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A-Rank Jutsu

All the information regarding the Base Element, Wind.
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A-Rank Jutsu

Tue Oct 09, 2012 10:21 pm

Tatsumaki wrote:Tatsumaki
A powerful wind Ninjutsu that manipulates wind into a spiralling force, creating a large funnel cloud that becomes a large tornado. Upon impact, the vortex of wind attempts to drill into its opponent while carrying them high into the sky through the sheer strength of the winds. Some have used this jutsu to help guide other techniques, launching fireballs, waves of water, or even Kunai into the spinning tempest to strike the helpless victims within. Others however, simply enjoy watching their victims smash into the environment after being hurled like a rag doll by this tornado.

Information
Prerequisites: A Rank, 7 mastered Wind jutsu

Rank 1: The user creates a tornado that draws in up to three targets, dealing 3170 damage at +2 Accuracy. This has a 36% chance of causing the 'Supreme Uplift' effect.
Master Rank: The user creates a tornado that draws in up to three targets, dealing 3960 damage at +2 Accuracy. This has a 44% chance of causing the `Supreme Uplift` effect.

Special Action: If an enemy is caught by the `Supreme Uplift` effect, the user may choose to instantly follow up this jutsu with certain attacks to strike the target(s). This jutsu deals 80% of the base damage unless it was an AoE, in which case it strike these three targets. If one of the targets did not suffer the 'Supreme Uplift' effect, they are uneffected. The jutsu used with this action cost +20% Cp and full Ap.

Rank 1 Cost: 1760 Cp
Master Rank Cost: 2200 Cp

Notes:
- This jutsu may only be used once per round.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
- Only Jutsu using Ninjutsu or Ranged Accuracy may be used with this techniques special action. Cannot be used with A rank or higher Jutsu. This may combo with non-wind Jutsu, so long the previous conditions are met.
- The 'Supreme Uplift' effect throws all targets into the air, giving them -3 dodge for the remainder of the round. At the end of the round they fall to the ground and take 5% Max Hp damage. This effect cannot stack.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 10:21 pm

Hurricane wrote:Hurricane
A technique that takes wind manipulation to the highest levels, enshrouding the user and their targets in the center of a violent windstorm. This makes interference from those outside the storm very difficult unless they manage to interrupt the winds, and those withing find themselves in no better circumstances; the winds viciously tear at their bodies.

Information
Prerequisites: A Rank, 7 mastered Wind jutsu

Rank 1: When used, the user creates a massive windstorm initially trapping up to three targets within the eye of the storm. Those within the eye have a +6% chance of suffering the secondary effects from Wind Jutsu, and wind jutsu are able to still inflict secondary effects if they partially hit by 1. Additionally, they have a 34% chance each round to suffer the 'Air Disruption' effect from the frenzied winds.
Master Rank: When used, the user creates a massive windstorm initially trapping up to three targets within the eye of the storm. Those within the eye have +8% chance of suffering the secondary effects from Wind Jutsu, and wind jutsu are able to still inflict secondary effects if they partially hit by 2. Additionally, they have a 44% chance each round to suffer the 'Air Disruption' effect from the frenzied winds.

Special Action: The user may choose to have the windstorm encircle themselves at no extra cost (In addition to attempting to encircle the normal two targets). The user may exit/leave the eye for 1.5 Ap.

Rank 1 Cost: 2420 CP to initiate, 1210 CP/rnd
Master Rank: 3030 CP to initiate, 1510 CP/rnd

Notes:
- Lasts up to 3 rounds.
- Those within the eye of the storm can only escape by succeeding in a Nin check against the user. A check is made at the start of each round effected.
- This is classified as an Arena Jutsu.
- An additional escape attempts may be made for 1 Ap. This may also be done in an attempt to enter the storm. All escape/Enter attempts have a -3 penalty, and failure has a 28%/36% chance of inflicting the 'Gaspless' effect.
- Any inside the storm cannot target anyone outside the storm normally (Doing so is treated as a 'Blind shot'). Likewise, anyone outside the storm cannot target anyone inside the ring unless they use a level A+ AoE.
- The 'Gaspless' effect inflicts suppression and causes the victim to pay +10% Ap to their next Action. This may only happen once per use.
- The 'Air Disruption' effect lowers the targets Accuracy by -2 for a full round.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 10:22 pm

Ambiance of the Forbidden wrote:Ambiance of the Forbidden
Those whom praise the wind are said to be rewarded in the end with a pint of power. The power of wind is said to be the deadliest there can be, clearing forests, slicing through sheer rock, and splitting the densest metals. This technique is the ultimate power of Zephyr granted to only those truly said to be those blessed by the winds themselves.

Information
Prerequisites: A Rank, 7 mastered Wind jutsu

Rank 1: The user conjures a powerful blast of wind dealing 4400 damage.
Rank 2: The user conjures a powerful blast of wind dealing 5500 damage.

Special Action - Northern Winds: The user may increase the base damage of this technique by +10% at the cost of lowering the accuracy of this technique by -2. Targets a single opponent, and has a 28%/36% chance of causing the 'Gaspless' effect.

Special Action - Eastern Winds: The user manipulates the shape of the air around them in such a way that direct the force of all attack aimed at them away, reducing all damage by 20%/30%. Lasts for the remainder of the round.

Special Action - Western Winds: Splits the damage into 4 checks that deal 20% of the base damage. This effects up to three targets, and has a 36%/44% chance of causing the 'Wind Slice' effect. Bleeding may only be caused once per target.

Special Action - Southern Wind: The user conjures a rapidly spinning current of air infront of them, giving all jutsu aimed their way a 28%/36% chance to be 'Deflected'. Lasts a full round.

Rank 1 Cost: 2200 Cp
Rank 2 Cost: 2750 Cp

Notes:
- All special actions cost an additional +15% Cp cost.
- Eastern Wind and Southern Wind may be used once every other round.
- Eastern Wind and Southern Wind do not deal damage and may be used Reflexively.
- The 'Wind Slice' effect causes the attack to deal +5% base damage and raise bleeding one level.
- The 'Gaspless' effect inflicts suppression and causes the victim to pay +10% Ap to their next Action. This may only happen once per use.
- The 'Deflected' effect causes a Jutsu to lose -3 Accuracy. If it misses the user, it then targets the original attacker at -3 Accuracy and 60% of the damage it was used with.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 10:22 pm

Zephyr's Grace wrote:Zephyr's Grace
Every breeze has a gentle nature, but dwelling in the interior lays a destructive force. It is said one can utilize a greater power upon finding the balance between the two natures. When the balance of the natures is tipped, one is able to conjure a creature capable of laying waste to the land with a single blow.

Information
Prerequisites: A Rank, 7 mastered Wind jutsu

Rank 1: Creates a powerful dragon out of shredding winds, that can strike into a target dealing 4400 damage with a 20% chance of causing the 'Gaspless' and 'Wind Slice' effects.
Master Rank: Creates a powerful dragon out of shredding winds, that can strike into a target dealing 5500 damage with a 28% chance of causing the 'Gaspless' and 'Wind Slice' effects.

Special Action: By paying an additional +20% CP, the user may choose to sacrifice either the 'Gaspless' or 'Wind Slice' effect in order to increase the other's chance of activating by +10%.

Rank 1 Cost: 2200 CP
Master Rank Cost: 2750 CP

Notes:
- The 'Wind Slice; effect causes the attack to deal +5% base damage and raise bleeding one level.
- The 'Gaspless' effect inflicts suppression and causes the victim to pay +10% AP to their next action. This may only happen once per use.
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