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Revenant

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Revenant

Wed Feb 22, 2017 3:43 am

Revenant
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A gruesome ability only available to those who have had their bodies altered through an invasive surgical jutsu known as Earth Grudge Fear. Within them lies countless dark fibers replacing their organs and skeleton, squirming tendrils that function equally as flexible tissue and durable bone. Few survive the gruesome process, and fewer still with their mind unbroken; but for those that pass the excruciating trials, immortality and greatness await. They are known as a Revenant; an undying monstrosity that fuels its twisted life with the life of others, cursed with unsightly scars across their body.

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- The user is able to partially detach their limbs, enabling to "stretch" themselves through their tendrils while attacking opponents with their weapons. Attacks made this way have the following special considerations.
  • Attacks are resolved using Ranged Accuracy rather than Melee Accuracy. When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack. A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
  • "Stretched" attacks have a 25% chance to be a Sneak Attack.
  • After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.
In addition to the above the user may harvest a heart from an unconscious or recently killed target and implant it within their own body. This requires a 300 word RP from the user and slays the target in the process if they are unconscious. Harvesting a heart gives no bonus on it's own but is required for many of the other techniques contained within the Revenent Kinjutsu. User may only harvest a heart once a week and may have up to a maximum of five hearts stored in their body at a time.

Note(s):
- "Stretched" attacks cost no additional AP -- they need only be declared.
- Opponents gain the cumulative Awareness bonus against the user for leaving Stealth Mode even if they automatically return to Stealth Mode following a "stretched" attack from Stealth.
- If harvesting a heart from an unconscious player the user may choose either the Forced Kill or the User's Choice option. All rules associated with killing a player mid-battle are applied to harvesting a heart from them during combat.
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Re: Revenant

Wed Feb 22, 2017 3:43 am

Death Pulse - Special Activated Ability
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Becoming a Revenant requires a mastery of the Earth Grudge Fear technique which binds their body together with the mysterious black cords but perhaps the most sinister aspect of this technique is the ability to abduct organs from other living creatures and store them within the user's body to be used as reagents in other perverse techniques. Still, even when not being leveraged directly these pilfered organs -- most commonly hearts -- usually carry with them a piece of their former owner's strength that adds to the Revenants own power in some small way.

Information
Prerequisites
Revenant

Effect:
- Each stolen heart grants the user it's own Class Bonus and can spend up to 2 pts. This is declared via the user's Dojo Forum thread and cannot be changed however the user may willingly discard a stolen heart for they already have declared a Class Bonus for and replace it with a new stolen heart when they make their weekly stolen heart RP.
- A stolen heart must be activated for 0.5 AP before the user can benefit from it's bonuses.
- A stolen heart's Class Bonus must be clearly marked in the user's profile and in the stats which are sent to their battle moderator as there are effects within the Revenant table which can remove or cause stolen hearts to be destroyed.
- User may only benefit from stacking identical Class Bonuses up to three times.

Cost: .5 AP per heart

Note(s):
- Hearts which are activated consecutively may be treated as a singular action with an aggregate AP cost equal to the AP spent activating them for the purposes of AP timing.
- If a stolen heart is consumed or destroyed by an effect from the Revenant table the bonuses gained from it's Class Bonus are lost immediately and cannot be recovered until the user makes a 300 word RP to gain a new stolen heart at which point they may choose a new Class Bonus for that heart.
- Stacking limitation means that if you have four stolen hearts which all grant +5% Ninjutsu Damage then you are only going to gain benefit from three of those bonuses to a maximum of +15% Ninjutsu Damage rather than +25% but you may have +15% Ninjutsu Damage and +20% Fire Damage as they are only similar, not identical.
- User must still abide by limitations within the Class Points system (such as only being able to benefit from "+10% [element] damage" a total of two times).
- Hearts cannot choose the 'additional Inventory Slot' class point option.
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Re: Revenant

Wed Feb 22, 2017 3:44 am

Dark Immortality - Special Activated Ability
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The most inhumane benefit to their twisted body. A Revenant is able to indefinitely extend their life at the literal cost of the lives of others, making them undead in all senses. Each heart bestows the user with renewed life and energy, and though they generally only draw upon some of the life force within these extra organs so as to preserve them for extended lengths of time, they may extract all energy at once in times of peril. This allows a Revenant to rise from wounds which have outright killed them, even from only the smallest trace of their remains.

