special action Kindness instead
4.
5.
Old Ura Renge
Ura Renge - B-Rank Unarmed Taijutsu
Image
A technique that utilizes the power of the eight gates to strike at inhumane speed. This technique allows the user to assault a target in a series lightning quick blows, each hit knocking them away from the user only to be hit by the next strike, the user seeming to "juggle" the victim in midair. This barrage is completed with the user striking the target with full force to the ground, all within a few brief, untraceable moments. This technique requires a setup prior to being performed, however.

Information
Prerequisites: Hachimon, Chakra Gates, Primary Lotus

Rank 1: Assaults the victim in an unavoidable barrage of strikes that deals damage equal to 10% of the previous jutsu's, then follows up with a strike that deals 1,500 Damage.
Rank 2: Assaults the victim in an unavoidable barrage of strikes that deals damage equal to 15% of the previous jutsu's, then follows up with a strike that deals 1,800 Damage at +1 Accuracy.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 655 Cp

Notes:
- Requires at least Gate of Limit open.
- This technique is considered a finisher to a combo and may not be used as a springboard into a combo. Meaning that nothing can instantly follow up after this jutsu.This supersedes all directed jutsu saying otherwise.
- The follow up strike in Ura Renge is dodgeable as normal.
Strategist Prep Slots: See "Strategist" Tab

Passives and Boosts for consideration: Holy Weapon, White Blessing x2, Spiritual Chakra x2 and Holy Embodiment - All can be found in Spiritualist Tab; other passives, boosts and modifications are linked above in actions[/spoilername]
Roku said:
Complete Modded Info Card said:
[col3][spoilername="Secondaries"]Melee Accuracy: 27
Ranged Accuracy: 19
Ninjutsu Accuracy: 23
Melee Dodge: 24*
Ranged Dodge: 24*
Ninjutsu Dodge: 24*
Genjutsu Difficulty: 19
Genjutsu Save: 23
Stealth: 15
Awareness: 15
Poison Resistance: 25

*Class Bonus is +1 Dodge[/spoilername]|[spoilername="Inventory"]For Door Fight:
Weapon Holster: Rokushiki
Weapon Holster 2: Golden Aura (Holy Weapon)
1. Rose Aura
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Solider Pills x3[/spoilername]|[spoilername="Strategist"]1. Medical Ward - Mastered Special Action for if HP drops below 0
2.****see above****
3. Attach smoke bomb to a kawarimi target
4. Attach smoke bomb to a kawarimi target
5. Free Basic Strike (Called Shot: Door) to Golden Aura[/spoilername][/col3]
[col3][spoilername="Abilities"]0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Willpower
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Strategist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu[/spoilername]|[spoilername="Core Ability"]Spiritualist
Holy Weapon - Passive (3 points)
The blade of the Spiritualist must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.

White Blessing - Boost (1 point) *Bought twice so double effects below*
Restriction- Can only be purchased twice
Spiritualist emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, Spiritualists are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. Those Spiritualists with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.

Sacred Style - Physical Style (2 points)
Restriction- C Rank and up, requires Holy Weapon
Occasionally their natural passive aura isn't strong enough, so the Spiritualist must sharpen and hone their aura to let them move faster and with more precision than normal. In this state, anyone can see the radiant white chakra that spills off of both the Spiritualist and their weapon, and they are able to swing around the heaviest of weapons one-handed with little regard to weight.
Effect: User gains +1 Accuracy and +1 Critical range with their chosen weapon. For the duration of this style, the weapon is able to cut through half of any damage reduction. All CP costs are increased by 15% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Divinity Aura - Modification (2 points)
Restriction- Must have the Chakra Extension Jutsu
The normally invisible and intangible aura of holy energy that suffuses the Spiritualist is able to become a physical, visible presence when the user chooses to use it. Their weapon glows brightly with a light that makes it difficult to look at, and the normal rules for the Aura jutsu are surpassed if the Spiritualist wills it.
Effect: Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.

