Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Yasashi's Dojo

Chigokai Yasashi

New Ninja
Joined
Feb 26, 2020
Messages
67
Yen
211,700
ASP
170
OOC Rank
B-Rank
First dojo post so most of these are blank. Looking for approval for affinities, class, 2 abilities, 2 weapons, 1 equipment, and bl. BL and class should be approved via OCR and it's linked for those. Two rps for abilities are also included. Let me know if anything needs adjusting!

  • Blood Sage
    HP: (45+lvl) x stamina
    CP: (55+lvl) x chakra control
    Class Bonus: +1 to Ninjutsu Accuracy and all its ‘Checks, +1 Dodge and Genjutsu save
    High: Ninjutsu Accuracy
    Average: Melee Accuracy, Dodge, Genjutsu Save
    Low: Genjutsu DC, Ranged Accuracy
  • Character class approval: OCRLINK
  • Class point card ASP purchase: -
Abilities:
1. Jutsu Mastery
RP [WC:119]
Yasashi is enamored by ninjutsu. He knew nothing about chakra or it's use before entering the academy, but discovering how to control it and twist it to his will came easy to him. It gave him abilities like that of heroes in folktales. He spent all he's training time practicing and mastering new ninjutsu. The effort he put it returned to him in dividends He optimized the chakra usage and learned ways to be efficient with his favored techniques. There are few ninja who share is pure efficiency and mastery over blood, water, and non-elemental ninjutsu. He will continue to polish his skills so that he can be a protector like the those in the stories he remembers fondly.

13. Shinobi 101
RP [WC:147]
Yasashi was gifted with a high degree of chakra control and a love of ninjutsu. Aside from basic physical skills, his training focused mostly around ninjutsu, but after a lecture from an experienced shinobi that changed. The Chunin lecturer mentioned that it was important to sharpen yourself into a complete weapon. He went on to explain that learning to use your skills in new ways could give yourself multiple avenues of attack. Yasashi considered this for a while and decided to put his chakra control to the test. He decided to learn a single form of genjutsu. Visual genjutsu would allow him to support other allies in the field, let him escape and regroup from a tricky situations, and maybe even allow him to get the edge over an opponent. He added genjutsu to his training regimen and hasn't looked back. He considers it his secret weapon.

Core Ability/Bloodline:
Chigokai Mahoutsukai
Current Power Level: 970
link to approved request thread/OCR/

Chigokai
Chigokai.jpg

A mysterious clan whose origins are buried deep within the history of Lightning Country, the Chigokai are extremely cursed ninja whose great power carries a heavy cost. Those who are of this clan become very easy to identify as the whites of their eyes will slowly turn to a dark, blood red color over time. This clan specializes in using their own lifeforce, blood, in order to power their attacks. Their talents with blood are amazing, leading to many deaths as people think them evil due to this source of power.
084 PL - Bloodlust (Rank 1), Hemomancer's Gift (Rank 1)
168 PL - Crimson Water (Rank 1)
252 PL - The Gift (Rank 1)
336 PL - Crimson Water (Rank 2)
420 PL - Bloodlust (Rank 2), Red Thaumaturgy (Rank 1)
504 PL - Hemomancer's Gift (Rank 2)
588 PL - Crimson Water (Rank 3), The Gift (Rank 2)
672 PL - Bloodlust (Rank 3), Red Thaumaturgy (Rank 2)
756 PL - The Gift (Rank 3)
840 PL - Hemomancer's Gift (Rank 3), Red Thaumaturgy (Rank 3)


---

Bloodlust - Passive
To a member of the Chigokai clan, blood is the very essence of their powers. This talent is often the very first one they find to show truth of their heritage. The users can hear the blood flowing through the veins of those around them, giving them an edge in combat when finding them.

Rank 1/2/3: Grants +1/+2/+2 Accuracy. The user has a +0/+1/+2 Awareness bonus to Blindshots vs Players and Contracts.

---

Hemomancer's Gift - Passive
The nature of the Chigokai's power places them directly into harm's way; if not from their enemies, then as a price paid for their own techniques. To wield a power demanding constant sacrifice, their bodies grow strong....or perish.

Rank 1/2/3: +2/+4/+6 HP modifier.

---

Crimson Water - Passive</U><i></i>
The Chigokai possess the ability to bend blood to their will, and as this power grows the become able to enhance this liquid with their chakra to become a dangerous weapon.

Rank 1: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 20% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +10% Blood damage which can bypass the damage modifier cap.
Rank 2: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 10% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +15% Blood damage which can bypass the damage modifier cap.
Rank 3: May convert Water and Non-Elemental Jutsu into Blood at no extra cost. If the user's Bleed rank ≥ 3, they deal +20% Blood damage which can bypass the damage modifier cap.

Notes:
- The Chigokai automatically has access to the Blood element.
- All techniques used with this are treated as Blood Jutsu.

---

The Gift - Independent Special Move
Oftentimes it's not a good idea to be on the receiving end of a sword. If you find that you're mortally wounded from the blood loss you've been given then perhaps you would like to put the curse on another. This technique can be devastating.

Rank 1/2/3: Strike a single target at +1 Ninjutsu Accuracy to transfer up to 1/2/3 Bleed ranks from themselves to their target, or vice-versa. For 20 seconds, if the target's Bleed rank ≥ 3, 30% of all chakra costs come from their HP instead of CP.

Cost: 1.5 AP; 2% Max CP

Notes:
- Ranks cannot be transferred onto a target which does not have any open Bleed ranks. Example: if this was used to transfer 3 Bleed ranks to a target at Rank 3 Bleed, only two ranks would be transferred.