Information
Prerequisites
Revenant

Effect:
- If the user has at least one stolen heart and is given the Forced Kill option after being defeated in a battle they may change that result to Victim's Choice - Live instead incurring the 20% PL penalty and losing all of their stolen hearts in the process.

Note(s):
- Any PL lost through the use of this ability may only be regained through standard training and special rewards (such as a mission reword or holiday bonus). The user cannot OCR into a new character to replace their lost PL with Advanced Points, only to OCR back into their Revenant character, for example. If OCR'ing from a Revenant that is still recovering from having used this ability, the Revenant will retain it's PL should the user come back to it.
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Re: Revenant

Wed Feb 22, 2017 3:44 am

Malicious Tendrils - B-Rank Ninjutsu
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With fine control over their inner cords and filaments, controlling each and every strand is as simple to a Revenant as moving their arms and fingers. They may weaponize their inner threads through the numerous scars upon their body, controlling them with frightening accuracy that allows them to home in a target with surprising speed. Though each thread is thinner than a senbon needle, each is just as piercing, and when wrapped layer upon layer can be as lethal as any weapon or jutsu.

Information
Prerequisites
Revenant, B-Rank

Rank 1: User can release 11 bundles of threads, each dealing 180 Damage at +2 Accuracy. Should at least 6 hit, there is a 21% chance at causing Bleeding.
Master Rank: User can release 15 bundles of threads divided amongst up to three targets with each bundle dealing 225 Damage at +2 Accuracy. Should at least 4 hit, there is a 28% chance of causing bleeding.

Special Action - Cords of Corruption: User may combined all bundles in an attempt to bind a single opponent rather than deal damage with Malicious Tendrils at -2 Accuracy. Upon a full hit the opponent is bound in wires and has a 20% chance of escaping per 2 AP used. While binding an opponent using this special action the user may not target any other opponents with Malicious Threads. This costs 400 CP/rnd to maintain.

Cost
Rank 1: 580 Cp
Master Rank: 730 Cp

Note:
- Does not use handseals.
- Can use either Ranged Accuracy or Ninjutsu Accuracy.
- Up to 10 bundles may hit a single target.
- If Malicious Threads is cast while binding an opponent using the special action it may only target the bound opponent but each bundle deals 10% additional base damage.
- Counts as a Non-Elemental Ninjutsu but also benefits from Projectile Taijutsu bonuses.
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Re: Revenant

Wed Feb 22, 2017 3:44 am

Ragdoll Repair - B-Rank Ninjutsu
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An immediate benefit of possessing a rag-doll body is the capability of using their control over their chakra-infused threads swiftly repair damage by shifting their threads. Even the most lethal of wounds can be simply sewn shut together, adding yet another scar to their disfigured body. Similarly, attempting to cripple, or even sever, a limb of these shinobi will prove equally ineffective; their body constantly creates new threads to replace damaged ones in a sort of high speed regeneration.

Information
Prerequisites
Revenant, B-Rank

Rank 1: User may reduce their own Bleeding and Called Shot penalties by 1 rank. The target recovers 1% Max Hp + 150 Hp.
Rank 2: User may either reduce their own Bleeding and Called Shot penalties by 1 rank, or do the same to a single ally. The target recovers 2% Max Hp + 200 Hp.

Special Action: By paying an additional 1.5 Ap and repaying the Cp cost, the user may combo this Jutsu into itself. Upon using this action, this Jutsu may not be recast for the remainder of the round.