Clarity Strike - Dependent Special Move (3 points)
Not only skilled with their weapons, the Spiritualist is able to channel their specialized chakra into a spell, making it bypass even the strongest defenses. The Ninjutsu cast using this technique are enhanced with the natural aura of the user.
Effect: Able to convert one Ninjutsu into a single-target non-elemental attack at +20% damage for an extra +20% chakra. This attack is considered 'light' element and cuts through half of all Ninjutsu damage reduction.

Spiritual Chakra - Boost (1 point) *Bought twice so double effects below*
Restriction- Can be purchased twice
The default chakra of a Spiritualist is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to cut through anything that hinders it with little effort.
Effect: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.

White Blaze - Dependent Special Move (3 points)
Those who only possess one form of a technique are likely to be outmaneuvered. In addition to possessing the power to convert a jutsu into an attack on a single target, the Spiritualist also can gain the skill to weaken it slightly and make the range of the jutsu expand instead, favoring an increased chance to strike over damage.
Effect: The user is able to convert any Ninjutsu into a Light-Element attack dealing +10% Damage to a 25x25 foot area, but costing an additional +10% Chakra. This attack cuts through half of all damage reduction, and does not receive any Elemental buffs.[/spoilername]|[spoilername="Kinjutsu"]Hachimon[/spoilername][/col3]

[col3][spoilername="Affinities"]Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6. Earth
7. Lightning
8. Medical

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4. Fire
5. Earth
6. Lightning
7. Medical
8. ANBU

Advanced Elements:
1. Wood
2. Ice
3. Kinesis
4.[/spoilername]|[spoilername="Weapons"]Golden Aura
tumblr_mttvhl00R71s7eo7fo1_500.gif

Roku is surrounded by a golden chakra aura that is a pure concentration of the holy energy flowing within him. The golden aura increases his hand-to-hand combat.

Effect:
1. Primal
2. Trick Weapon: Slashing
3. Pressure

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Red Aura
afc443847a24623a836fcae1f4312459.gif

Roku is surrounded by a red chakra aura that is a pure concentration of the energy absorbed from Barynx. The red aura makes Roku's attacks minor mimics of what Barynx was; a glutton.

Effect:
1. Overflow
2. Vampiric
3. Recovery

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Blue Aura
986fc77c07e701f1a06e39e4339531ef.gif

Roku is surrounded by a blue chakra aura that is a pure concentration of the various energies absorbed from a variety of Ancients. The blue aura makes Roku's attacks mimic some characteristics of the Ancients, such as the ability to siphon away the spiritual energy of his targets.

Effect:
1. Re-Energize
2. Chakra Drain
3. Rough Divide

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rose Aura
Goku-Black-Super-Saiyan-Rose-GIF.gif

Roku is surrounded by gradient aura that goes from pink to a darker purple and manifested while training in the Hall of Hammers, giving Roku the impression it might be tied to his past an whatever connection he has with Nao and the First Men.

Effect:
1. Re-Energize
2. Recovery
3. Vanguard

Damage Type:
Unarmed - Handseals

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]

Effect:
1. Primal
2. Crippler
3. Pressure

Damage Type:
Unarmed - Suppression

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage.

Ashbringer
Sword given to Roku by Kazuki. It may not set you ablaze but it definitely has some bite to it!

