Loading...

D-Rank Jutsu

All the information regarding the Base Element, Earth.
User avatar
Ninpocho Admin
Wanderer
Wanderer
Cash on hand: Locked
Posts: 1878
Joined: Tue Jan 15, 2013 9:02 pm

D-Rank Jutsu

Tue Oct 09, 2012 7:40 pm

Earth Flow River wrote:Earth Flow River
A technique that uses chakra to alter the composition within a small area, turning into into a messy stream of sticky mud. This mud is useful in throwing an enemy off balance and away from the user. Small and simple to escape, but this can often be used to trap victims for a good enough moment for a good attack.

Information
Prerequisites: - D-rank, Gravel Shift Mastered

Rank 1: Creates a stream of mud beneath the target at -1 Accuracy. While effected, the victim's actions that use melee accuracy or are reflexive have a 12% chance of failing.
Master: Creates a stream of mud beneath the target. While effected, the victim's actions that use melee accuracy or are reflexive have a 16% chance of failing.

Special Action - Mud Slide: By paying +20% Cp, the user may choose to use this reflexively against a single action with +1 Accuracy. This may only be done against an attack using melee accuracy. If used this way, this Jutsu has twice the chance of causing the Jutsu fail, but is dispersed at the end of the action.

Rank 1 Cost: 220 CP to initiate
Master Cost: 300 CP to initiate

Notes:
- Lasts up to two rounds, and requires a Nin check each round active.
- While effected, the victim cannot auto-dodge.
Image
User avatar
Ninpocho Admin
Wanderer
Wanderer
Cash on hand: Locked
Posts: 1878
Joined: Tue Jan 15, 2013 9:02 pm

Re: D-Rank Jutsu

Tue Oct 09, 2012 7:40 pm

Sinkhole Fist wrote:Sinkhole Fist
An earth technique that strikes with the power of the earth. The user channels chakra into their fist and strikes the ground, launching debris towards the target from the ground around them.

Information
Prerequisites: - D-rank

Rank 1: Strikes the ground, sending 3 spires towards the target. Each deals 230 damage at +1 Accuracy, with a 4% chance of causing the 'Crush' effect.
Master: Strikes the ground, sending 3 spires towards the target. Each deals 285 damage at +1 Accuracy, with a 5% chance of causing the 'Crush' effect.

Special Action - Spire Punch: By paying +20% Cp, the user may directly strike an enemy using melee accuracy. This only deals damage equivalent to only a single spire, but raises the called shot level of a single limb by 1.

Special Action - Sinkhole Wall: By paying +30% Cp, the user may instead use this Jutsu to create walls of debris around them. This blocks up to 790/990 physical, non elemental or elemental damage. This may be used reflexively, but may only effect a single action.

Rank 1 Cost: 220 CP to initiate
Master Cost: 270 CP to initiate

Notes:
- May only activate 'Crush' once per use.
- The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
Image
User avatar
Ninpocho Admin
Wanderer
Wanderer
Cash on hand: Locked
Posts: 1878
Joined: Tue Jan 15, 2013 9:02 pm

Re: D-Rank Jutsu

Tue Oct 09, 2012 7:41 pm

Mud Clone wrote:Mud Clone
A skill which creates a clone of the user composed entirely of mud. This Mud clone is much weaker than standard clone techniques, and is unable to harm a target in any way. They do, however, disperse into a thick gooey mud when struck and have the ability to reform; making them useful for creating a distraction.

Information
Prerequisites: - D-rank

Rank 1: Creates a clone with secondaries equal to -9 of the users.
Master: Creates a clone with secondaries equal to -8 of the users.

Special Action - Mud Assault: The Mud Clone can attempt to tackle a target using melee accuracy to disperse into mud on them. Upon a successful hit, the clone disperses and will not regenerate the next round. This may be attempted once per round. This is considered a free action.

Rank 1 Cost: 270 Cp, 130 Cp/Rnd
Master Cost: 340 Cp, 170 Cp/Rnd

Notes:
- Jutsu can only be maintained for two Rounds.
- Once clones run out of Chakra, they disperse.
- Casting this jutsu while it is already active will remove the current use from the field.
- A Mud Clone disperses into mud when hit. If hit with Melee Accuracy, it disperses into Mud and automatically causes the attacker to lose -2 Dodge and be unable to auto-dodge; this effect lasts a full round and cannot stack. If dispersed by any other Accuracy type, the Mud clone will reform at the start of the next round.
Image

Return to “Earth Ninjutsu”