Cost
Rank 1: 730 Cp
Master Rank: 910 Cp
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Re: Revenant

Wed Feb 22, 2017 3:44 am

Ghoulish Shroud - A-Rank Ninjutsu
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A technique that allows the user to bring forth their precious treasures, their stolen hearts, directly into the battle to augment their own capabilities immensely. Rather than have their hearts fight victims themselves, the user loosens up all joints within their body, extending their limbs and releasing a web of dark threads from every limb. Their body becomes entangled, fused with their Stolen hearts directly with each pumping their powers directly into the user's chakra system. Not only does this give the user even greater strength, but this grotesque web of organic tentacle-threads give the user an edge when manipulating them.

Information
Prerequisites
Revenant, A-Rank

Rank 1: The user fuses with up to three of their stolen hearts. This increases the effect of the Class Bonus from each fused heart by 50% and decreases the CP cost of Malicious Tendrils by -5% CP per heart fused.
Master Rank: The user fuses with up to five of their stolen hearts. This increases the effect of the Class Bonus from each fused heart by 50% and decreases the CP cost of Malicious Tendrils by -5% CP per heart fused.

Special Action: At the beginning of each round the user may swap which hearts they are fused with for no AP or CP. This may only be done at the beginning of the round and happens instantaneously.

Cost:
Rank 1: 2,200 CP + 1,100/rnd
Master Rank: 2,750 + 1,375/rnd

Note:
- Does not use Handseals
- Ghoulish Shroud has it's AP cost reduced by -0.5 AP per heart that is activated with Death Pulse prior to being cast.
- Ghoulish Shroud cannot be used to fuse with any stolen hearts that are actively released by Malevolent Specter.
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Re: Revenant

Wed Feb 22, 2017 3:45 am

Malevolent Specter - S-Rank Ninjutsu
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The ultimate ability of the Revenant, this takes the full extent of the shinobi's control of threads and combines it with their multiple hearts, enabling them to construct a makeshift body composed entirely of dark threads to protect and manipulate at will. Each functions as an extension to the user's own body, enabling the user to gang up upon targets by themselves. This jutsu is powerful, the user able to tap into each heart's natural Element and use their jutsu from them, though this comes with a risk; by bringing forth these hearts into battle away from the safety of the user's body, the user risks damage to their precious hearts.

Information
Prerequisites
Revenant, All other Revenant techniques

Master Rank: The user is able to release their stored hearts in artificial thread bodies. User must donate an amount of their HP modifier to each specter created and fuses a single one of their stolen hearts to the creation. Each Malevolent Specter created reduces the user's HP Modifier for the remainder of the battle by 5.
  • Malevolent Specters do not have HP. Instead whenever one would suffer damage from a source the user loses CP equal to 80% of the damage which would have been suffered by the Specter and the Specter is considered "destroyed" for the round. "Destroyed" Malevolent Specters automatically regenerate at the end of each round.
  • Malevolent Specters have -4 the user's Secondaries, 3 AP and take the CP cost for their jutsu from the user's CP pool. When created the user selects one of their Elemental Affinities for the Malevolent Specter to reflect. The Specter may only cast Ninjutsu (or Taijutsu, see below) which share an element with the Affinity that it reflects.
  • If the user is carrying a weapon they may allow the Specter to equip that weapon for no additional cost which grants the Specter the ability to cast any Taijutsu which shares a weapon type with the weapon that they have equipped. Like the user, Malevolent Specters may "stretch" their melee attacks (see Revenant base ability) and gain a 10% damage bonus for melee attacks that they make that way.
  • While active the user loses the benefit from the Class Bonus belonging to the stolen heart they used to create the Malevolent Specter but the Specter gains that bonus instead for the duration.
Note:
- Does not use Handseals.
- Malevolent Specter is a Creation Jutsu. Up to three Malevolent Specters count as a single Creation Jutsu.
- Specters mirror the user's Custom Class in terms of Secondaries and retain all effects and bonuses that the user may have active. They must collectively abide by any "once per round" brand of jutsu limitations with the user. Specters may also use any Special Moves or Modifications that the user may have access to if they are in relation to an attack they are making such as Pyromaniac's Fire Blast or Spiritualist's Holy Weapon. They may not use Independent Special Moves nor may they enter Styles (though if the user is maintaining a Style the bonuses are conferred to each of their Specters).
- User may cast Malevolent Specter from Stealth Mode without being revealed.
- User may create up to three Malevolent Specters per cast of this jutsu but pays the CP cost and has their HP Modifier reduced individually for each Specter created at the time of casting (Ex: Creating three Specters in one cast reduces the user's HP Modifier by -15 and costs 4.5 AP + 3,300 CP).