---

Red Thaumaturgy - Independent Special Move
Blood holds the power of all living things, and the one of the greatest powers of the Chigokai is the capability of harnessing it to fuel their own wicked techniques. A Chigokai amidst a battlefield stained with fresh blood is a terrible force....so long as the blood being sacrificed is still warm, that is.

Rank 1: The user gains temporary chakra equal based on one of the two options below.
Rank 2: Jutsu cast with this temporary chakra gain a damage bonus equal to half the user's bonus damage modifier cap.
Rank 3: Jutsu cast with this temporary chakra are increased to their maximum damage bonus modifier.

At all ranks, the user must choose one of the following options;
  • Veneration - The user gains temporary chakra equal 1.5% of their Max CP x total number of Bleed ranks on all targets in battle.
  • Rapture - The user gains temporary chakra equal 3% of their Max CP x number of Blood Ninjutsu used in the previous 15 seconds.
Cost: 1 AP. Increases the user's Bleed Rank by 2 + causes them to immediately take damage from the new Bleed rank.

Notes:
- May be used every-other round.
- Temporary CP is reduced before the user's normal CP. Temporary CP can bypass your maximum chakra points, but cannot stack (a higher amount overwrites the weaker amount). Temporary CP is lost at the end of the round.
- Unless the user has something modifying their damage bonus cap, it is +50%. The Jutsu will gain this bonus even if the user only has 1 temporary chakra at the time of casting (but the remaining cost will come from CP).
- Example: if Veneration increases the user to rank 3 Bleed while their opponent is at rank 5 Bleed, then the user would gain Temp CP equal to 12% of their Max CP. .

----

Path of the Mahoutsukai
nGlr5pL.png

The far more widely known but no less dangerous variation of the Chigokai Bloodline, the Mahoutsukai Chigokai generally display a suite of abilities that focus on the manipulation of others and devastating their enemies through supremacy in their chosen discipline of Ninjutsu.
924 PL - Annihilating Touch (Rank 1), Destiny Bond (Rank 1)
1008 PL - Grim Alchemy (Rank 1)
1092 PL - Destiny Bond (Rank 2)
1176 PL - Annihilating Touch (Rank 2), Grim Alchemy (Rank 2)
1260 PL - Curse of Black Blood (Rank 1)
1344 PL - Annihilating Touch (Rank 3), Destiny Bond (Rank 3)
1428 PL - Curse of Black Blood (Rank 2),
1512 PL - Blood Break (Rank 1)
1596 PL - Grim Alchemy (Rank 3)
1680 PL - Curse of Black Blood (Rank 3), Blood Break (Rank 2)
1764 PL - Blood Break (Rank 3)

---

Annihilating Touch - Passive<i></i>
Masters of Blood Ninjutsu, Mahoutsukai Chigokai are able to infect any of the victims of their blood techniques with a virulent pathogen that causes rapid combustion of their blood after the expiration of their life. This causes any living creature which is slain by one of their techniques to become a dangerous explosive device in the arsenal of a Mahoutsukai Chigokai.

Rank 1/2/3: When the user reduces a target's HP to 0 or if a target which the user is maintaining a Blood Ninjutsu or Chigokai Bloodline Jutsu on is reduced to 0 HP all of the user's opponents suffer Blood damage equal to 1%/1.5%/2% of the user's maximum CP and have their Bleed level increased by 1.

Notes:
- Targets do not need to be players; anything which has its own HP pool is valid. However, anything created by a Genjutsu will not activate this effect.
- This does not apply if the user attacks anything of their own, or created by something under their control (such as a contract creating a few clones).
- This damage does not affect barriers, and does not break binds or count as an attack.

---

Grim Alchemy - Passive<i></i>
Mahoutsukai Chigokai rarely fight their battles alone for their mastery of Blood Ninjutsu allows for them to delve deep into the secrets of forging simulacrums of life. It is for this reason that many Mahoutsukai Chigokai

Rank 1/2/3: The user's Creations have their Accuracy increased by +1/+1/+2, their damage increased by +5%/+10%/+10% and have 15% of their maximum HP restored every 10 seconds. In addition the user gains a +2 bonus to the Blood Ninjutsu Blood Thrall.

Note(s):
- Applies to any Creations the user has command of including Creations stolen from other players using Blood Thrall. It does not apply to Clones stolen using Blood Thrall.
- The bonus to Blood Thrall applies to both the initial check to steal a Creation and to maintaining the effect.

---

Curse of Black Blood - Blood Ninjutsu
A specialty technique of the Mahoutsukai Chigokai is a blood-thinning curse that causes it's victim's wounds to leak like a sieve while also draining them of their stamina. Those that are afflicted by the Curse of Black Blood for too long find their ability to recover from wounds stymied while drowning in a pool of their own free-flowing life blood.

Rank 1/2/3: Curses an opponent at -3/-2/-2 Accuracy. A cursed opponent loses 2/3/4 HP Modifier every 10 seconds and suffers 10/15/20% additional damage from Bleeding.

Cost: 1.5 AP and 780/975/1,170 CP + 390/490/585 CP/rnd to maintain

Notes:
- Lasts up to 30 seconds.
- Requires a Ninjutsu Check each round against the cursed opponent(s) to maintain.
- HP Modifier reduces the maximum HP of the afflicted opponent and only affects the current HP total if the current HP total would be higher than the new maximum in which case the current HP total becomes equal to the new maximum HP value.

