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C-Rank Jutsu

All the information regarding the Advanced Element, Poison.
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C-Rank Jutsu

Thu Nov 09, 2017 11:23 pm

Poison Extraction
A technique that allows the user to infuse their chakra into another at which point it "absorbs" the effects of a poison. From there, the chakra/poison may be extracted from the body in the form of a gaseous poison encased in a thin solid layer of chakra.

Information
Prerequisites: Poison Affinity, C-rank

Rank 1: Removes a single poison affecting a target.
Master: Removes a single poison affecting a target. The target gains immunity to this poison for the remainder of battle unless otherwise stated.

Special Action: For an additional 1 Ap, the user may retain the poison (this takes up a special bonus equipment slot unique to this jutsu). The user has a single usage of the extracted poison. May only hold a single poison at a time through this action.

Rank 1 Cost: 450 Cp
Master Cost: 680 Cp

Notes:
- May only be used once per round.
- If multiple poisons are affecting a target, one is chosen at random.
- This Jutsu uses melee accuracy on the effected target (Unless it is themself or an ally)
- The user retains any extracted poison as an item for the rest of the battle. Extracted poison may be used with the special action.
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Re: C-Rank Jutsu

Thu Nov 09, 2017 11:23 pm

Toxic Channeling
The Poison affinity allows the user to corrupt their chakra to the point where it has dangerous effects upon the body; this technique is no different. Using a weapon as a medium, this coats an object with thick chakra to the point where the chakra manifests as a seeping poison dripping from the weapon.

Information
Prerequisites: Poison Affinity, C-rank

Rank 1: Applies an Injury poison to the user's weapon; while this jutsu is active, this poison will not 'disperse' from the weapon and the weapon inflicts +5% Damage. Lasts two rounds.
Master: Applies an Injury poison to the user's weapon; while this jutsu is active, this poison will not 'disperse' from the weapon and the weapon inflicts +5%. Lasts three rounds.

Rank 1 Cost: 500 Cp, 250 Cp/Rnd
Master Cost: 620 Cp, 310 Cp/Rnd

Notes:
- This must be used with a weapon, and may only apply to one weapon at a time.
- The user must choose any Injury poison in their inventory with uses remaining. Performing this jutsu consumes that usage.
- The poison used with this weapon is removed from the weapon once this jutsu is dropped.
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Re: C-Rank Jutsu

Thu Nov 09, 2017 11:23 pm

Immunity Break
A technique that creates a cloud of chakra, which, though not poisonous in itself, is absorbed into the body of the victim and weakens their immunities to other poisonous effects.

Information
Prerequisites: Poison Affinity, C-rank

Rank 1: Effects two targets at +1 Accuracy. Those effected suffer a -1 penalty to any poisoned attacks (poison jutsu, poison items, poisoned weapons, etc), and have any 'immunities' to poison temporarily ignored during this time.
Master: Effects two targets at +1 Accuracy. Those effected suffer a -2 penalty to any poisoned attacks (poison jutsu, poison items, poisoned weapons, etc), and have any 'immunities' to poison temporarily ignored during this time.

Rank 1 Cost: 450 Cp, 230 Cp/Rnd
Master Cost: 560 Cp, 280 Cp/Rnd

Notes:
- Lasts up to three rounds. Does not require a check the round following the one it was used in, but if maintained beyond that it requires a Nin check.
- This does not stack, even from multiple sources. Reusing it upon a target resets the timer.
- Once the jutsu is dropped, the victim regains any previous poison immunities.
- Does not affect poison immunity acquired through Abilities, BL/CA skills, or Kinjutsu.
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Re: C-Rank Jutsu

Thu Nov 09, 2017 11:24 pm

Venom Needle
A technique that infuses chakra into poison; this breaks down said poison into a liquid and reshapes it through chakra into thin senbon; creating weapons out of poison itself. Like normal Senbon, these may throw and pierce into a target...and from that point are absorbed directly into the body.

Information
Prerequisites: Poison Affinity, C-rank

Rank 1: Converts a poison into a projectile. This deals 850 damage at +2 Accuracy.
Master: Converts a poison into a projectile. This deals 1060 damage at +2 Accuracy.

Special Action: The user may create up to three needles from the poison, however doing so splits the damage between needles and each additional needle created lowers the Accuracy by -2. Each needle may be thrown at different targets.

Rank 1 Cost: 450 Cp
Master Cost: 560 Cp

Notes:
- Uses Ranged or Ninjutsu Accuracy.
- This jutsu requires the user to have some type of poison in their equipment slots. Using this jutsu uses up that use of poison.
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