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A-Rank Jutsu

All the information regarding the Advanced Element, Crystal.
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A-Rank Jutsu

Tue Oct 09, 2012 9:39 pm

Diamond Cutter wrote:Diamond Cutter
A powerful jutsu that coats the users arm in brilliant crystal. Not only do these gauntlets look impressive (And expensive); but they greatly enhance the damage of the users strikes. Some even apply this Jutsu directly into their weapon, creating a crystal blade.

Information
Prerequisite: A Rank, Crystal Affinity, 4 Mastered Crystal Jutsu

Rank 1: Crystallizes the user's weapon, giving all attacks made with it +10% damage and a 12% chance to activate the 'Adamantite' effect. Bleeding/Suppression/Called Shot chances are all increased by +8%.
Rank 2: Crystallizes the user's weapon, giving all attacks made with it +15% damage and a 20% chance to activate the 'Adamantite' effect. Bleeding/Suppression/Called Shot chances are all increased by +12%.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd

Notes:
- Lasts up to 30 seconds.
- Damage done with this weapon is treated as the Crystal element.
- The 'Adamantite' effect causes this Jutsu's buffs to not apply to the buff cap.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 9:40 pm

Obsidian Dragon wrote:Obsidian Dragon
A crystal technique that, like many jutsu, takes the form of a dragon inspite of Ryoma`s statements. Powerful, shiny, and all you can expect crystal techniques to be.

Information
Prerequisite: A Rank, Crystal Affinity, 4 Mastered Crystal Jutsu

Rank 1: The user compacts the crystal in the earth to construct a dragon composed of obsidian. This creature has 5810 Hp, and strikes deal 1170 damage with a 12% chance to cause bleeding and activate the 'Crystalline' effect.
Rank 2: The user compacts the crystal in the earth to construct a dragon composed of obsidian. This creature has 7260 Hp, and strikes deal 1470 damage with a 14% chance to cause bleeding and activate the 'Crystalline' effect.

Special Action: Attacks with the dragon can be used as called shots. This replaces bleeding with an equal chance of inflicting called shots.

Special Action - Obsidian Twin Dragons: By paying +20% Cp, the user may create two Obsidian Dragons instead of one. Each only has 50% of the Hp and Damage of a single, normal use, however.

Special Action: By paying .5 Ap, the user may 'ride' the crystal dragon. Attacks targeting the user have a 28% chance of hitting the Dragon instead.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd
Rank 2 Cost: 3030 Cp, 1520 Cp/Rnd

Notes:
- This is a Creation Jutsu.
- This creation has secondaries equal to -4 of the user's, and 3 Ap.
- Creation Hp and damage may be increased with Crystal buffs.
- The 'Crystalline' effect causes +5% base damage and gives the victim a 15% chance to auto-fail their next attack. This auto-fail only applies if the attack was targeting the user.
- Strikes from this creation cost 1 AP to perform.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 9:41 pm

Amber Beacon wrote:Amber Beacon
A jutsu that creates a spire of solidified chakra, in the form of a glittering Gem. A very very sharp, pointy and dangerous one that looks like it could easily impale multiple shinobi...assuming they were all stacked up upon each other`s backs. Â Nevertheless; the point is that this is a very dangerous crystal you don`t want to be given as a gift.

Information
Prerequisite: A Rank, Crystal Affinity, 4 Mastered Crystal Jutsu

Rank 1: By focusing chakra into the earth, the user can raise a massive spike of Amber from under the opponent dealing 3960 damage at +2 Accuracy. This technique has 36% chance to cause 'Impale'.
Rank 2: By focusing chakra into the earth, the user can raise a massive spike of Amber from under the opponent dealing 4680 damage at +3 Accuracy. This technique has 44% chance to cause 'Impale'.

Special Action: By paying +20% Cp, the user may swap this Jutsu's current secondary effect for the chance to set the target 'Afire' due to the violent flames within the amber. This replaces the current Impale/Pierce chance.

Special Action: By paying +20% Cp, the user may wield this as a large spear around their arm. This uses melee Accuracy, and has a 36%/44% chance of activating 'Pierce'.

Rank 1 Cost: 1760 Cp
Rank 2 Cost: 2200 Cp

Notes:
- The 'Impale' effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.
- The 'Pierce' effect ignores DR, and destroys barriers, and increases bleeding by 1 level. This does not effect barriers of a higher level than this Jutsu.
- Setting the target 'Afire' automatically deals damage equal to 30% of the jutsu's strength at the start of each round after the initial use, this amount is doubled if it effects barriers or clones of any kind. This effect lasts 20 seconds, does not stack, and is overwritten when the victim is set afire by a stronger Jutsu.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 9:41 pm

Crystalline Passage wrote:Crystalline Passage
Infusing their chakra into the landscape around them, this technique summons massive walls and tunnels composed of pure gemstone, of a myriad of colors. This creates a series of passageways that, while enough to confuse normal people, can be navigated by shinobi with enough concentration, though it taxes their focus heavily.

Information
Prerequisite: A Rank, Crystal Affinity, 4 Mastered Crystal Jutsu

Rank 1: Effects all in battle with a Nin Check, the user gaining a +1 Bonus. The Labyrinth has a cumulative HP of 5280. Â While within, everyone in battle has a 12% chance of having their actions treated as Sneak Attacks and a 12% chance of having their attacks suffer blindshot penalties due to the complex passages.
Rank 2: Effects all in battle with a Nin Check, the user gaining a +2 Bonus. The Labyrinth has a cumulative HP of 6600. Â While within, everyone in battle has a 20% chance of having their actions treated as Sneak Attacks and a 20% chance of having their attacks suffer blindshot penalties due to the complex passages.

Rank 1 Cost: 2640 Cp, 1320 Cp/Rnd
Rank 2 Cost: 3300 Cp, 1650 Cp/Rnd

Notes:
- Lasts up to 30 seconds or until destroyed. This requires a Ninjutsu check each round maintained.
- This is classified as an Arena Jutsu.
- This is treated as Heavy Cover for all within.
- The user does not suffer any negative effects.
- Labyrinth Hp may be increased with Crystal Buffs.
- The Labyrinth regains 1/4 of its max Hp at the start of each round.
- Those within may attempt to escape by paying 2 Ap, rerolling the Nin Check. Failed checks deal 3% Max Hp damage, due to the razor sharp crystals.
- This action always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
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