---

Destiny Bond - Independant Special Move
By sharing blood with an ally, the user of the bond of destiny can extend life itself for a friend in need. This technique has been long sought after for its unique ability in a fight to save the life of a friend. It can have disastrous consequences, however. By sharing the bond, you may end up causing your own death.

Rank 1/2/3: Choose one ally; the user takes 20%/35%/50% of all damage dealt to the bonded ally. Ally receives 20%/35%/50% less damage from all sources.

Cost: 1.5 AP; 2% Max CP/Rnd

Notes:
- Damage is split prior to any Damage Reduction coming into effect. Both the user and the target will have their own individual Damage Reduction, if any, come in to play separately.
- If the bonded ally is knocked out while still bonded, the user of this jutsu loses 50% of their remaining HP from the shock.

---

Blood Break - Blood Ninjutsu
The most brutal technique of the Chigokai, one that involves both restraining and stealing the lifeforce of a target. This skill directly manipulates the blood within someone, forcefully locking their body in place while simultaneously extracting their blood out of their body through skin and wounds. The blood violently pulled out of the victim of this technique is absorbed by the user, replenishing their own life by draining others.

Rank 1/2/3: Binds the target at -2/-1/+0 Ninjutsu Accuracy. Upon hit, and every 10 seconds afterwards, the target takes 1540/1930/2310 Blood damage and have their Bleed Rank increased by +1 rank. The user regains HP equal to half the damage dealt by this technique + the HP equal to the half the target's current bleed rank.

Cost: 3 Ap, 2290 Cp, 1150 Cp/Rnd

Notes:
- Lasts up to 30 seconds. Requires a Ninjutsu check at the start of each round.
- Once this jutsu is dispelled, the target cannot be effected by it for 10 seconds.
- When bound, the victim cannot move.
- For every 2.5 Ap spent the target has a 15% chance of escaping.
- This bind is broken if the victim takes damage from any source other than this jutsu, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.
- If this jutsu hits multiple target through some effect, the user gains HP equal to [highest HP absorbed from a single target] + 10% for each additional target.

----
Weapon(s):
  • Name: Black gloves
  • Damage Type: Unarmed Taijutsu, able to use hand seals
  • Damage Modifiers: -10% damage
  • Accuracy Modifiers: +2 accuracy
  • Augment 1: Recovery(link)
  • Augment 2: Re-energize(link)
  • Augment 3: -

  • Name: Ookurikara
  • Damage Type: Slashing, Bleed chance
  • Damage Modifiers: -10% damage
  • Accuracy Modifiers: +2 accuracy
  • Augment 1: -
  • Augment 2: -
  • Augment 3: -
[/list]
Equipment:
Slot 1: Pouch(tools)
Slot 2: -
Slot 3: -
Curse Seal(s):
**Requires Cursed Seal Ability/To have been sealed by someone with the ability**
Link to RP where obtained(if any):
Seal Name:
Effect(6 class points):
Class Accuracy-type raised:
Contracts:
Contract name:-
Contract Approval link:-

  • <Insert Class Name>
  • HP: (Creature's Mod 1 + User's Level) x User's Chakra Control
  • CP: (Creature's Mod 2 + User's Level) x User's Chakra Control
  • Class Bonus:
  • High:
  • Average:
  • Low:
Jutsu Sub-types:
1.
2.
3.
Jutsu List: (unlocked based on your summons rank.
4 E-Rank:
4 D-Rank:
4 C-Rank:
4 B-Rank:
6 A-Rank:
Abilities:
1.
2.(Unlocked at B-rank)
3.(Unlocked at S-rank)
Specialized Ability:
(paste code found under your contract's information here)
Kinjutsu:
Kinjutsu Name:-
Kinjutsu Approval Link: -
Kinjutsu path(s) Approval links:-
 
Last edited:
First dojo post so most of these are blank. Looking for approval for affinities, class, 2 abilities, 2 weapons, 1 equipment, and bl. BL and class should be approved via OCR and it's linked for those. Two rps for abilities are also included. Let me know if anything needs adjusting!

  • Blood Sage
    HP: (40+lvl) x stamina
    CP: (50+lvl) x chakra control
    Class Bonus: +1 to Ninjutsu Accuracy and all its ‘Checks
    High: Ninjutsu Accuracy
    Average: Melee Accuracy, Dodge, Genjutsu Save
    Low: Genjutsu DC, Ranged Accuracy
  • Character class approval: OCRLINK
  • Class point card ASP purchase: -
Abilities:
1. Jutsu Mastery
RP [WC:119]
Yasashi is enamored by ninjutsu. He knew nothing about chakra or it's use before entering the academy, but discovering how to control it and twist it to his will came easy to him. It gave him abilities like that of heroes in folktales. He spent all he's training time practicing and mastering new ninjutsu. The effort he put it returned to him in dividends He optimized the chakra usage and learned ways to be efficient with his favored techniques. There are few ninja who share is pure efficiency and mastery over blood, water, and non-elemental ninjutsu. He will continue to polish his skills so that he can be a protector like the those in the stories he remembers fondly.

13. Shinobi 101
RP [WC:147]
Yasashi was gifted with a high degree of chakra control and a love of ninjutsu. Aside from basic physical skills, his training focused mostly around ninjutsu, but after a lecture from an experienced shinobi that changed. The Chunin lecturer mentioned that it was important to sharpen yourself into a complete weapon. He went on to explain that learning to use your skills in new ways could give yourself multiple avenues of attack. Yasashi considered this for a while and decided to put his chakra control to the test. He decided to learn a single form of genjutsu. Visual genjutsu would allow him to support other allies in the field, let him escape and regroup from a tricky situations, and maybe even allow him to get the edge over an opponent. He added genjutsu to his training regimen and hasn't looked back. He considers it his secret weapon.

