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B-Rank Jutsu

All the information regarding Medical Ninjutsu.
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B-Rank Jutsu

Tue Oct 09, 2012 11:19 pm

Important: A friendly reminder however, B-Rank and above require a player to be a Medical-Nin; however their are cases of having Medical Knowledge without being a Medical-Nin through particular Core Abilities/Blood Lines.
Mystical Force wrote:
An advanced Healing technique, this allows the user to heal at a stronger level than previously, though the concept behind this technique is the same, as such, this technique is able to recover the bodys internal damage, though it cannot repair any external bleeding wounds.

Information
Prerequisites: - B-rank, Medic Rank, 3 Mastered Medical Jutsu

Rank 1: Heals 5% Max Hp + 800 Hp. This Jutsu has a 14% chance at reducing Bleeding and Called Shot penalties by 1 Level.
Master: Heals 6% Max Hp + 1000 Hp. This Jutsu has a 21% chance at reducing Bleeding and Called Shot penalties by 1 Level.

Special Action: By paying .5 Ap and the maintain cost, the user may maintain this technique. This heals 30% of the original amount, with a -7% chance at reducing Called Shots and Bleeding. This may be done up to three times per Jutsu use, and does not count as 'recasting' the Jutsu.

Rank 1 Cost: 730 Cp, 370 Cp per Special Action.
Master: 910 Cp, 460 Cp per Special Action.

Notes:
- Uses Melee Accuracy
- A target recovers -20% Hp each time this Jutsu effects them during the same round. This Stacks.
- Only one level of Called Shots and Bleeding may be reduced per use.
- This Jutsu has a chance of rolling a Critical hit. In which case, twice the amount of Hp is healed and the Bleeding/Called shot heal chance is automatic.
- This Jutsu may be used with Negative Energy. This deals unreducable damage instead of healing, and the Called shot/Bleed effect increases the victim's -next- Called Shot/Bleed chance by that amount if effected within a full round of use.
- This effects of this Jutsu are treated one rank lower if the user performs this on themselves.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 11:19 pm

Medical Assistant wrote:
A rather unique bunshin technique that creates a specialized clone not intended to assist the user in combat, but in support. This clone lacks any offensive abilities, but instead plays a supportive role by being capable of performing many Medical techniques, as well as directly restore the Hp of its targets. Plus, many medics claim it works wonders in cleaning and preparing preparing hospital wards.

Information
Prerequisites: - B-rank, Medic Rank, 3 Mastered Medical Jutsu

Rank 1: Creates a clone with -6 of the user's Secondaries, with Hp/Cp equal to 20% of the user's Max Cp. This Clone may perform Medical Jutsu up to Level C at Rank 1. The Clone has a Medical Buff equal to 1/3 of the users.
Master: Creates a clone with -5 of the user's Secondaries, with Hp/Cp equal to 22% of the user's Max Cp. This Clone may perform Medical Jutsu up to Level C at Rank 2. The Clone has a Medical Buff equal to 1/2 of the users.

Special Action: The user may create an additional clone. However, doing so gives all clones an additional -1 secondary, treats all their jutsu one rank lower, lowers their Medical Buff by -10%, and splits the Hp/Cp equally between them.

Rank 1 Cost: 800 Cp, 400 Cp/Rnd
Master Cost: 1000 Cp, 500 Cp/Rnd

Notes:
- The clone has 1/4 of the users AP. Lowest AP can go is .5 AP.
- Once the clone runs out of Chakra, it disperses.
- Casting this jutsu while it is already active will remove the current clones from play. The Clone cannot make another Clone.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 11:20 pm

Tranquilize wrote:
A calming technique that uses chakra to stimulate soothing mechanisms within the mind. Originally created as a sedative, this serves a purpose in combat by granting the target clear, focused thoughts even in the midst of a high intensity battle. Alternatively, with a higher concentration this can also be used for the opposite effect to leave targets with clouded thoughts and difficulty concentrating.

Information
Prerequisites: - B-rank, Medic Rank, 3 Mastered Medical Jutsu

Rank 1: While effected, the target's actions cost -15% CP.
Master Rank: While effected, the target's actions cost -15% CP. Auto-Fail/Miss chances are capped at 15%.

Special Action: By paying +20% CP, this may be used as a Chakra Bind at -4/-3 Accuracy. This prevents the victim from using Chakra and has an 21%/28% chance of dispelling maintained jutsu (only two may be dispelled per round). This bind is broken if the user uses more than 10% of their Max CP (during a single round) after this jutsu is used, the victim takes damage, or the user attacks the victim (they have a -3 Dodge penalty to the attack aimed at them though). The victim has a 15% chance of escape for every 2 AP they spend.

Rank 1 Cost: 800 CP, 400 CP/Rnd
Master Rank Cost: 1,000 CP, 500 CP/Rnd

Notes:
- Lasts up to two rounds.
- Uses Melee Accuracy.
- A target cannot be effected by this jutsu again for a full round after it disperses.
- While active, genjutsu effects that alter the target's caps negatively only effect the cap half as much. (A -4 Dodge Gen Debuff would usually lower their Dodge cap by -4; in this case it would only lower their dodge cap by -2 but it still remains a -4 dodge debuff.)
- This jutsu has a chance of rolling a Critical hit. In which case, the target cannot Auto-fail/Miss while effected. This has no effect if the Special Action is used.
- This effects of this jutsu are treated one rank lower if the user performs this on themselves.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 11:20 pm

Medical Ward wrote:A medical technique that creates a seal of chakra, infusing it into a body. Once sealed, this glyph remains dormant until the target suffers a significant drop in their life force, at which point its healing properties activate and heal the body automatically. Often used by medics who are about to perform a critical surgery 'Just in case'.

Information
Prerequisites: B-rank, Medic Rank, 3 Mastered Medical Jutsu

Rank 1: Inscribes a Medical Seal upon a target. When activated, halves the damage of the next attack to hit the target with the Medical Seal and heals them for 6% Max HP + 800 HP.
Master Rank: Inscribes a Medical Seal upon a target. When activated, halves the damage of the next attack to hit the target with the Medical Seal and heals them for 7% Max HP + 1,000 HP.

Special Action: By paying +20% CP, this may create a more specific seal that only activates in the most dire cases. This version will only activate when the person with the Medical Seal falls below 0 HP; this will negate further damage and heal them to 6%/8% of their Max HP. A target may only be inflicted with this effect once per battle.

Rank 1 Cost: 880 CP
Master Rank Cost: 1,100 CP

Notes:
- Lasts until activation.
- Uses Melee Accuracy.
- A target may only be effected by 1 Medical Ward seal at a time.
- A target must be above 0 HP at the time of the seal being inscribed.
- Once activated, the seal cannot be recast upon that target for a full round.
- This seal will only activate when the victim is attacked while below -40% of their Max HP.
- This effects of this jutsu are treated one rank lower if the user performs this on themselves.
- If the user has the Strategist ability, they may utilize 2 slots to prepare this seal upon themselves prior to battle.
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