Cost: 4.5 AP and 1,100 CP per Malevolent Specter created
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Re: Revenant

Tue Nov 28, 2017 9:45 am

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[quote][fontsize="12"][b]Revenant[/b]
[img]http://i.imgur.com/TL4cqhx.jpg[/img]
A gruesome ability only available to those who have had their bodies altered through an invasive surgical jutsu known as Earth Grudge Fear. Within them lies countless dark fibers replacing their organs and skeleton, squirming tendrils that function equally as flexible tissue and durable bone. Few survive the gruesome process, and fewer still with their mind unbroken; but for those that pass the excruciating trials, immortality and greatness await. They are known as a [i]Revenant[/i]; an undying monstrosity that fuels its twisted life with the life of others, cursed with unsightly scars across their body.

[i]Information[/i]
[b]Prerequisites:[/b] Kinjutsu Application, 3 Ability Slots, B Rank
 
[u][b]Effects:[/b][/u]
- The user is able to partially detach their limbs, enabling to "stretch" themselves through their tendrils while attacking opponents with their weapons.  Attacks made this way have the following special considerations.[list][*] Attacks are resolved using Ranged Accuracy rather than Melee Accuracy.  When making a "stretched" attack the user must choose whether to apply their Melee or Ranged bonuses to the attack and only one set may be applied to a single attack.  A "stretched" attack which has Ranged bonuses applied counts for all intents and purposes as a "ranged attack" that retains it's original Accuracy Type (a Nanjirou which "stretches" a melee attack and chooses Ranged still applies their Slashing/Piercing or Physical Damage bonuses but no Melee-specific Damage bonuses).
[*] "Stretched" attacks have a 25% chance to be a Sneak Attack.
[*] After attacking from Stealth with a "stretched" attack the user is automatically given a free attempt to return to Stealth with a +2 bonus.[/list]

In addition to the above the user may harvest a heart from an unconscious or recently killed target and implant it within their own body.  This requires a 300 word RP from the user and slays the target in the process if they are unconscious.  Harvesting a heart gives no bonus on it's own but is required for many of the other techniques contained within the Revenent Kinjutsu.  User may only harvest a heart once a week and may have up to a maximum of five hearts stored in their body at a time.

[i]Note(s)[/i]: 
- "Stretched" attacks cost no additional AP -- they need only be declared.
- Opponents gain the cumulative Awareness bonus against the user for leaving Stealth Mode even if they automatically return to Stealth Mode following a "stretched" attack from Stealth.
- If harvesting a heart from an unconscious player the user may choose either the Forced Kill or the User's Choice option.  All rules associated with killing a player mid-battle are applied to harvesting a heart from them during combat.[/fontsize][/quote]

[quote][fontsize="12"][b]Death Pulse - [i]Special Activated Ability[/i][/b]
[img]http://i.imgur.com/DqPi9V8.jpg[/img]
Becoming a Revenant requires a mastery of the Earth Grudge Fear technique which binds their body together with the mysterious black cords but perhaps the most sinister aspect of this technique is the ability to abduct organs from other living creatures and store them within the user's body to be used as reagents in other perverse techniques.  Still, even when not being leveraged directly these pilfered organs -- most commonly hearts -- usually carry with them a piece of their former owner's strength that adds to the Revenants own power in some small way.
 
