Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Thrown - Physical Style

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Thrown - Physical Style said:
The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.

Prerequisite: 4 Mastered Thrown Jutsu
  • Offensive
    • Full Auto: All Thrown Taijutsu Attacks made by the user suffer a -2 Accuracy, but deal +10% Damage. These attacks are not effected by the Deflection Ability. When the user makes a basic strike using Thrown weapons, they may pay an additional +0.25 AP to "throw" a second basic strike; this may only be performed once per round.

    • Ricochet Toss: Basic strikes made while in this style have a 20% chance to strike an additional target. If the first strike misses, the chance becomes 20% to attempt to re-hit the initial target. Any Thrown Taijutsu Techniques that have a chance to strike upon a miss or strike the target again deal +5% Damage and gain +1 Accuracy.

    • Tactical Slinger: The user may have their Thrown Taijutsu Attacks suffer -2 Accuracy in which case, if the target dodges the attack - the user's next Thrown Taijutsu gain +1 Accuracy and +10% Auto-Hit. If the attack is successful, the attack gains a +5% chance to cause bleeding. May only be used twice per round.

  • Defensive
    • Interception: The user gains +2 Dodge against all Taijutsu Attacks and +1 Dodge against all Ninjutsu Attacks. Once a round the user may reflexively block a single attack by paying an additional +1 AP to any Thrown Taijutsu Attack. This attack blocks damage equal to 75% of its total damage.

    • Lay Hunter: All Thrown Taijutsu Attacks performed by the user have 20% chance to persist, becoming a trap that lasts for the remainder of the round. Whenever a participant in battle (including Clones and Creations) performs an offensive action, they have 10% chance of stumbling into a trap which deals 20% of the non-buffed base damage and inflicts a -1 Dodge Debuff for the remainder of the round.
      • The Dodge Debuff does not stack.
      • Traps disappear upon being stumbled upon. Up to a maximum of 3 traps may activate and exist per round.

    • Porcupine: While in this style, ever time the user makes melee contact with a target (either attacking or being attacked) the target has a 30% chance to take unbuffed Basic Strike Damage from the user's Thrown Weapon. Damage cannot be buffed by any means. The user also takes -10% Damage while in this stance.
 

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