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Kensei

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Kensei

Wed Feb 22, 2017 3:34 am

Kensei
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Almost all shinobi use weapons of some sort, and many specialize into a specific kind or even a single weapon. Then, there are those who wield a weapon on an entirely different level.
"Kensei" is a term that has come to refer to those who wield a weapon that may as well be part of their very soul. The exact process and nature of this relationship can vary; perhaps a legendary weapon called out to its wielder. Perhaps the Kensei is merely the latest in a long line of previous wiedlers who may or may not share their knowledge. Perhaps the Kensei is merely an extension of their weapon's will itself. Regardless of the case, the two are forever bound, and while others wield weapons as a tool, to a Kensei, it is a partner.

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
  • When obtained the user selects one Custom Weapon in their inventory to become their "signature weapon" via their Dojo thread. Unless specifically noted otherwise in the technique all Kensei techniques are considered a Taijutsu which corresponds to the weapon type of the user's signature weapon.
    • The user's signature weapon gains +1 Augment Slot.
    • This Kinjutsu, all of its techniques, and its user are considered Spiritual
    • Unless specifically noted otherwise in the technique all Kensei techniques are considered a Taijutsu which corresponds to the weapon type of the user's signature weapon.
  • A Kensei may use the following actions;
    • Soulshape - For the cost of 1 AP the user may rearrange the Accuracy/Damage modifiers of their signature weapon or swap a single augment for another augment they have in their inventory. This may only be done once per round.
    • Soulshift - For the cost of 1 AP, the user may "summon" and "unsummon" their Signature Weapon to them. This equips or unequips it to them (dropping a currently equipped weapon in the process), and cannot be prevented.
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Re: Kensei

Wed Feb 22, 2017 3:35 am

Force of Will - Passive Ability
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While not truly alive in the conventional sense, the signature weapon of Kensei typically possess facets of human personalities which allows the semi-sentient weapon to aid their partner in overcoming situations where their senses have been compromised. This unfortunately for the weapon's partner can sometimes be a double-edged sword as along with those facimilies of personality also occasionally comes a sense of ego that must be contended with.

Information
Prerequisites
Kensei

Effect: User's signature weapon gains an independent sense of willpower. This allows it to protect the user against Genjutsu.
  • The signature weapon may "ward" against a single Genjutsu at a time, treating its effects as Rank 1 (even if the user is unaware of it). By default this is the first Genjutsu cast upon the user, but the user may have the signature weapon "ward" against a different one for1 AP (if the user is aware of a Genjutsu, the may specify it specifically).
  • At the start of each round, the user gains awareness of the "warded" Genjutsu for the remainder of its duration (even if their signature weapon begins warding against a different Genjutsu)
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Re: Kensei

Wed Feb 22, 2017 3:35 am

Myriad Strike - Special Activated Ability
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Due to the special bond that is developed, a Kensei will start becoming "one with the sword", in both a literal and a metaphorical sense. The Kensei is now able to flow from attack to attack, as if the sword was one with his body instead of just an extension of metal.

Information
Prerequisites
Kensei

Effect:
  • The user is able to link up to 4 AP worth of Taijutsu to be performed consecutively upon a single target, with each successful action giving the next +5% Damage and +1 Accuracy if successful.
  • The user pays normal Ap costs for each technique, however pays only 80% of any Cp costs.
Note:
- Does not cost AP this only needs to be declared.
- The buff is only increased once for a Multi-Hitting Action, treating the action as if it were the same as a single strike attack.
- Bonuses last only for the remainder of the combo, and may only stack up to +3 Accuracy and +15% Damage.
- May be used once per round, User loses -1 Dodge for each action after the first, stacking up to -3 Dodge. This lasts the remainder of the round.
- Increase CP cost by 10% the round this is used.
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Re: Kensei

Wed Feb 22, 2017 3:35 am

Oversoul Unleash - B-Rank Buffing Taijutsu
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The weapon of a Kensei contains its own power. By focusing on their weapon, the Kensei may have it erupt into a burst of energy, shrouding it and allowing it to strike true against their enemies.

Information
Prerequisites
Kensei, B-Rank

Rank 1: Deals 1020 damage to 2 targets.
Rank 2: Deals 1280 damage to 3 targets.

special Action: The user may have this attack cost 0.5 AP less, but it becomes a single-target attack.

