Ultimate Shinobi Shop

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Shinobi Shop
In order to purchase jutsu, you must have at least the corresponding amount of yen.
And you then note your purchase in your Training Thread, after which a Councillor or Training Roller approves it, and removes the necessary yen.

If you need to know more after Elemental Affinity, check the Elemental Affinity Rules
If you wish to learn more about Jutsus in general, please check the Ultimate Battle Rules section on Jutsus

If you wish to learn more about augments and weapon creation, check the Weapons section of the Ultimate Battle Rules.
If you wish to learn more about poisons, check the poisons section of the Ultimate Battle Rules

If you need a quick overview of all jutsus, and need links, etc. feel free to check out our jutsu speadsheet post.

AE = Advanced Element

Ninjutsu

Taijutsu

Genjutsu

Kinjutsu

Poisons

Items

Augments

Sellback rate and costs

If you see anything wrong or missing from the Shinobi Shop. Please message any serving Administrator.
 

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Elemental Affinity System

Ninjutsu





 

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Taijutsu














 

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Genjutsu






 

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Kinjutsu
In order to gain Kinjutsu, there are certain requirements that must be met.
You can read up on each Kinjutsu and what the general requirements are here


 

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Poisons
Poisons are a unique, and dangerous thing. They can both be terrifying in the right hands.
And they are able to result in a quick and decisive end to your opponent.
More rules specifically on the different poisons and what they do here.



 

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Items
Items come in a variety of types and do not need to be purchased; they are instead stated in your Dojo thread.
More information on items and storage items for modded combat can be found here.








Augments
Augments are at the heart of what makes weapons unique.
Here are listed all augments and their prices.
But the way you apply augments, and weapons themselves have their own section within the UBR.
You can read more about weapons and augments here.


 

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Sellback and Costs
This section is to assist Councillors, Training Rollers and Admin alike in managing sellbacks of jutsus, poisons, items, etc.
Players are freely capable of selling back items bought in the Shinobi store in their training.
Overall, the sellback rates are 75% of the cost is returned. Rounded down.
There are some exceptions and there are some minor adjustments here and there which adds to the complexity.
Those are listed in the Council Guide under "How to Approve OCRs"

Read more on OCR's HERE, and HERE.
Read more on Training Rules HERE.

First, a brief overview of all costs.
And then an overview of the sellback rate for the same costs.

Costs
Jutsu Costs
  • E-Rank: 450
  • D-Rank: 1,200
  • C-Rank: 3,250
  • B-Rank: 7,500
  • A-Rank: 12,500
  • S-Rank: 22,500
  • Special: 25,000

Poisons Cost
  • Weak Poisons: 300
  • Strong Poisons: 600
  • Heavy Poisons: 900

Items Cost
  • Backpack: 625
  • Belt Pouch: 250
  • Headset: 500
  • Weapon Holster: 400
  • Sealing Scroll: 250
  • Shoulder Bag: 750

Augments Cost
  • Basic Augments: 2,400
  • Special Augments: 3,000

Sellback Rate
Jutsu Sellback
  • E-Rank: 380
  • D-Rank: 900
  • C-Rank: 2,450
  • B-Rank: 2,625
  • A-Rank: 9,375
  • S-Rank: 16,875
  • Special: 16,875

Poisons Sellback
  • Weak Poisons: 225
  • Strong Poisons: 450
  • Heavy Poisons: 675

Items Sellback
  • Backpack: 460
  • Belt Pouch: 185
  • Headset: 375
  • Weapon Holster: 300
  • Sealing Scroll: 185
  • Shoulder Bag: 560

Augments Sellback
  • Basic Augments: 1,800
  • Special Augments: 2,250

* The Special rank being exclusively Cursed Seals, have a unique sellback rate at 16,875 just like S-rank.

Example of a formular to use specifically for OCRs are as follows:
  • E Rank: [base jutsu cost] x [amount of jutsus] x [0.16] = refund
  • D Rank and above: [base jutsu cost] x [amount of jutsus] x [0.25] = refund