[i]Information[/i]
[b]Prerequisites[/b]
Revenant 

[b]Effect:[/b]
- Each stolen heart grants the user it's own Class Bonus and can spend up to 2 pts.  This is declared via the user's Dojo Forum thread and [b]cannot be changed[/b] however the user may willingly discard a stolen heart for they already have declared a Class Bonus for and replace it with a new stolen heart when they make their weekly stolen heart RP.
- A stolen heart must be activated for 0.5 AP before the user can benefit from it's bonuses.
- A stolen heart's Class Bonus must be clearly marked in the user's profile and in the stats which are sent to their battle moderator as there are effects within the Revenant table which can remove or cause stolen hearts to be destroyed.
- User may only benefit from stacking identical Class Bonuses up to three times.

[b]Cost:[/b] .5 AP per heart

[i]Note(s):[/i]
- [i]Death Pulse[/i] does not require an Ability Slot.
- Hearts which are activated consecutively may be treated as a singular action with an aggregate AP cost equal to the AP spent activating them for the purposes of AP timing. 
- If a stolen heart is consumed or destroyed by an effect from the Revenant table the bonuses gained from it's Class Bonus are lost [i]immediately[/i] and cannot be recovered until the user makes a 300 word RP to gain a new stolen heart at which point they may choose a new Class Bonus for that heart.
- Stacking limitation means that if you have four stolen hearts which all grant +5% Ninjutsu Damage then you are only going to gain benefit from three of those bonuses to a maximum of +15% Ninjutsu Damage rather than +25%  but you may have +15% Ninjutsu Damage and +20% Fire Damage as they are only similar, not identical.
- User must still abide by limitations within the Class Points system [i](such as only being able to benefit from "+10% [element] damage" a total of two times)[/i].
- Hearts cannot choose the [i]'additional Inventory Slot'[/i] class point option.[/fontsize][/quote]

[quote][fontsize="12"][b]Dark Immortality - [i]Special Activated Ability[/i][/b]
[img]http://i.imgur.com/S5EREje.png[/img]
The most inhumane benefit to their twisted body. A Revenant is able to indefinitely extend their life at the literal cost of the lives of others, making them undead in all senses. Each heart bestows the user with renewed life and energy, and though they generally only draw upon some of the life force within these extra organs so as to preserve them for extended lengths of time, they may extract all energy at once in times of peril. This allows a Revenant to rise from wounds which have outright killed them, even from only the smallest trace of their remains. 

[i]Information[/i]
[b]Prerequisites[/b]
Revenant
 
[b]Effect:[/b]
- If the user has at least one stolen heart and is given the Forced Kill option after being defeated in a battle they may change that result to Victim's Choice - Live instead incurring the 20% PL penalty and losing all of their stolen hearts in the process.

[i]Note(s)[/i]:
- [i]Dark Immortality[/i] does not take up an Ability Slot.
- Any PL lost through the use of this ability may only be regained through standard training and special rewards [i](such as a mission reword or holiday bonus)[/i]. The user cannot OCR into a new character to replace their lost PL with Advanced Points, only to OCR back into their Revenant character, for example. If OCR'ing from a Revenant that is still recovering from having used this ability, the Revenant will retain it's PL should the user come back to it.[/fontsize][/quote]

[quote][fontsize="12"][b]Malicious Tendrils - [i]B-Rank Ninjutsu[/i][/b]
[img]http://i.imgur.com/TxzblEL.jpg[/img]
With fine control over their inner cords and filaments, controlling each and every strand is as simple to a Revenant as moving their arms and fingers. They may weaponize their inner threads through the numerous scars upon their body, controlling them with frightening accuracy that allows them to home in a target with surprising speed. Though each thread is thinner than a senbon needle, each is just as piercing, and when wrapped layer upon layer can be as lethal as any weapon or jutsu.
 
[i]Information[/i]
[b]Prerequisites[/b]
Revenant, B-Rank 

[b]Rank 1:[/b] User can release 11 bundles of threads, each dealing 180 Damage at +2 Accuracy. Should at least 6 hit, there is a 21% chance at causing Bleeding.
[b]Master Rank:[/b] User can release 15 bundles of threads divided amongst up to three targets with each bundle dealing 225 Damage at +2 Accuracy. Should at least 4 hit, there is a 28% chance of causing bleeding.
 