Rank 1 Cost: 625 Cp
Rank 2 Cost: 735 Cp

Notes:
- May be used once per round.
- Does not require Movement, but the user must be equipped with their Signature Weapon.
- Accuracy and damage type is determined by the user's signature weapon.
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Re: Kensei

Wed Feb 22, 2017 3:37 am

Overwhelming Power - B-Rank Taijutsu
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A Kensei's weapon is a fusion of both Taijutsu and Ninjutsu mastery creating the perfect storm of supernatural effects and martial might. It should come at no surprise that a Kensei is able to use their signature weapon to defeat the power of offensive techniques which are directed at them. Not so much an actual "technique" as it is simply throwing all of the combined force of their own power and the power of their signature weapon against an incoming attack, Kensei are able to simply overpower and diffuse offending attacks with their very determination.

Information
Prerequisites
Kensei

Rank 1: Allows the user to reflexively "attack" an opponent's offensive action at normal Accuracy. If the result of their Attack Roll is higher than the Attack Roll for the targeted attack then the attack is negated entirely. If the user's Attack Roll is not higher they are hit automatically by the targeted attack.
Master Rank: Allows the user to reflexively "attack" an opponent's offensive action at +2 Accuracy. If the result of their Attack Roll is higher than the Attack Roll for the targeted attack then the attack is negated entirely. If the user's Attack Roll is not higher they are hit automatically by the targeted attack.

Cost:
Rank 1: AP equal to the offensive action attacked's AP cost and CP equal to 80% of the offensive action being attack's CP cost
Master Rank: AP equal to the offensive action being attacked's AP cost and CP equal to 40% of the offensive action being attack's CP cost

Note:
- May be used to "attack" offensive actions targeting other players as well but if Overwhelming Power is used in that manner then it suffers a -5 Accuracy penalty at both ranks and they are not hit automatically if their Attack Roll is not higher.
- Overwhelming Power is resolved after passive Auto-Dodge/Miss rolls but before Activated Auto-Dodge techniques.
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Re: Kensei

Wed Feb 22, 2017 3:37 am

Omni-Flash - A-Rank Taijutsu
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As the Kensei weapon draws upon its soul-link with it's wielder and gains new, stronger abilities, so too does its limits to the skills being able to be performed. Once released into its upgraded form, the user and their weapon are able to perform new techniques unique to their bond. Taking many different shapes or forms, this technique is often a one-of-a-kind skill that cannot be replicated by any other shinobi, a unique mixture between Ninjutsu and Taijutsu. This makes recklessly challenging the wielder of a Kensei a dangerous decision, as one can never fully expect just what manner of techniques they are capable of unleashing.

Information
Prerequisites
Kensei

Rank 1: User can combine a Ninjutsu and a Taijutsu that they know up to B-Rank together. Omni-Flash deals damage equal to 75% of the total damage the combined jutsu would deal and inherits all effects, debuffs and Special Actions from both jutsu.
Master Rank: User can combine a Ninjutsu and a Taijutsu that they know up to A-Rank together. Omni-Flash deals damage equal to 75% of the total damage the combined jutsu would deal and inherits all effects, debuffs and Special Actions from both jutsu.

Cost:
Rank 1: AP equal to the AP cost of the higher AP jutsu +0.5 and 120% of the total combined CP cost.
Master Rank: AP equal to the AP cost of the higher AP jutsu +0.5 and 80% of the total combined CP cost.

Note:
- Omni-Flash is the same Damage and Accuracy type of Taijutsu as the user's signature weapon's primary Damage type and the Accuracy bonus/penalty for it is averaged out between the two combined jutsu's bonuses/penalties. In addition Omni-Flash receives bonuses/penalties from both appropriate Ninjutsu and Taijutsu-related effects.
- User must be wielding their signature weapon to cast Omni-Flash.
- Omni-Flash may only be cast once every three rounds and may never be used with any Bloodline or Core Ability jutsu.
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Re: Kensei

Wed Feb 22, 2017 3:38 am

Kindred Fusion - S-Rank Buffing Taijutsu
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The peak of the Kensei's bond with it's wielder, this jutsu is a secret technique only capable of being performed by the user and their weapon. This technique allows the User to merge with their weapon, fusing into a new form the grants the user all of the abilities held by their Kensei. This form varies widely depending on the type of weapon wielded by the user, and its effects can range from simply razor sharp talons, to full-body shapeshifting that mimics the design of their weapon. While in this form, the user and their weapon literally fight as one, and share skills honed through an unbreakable bond.