Effect:
1. Vampiric
2. Recovery
3. Siege

Damage Type:
Slashing - Bleeding

Accuracy/Damage modifier:
+2 Accuracy, -10% Base Damage[/spoilername]|[spoilername="Custom Class-Contract"]Primus' Holy Knight
HP: (60+15) x (600) = 45000
CP: (40+15) x 600 = 33000
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Bird[/spoilername][/col3]

[col3][spoilername="Fire Jutsu"]All Fire Jutsu are Mastered
Infernal Ember
Thermal Maw
Fireball
Immolation Armor
Combustive Seal
Dragon Fire
Searing Eruption
Scalding Ash Cloud
Heat Wave
Infernal Hellfire
Firestorm
Spontaneous Combustion
Ring of Fire
Dragon Flame Bomb
Sol Fire Tempest
Abysmal Harbinger
Flame Shield[/spoilername]|[spoilername="Kinesis Jutsu"]*Denotes Mastered Jutsu
Force Blast*
Psionic Assault
Kinetic Infusion*
Force Guard
Psi-shock*
Force Break
Mind Lock*
Reflection
Kinetic Blast*
Psionic Rend*
Concussion Pulse
Redirection[/spoilername]|[spoilername="Earth Jutsu"]All Jutsu Mastered
Stone Bullet
Gravel Shift
Earth Flow River
Sinkhole Fist
Mud Clone
Inner Earth Reflection Lure
Earth Flow Wave
Rock Golem
Earthen Coating
Bedrock Coffin
Weighted Rock Technique
Earth Spiker
Antlion Sinkhole
Fist of Gaia
Earthen Magnitude
Earthslide Wall
Petrification[/spoilername][/col3]

[col3][spoilername="Wood Jutsu"]All Jutsu Mastered
Vine Tangle
Armor of Thorns
Ingrain
Wood Hammer
Sleeping Forest
Wrath of Nature[/spoilername]|[spoilername="Water Jutsu"]All Jutsu Mastered
Pressurized Mist
Water Gun
Water Whip
Aqua Fang
Rinse Off
Grand Waterfall
Impaling Hydro Jet
Water Prison
Rain Dance
Torrential Vortex
Hydro Tidal Shockwave
Water Shark Bomb
Mystical Pond
Grand Hydra Excavation
Water Dragon Bullet
Scorn of Aquarius
Supreme Aqua Realm[/spoilername]|[spoilername="Ice Jutsu"]All Jutsu Mastered
Ice Shards
Frigid Ice Blast
Hypothermic Touch
Arctic Aether
Ice Transmutation
Snowflake Shuriken
Crystallize
Ice Prison
Hailstorm
Koorikan
Falling Snow
Subzero Purge[/spoilername][/col3]

[col3][spoilername="Wind Jutsu"]All Jutsu Mastered
Wind Slash
Pressure Burst
Whirlwind Spin
Air Bullet
Shredding Touch
Wind Scythe
Tempest
Gale Force
Wind Release
Great Wind Scythe
Wind Scar
Vacuum Sphere
Cyclone Movement
Tatsumaki
Hurricane
Ambiance of the Forbidden
Zephyrs Grace[/spoilername]|[spoilername="Lightning Jutsu"]All Jutsu Mastered
Storm Bolt
Thunderfist
Thunderclap
Electroshock
Electrocution
Zeus Flash
Lightning Torrent
Thunderstruck
Volt Charge
Gigavolt Cannon
Chidori
Lightning Beast
Amp Field
Raijins Revenge
Chidori Control
Kirin
Thunderdome[/spoilername]|[spoilername="Kinetic Genjutsu"]Hot Weapon
Stun
1000 Years of Pain Kai
Drunken Stupor
Influenza
Tickling
Facepalm
Mist of Deceit
Crippled
Masochism
Silly Fingers
Crossed Wires
Phoenix's Embrace
Petrification
Lingering Spark
Crush Depth
Puppet Betrayal
Pox
Curse of the Leper
Hemorrhagic Fever
Delayed Agony
Parasitic Infestation
Tree Binding
Shared Torment[/spoilername][/col3]