[i]Special Action - Cords of Corruption:[/i] User may combined all bundles in an attempt to bind a single opponent rather than deal damage with [i]Malicious Tendrils[/i] at -2 Accuracy.  Upon a full hit the opponent is bound in wires and has a 20% chance of escaping per 2 AP used.  While binding an opponent using this special action the user may not target any other opponents with [i]Malicious Threads[/i].  This costs 400 CP/rnd to maintain.
  
[b]Cost[/b]
[b]Rank 1:[/b] 580 Cp
[b]Master Rank:[/b] 730 Cp

[i]Note:[/i]
- Does not use handseals.
- Can use either Ranged Accuracy or Ninjutsu Accuracy.
- Up to 10 bundles may hit a single target.
- If [i]Malicious Threads[/i] is cast while binding an opponent using the special action it may only target the bound opponent but each bundle deals 10% additional base damage.
- Counts as a Non-Elemental Ninjutsu but also benefits from Projectile Taijutsu bonuses.[/fontsize][/quote]

[quote][fontsize="12"][b]Ragdoll Repair - [i]B-Rank Ninjutsu[/i][/b]
[img]http://i.imgur.com/2iuw5bo.png[/img]
An immediate benefit of possessing a rag-doll body is the capability of using their control over their chakra-infused threads swiftly repair damage by shifting their threads. Even the most lethal of wounds can be simply sewn shut together, adding yet another scar to their disfigured body. Similarly, attempting to cripple, or even sever, a limb of these shinobi will prove equally ineffective; their body constantly creates new threads to replace damaged ones in a sort of high speed regeneration.
 
[i]Information[/i]
[b]Prerequisites[/b] 
Revenant, B-Rank

[b]Rank 1:[/b] User may reduce their own Bleeding and Called Shot penalties by 1 rank. The target recovers 1% Max Hp + 150 Hp.
[b]Rank 2:[/b] User may either reduce their own Bleeding and Called Shot penalties by 1 rank, or do the same to a single ally. The target recovers 2% Max Hp + 200 Hp.

[i]Special Action:[/i] By paying an additional 1.5 Ap and repaying the Cp cost, the user may combo this Jutsu into itself. Upon using this action, this Jutsu may not be recast for the remainder of the round.

[b]Cost[/b]
[b]Rank 1:[/b] 730 Cp
[b]Master Rank:[/b] 910 Cp[/fontsize][/quote]

[quote][fontsize="12"][b]Ghoulish Shroud - [i]A-Rank Ninjutsu[/i][/b]
[img]http://i.imgur.com/xsNvk5n.jpg[/img]
A technique that allows the user to bring forth their precious treasures, their stolen hearts, directly into the battle to augment their own capabilities immensely. Rather than have their hearts fight victims themselves, the user loosens up all joints within their body, extending their limbs and releasing a web of dark threads from every limb. Their body becomes entangled, fused with their Stolen hearts directly with each pumping their powers directly into the user's chakra system. Not only does this give the user even greater strength, but this grotesque web of organic tentacle-threads give the user an edge when manipulating them.

[i]Information[/i]
[b]Prerequisites[/b]
Revenant, A-Rank
 
[b]Rank 1:[/b] The user fuses with up to three of their stolen hearts.  This increases the effect of the Class Bonus from each fused heart by 50% and decreases the CP cost of Malicious Tendrils by -5% CP per heart fused.
[b]Master Rank:[/b] The user fuses with up to five of their stolen hearts.  This increases the effect of the Class Bonus from each fused heart by 50% and decreases the CP cost of Malicious Tendrils by -5% CP per heart fused.

[i]Special Action[/i]: At the beginning of each round the user may swap which hearts they are fused with for no AP or CP.  This may only be done at the beginning of the round and happens instantaneously.
 