Information
Prerequisites
Kensei, S-Rank, All other Kensei techniques

Master Rank: User and signature weapon fuse together. While fused the user's other Kensei abilities and jutsu are modified.
  • Signature weapon's Accuracy/Damage modifiers are changed to +2/+10% regardless of what they are normally.
  • The signature weapon's independent Genjutsu Save gained from Force of Will applies directly to the user. This means that any opposing Genjutsu must succeed against both Saves to affect the user but they may no longer use the 1 AP action to dispel Genjutsu already affecting them.
  • Omni-Flash may now be used once each round rather than once every three rounds.
Cost: 4.5 Ap, 4320 Cp to initiate. 2060 Cp/Rnd.

Note:
- Does not use handseals.
- User is still considered to be wielding their signature weapon while Kindred Fusion is active but they may cast jutsu which require handseals unimpeded and cannot be involuntarily separated from their weapon by any means.
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Re: Kensei

Tue Nov 28, 2017 9:45 am

Code: Select all

[quote][fontsize="12"][b]Kensei[/b] 
[img]https://i.imgur.com/XZCxAVK.png[/img]
Almost all shinobi use weapons of some sort, and many specialize into a specific kind or even a single weapon. Then, there are those who wield a weapon on an entirely different level. 
[i]"Kensei"[/i] is a term that has come to refer to those who wield a weapon that may as well be part of their very soul. The exact process and nature of this relationship can vary; perhaps a legendary weapon called out to its wielder. Perhaps the Kensei is merely the latest in a long line of previous wiedlers who may or may not share their knowledge. Perhaps the Kensei is merely an extension of their weapon's will itself. Regardless of the case, the two are forever bound, and while others wield weapons as a tool, to a Kensei, it is a partner. 

[i]Information[/i]
[b]Prerequisites:[/b] Kinjutsu Application, 3 Ability Slots, B Rank

[u][b]Effects:[/b][/u]
[list][*] When obtained the user selects one Custom Weapon in their inventory to become their "signature weapon" via their Dojo thread. Unless specifically noted otherwise in the technique all Kensei techniques are considered a Taijutsu which corresponds to the weapon type of the user's signature weapon.[list][*] The user's signature weapon gains +1 Augment Slot.
[*] This Kinjutsu, all of its techniques, and its user are considered [color=green][glow=green][i]Spiritual[/i][/color][/glow]
[*] Unless specifically noted otherwise in the technique all Kensei techniques are considered a Taijutsu which corresponds to the weapon type of the user's signature weapon.[/list][/list]

[list][*]A Kensei may use the following actions; [list][*][b]Soulshape -[/b] For the cost of 1 AP the user may rearrange the Accuracy/Damage modifiers of their signature weapon or swap a single augment for another augment they have in their inventory.  This may only be done once per round.
[*][b]Soulshift -[/b] For the cost of 1 AP, the user may "summon" and "unsummon" their [i]Signature Weapon[/i]  to them. This equips or unequips it to them [i](dropping a currently equipped weapon in the process)[/i], and cannot be prevented.[/list][/list][/fontsize][/quote]

[quote][fontsize="12"][b]Force of Will - [i]Passive Ability[/i][/b] 
[img]https://i.imgur.com/jLHadQA.png[/img]
While not truly alive in the conventional sense, the signature weapon of Kensei typically possess facets of human personalities which allows the semi-sentient weapon to aid their partner in overcoming situations where their senses have been compromised.  This unfortunately for the weapon's partner can sometimes be a double-edged sword as along with those facimilies of personality also occasionally comes a sense of ego that must be contended with.