[col3][spoilername="Non Elemental Jutsu"]All Jutsu Mastered
Transformation
Body Switch
Combination Transformation
Crystal Eye
Cancel
Spirit Lantern
Contract Summoning
Jutsu Sealing
Stunt Double
One Element Sealing
Elemental Negation
Elemental Clone
Barrier
Shadow Shuriken Replication
Energy Transfer
Leech Seal
Chakra Shield
Chakra Blast
Rasengan
Advanced Combination Transformation
Perfected Rasengan
Five Element Seal
Morality Sealing
Nature's Guard
Stardust Nova
Gate of Enma
Cursed Sealing[/spoilername]|[spoilername="ANBU Jutsu"]All Jutsu Mastered
Mask Summon
Critical Exposure
Snapshot
Chakra Sense
Active Camo
Mental Infiltration
Incapacitate
Intangible Passage
Shadow Servant
Searchlight
Physical Imprisonment Seal
Body Bind
Flock of Shadows
Black Blockade[/spoilername]|[spoilername="Medical Jutsu"]All Jutsu Mastered
Mystical Hand
Coagulation
System Shock
Skeletal Fortification
Anesthetic Infusion
System Restoration
Mystical Force
Medical Assistant
Tranquilize
Medical Ward
Resuscitate
Angelic Blessing
Regeneration
Pristine Aura[/spoilername][/col3]
[col3][spoilername="Unarmed Taijutsu"]All Jutsu Mastered
Shoryuken
Tiger Hook
4 Hit Combo
Dragon Assault
The One Two
Janken
Uncalled for Shot
Low Sweep
Nut Buster
Spinning Wind
Primary Lotus
Suplex
16 Hit Combo
Spear Hand
Submission
Shadow Step Strike
Falcon Punch
Fist of Virtue
Fist of Sin
Dance of the Waxing Moon
Dynamic Entry
Dynamic Finish[/spoilername]|[spoilername="Buffing Taijutsu"]- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Unbound (Mastered) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A][/spoilername]|[spoilername="Slashing and Bludgeoning"]- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Mastered) [A]
-------------Slash------------
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A][/spoilername][/col3]
Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

WiP
 

Michi

Legendary Member
Joined
Apr 25, 2013
Messages
8,956
Yen
67,305
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[col]The Door
6YcT1VG.png

HP: ??? [-10082]
[progress]97[/progress]
HP: 498740 ==> 485517
CP: ???
AP: ???
Accuracy/Genjutsu DC: +32
Evasion/Genjutsu Save: +28
Other: +2 capped
DR: 25%
Maintains: Pristine Aura

Environmental Modifications: Grass
  • No Special effect, Grasslands are BORING!
|HP: 37109 [+1350 Healing Factor] [+900 Gate] [-11336] 28023
CP: 24168 [-4722] [+660 Gate] 20106
AP: 10.25 (Lightning Secondary Effect) [-8.5] 1.75

[spoilername="Stats"]Melee Accuracy: 27 + 2 (Duelist) + 1 (Spiritual Weapon) + 2 (White Blessing) + 1 (Sacred Style) + 2 (Weapon) + 2 (Gate) [Reached +10 Cap!] + 1 (Chakra Extension -- yes, this does not count!)
Ranged Accuracy: 19 + 2 (White Blessing) + 2 (Gate)
Ninjutsu Accuracy: 23 + 2 (White Blessing) + 2 (Gate)
Melee Dodge: 23 + 1 (Class) + 2 (Gate)
Ranged Dodge: 23 + 1 (Class) + 2 (Gate)
Ninjutsu Dodge: 23 + 1 (Class) + 2 (Gate)
Genjutsu Difficulty: 19
Genjutsu Save: 23 + 2 (Gate)
Stealth: 15
Awareness: 15
Poison Resistance: 25
DR: 5% (Sentinel)
Auto-dodge: 10% (Duelist)
Damage: +10% (Spiritual Weapon) Weapon Attacks; -10% with Weapon equipped
+10% damage with Ninjutsu (Spiritual Chakra)
Partial Hits do +10% more damage (Chakra Extension)
Critical Range: + 1 (Sacred Style)
CP: + 15% cost (Sacred Style)
Unarmed Taijutsu costs -10% CP (Hachimon)
**Cuts Through 50% of DR (Sacred Style)[/spoilername]

