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D-Rank Jutsu

All the information regarding Thrown Taijutsu.
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D-Rank Jutsu

Fri Jan 11, 2013 8:11 am

Projectile Sealing wrote:Projectile Sealing
A basic technique that allows the user to store projectile techniques inside a scroll for later use.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user may store up to 1.75 AP worth of Thrown Taijutsu for later use.
Rank 2: The user may store up to 2.25 AP worth of Thrown Taijutsu for later use.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- May only have a single Projectile Sealing active at a time.
- This is modded at the time of a normal D-Rank Taijutsu.
- The seal detonates at the beginning of the next round.
- When jutsu are stored with this technique, the AP and Cp costs are used immediately along with the cost of this technique.
- This technique can not store Thrown Jutsu above B-Rank.
- This can not be used in conjunction with Twin Raising Dragon.
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Re: D-Rank Jutsu

Fri Jan 11, 2013 8:11 am

Sudden Shot wrote:Sudden Shot
A technique that allows the user to sneak in sudden shots of projectiles during their other attacks. Preparation is required though.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user will strike the target at the beginning of their next offensive action, dealing 460 damage at +3 Accuracy.
Rank 2: The user will strike the target at the beginning of their next offensive action, dealing 570 damage at +3 Accuracy.

Special Action: By paying +20% of the Cp cost, the user may divide the strike among two techniques dealing 230/285 each.

Rank 1 Cost: 155 Cp
Rank 2 Cost: 200 Cp

Notes:
- If this technique is dodged, the next offensive action still has a chance to hit as normal.
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Re: D-Rank Jutsu

Fri Jan 11, 2013 8:11 am

Shadow Projectile wrote:Shadow Projectile
A technique that infuses the a Thrown technique with the shadows, allowing the thrown weapons to create several shadows that would distract foes from the real one.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user's next Thrown Taijutsu will attempt to strike the target once more.
Rank 2: The user's next Thrown Taijutsu will attempt to strike the target twice.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- This only adds the number of attempts that the Thrown Taijutsu may strike but may not surpass the actual number it may hit. (E.g: A Thrown Taijutsu that would normally hit twice would hit thrice at Rank 1, though only 2 may hit.)
- Can not be used with techniques above Thrown attacks above C-Rank.
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Re: D-Rank Jutsu

Fri Jan 11, 2013 8:12 am

Blood Grinding wrote:Blood Grinding
A technique that requires a projectile to be thrown at such speed that it will cause the projectile to spin even after impact.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user strikes a single target, dealing 450 initial damage. Upon full hit, Blood Grinding will deal additional 90 damage whenever the victim performs an action for the next two actions.
Rank 2: The user strikes a single target, dealing 565 initial damage. Upon full hit, Blood Grinding will deal additional 110 damage whenever the victim performs an action for the next two actions.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- A target may only be effected by Blood Grinding once per round.
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Re: D-Rank Jutsu

Fri Jan 11, 2013 8:12 am

Instant Fall wrote:Instant Fall
A technique that releases a wave of projectiles into air for a duration before raining down on the opponent in an instant.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user strikes a single target, dealing 485 damage at +2 Accuracy.
Rank 2: The user strikes a single target, dealing 620 damage at +2 Accuracy.

Special Action: By paying an additional +15% Cp the user can delay this strike to strike at the beginning of the next round or the end of the current round.

Rank 1 Cost: 160 Cp
Rank 2 Cost: 205 Cp

Notes:
- Can only be used once per round.
- Modded as normal though the effect occurs at the beginning or the end of the next round.
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