Core Ability/Bloodline:
Chigokai Mahoutsukai
Current Power Level: 970
link to approved request thread/OCR/

Chigokai
Chigokai.jpg

A mysterious clan whose origins are buried deep within the history of Lightning Country, the Chigokai are extremely cursed ninja whose great power carries a heavy cost. Those who are of this clan become very easy to identify as the whites of their eyes will slowly turn to a dark, blood red color over time. This clan specializes in using their own lifeforce, blood, in order to power their attacks. Their talents with blood are amazing, leading to many deaths as people think them evil due to this source of power.
084 PL - Bloodlust (Rank 1), Hemomancer's Gift (Rank 1)
168 PL - Crimson Water (Rank 1)
252 PL - The Gift (Rank 1)
336 PL - Crimson Water (Rank 2)
420 PL - Bloodlust (Rank 2), Red Thaumaturgy (Rank 1)
504 PL - Hemomancer's Gift (Rank 2)
588 PL - Crimson Water (Rank 3), The Gift (Rank 2)
672 PL - Bloodlust (Rank 3), Red Thaumaturgy (Rank 2)
756 PL - The Gift (Rank 3)
840 PL - Hemomancer's Gift (Rank 3), Red Thaumaturgy (Rank 3)


---

Bloodlust - Passive
To a member of the Chigokai clan, blood is the very essence of their powers. This talent is often the very first one they find to show truth of their heritage. The users can hear the blood flowing through the veins of those around them, giving them an edge in combat when finding them.

Rank 1/2/3: Grants +1/+2/+2 Accuracy. The user has a +0/+1/+2 Awareness bonus to Blindshots vs Players and Contracts.

---

Hemomancer's Gift - Passive
The nature of the Chigokai's power places them directly into harm's way; if not from their enemies, then as a price paid for their own techniques. To wield a power demanding constant sacrifice, their bodies grow strong....or perish.

Rank 1/2/3: +2/+4/+6 HP modifier.

---

Crimson Water - Passive</U><i></i>
The Chigokai possess the ability to bend blood to their will, and as this power grows the become able to enhance this liquid with their chakra to become a dangerous weapon.

Rank 1: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 20% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +10% Blood damage which can bypass the damage modifier cap.
Rank 2: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 10% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +15% Blood damage which can bypass the damage modifier cap.
Rank 3: May convert Water and Non-Elemental Jutsu into Blood at no extra cost. If the user's Bleed rank ≥ 3, they deal +20% Blood damage which can bypass the damage modifier cap.

Notes:
- The Chigokai automatically has access to the Blood element.
- All techniques used with this are treated as Blood Jutsu.

---

The Gift - Independent Special Move
Oftentimes it's not a good idea to be on the receiving end of a sword. If you find that you're mortally wounded from the blood loss you've been given then perhaps you would like to put the curse on another. This technique can be devastating.

Rank 1/2/3: Strike a single target at +1 Ninjutsu Accuracy to transfer up to 1/2/3 Bleed ranks from themselves to their target, or vice-versa. For 20 seconds, if the target's Bleed rank ≥ 3, 30% of all chakra costs come from their HP instead of CP.

Cost: 1.5 AP; 2% Max CP

Notes:
- Ranks cannot be transferred onto a target which does not have any open Bleed ranks. Example: if this was used to transfer 3 Bleed ranks to a target at Rank 3 Bleed, only two ranks would be transferred.

---

Red Thaumaturgy - Independent Special Move
Blood holds the power of all living things, and the one of the greatest powers of the Chigokai is the capability of harnessing it to fuel their own wicked techniques. A Chigokai amidst a battlefield stained with fresh blood is a terrible force....so long as the blood being sacrificed is still warm, that is.

Rank 1: The user gains temporary chakra equal based on one of the two options below.
Rank 2: Jutsu cast with this temporary chakra gain a damage bonus equal to half the user's bonus damage modifier cap.
Rank 3: Jutsu cast with this temporary chakra are increased to their maximum damage bonus modifier.

At all ranks, the user must choose one of the following options;
  • Veneration - The user gains temporary chakra equal 1.5% of their Max CP x total number of Bleed ranks on all targets in battle.
  • Rapture - The user gains temporary chakra equal 3% of their Max CP x number of Blood Ninjutsu used in the previous 15 seconds.
Cost: 1 AP. Increases the user's Bleed Rank by 2 + causes them to immediately take damage from the new Bleed rank.

Notes:
- May be used every-other round.
- Temporary CP is reduced before the user's normal CP. Temporary CP can bypass your maximum chakra points, but cannot stack (a higher amount overwrites the weaker amount). Temporary CP is lost at the end of the round.
- Unless the user has something modifying their damage bonus cap, it is +50%. The Jutsu will gain this bonus even if the user only has 1 temporary chakra at the time of casting (but the remaining cost will come from CP).
- Example: if Veneration increases the user to rank 3 Bleed while their opponent is at rank 5 Bleed, then the user would gain Temp CP equal to 12% of their Max CP. .