[spoilername="Passives"]Sentinal: +5% Damage Reduction from all non-illusionary sources and +1 item slot to place stackable items.
Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Willpower: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Acrobat: The user is capable of performing one additional Activated Auto-Dodge per round.
Healing Factor
Elemental Illusion
Duelist: +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle. +10% chance to auto-dodge the targets attacks -2 Dodge/Save to any other opponents targeting the user
Initiative
Quickdraw
Strategist
Spiritual Weapon
White Blassing
Holy Embodiment: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.
Spiritual Chakra: +5% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.[/spoilername]

[spoilername="Inventory"]Weapon Holster: Rokushiki
Weapon Holster 2: Golden Aura (Holy Weapon)
1. Rose Aura
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Kawarimi Target B) Kawarimi Target
4. Health Pills x3
5. Solider Pills x3[/spoilername][/col]

What Happened?

0.00 Seconds | Roku maintains: Gates 1,2,3,4,5,6,7, Immolation Armor Mastered and Sacred Style.
  • Gate Backlash Chance. Roll: 70 Success
    • Random Limb: 1 arm; 2 legs; 3 arms; 4 hands; 5 feet; 6 neck; 7 heart; 8 weapon. Roll: 5 Feet
      Fractured Foot 20% Chance at the beginning of the round to stumble and lose 1 Ap. 53 Failed
    Gate Backlash Chance. Roll: 12 Success
    • Random Limb: 1 arm; 2 legs; 3 arms; 4 hands; 5 feet; 6 neck; 7 heart; 8 weapon. Roll: 6 Neck
      Sprained Neck ignored due to gate being opened.
    Gate Backlash Chance. Roll: 33 Success
    • Random Limb: 1 arm; 2 legs; 3 arms; 4 hands; 5 feet; 6 neck; 7 heart; 8 weapon. Roll: 4 Hands
      Sprained Hands ignored due to gate being opened.
    Gate Backlash Chance. Roll: 81 Failure
0.00 Seconds | Using Initiative and Free Action Roku uses Cancel Mastered through Willpower (unaware of Genjutsu).
  • Roll for Cancel. Roll: 25 Success!
0.00 Seconds | The Door arms a Cylinder of Magic (Master Rank) Puppet Trap which is triggered by the first attack which is directed at it.
1.95 Seconds | Roku uses Active Camo Mastered
2.50 Seconds | The Door goes Haywire!
  • 2.50 Seconds | The door casts a Earth (spell accuracy) attack. 5,000 Earth damage that also binds the target for one round with a 40% base chance to escape per 2 AP spent.
    • Attack (Door) 13 Miss!
      Evasion (Roku) 20
    2.50 seconds | The door cast a Fire (spell accuracy) attack. 5,000 Fire damage that also sets the target "afire" dealing 1,000 damage each round for two rounds.
    • Attack (Door) 2 HIT!
      Evasion (Roku) 2
      • 5% auto-dodge (Gate 1) 37 Failure
        10% auto-dodge (Duelist) 70 Failure
2.92 Seconds | Roku attempts to enter stealth.
  • Stealth (Roku) 17 Success
    Awareness (Door) 12 The Door cannot find Roku
5.00 Seconds | The Door casts a Puppet (ranged accuracy) attack. 5,000 Physical damage that also causes one instance of Suppression.
  • Awareness (Door) 1 Failed
    Stealth (Roku) 9
5.61 Seconds | Roku uses Fist of Virtue Mastered with Special Action Temperance on DOOR.
  • Attack 3 Hit!
    Evasion 9
    • Roku remains in stealth due to special action.
7.50 Seconds | The Door casts a Wind (spell accuracy) attack. 5,000 Wind damage that also elevates the target's Bleeding level by one.
  • Awareness (Door) 2 Failed
    Stealth (Roku) 19
    Attack (Door) 20 Critical Hit!
    Evasion (Roku) 18
    • 5% auto-dodge (Gate 1) 96 Failed
      10% auto-dodge (Duelist) 14 Failed
8.78 Seconds | Roku uses Falcon Punch Mastered with special action (+.5 AP to increase base damage by 10%) on DOOR.
  • Attack (Roku) 7 Hit
    Evasion (Door) 5
    • 38% chance to cause the targets next costing technique cost an additional +0.5 AP. 80 Failed
      Roku is no longer in stealth
    10.0 Seconds | The Door casts a Non-elemental (spell accuracy) attack. 5,000 Non-elemental damage that can't be reduced.
    • Attack (Door) 6 Hit
      Evasion (Roku) 5
      • 5% auto-dodge (Gate 1) 56 Failed
        10% auto-dodge (Duelist) 18 Failed

