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A-Rank Jutsu

All the information regarding the Advanced Element, Poison.
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A-Rank Jutsu

Thu Nov 09, 2017 11:21 pm

Toxic Conversion
A technique that counteracts poisons within the user's body by changing their own chakra into the poisonous element; not only allowing their chakra to absorb the poison within themself, but actually draw strength from it. This converts what was once a dangerous curse into a powerful blessing; but not without its drawbacks. While active, the poisonous chakra within them slowly breaks down their body's vitality.

Information
Prerequisites: Poison Affinity, A-rank 4 Mastered Poison Techniques, Poison Mist Mastered

Rank 1: Disperses poisons currently affecting the user, also giving the user immunity to those poisons for the remainder of battle.
Master: Disperses poisons currently affecting the user, also giving the user immunity to those poisons for the remainder of battle. May use special action.

Special Action: The user may choose to reverse up to 2 poisons dispersed by this jutsu into a 'Buff' (still counts as a poison). This resets the poisons duration and the poison effects are reversed into an equal buff with the same duration (up to B-mod discretion for odd effects). Using this action nulls any acquired poison immunity (both from this jutsu and other sources) the user may have for the remainder of battle.

Cost: 1.5% Max Cp per poison removed. +1.5% Max Hp per poison 'reversed'

Notes:
- May only be used once per battle.
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Re: A-Rank Jutsu

Thu Nov 09, 2017 11:21 pm

Black Fog
A technique that creates a cloud of poisonous chakra. Unlike other Jutsu, this technique does not produce a particularly lethal or dangerous gas, but rather one that knocks out any who inhale this gaseous jutsu. The effects are almost instant, and allow the user to subdue multiple enemies very quickly. The downside to this is that this sleep is very light, and interacting with the victim awakens them easily.

Information
Prerequisites: Poison Affinity, A-rank 4 Mastered Poison Techniques, Poison Mist Mastered

Rank 1: Releases a cloud of sleeping gas that binds a target at -1 Accuracy. The victim suffers -4% Max Hp each round bound.
Master: Releases a cloud of sleeping gas that binds a target. The victim suffers -6% Max Hp each round bound.

Special Action: By paying +15% Cp, the user may spread the poisonous mist to target +1 target. Doing so spreads the poison, and gives this jutsu a -2 Accuracy penalty to all checks and 1% less Max Hp damage. This may be done twice.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd
Master Cost: 2030 Cp, 1010 Cp/Rnd

Notes:
- While bound, the victim cannot perform any action other than attempt to escape.
- The victim has a 15% chance to escape per 2.5 Ap spent.
- The bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals)
- This Jutsu counts as a Instant Inhaled poison, and will not show up in a mod following standard poison rules.
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Re: A-Rank Jutsu

Thu Nov 09, 2017 11:21 pm

Touch of the Accursed
A fearsome poison technique that infuses poisonous chakra directly within the body of another. This poison is highly lethal and painful, and causes the victim bleed from all orifices, their eyes, and even skin as the poison seeps within their body. This poisonous jutsu is not only excruciatingly painful, but highly contagious and may with simple contact or being near the victim.

Information
Prerequisites: Poison Affinity, A-rank 4 Mastered Poison Techniques, Poison Mist Mastered

Rank 1: Poisons the initial target using -2 Melee Accuracy. Those effected by this poison suffer +20% Bleeding Damage, and have their Bleed level increased by 1 each round effected. Those affected by this have a 15% chance to spread this to any target they make melee contact with (Melee Acc used by or against them). Upon being hit or infected, lasts two rounds.
Master: Poisons the initial target using -1 Melee Accuracy. Those effected by this poison suffer +30% Bleeding Damage, and have their Bleed level increased by 1 each round effected. Those affected by this have a 20% chance to spread this to any target they make melee contact with (Melee Acc used by or against them). Upon being hit or infected, lasts two rounds.

Rank 1 Cost: 2640 cp
Master Cost: 3030 Cp

Notes:
- This Jutsu uses melee accuracy.
- The user cannot be infected by their own jutsu.
- A victim may be reinfected by the Jutsu, but only if they are not currently affected (it must have worn out before they can be reinfected).
- While poisoned by this jutsu, any attempts at reducing the victim's Bleed Rank has a 30% chance of failing. Failed attempts deal 1/3 Bleed damage to the victim.
- This Jutsu counts as a Instant Injury poison, and will not show up in a mod following standard poison rules.
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Re: A-Rank Jutsu

Thu Nov 09, 2017 11:21 pm

A Rank wrote:
Corrupted Mist
A lethal poison technique that concentrates a high amount of extremely toxic chakra within the user's body, before releasing it in a thick, visible aura that appears as thin veil of dark fog emitting from the user. Those coming in contact with this vapor immediately feel the nauseating effects, which are quickly followed up by fits of coughing up blood.

Information
Prerequisites: Poison Affinity, A-rank 4 Mastered Poison Techniques, Poison Mist Mastered

Rank 1: The user emits an inhaled type poison from their inventory; while this jutsu is active, melee contact (melee accuracy used by or against them) with the user will inflict this poison on the target. Inflicting this poison on a target deals 250 +1% Max HP damage to the victim.
Master: The user emits an inhaled type poison from their inventory; while this jutsu is active, melee contact (melee accuracy used by or against them) with the user will inflict this poison on the target. Inflicting this poison on a target deals 400 +2% Max HP damage to the victim.

Special Action: By paying 1 Ap, the user may change what poison they emit. Using this action ceases the emission of the previous poison and begins emitting the newly selected poison. This follows all rules as with the original poison (the user must have it, it must be a lingering inhaled poison, etc)

Cost: 2000 Cp, 1000 Cp/Rnd

Notes:
- Lasts up to three rounds.
- This Jutsu is considered a 'Chakra Armor'
- Requires a Lingering Inhaled type poison upon casting; this jutsu consumes a usage of said poison.
- Cannot reinflict a target already affected by the chosen poison.
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