----

Path of the Mahoutsukai
nGlr5pL.png

The far more widely known but no less dangerous variation of the Chigokai Bloodline, the Mahoutsukai Chigokai generally display a suite of abilities that focus on the manipulation of others and devastating their enemies through supremacy in their chosen discipline of Ninjutsu.
924 PL - Annihilating Touch (Rank 1), Destiny Bond (Rank 1)
1008 PL - Grim Alchemy (Rank 1)
1092 PL - Destiny Bond (Rank 2)
1176 PL - Annihilating Touch (Rank 2), Grim Alchemy (Rank 2)
1260 PL - Curse of Black Blood (Rank 1)
1344 PL - Annihilating Touch (Rank 3), Destiny Bond (Rank 3)
1428 PL - Curse of Black Blood (Rank 2),
1512 PL - Blood Break (Rank 1)
1596 PL - Grim Alchemy (Rank 3)
1680 PL - Curse of Black Blood (Rank 3), Blood Break (Rank 2)
1764 PL - Blood Break (Rank 3)

---

Annihilating Touch - Passive<i></i>
Masters of Blood Ninjutsu, Mahoutsukai Chigokai are able to infect any of the victims of their blood techniques with a virulent pathogen that causes rapid combustion of their blood after the expiration of their life. This causes any living creature which is slain by one of their techniques to become a dangerous explosive device in the arsenal of a Mahoutsukai Chigokai.

Rank 1/2/3: When the user reduces a target's HP to 0 or if a target which the user is maintaining a Blood Ninjutsu or Chigokai Bloodline Jutsu on is reduced to 0 HP all of the user's opponents suffer Blood damage equal to 1%/1.5%/2% of the user's maximum CP and have their Bleed level increased by 1.

Notes:
- Targets do not need to be players; anything which has its own HP pool is valid. However, anything created by a Genjutsu will not activate this effect.
- This does not apply if the user attacks anything of their own, or created by something under their control (such as a contract creating a few clones).
- This damage does not affect barriers, and does not break binds or count as an attack.

---

Grim Alchemy - Passive<i></i>
Mahoutsukai Chigokai rarely fight their battles alone for their mastery of Blood Ninjutsu allows for them to delve deep into the secrets of forging simulacrums of life. It is for this reason that many Mahoutsukai Chigokai

Rank 1/2/3: The user's Creations have their Accuracy increased by +1/+1/+2, their damage increased by +5%/+10%/+10% and have 15% of their maximum HP restored every 10 seconds. In addition the user gains a +2 bonus to the Blood Ninjutsu Blood Thrall.

Note(s):
- Applies to any Creations the user has command of including Creations stolen from other players using Blood Thrall. It does not apply to Clones stolen using Blood Thrall.
- The bonus to Blood Thrall applies to both the initial check to steal a Creation and to maintaining the effect.

---

Curse of Black Blood - Blood Ninjutsu
A specialty technique of the Mahoutsukai Chigokai is a blood-thinning curse that causes it's victim's wounds to leak like a sieve while also draining them of their stamina. Those that are afflicted by the Curse of Black Blood for too long find their ability to recover from wounds stymied while drowning in a pool of their own free-flowing life blood.

Rank 1/2/3: Curses an opponent at -3/-2/-2 Accuracy. A cursed opponent loses 2/3/4 HP Modifier every 10 seconds and suffers 10/15/20% additional damage from Bleeding.

Cost: 1.5 AP and 780/975/1,170 CP + 390/490/585 CP/rnd to maintain

Notes:
- Lasts up to 30 seconds.
- Requires a Ninjutsu Check each round against the cursed opponent(s) to maintain.
- HP Modifier reduces the maximum HP of the afflicted opponent and only affects the current HP total if the current HP total would be higher than the new maximum in which case the current HP total becomes equal to the new maximum HP value.

---

Destiny Bond - Independant Special Move
By sharing blood with an ally, the user of the bond of destiny can extend life itself for a friend in need. This technique has been long sought after for its unique ability in a fight to save the life of a friend. It can have disastrous consequences, however. By sharing the bond, you may end up causing your own death.

Rank 1/2/3: Choose one ally; the user takes 20%/35%/50% of all damage dealt to the bonded ally. Ally receives 20%/35%/50% less damage from all sources.

Cost: 1.5 AP; 2% Max CP/Rnd

Notes:
- Damage is split prior to any Damage Reduction coming into effect. Both the user and the target will have their own individual Damage Reduction, if any, come in to play separately.
- If the bonded ally is knocked out while still bonded, the user of this jutsu loses 50% of their remaining HP from the shock.

---

Blood Break - Blood Ninjutsu
The most brutal technique of the Chigokai, one that involves both restraining and stealing the lifeforce of a target. This skill directly manipulates the blood within someone, forcefully locking their body in place while simultaneously extracting their blood out of their body through skin and wounds. The blood violently pulled out of the victim of this technique is absorbed by the user, replenishing their own life by draining others.

Rank 1/2/3: Binds the target at -2/-1/+0 Ninjutsu Accuracy. Upon hit, and every 10 seconds afterwards, the target takes 1540/1930/2310 Blood damage and have their Bleed Rank increased by +1 rank. The user regains HP equal to half the damage dealt by this technique + the HP equal to the half the target's current bleed rank.

Cost: 3 Ap, 2290 Cp, 1150 Cp/Rnd

Notes:
- Lasts up to 30 seconds. Requires a Ninjutsu check at the start of each round.
- Once this jutsu is dispelled, the target cannot be effected by it for 10 seconds.
- When bound, the victim cannot move.
- For every 2.5 Ap spent the target has a 15% chance of escaping.
- This bind is broken if the victim takes damage from any source other than this jutsu, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.
- If this jutsu hits multiple target through some effect, the user gains HP equal to [highest HP absorbed from a single target] + 10% for each additional target.