[i]Information[/i]
[b]Prerequisites[/b]
Kensei

[b]Effect:[/b] User's signature weapon gains an independent sense of willpower. This allows it to protect the user against Genjutsu.[list]
[*]The signature weapon may "ward" against a single Genjutsu at a time, treating its effects  as Rank 1 [i](even if the user is unaware of it)[/i]. By default this is the first Genjutsu cast upon the user, but the user may have the [i]signature weapon[/i] "ward" against a different one for1 AP [i](if the user is aware of a Genjutsu, the may specify it specifically)[/i]. 
[*]At the start of each round, the user gains awareness of the "warded" Genjutsu for the remainder of its duration [i](even if their signature weapon begins warding against a different Genjutsu)[/i][/list][/fontsize][/quote]

[quote][fontsize="12"][b]Myriad Strike - [i]Special Activated Ability[/i][/b] 
[img]https://i.imgur.com/uJJMKkf.png[/img]
Due to the special bond that is developed, a Kensei will start becoming "one with the sword", in both a literal and a metaphorical sense. The Kensei is now able to flow from attack to attack, as if the sword was one with his body instead of just an extension of metal.

[i]Information[/i]
[b]Prerequisites[/b]
Kensei

[b]Effect:[/b]  [list][*] The user is able to link up to 4 AP worth of Taijutsu to be performed consecutively upon a single target, with each successful action giving the next +5% Damage and +1 Accuracy if successful. 
[*] The user pays normal Ap costs for each technique, however pays only 80% of any Cp costs.[/list]

[i]Note:[/i]
- Does not take up an Ability Slot.
- Does not cost AP this only needs to be declared.
- The buff is only increased once for a Multi-Hitting Action, treating the action as if it were the same as a single strike attack.
- Bonuses last only for the remainder of the combo, and may only stack up to +3 Accuracy and +15% Damage.
- May be used once per round, User loses -1 Dodge for each action after the first, stacking up to -3 Dodge. This lasts the remainder of the round.
- Increase CP cost by 10% the round this is used.[/fontsize][/quote]

[quote][fontsize="12"][b]Oversoul Unleash - [i]B-Rank Buffing Taijutsu[/i][/b] 
[img]https://i.imgur.com/dhNnU7a.png[/img]
The weapon of a Kensei contains its own power. By focusing on their weapon, the Kensei may have it erupt into a burst of energy, shrouding it and allowing it to strike true against their enemies.

[i]Information[/i]
[b]Prerequisites[/b]
Kensei, B-Rank

[b]Rank 1:[/b] Deals 1020 damage to 2 targets. 
[b]Rank 2:[/b] Deals 1280 damage to 3 targets.

[i]special Action:[/i] The user may have this attack cost 0.5 AP less, but it becomes a single-target attack. 

[b]Rank 1 Cost:[/b] 625 Cp
[b]Rank 2 Cost:[/b] 735 Cp

[i]Notes:[/i]
- May be used once per round.
- Does not require [i]Movement[/i], but the user must be equipped with their [i]Signature Weapon[/i].
- Accuracy and damage type is determined by the user's signature weapon.[/fontsize][/quote]

[quote][fontsize="12"][b]Overwhelming Power - [i]B-Rank Taijutsu[/i][/b] 
[img]https://i.imgur.com/XeA97Ky.png[/img]
A Kensei's weapon is a fusion of both Taijutsu and Ninjutsu mastery creating the perfect storm of supernatural effects and martial might.  It should come at no surprise that a Kensei is able to use their signature weapon to defeat the power of offensive techniques which are directed at them.  Not so much an actual "technique" as it is simply throwing all of the combined force of their own power and the power of their signature weapon against an incoming attack, Kensei are able to simply overpower and diffuse offending attacks with their very determination.

[i]Information[/i]
[b]Prerequisites[/b]
Kensei

[b]Rank 1[/b]: Allows the user to reflexively "attack" an opponent's offensive action at normal Accuracy.  If the result of their Attack Roll is higher than the Attack Roll for the targeted attack then the attack is negated entirely.  If the user's Attack Roll is not higher they are hit automatically by the targeted attack.
[b]Master Rank[/b]: Allows the user to reflexively "attack" an opponent's offensive action at +2 Accuracy.  If the result of their Attack Roll is higher than the Attack Roll for the targeted attack then the attack is negated entirely.  If the user's Attack Roll is not higher they are hit automatically by the targeted attack.