[b]Cost:[/b]
[b]Rank 1:[/b] 2,200 CP + 1,100/rnd
[b]Master Rank:[/b] 2,750 + 1,375/rnd

[i]Note:[/i]
- Does not use Handseals
- [i]Ghoulish Shroud[/i] has it's AP cost reduced by -0.5 AP per heart that is activated with [i]Death Shroud[/i] prior to being cast.
- [i]Ghoulish Shroud[/i] cannot be used to fuse with any stolen hearts that are actively released by [i]Malevolent Specter[/i].[/fontsize][/quote]

[quote][fontsize="12"][b]Malevolent Specter - [i]S-Rank Ninjutsu[/i][/b]
[img]http://i.imgur.com/zN1qkRT.jpg[/img]
The ultimate ability of the Revenant, this takes the full extent of the shinobi's control of threads and combines it with their multiple hearts, enabling them to construct a makeshift body composed entirely of dark threads to protect and manipulate at will. Each functions as an extension to the user's own body, enabling the user to gang up upon targets by themselves. This jutsu is powerful, the user able to tap into each heart's natural Element and use their jutsu from them, though this comes with a risk; by bringing forth these hearts into battle away from the safety of the user's body, the user risks damage to their precious hearts.
 
[i]Information[/i]
[b]Prerequisites[/b]
Revenant, All other Revenant techniques
 
[b]Master Rank:[/b] The user is able to release their stored hearts in artificial thread bodies.  User must donate an amount of their HP modifier to each specter created and fuses a single one of their stolen hearts to the creation.  Each Malevolent Specter created reduces the user's HP Modifier for the remainder of the battle by 5.[list][*] Malevolent Specters do not have HP.  Instead whenever one would suffer damage from a source the user loses CP equal to 80% of the damage which would have been suffered by the Specter and the Specter is considered "destroyed" for the round.  "Destroyed" Malevolent Specters automatically regenerate at the end of each round. 
[*] Malevolent Specters have -4 the user's Secondaries, 3 AP and take the CP cost for their jutsu from the user's CP pool.  When created the user selects one of their Elemental Affinities for the Malevolent Specter to reflect.  The Specter may only cast Ninjutsu (or Taijutsu, see below) which share an element with the Affinity that it reflects.
[*] If the user is carrying a weapon they may allow the Specter to equip that weapon for no additional cost which grants the Specter the ability to cast any Taijutsu which shares a weapon type with the weapon that they have equipped.  Like the user, Malevolent Specters may "stretch" their melee attacks (see Revenant base ability) and gain a 10% damage bonus for melee attacks that they make that way.
[*] While active the user loses the benefit from the Class Bonus belonging to the stolen heart they used to create the Malevolent Specter but the Specter gains that bonus instead for the duration.[/list]

[i]Note:[/i]
- Does not use Handseals.
- [i]Malevolent Specter[/i] is a Creation Jutsu.  Up to three Malevolent Specters count as a single Creation Jutsu.
- Specters mirror the user's Custom Class in terms of Secondaries and retain all effects and bonuses that the user may have active.  They must collectively abide by any "once per round" brand of jutsu limitations with the user.  Specters may also use any Special Moves or Modifications that the user may have access to if they are in relation to an attack they are making such as Pyromaniac's Fire Blast or Spiritualist's Holy Weapon.  They may [b]not[/b] use Independent Special Moves nor may they enter Styles (though if the user is maintaining a Style the bonuses are conferred to each of their Specters).
- User may cast [i]Malevolent Specter[/i] from Stealth Mode without being revealed.
- User may create up to three Malevolent Specters per cast of this jutsu but pays the CP cost and has their HP Modifier reduced individually for each Specter created at the time of casting (Ex: Creating three Specters in one cast reduces the user's HP Modifier by -15 and costs 4.5 AP + 3,300 CP).
 
[b]Cost:[/b] 4.5 AP and 1,100 CP per Malevolent Specter created[/fontsize][/quote]
Light burns; Light heals Image Light blinds; Light reveals
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