----
Weapon(s):
  • Name: Black gloves
  • Damage Type: Unarmed Taijutsu, able to use hand seals
  • Damage Modifiers: -10% damage
  • Accuracy Modifiers: +2 accuracy
  • Augment 1: Recovery(link)
  • Augment 2: Re-energize(link)
  • Augment 3: -

  • Name: Ookurikara
  • Damage Type: Slashing, Bleed chance
  • Damage Modifiers: -10% damage
  • Accuracy Modifiers: +2 accuracy
  • Augment 1: -
  • Augment 2: -
  • Augment 3: -
[/list]
Equipment:
Slot 1: Pouch(tools)
Slot 2: -
Slot 3: -
Curse Seal(s):
**Requires Cursed Seal Ability/To have been sealed by someone with the ability**
Link to RP where obtained(if any):
Seal Name:
Effect(6 class points):
Class Accuracy-type raised:
Contracts:
Contract name:-
Contract Approval link:-

  • <Insert Class Name>
  • HP: (Creature's Mod 1 + User's Level) x User's Chakra Control
  • CP: (Creature's Mod 2 + User's Level) x User's Chakra Control
  • Class Bonus:
  • High:
  • Average:
  • Low:
Jutsu Sub-types:
1.
2.
3.
Jutsu List: (unlocked based on your summons rank.
4 E-Rank:
4 D-Rank:
4 C-Rank:
4 B-Rank:
6 A-Rank:
Abilities:
1.
2.(Unlocked at B-rank)
3.(Unlocked at S-rank)
Specialized Ability:
(paste code found under your contract's information here)
Kinjutsu:
Kinjutsu Name:-
Kinjutsu Approval Link: -
Kinjutsu path(s) Approval links:-
Looks good to me, however- at B-Rank your custom class is upgraded to Veteran grade, granting you 10 extra HP/CP mod (for a total of 100) and giving you 2 more class points to work with (for a total of 6). Let me know if you'd like to change this, and I can approve it!
 
First dojo post so most of these are blank. Looking for approval for affinities, class, 2 abilities, 2 weapons, 1 equipment, and bl. BL and class should be approved via OCR and it's linked for those. Two rps for abilities are also included. Let me know if anything needs adjusting!

  • Blood Sage
    HP: (45+lvl) x stamina
    CP: (55+lvl) x chakra control
    Class Bonus: +1 to Ninjutsu Accuracy and all its ‘Checks, +1 Dodge and Genjutsu save
    High: Ninjutsu Accuracy
    Average: Melee Accuracy, Dodge, Genjutsu Save
    Low: Genjutsu DC, Ranged Accuracy
  • Character class approval: OCRLINK
  • Class point card ASP purchase: -
Abilities:
1. Jutsu Mastery
RP [WC:119]
Yasashi is enamored by ninjutsu. He knew nothing about chakra or it's use before entering the academy, but discovering how to control it and twist it to his will came easy to him. It gave him abilities like that of heroes in folktales. He spent all he's training time practicing and mastering new ninjutsu. The effort he put it returned to him in dividends He optimized the chakra usage and learned ways to be efficient with his favored techniques. There are few ninja who share is pure efficiency and mastery over blood, water, and non-elemental ninjutsu. He will continue to polish his skills so that he can be a protector like the those in the stories he remembers fondly.

13. Shinobi 101
RP [WC:147]
Yasashi was gifted with a high degree of chakra control and a love of ninjutsu. Aside from basic physical skills, his training focused mostly around ninjutsu, but after a lecture from an experienced shinobi that changed. The Chunin lecturer mentioned that it was important to sharpen yourself into a complete weapon. He went on to explain that learning to use your skills in new ways could give yourself multiple avenues of attack. Yasashi considered this for a while and decided to put his chakra control to the test. He decided to learn a single form of genjutsu. Visual genjutsu would allow him to support other allies in the field, let him escape and regroup from a tricky situations, and maybe even allow him to get the edge over an opponent. He added genjutsu to his training regimen and hasn't looked back. He considers it his secret weapon.

Core Ability/Bloodline:
Chigokai Mahoutsukai
Current Power Level: 970
link to approved request thread/OCR/

Chigokai
Chigokai.jpg

A mysterious clan whose origins are buried deep within the history of Lightning Country, the Chigokai are extremely cursed ninja whose great power carries a heavy cost. Those who are of this clan become very easy to identify as the whites of their eyes will slowly turn to a dark, blood red color over time. This clan specializes in using their own lifeforce, blood, in order to power their attacks. Their talents with blood are amazing, leading to many deaths as people think them evil due to this source of power.
084 PL - Bloodlust (Rank 1), Hemomancer's Gift (Rank 1)
168 PL - Crimson Water (Rank 1)
252 PL - The Gift (Rank 1)
336 PL - Crimson Water (Rank 2)
420 PL - Bloodlust (Rank 2), Red Thaumaturgy (Rank 1)
504 PL - Hemomancer's Gift (Rank 2)
588 PL - Crimson Water (Rank 3), The Gift (Rank 2)
672 PL - Bloodlust (Rank 3), Red Thaumaturgy (Rank 2)
756 PL - The Gift (Rank 3)
840 PL - Hemomancer's Gift (Rank 3), Red Thaumaturgy (Rank 3)


---

Bloodlust - Passive
To a member of the Chigokai clan, blood is the very essence of their powers. This talent is often the very first one they find to show truth of their heritage. The users can hear the blood flowing through the veins of those around them, giving them an edge in combat when finding them.

Rank 1/2/3: Grants +1/+2/+2 Accuracy. The user has a +0/+1/+2 Awareness bonus to Blindshots vs Players and Contracts.