[i]Cost[/i]:
[b]Rank 1[/b]: AP equal to the offensive action attacked's AP cost and CP equal to 80% of the offensive action being attack's CP cost
[b]Master Rank[/b]: AP equal to the offensive action being attacked's AP cost and CP equal to 40% of the offensive action being attack's CP cost

[i]Note:[/i]
- May be used to "attack" offensive actions targeting other players as well but if [i]Overwhelming Power[/i] is used in that manner then it suffers a -5 Accuracy penalty at both ranks and they are not hit automatically if their Attack Roll is not higher.
- [i]Overwhelming Power[/i] is resolved after passive Auto-Dodge/Miss rolls but before Activated Auto-Dodge techniques.[/fontsize][/quote]

[quote][fontsize="12"][b]Omni-Flash - [i]A-Rank Taijutsu[/i][/b] 
[img]https://i.imgur.com/LezbnNK.png[/img]
As the Kensei weapon draws upon its soul-link with it's wielder and gains new, stronger abilities, so too does its limits to the skills being able to be performed. Once released into its upgraded form, the user and their weapon are able to perform new techniques unique to their bond. Taking many different shapes or forms, this technique is often a one-of-a-kind skill that cannot be replicated by any other shinobi, a unique mixture between Ninjutsu and Taijutsu. This makes recklessly challenging the wielder of a Kensei a dangerous decision, as one can never fully expect just what manner of techniques they are capable of unleashing.

[i]Information[/i]
[b]Prerequisites[/b]
Kensei

[b]Rank 1[/b]: User can combine a Ninjutsu and a Taijutsu that they know up to B-Rank together. [i]Omni-Flash[/i] deals damage equal to 75% of the total damage the combined jutsu would deal and inherits all effects, debuffs and Special Actions from both jutsu.
[b]Master Rank[/b]: User can combine a Ninjutsu and a Taijutsu that they know up to A-Rank together. [i]Omni-Flash[/i] deals damage equal to 75% of the total damage the combined jutsu would deal and inherits all effects, debuffs and Special Actions from both jutsu.

[i]Cost[/i]:
[b]Rank 1[/b]: AP equal to the AP cost of the higher AP jutsu +0.5 and 120% of the total combined CP cost.
[b]Master Rank[/b]: AP equal to the AP cost of the higher AP jutsu +0.5 and 80% of the total combined CP cost.

[i]Note:[/i]
- [i]Omni-Flash[/i] is the same Damage and Accuracy type of Taijutsu as the user's signature weapon's primary Damage type and the Accuracy bonus/penalty for it is averaged out between the two combined jutsu's bonuses/penalties.  In addition [i]Omni-Flash[/i] receives bonuses/penalties from both appropriate Ninjutsu and Taijutsu-related effects.
- User must be wielding their signature weapon to cast [i]Omni-Flash[/i].
- [i]Omni-Flash[/i] may only be cast once every three rounds and may never be used with any Bloodline or Core Ability jutsu.[/fontsize][/quote]

[quote][fontsize="12"][b]Kindred Fusion - [i]S-Rank Buffing Taijutsu[/i][/b] 
[img]https://i.imgur.com/3YvvBEM.png[/img]
The peak of the Kensei's bond with it's wielder, this jutsu is a secret technique only capable of being performed by the user and their weapon. This technique allows the User to merge with their weapon, fusing into a new form the grants the user all of the abilities held by their Kensei. This form varies widely depending on the type of weapon wielded by the user, and its effects can range from simply razor sharp talons, to full-body shapeshifting that mimics the design of their weapon. While in this form, the user and their weapon literally fight as one, and share skills honed through an unbreakable bond. 

[i]Information[/i]
[b]Prerequisites[/b]
Kensei, S-Rank, All other Kensei techniques
 
[b]Master Rank:[/b] User and signature weapon fuse together.  While fused the user's other Kensei abilities and jutsu are modified.[list]
[*] Signature weapon's Accuracy/Damage modifiers are changed to +2/+10% regardless of what they are normally.
[*] The signature weapon's independent Genjutsu Save gained from [i]Force of Will[/i] applies directly to the user.  This means that any opposing Genjutsu must succeed against both Saves to affect the user but they may no longer use the 1 AP action to dispel Genjutsu already affecting them.
[*] [i]Omni-Flash[/i] may now be used once each round rather than once every three rounds.[/list]
[b]Cost:[/b] 4.5 Ap, 4320 Cp to initiate. 2060 Cp/Rnd.

[i]Note:[/i]
- Does not use handseals.
- User is still considered to be wielding their signature weapon while [i]Kindred Fusion[/i] is active but they may cast jutsu which require handseals unimpeded and cannot be involuntarily separated from their weapon by any means.[/fontsize][/quote]
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