    You hide. It was a clever tactic because the Door cannot attack what it cannot find. There was a flaw in your plan of course, a lack of full utilization. Still, you took to the shadows and the Door could not find you. A mannequin arm would fly past you, somehow missing you by a mere hair. The arm would retract, a taut chain would whip the arm back into the mechanical monstrosity and a gust of wind would follow. You had an idea of your own. It was rather basic. You were going to make that Door rue the day. RUE! With your bare hands. Your hands were indeed powerful, it was also why you were likely single. Your fists would pound against the Door's steel frame leaving indentation in the shape of your fists on the face of the Door.

    Perhaps you were less a tank and more a madman attempting hand to hand combat against a machine that was built to win. You did not show hesitation of course, you were determined and you were strong. Your final attack would take you out of hiding, if you had only used your active camo you would have stayed hidden. You would have perhaps avoided the Door's final insult. A small chakra cannon would level before you and a whine would reach a high -pitched crescendo before a blast of golden energy would be released. It would burn through your shirt and sear your chest.

    Then the gears would slow, come to a stop. That was all the door had for this assessment period. A final, resounding click would herald the end. The door was unlocked and it would swing open. The proctor would be standing on the other side. She looked happy as she entered and attempted to clasp a hand on your shoulder. "Congrats Sennin Okayama. I am impressed." She did not state what impressed her, only that he had. It was certainly not his physique, she batted for another team. He did not break through the Door either. In fact he was nowhere close. So what was it? She was too coy to say as she handed you a sheet of paper. It was a read out of what you had done.

    The Readout said:
    The Assessment: Number Six

    Brawler Tank versus S Class Door Level 8 -- 30 Second Assessment Period
    • Door is at 97% Integrity.
    • Roku caused 14483 damage to the Door.
    • Roku did not percentile integrity damaging techniques on the Door.

    Roku did not reach terminal failure within the 30 second Assessment period.
    • Roku withstood a total of 16977 damages.
    • The Door had the potential to damage Roku for a total of 67500 damage to his health, however 25% of the potential damage affected Roku.

    Resources
    • Present rate of chakra lost, it is anticipated that Roku would run out of chakra by 65 seconds.
    • At this present rate of health loss Roku would be out of health in 75 seconds.
    • Chakra use does not exceed longevity, it is calculated that Roku would reach critical failure due to loss of resources within 70 seconds.
    • Skills were not utilized to the fullest. Should reconsider the following:
      • Better use of Active Camo, better utilization would increase longevity by several seconds.
      • Consider using poisons to enhance your attacks and to further debuff your opponent.

    Final Assessment: Subject is unusually durable. His body might outlast the resources of most opponents.
    • Roku would need additional time to exceed the average S Rank shinobi's vital span.
    • Roku would require in approximately 90 seconds to defeat an S-Ranked shinobi, however most shinobi's would run out of resources by this time.
    • The question regarding Roku's success would be if he would be able to damage his opponent enough to defeat him. Despite this fact it is probable that Roku would outlast his opponent in most situations making him dangerous.
The Readout said:
 

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