---

Hemomancer's Gift - Passive
The nature of the Chigokai's power places them directly into harm's way; if not from their enemies, then as a price paid for their own techniques. To wield a power demanding constant sacrifice, their bodies grow strong....or perish.

Rank 1/2/3: +2/+4/+6 HP modifier.

---

Crimson Water - Passive</U><i></i>
The Chigokai possess the ability to bend blood to their will, and as this power grows the become able to enhance this liquid with their chakra to become a dangerous weapon.

Rank 1: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 20% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +10% Blood damage which can bypass the damage modifier cap.
Rank 2: May convert Water and Non-Elemental Jutsu into Blood by paying an additional 10% Chakra Cost. If the user's Bleed rank ≥ 3, they deal +15% Blood damage which can bypass the damage modifier cap.
Rank 3: May convert Water and Non-Elemental Jutsu into Blood at no extra cost. If the user's Bleed rank ≥ 3, they deal +20% Blood damage which can bypass the damage modifier cap.

Notes:
- The Chigokai automatically has access to the Blood element.
- All techniques used with this are treated as Blood Jutsu.

---

The Gift - Independent Special Move
Oftentimes it's not a good idea to be on the receiving end of a sword. If you find that you're mortally wounded from the blood loss you've been given then perhaps you would like to put the curse on another. This technique can be devastating.

Rank 1/2/3: Strike a single target at +1 Ninjutsu Accuracy to transfer up to 1/2/3 Bleed ranks from themselves to their target, or vice-versa. For 20 seconds, if the target's Bleed rank ≥ 3, 30% of all chakra costs come from their HP instead of CP.

Cost: 1.5 AP; 2% Max CP

Notes:
- Ranks cannot be transferred onto a target which does not have any open Bleed ranks. Example: if this was used to transfer 3 Bleed ranks to a target at Rank 3 Bleed, only two ranks would be transferred.

---

Red Thaumaturgy - Independent Special Move
Blood holds the power of all living things, and the one of the greatest powers of the Chigokai is the capability of harnessing it to fuel their own wicked techniques. A Chigokai amidst a battlefield stained with fresh blood is a terrible force....so long as the blood being sacrificed is still warm, that is.

Rank 1: The user gains temporary chakra equal based on one of the two options below.
Rank 2: Jutsu cast with this temporary chakra gain a damage bonus equal to half the user's bonus damage modifier cap.
Rank 3: Jutsu cast with this temporary chakra are increased to their maximum damage bonus modifier.

At all ranks, the user must choose one of the following options;
  • Veneration - The user gains temporary chakra equal 1.5% of their Max CP x total number of Bleed ranks on all targets in battle.
  • Rapture - The user gains temporary chakra equal 3% of their Max CP x number of Blood Ninjutsu used in the previous 15 seconds.
Cost: 1 AP. Increases the user's Bleed Rank by 2 + causes them to immediately take damage from the new Bleed rank.

Notes:
- May be used every-other round.
- Temporary CP is reduced before the user's normal CP. Temporary CP can bypass your maximum chakra points, but cannot stack (a higher amount overwrites the weaker amount). Temporary CP is lost at the end of the round.
- Unless the user has something modifying their damage bonus cap, it is +50%. The Jutsu will gain this bonus even if the user only has 1 temporary chakra at the time of casting (but the remaining cost will come from CP).
- Example: if Veneration increases the user to rank 3 Bleed while their opponent is at rank 5 Bleed, then the user would gain Temp CP equal to 12% of their Max CP. .

----

Path of the Mahoutsukai
nGlr5pL.png

The far more widely known but no less dangerous variation of the Chigokai Bloodline, the Mahoutsukai Chigokai generally display a suite of abilities that focus on the manipulation of others and devastating their enemies through supremacy in their chosen discipline of Ninjutsu.
924 PL - Annihilating Touch (Rank 1), Destiny Bond (Rank 1)
1008 PL - Grim Alchemy (Rank 1)
1092 PL - Destiny Bond (Rank 2)
1176 PL - Annihilating Touch (Rank 2), Grim Alchemy (Rank 2)
1260 PL - Curse of Black Blood (Rank 1)
1344 PL - Annihilating Touch (Rank 3), Destiny Bond (Rank 3)
1428 PL - Curse of Black Blood (Rank 2),
1512 PL - Blood Break (Rank 1)
1596 PL - Grim Alchemy (Rank 3)
1680 PL - Curse of Black Blood (Rank 3), Blood Break (Rank 2)
1764 PL - Blood Break (Rank 3)

---

Annihilating Touch - Passive<i></i>
Masters of Blood Ninjutsu, Mahoutsukai Chigokai are able to infect any of the victims of their blood techniques with a virulent pathogen that causes rapid combustion of their blood after the expiration of their life. This causes any living creature which is slain by one of their techniques to become a dangerous explosive device in the arsenal of a Mahoutsukai Chigokai.

Rank 1/2/3: When the user reduces a target's HP to 0 or if a target which the user is maintaining a Blood Ninjutsu or Chigokai Bloodline Jutsu on is reduced to 0 HP all of the user's opponents suffer Blood damage equal to 1%/1.5%/2% of the user's maximum CP and have their Bleed level increased by 1.

Notes:
- Targets do not need to be players; anything which has its own HP pool is valid. However, anything created by a Genjutsu will not activate this effect.
- This does not apply if the user attacks anything of their own, or created by something under their control (such as a contract creating a few clones).
- This damage does not affect barriers, and does not break binds or count as an attack.

