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A-Rank Jutsu

All the information regarding the Advanced Element, Sand.
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A-Rank Jutsu

Tue Oct 09, 2012 7:52 pm

Desert Tendril Unleash wrote:Desert Tendril Unleash
Gathers a vast amount of sand overhead, condensing it before having it erupt violently outwards in a series of irregular branching spikes shooting off around the area. These strikes are able to avoided individually, but the sheer amount of spikes covering the area makes this technique practically unavoidable, impaling those caught within the weblike maze.

Information
Prequisites: - Sand Affinity, A-rank, 4 Mastered Sand Jutsu

Rank 1: 3 Targets make checks against 4 strikes. Each deals 1290 Damage at -2 Accuracy. This Jutsu has a 28% chance of activating both Pierce and Impale simultaneously.
Rank 2: 3 Targets make checks against 4 strikes. Each deals 1610 Damage at -2 Accuracy. This Jutsu has a 36% chance of activating both Pierce and Impale simultaneously.

Special Action: This special action may be used only if performed with full handseals; regardless of any skills or abilities the user may have. This Jutsu does not take effect for ten seconds from use, and only deals 80% of the damage. This targets all in battle, and Pierce and Impale are activated automatically. This Jutsu cannot be used during the delay, and for ten seconds after it is completed.

Rank 1 Cost: 2640 Cp
Rank 2 Cost: 3300 Cp

Notes:
- Only 3 Strikes may hit a target.
- Bleeding may only be raised once per use.
- The 'Pierce' effect ignores DR, and destroys barriers, and increases bleeding by 1 level. This does not effect barriers of a higher level than this Jutsu.
- The 'Impale' effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 7:52 pm

Terror of the Dunes wrote:Terror of the Dunes
A technique that condenses sand into a gargantuan replica of one of Suna's legendary beasts; a sandworm. This sand creation is able to strike and harm the user's enemies with its heavy strikes, and though slow its techniques defintly have the force of condensed sand behind them.

Information
Prequisites: - Sand Affinity, A-rank, 4 Mastered Sand Jutsu

Rank 1: Creates a large Sandworm with 6340 Hp. Attacks deal 700 damage with an 9% chance of suppression.
Rank 2: Creates a large Sandworm with 7920 Hp. Attacks deal 880 damage with a 10% chance of suppression.

Special Action: For 3 Ap, the sandworm may attempt to 'Swallow' the target. Once swallowed, the victim cannot target anyone other than the sandworm and anyone else who has been swallowed, and cannot be targeted by those outside the worm. The Sand Worm acts as a barrier separating those within it and those outside it. Those within may attempt to escape for 2 Ap, with a 15% chance of success.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd
Rank 2 Cost: 3030 Cp, 1520 Cp/Rnd

Notes:
- This is a Creation Jutsu.
- The Sandworm has -5 of the user's Secondaries.
- creation Hp/Damage may be increased with Sand Buffs.
- The Sandworm has 5 Ap, and attacks cost 1 Ap.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 7:52 pm

Sand Tsunami wrote:Sand Tsunami
A high level technique that creates a massive wave of sand, crashing down upon and area. Those caught within the widespread radious of this technique become lost and drowned within the ocean of sand, buried underneath the waves. The user is able to send their chakra through the sand in a powerful shockwave that compress the sand downwards and crushes those caught beneath.

Information
Prequisites: - Sand Affinity, A-rank, 4 Mastered Sand Jutsu

Rank 1: Binds three targets at -4 Accuracy. Each victim is bound by a separate Hp pool of 3520.
Rank 2: Binds three targets at -3 Accuracy. Each victim is bound by a separate Hp pool of 4400.

Special Action - Giant Sand Burial: By paying 2 Ap and the maintain cost, the user may deal automatic damage equal to 80% of the prison's Base Max Hp, and inflict the Crush effect upon the targets. The bind is broken upon doing this.

Rank 1 Cost: 2640 Cp, 1320 Cp/Rnd
Rank 2 Cost: 3300 Cp, 1650 Cp/Rnd

Notes:
- This Jutsu may only be used once per round.
- Bind Hp may be increased with Sand buffs.
- A bound victim cannot move.
- A victim has a 15% chance to escape for every 2.5 Ap they spend.
- Any attacks aimed at the bound target hit the sand instead. Once destroyed, the victim has a -3 Dodge penalty to leftover damage.
- Each victim is trapped by a separate bind; attacking one bound target does not lower the Hp of another's bind.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals)
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Re: A-Rank Jutsu

Tue Oct 09, 2012 7:52 pm

Desertification wrote:Desertification
A technique that alters the area around the user (Roughly a 100 meter radius), by infusing sand chakra into the ground. This chakra rapidly converts the surrounding environment into a desert terrain, breaking down dirt, rock, and even plants into grainy dust of sands, altering the area into a personal desert that impairs those not used to this terrain. Once created, the user is able to use this small desert as medium for any of their Sand techniques.

Information
Prequisites: - Sand Affinity, A-rank, 4 Mastered Sand Jutsu

Rank 1: Targets 3 enemies. Those effected suffer a -5% penalty to any 'escape' chances, and terrain modifiers are treated 1 level lower. Each round, the user may perform up to 4% Max Cp worth of Sand Jutsu without them costing Cp, and Sand Jutsu using this free Cp ignore up to 1/3 of the Victim's Dodge buffs.
Rank 2: Targets all in battle. Those effected suffer a -5% penalty to any 'escape' chances, and terrain modifiers are treated 1 level lower. Each round, the user may perform up to 4% Max Cp worth of Sand Jutsu without them costing Cp, and Sand Jutsu using this free Cp ignore up to 1/2 of the Victim's Dodge buffs.

Cost: 1760 Cp, 880 Cp/Rnd

Notes:
- Lasts up to thirty seconds, and requires a Nin check to determine if other targets are effected.
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