Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Water - Chakra Style

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Water - Chakra Style said:
The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.

Prerequisite: 4 Mastered Water Jutsu
  • Offensive:
    • Wild Waters: Water-based Attacks has 15% chance to attack an additional target.
      • This increases by 5% whenever the user performs another Water-based Action.
      • Resets at the end of the round and caps at 40%.
      • User must specify the additional target. Failure to do so will result in a random target being attacked.
    • Free Flowing: Water-based Actions has 20% chance to ignore Barriers and Damage Reductions. Whenever the user is Suppressed, Fails an Action, or Loses AP due to an outside effect, the chance is increased by 7%.
      • Resets at the end of the round.
      • The increase is counter by per successful lost. If they were to lose 2 AP in one hit, it will increase by 7%. If they were to lose 2 AP in two hits, it is increased by 14%.

  • Defensive:
    • Reservoir: The user's Water-based actions cost -5% Cp. This bonus is increased by +5% every time the user performs another Water-based action, stacking up to 20%.
      • Resets at the end of the round.
    • Soak: The user recovers Hp equal to 10% of any Water-Damage dealt to them at the end of the round. Maintained Water-based actions heal the user for 10% of their chakra cost as well.
 

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