---

Grim Alchemy - Passive<i></i>
Mahoutsukai Chigokai rarely fight their battles alone for their mastery of Blood Ninjutsu allows for them to delve deep into the secrets of forging simulacrums of life. It is for this reason that many Mahoutsukai Chigokai

Rank 1/2/3: The user's Creations have their Accuracy increased by +1/+1/+2, their damage increased by +5%/+10%/+10% and have 15% of their maximum HP restored every 10 seconds. In addition the user gains a +2 bonus to the Blood Ninjutsu Blood Thrall.

Note(s):
- Applies to any Creations the user has command of including Creations stolen from other players using Blood Thrall. It does not apply to Clones stolen using Blood Thrall.
- The bonus to Blood Thrall applies to both the initial check to steal a Creation and to maintaining the effect.

---

Curse of Black Blood - Blood Ninjutsu
A specialty technique of the Mahoutsukai Chigokai is a blood-thinning curse that causes it's victim's wounds to leak like a sieve while also draining them of their stamina. Those that are afflicted by the Curse of Black Blood for too long find their ability to recover from wounds stymied while drowning in a pool of their own free-flowing life blood.

Rank 1/2/3: Curses an opponent at -3/-2/-2 Accuracy. A cursed opponent loses 2/3/4 HP Modifier every 10 seconds and suffers 10/15/20% additional damage from Bleeding.

Cost: 1.5 AP and 780/975/1,170 CP + 390/490/585 CP/rnd to maintain

Notes:
- Lasts up to 30 seconds.
- Requires a Ninjutsu Check each round against the cursed opponent(s) to maintain.
- HP Modifier reduces the maximum HP of the afflicted opponent and only affects the current HP total if the current HP total would be higher than the new maximum in which case the current HP total becomes equal to the new maximum HP value.

---

Destiny Bond - Independant Special Move
By sharing blood with an ally, the user of the bond of destiny can extend life itself for a friend in need. This technique has been long sought after for its unique ability in a fight to save the life of a friend. It can have disastrous consequences, however. By sharing the bond, you may end up causing your own death.

Rank 1/2/3: Choose one ally; the user takes 20%/35%/50% of all damage dealt to the bonded ally. Ally receives 20%/35%/50% less damage from all sources.

Cost: 1.5 AP; 2% Max CP/Rnd

Notes:
- Damage is split prior to any Damage Reduction coming into effect. Both the user and the target will have their own individual Damage Reduction, if any, come in to play separately.
- If the bonded ally is knocked out while still bonded, the user of this jutsu loses 50% of their remaining HP from the shock.

---

Blood Break - Blood Ninjutsu
The most brutal technique of the Chigokai, one that involves both restraining and stealing the lifeforce of a target. This skill directly manipulates the blood within someone, forcefully locking their body in place while simultaneously extracting their blood out of their body through skin and wounds. The blood violently pulled out of the victim of this technique is absorbed by the user, replenishing their own life by draining others.

Rank 1/2/3: Binds the target at -2/-1/+0 Ninjutsu Accuracy. Upon hit, and every 10 seconds afterwards, the target takes 1540/1930/2310 Blood damage and have their Bleed Rank increased by +1 rank. The user regains HP equal to half the damage dealt by this technique + the HP equal to the half the target's current bleed rank.

Cost: 3 Ap, 2290 Cp, 1150 Cp/Rnd

Notes:
- Lasts up to 30 seconds. Requires a Ninjutsu check at the start of each round.
- Once this jutsu is dispelled, the target cannot be effected by it for 10 seconds.
- When bound, the victim cannot move.
- For every 2.5 Ap spent the target has a 15% chance of escaping.
- This bind is broken if the victim takes damage from any source other than this jutsu, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.
- If this jutsu hits multiple target through some effect, the user gains HP equal to [highest HP absorbed from a single target] + 10% for each additional target.

----
Weapon(s):
  • Name: Black gloves
  • Damage Type: Unarmed Taijutsu, able to use hand seals
  • Damage Modifiers: -10% damage
  • Accuracy Modifiers: +2 accuracy
  • Augment 1: Recovery(link)
  • Augment 2: Re-energize(link)
  • Augment 3: -

  • Name: Ookurikara
  • Damage Type: Slashing, Bleed chance
  • Damage Modifiers: -10% damage
  • Accuracy Modifiers: +2 accuracy
  • Augment 1: -
  • Augment 2: -
  • Augment 3: -
[/list]
Equipment:
Slot 1: Pouch(tools)
Slot 2: -
Slot 3: -
Curse Seal(s):
**Requires Cursed Seal Ability/To have been sealed by someone with the ability**
Link to RP where obtained(if any):
Seal Name:
Effect(6 class points):
Class Accuracy-type raised:
Contracts:
Contract name:-
Contract Approval link:-

  • <Insert Class Name>
  • HP: (Creature's Mod 1 + User's Level) x User's Chakra Control
  • CP: (Creature's Mod 2 + User's Level) x User's Chakra Control
  • Class Bonus:
  • High:
  • Average:
  • Low:
Jutsu Sub-types:
1.
2.
3.
Jutsu List: (unlocked based on your summons rank.
4 E-Rank:
4 D-Rank:
4 C-Rank:
4 B-Rank:
6 A-Rank:
Abilities:
1.
2.(Unlocked at B-rank)
3.(Unlocked at S-rank)
Specialized Ability:
(paste code found under your contract's information here)
Kinjutsu:
Kinjutsu Name:-
Kinjutsu Approval Link: -
Kinjutsu path(s) Approval links:-
Approved! All good :D
 

Current Ninpocho Time:

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